2013-12-27, 01:04 PM
1) I've only had the opportunity to use the revive skill once. It worked with no issues, but I didn't stop to see if I was invincible... I was at golems, and I'm largely invincible to them anyway.
2) Threaten has always worked for party members, or anyone else on the map. It has always worked by directly affecting the monster, rather than you or your party member. I haven't noticed any differences lately. As for seeing a damage increase while attacking a threatened monster... that depends on the monsters pdr and the attackers pdr. If your friend has fairly high pdr already, he may not notice much of an increase... I only use threaten on bosses, it's usually a bit of a waste on regular mobs. Unless you are in a really squishy party and you want to decrease the damage they are taking from tough mobs.
3) The boosts from using different charges supposedly comes from the status effects... Like a mob that is on fire due to using fire charge will take bonus damage if you hit it with ice charge. No, I haven't noticed this to be a big deal in terms of visible damage numbers. Far easier to just build my charge counter and blast buff then spam lightning...
4) Yes, lightning is the king of the charges now. It's due to all the various passive boosts that stack up from charges, especially Void Elemental, which for some reason doesn't affect Holy charge... Which kind of stinks considering that Holy is the only 4th job charge, thus the only one to get the effects of Combat Orders.
As for blast, yeah, it's dissappointing that it seems weaker now, compared to the charge attacks. But with all three blast hyper skills, and charge counter/blast buff on... it out-damages lightning due to having so many lines of damage (uh, 9 lines I think?)
To get your best damage in most situations, build your charge counter to 5, use blast once (will give you the blast buff icon, and the charge count will disappear), then build your charge count to 5 again. Then spam lightning charge until the blast buff wears off, and lather, rinse, repeat.
(I also tend to have void elemental on all the time too, it passively boosts flame, ice, and lightning charge, but doesn't nothing for divine charge [lame!])
5) Yeah, the 20k def DOESN'T show on your stat window. But supposedly it's there... Seems like a visual glitch that they will be in no hurry to fix.
6) Heaven's Hammer has always had weird mechanics... On normal mobs, it brings them down to 1hp. Which isn't useful most of the time... On bosses and sub-bosses/"special monsters" it does the stated damage. It's so slow to cast, that it's not useful on bosses. But, on special mobs is where it shines. Like HOH or Golems in TP... it does mega damage. I've fallen in love with it all over again at Golems, hahahaa.
Hope this helps...
2) Threaten has always worked for party members, or anyone else on the map. It has always worked by directly affecting the monster, rather than you or your party member. I haven't noticed any differences lately. As for seeing a damage increase while attacking a threatened monster... that depends on the monsters pdr and the attackers pdr. If your friend has fairly high pdr already, he may not notice much of an increase... I only use threaten on bosses, it's usually a bit of a waste on regular mobs. Unless you are in a really squishy party and you want to decrease the damage they are taking from tough mobs.
3) The boosts from using different charges supposedly comes from the status effects... Like a mob that is on fire due to using fire charge will take bonus damage if you hit it with ice charge. No, I haven't noticed this to be a big deal in terms of visible damage numbers. Far easier to just build my charge counter and blast buff then spam lightning...
4) Yes, lightning is the king of the charges now. It's due to all the various passive boosts that stack up from charges, especially Void Elemental, which for some reason doesn't affect Holy charge... Which kind of stinks considering that Holy is the only 4th job charge, thus the only one to get the effects of Combat Orders.
As for blast, yeah, it's dissappointing that it seems weaker now, compared to the charge attacks. But with all three blast hyper skills, and charge counter/blast buff on... it out-damages lightning due to having so many lines of damage (uh, 9 lines I think?)
To get your best damage in most situations, build your charge counter to 5, use blast once (will give you the blast buff icon, and the charge count will disappear), then build your charge count to 5 again. Then spam lightning charge until the blast buff wears off, and lather, rinse, repeat.
(I also tend to have void elemental on all the time too, it passively boosts flame, ice, and lightning charge, but doesn't nothing for divine charge [lame!])
5) Yeah, the 20k def DOESN'T show on your stat window. But supposedly it's there... Seems like a visual glitch that they will be in no hurry to fix.
6) Heaven's Hammer has always had weird mechanics... On normal mobs, it brings them down to 1hp. Which isn't useful most of the time... On bosses and sub-bosses/"special monsters" it does the stated damage. It's so slow to cast, that it's not useful on bosses. But, on special mobs is where it shines. Like HOH or Golems in TP... it does mega damage. I've fallen in love with it all over again at Golems, hahahaa.
Hope this helps...

