2013-12-29, 04:16 PM
[MENTION=5228]Razmos[/MENTION]; I'm not sure what you did in there, but a few things (might be obvious):
- Haku's Blessing is really important, and it is worth waiting around in a break room for. A lot of damage comes from this, so such a time is not surprising when you're basically playing at literally half power for a significant portion of the stages.
- Haku only really seems to stop casting a buff if you go through a portal just as Haku is casting, so as you enter the portal you hear the buff sound and maybe see the start of a buff effect but don't actually get the buff. The length of the resultant delay in Haku's casting appears to be completely random and it's more likely if you lag. To avoid this, if one of Haku's buffs is flashing wait for it to recast before going through a portal just to be sure.
- Bellflower Barrier is less useful than it first appears due to delays in both casting and receiving its buff as well as its mana cost which can potentially leave you casting Haunting for a bit, especially if your latency is high. It is a waste at early stages and gets less useful at later stages the more innate %boss you have.
- Bind Alishar and Lilynouch, as they have skills that move their hitboxes out of the range of Vanquisher's Charm. Pap's hiding also warrants binding. Bind the rest at your discretion but be wary of your limited mana and latency.
- Charm is your most efficient damage dealer for the amount of mana it costs, use it as often as possible at the expense of every other attack. I have found that using higher burst damage attacks (e.g. Soul Shear) combined with a mix of Charm/Haunting for low-mana downtime actually slows me down in Dojo.
- Dojo is a terrible benchmark for the average player with average available resources. Finishing ranked mode at all on any class is an achievement, even with all the delicious power creep RED thrust upon us.

