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DrK's gungnir effect sucks, and a random cross chain glitch
#16
Stereo Wrote:Haha, I was wondering about that - I looked through my skills for things that would be useful training and thought "oh, 11% damage on lv.10 Final Pact... time to pay 17mil and max it" and didn't see any change in range. So it's actually exactly like Berserk, a damage bonus above x HP which doesn't show in your range? (well I say exact but it's 30% less damage)



Do you have any advice for activating the actual Final Pact effect? Like, where it's even possible without sacrificing your damage? If I attack business as usual, I heal so often I don't need potions to avoid dying. And the mob count seems to be tricky to pull off inside Hilla and other DR bosses where it would be possible to kill yourself.

postscript I wish Final Pact could hotkey so I could see a cooldown... but I don't know that it doesn't add a buff like Roar used to, cause I haven't managed to die yet.



p.p.s. cross chain is pretty strong defensively too; once I'm under 15k hp nothing can even hurt me short of Twilight Perion Golems (not that I'd know since my Dark Knight's 18x).

p.p.p.s. still haven't paid to max Gungnir's Descent or Sacrifice; getting strong Dark Side vibes off of em. Also they cost money. Also I need to inner ability my way towards a longer Sacrifice. Also I wish Sacrifice didn't destroy the Beholder, and just had a regular cooldown. But hey. Recasting Beholder's not the worst thing ever.


I will say though that this is the first time in a long time I've been interested in playing my Dark Knight. I don't even remember the last time I trained it.

in order:

yup, it seems to work EXACTLY the same (still need to test this a bit though, gotta level my new DrK) but so far seems that way.

keep attacking during reflect (if you're confident that you won't die in other ways) reincarnating allows you to bypass DR and deal damage, so on stuff like regular hilla (or empress, if you don't fear anything else of her) for example, it's a great DPS boost. the cooldown for the skill seems to be 9-ish minutes though according to scholtex i need to test this myself but according to him it seems to be:
9-ish mins if you don't die again during the CD, actual CD if you die yet again while the skill was on CD
if i understood him right. either way the CD is wonky and i don't recommend going gung-ho with the skill self-killing yourself until that's figured out completely

on bosses that can kill you without a moment's notice, i'd rather just go full DPS (watching out for stuff like DR) until the OHKO me (hard hilla, akyrum) and then just spam them like nuts, in hilla's case i haven't fought her more than once, but i think waiting for the CD of reincarnation to be better than going back in, since she'll heal and do other stuff if you go back in.

mob count doesn't matter, hitting a boss counts for the counter, you need a combination of 20 mobs killed and 20 hits on a boss to guarantee revival, so you could just spam gungnir on the boss and you'll be fine, or in hilla (due to the towers that pull you) you can do lamancha on her for charging the counter fast, then go with gungnir.

i wish final pact worked like that too, but alas ._. a symbol on a corner would be very nice too.

waiting for hex is annoying, it just takes so long to cast it. i tend to recast all my skills every time i gotta wait for hex

edit: it's nicer to wait for hex when you don't have buff duration, since you can just cast beholder, wait for 20 seconds (you'll get your hex here) then sac and spam for the next 40 seconds, and repeat.
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DrK's gungnir effect sucks, and a random cross chain glitch - by ShinkuDragon - 2013-12-28, 01:05 AM

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