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Calculating Skill Delays
#7
hadriel Wrote:It is necessary to put in some ceiling function for the oldDelay stuff

I'm not sure what you're suggesting here, at this point in the calculation both delays have already been passed to the ceiling function (delay' = 30 * ceil([delay * (10 + x)/16]/ 30), and substituting in this expression nets you the same thing you have). If you pass the delays to the ceiling function, you'd just get the same thing back.

Generally, it's ceiling, not round; it's weird, there are a few exceptions (which, I don't know, better to err on the safe side).

It's certainly theoretically possible for you to have a negative speed stage, and I'm sure someone has tested, but I have not personally, and couldn't tell you if it actually works as advertised.
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Messages In This Thread
Calculating Skill Delays - by Mazz - 2013-12-22, 02:05 PM
Calculating Skill Delays - by Grey - 2013-12-22, 02:21 PM
Calculating Skill Delays - by Mazz - 2013-12-22, 03:02 PM
Calculating Skill Delays - by HeavyMenace - 2013-12-22, 05:41 PM
Calculating Skill Delays - by hadriel - 2013-12-23, 01:00 PM
Calculating Skill Delays - by tecul1 - 2013-12-23, 01:16 PM
Calculating Skill Delays - by Grey - 2013-12-23, 01:52 PM
Calculating Skill Delays - by MountLag - 2013-12-23, 02:07 PM
Calculating Skill Delays - by Mazz - 2013-12-23, 02:34 PM
Calculating Skill Delays - by RedRaven16 - 2013-12-23, 02:56 PM
Calculating Skill Delays - by ManxDrk - 2013-12-23, 03:21 PM
Calculating Skill Delays - by hadriel - 2013-12-23, 07:31 PM
Calculating Skill Delays - by hadriel - 2013-12-25, 07:39 AM

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