2009-01-07, 03:43 PM
(This post was last modified: 2009-01-07, 03:45 PM by KajitiSouls.)
Wompthumper Wrote:Great Guide the best I have ever seen. I even liked the use of calculus and derivatives.
I do have a few additions for you to consider.
1. The Skill Rush also benefits from the elemental charge. Rush works great in combination with Ice charge. It not only moves all the monsters into a mob, but freezes them, so you can either continue to hit them with ice + acb or switch to a different charge without taking damage due to the 2 sec rush cooldown.
I should probably mention Ice Rush, as sometimes Rushing a monster will cause it to hit you for damage pretty much instantly.
Doing a pre-emptive strike with Ice Rush and then switching elemental charges is not my idea of efficient killing though. I'll leave that up to the reader to decide whether she really wants to do that or not.
Wompthumper Wrote:The still quest Sayram's Skill the to shield statue to hit on top of the map is random so it is best to choose one and repeat hitting that one until the shield drops.
I suspected as such, considering I failed 8 times -_-;; Looking back at the skill quest description, I made a note to clarify the nature of the task.
Wompthumper Wrote:Another great Training map is Leafre Peak of Dragon Nest. It's a 2 layer flat map with Skelesaurus on top and nest golems on bottom. You can either use the Holy Charge + ACB on the Nest Golems or Ice Charge + ACB to save pots. This map is great either solo or with a 2 character party, provided the person in the party is not a Bishop. Priest are great to party with, but a Bishop with Genesis will make it diffucult for you to mob the monsters together. Since most ppl are leeching at Newts this map has opened up.
My only question here is if soloing Peak is actually better than soloing the first Skeles map. It's especially important to consider if you're looking for Blast20 Mastery Book, since I've repeatedly seen confirmations of Skelegons dropping it, but not Skelesauruses. Of course, confirmations done in the Skeles maps is rather unclear since they're both found in mixed mobs. (it takes forever to find any specific Mastery Book anyways, so confirmation by absence of drops from Skelegons isn't proof)
Wompthumper Wrote:Lastly I would suggest to put one skill point in Heavens Hammer early. Heavens Hammer reduces all non boss monsters to 1 hp regardless of HH's level. It helps to disperse a mob very quickly so you can take a quick breather. It will scare a KS'er off your map. I know it has a 10 min cooldown, but most KS'er do not realize this. Last two reasons is it's fun, and HH at level 1 will let you 2 Hit Crogs on the boat from Victoria Island to Orbis, which annoy's Bishops and other High Level Jobs.
Oyas, it's fun indeed xD Being sufficiently high lvl though, I don't agree that HH can be used to disperse a mob just so you can take a breather, since the monsters start spamming attacks all over the place. Unless the mobs in question are rather resistant to your attacks, have lots of HP, and/or they absolutely refused to be stunned, you're better off using ACB.
I don't know about using HH to scare off KSers. You might be successful, but I don't think it's reliable, even at maximum lvl.
It's been confirmed that HH will only reduce HP levels down to 1 IF AND ONLY IF they have 100k HP or less. Works on Pianus when it's super wdef too! You yourself have witnessed 2-hit killing Crogs, and they are boss monsters. Crimson Guardians are the only non-boss monsters I know of that have over 100k HP, and HH didn't exactly do the trick that I wanted.
Thank you for the feedback!
[SIZE="1"]And if any of you are wondering why the guide isn't updated to the most recent patch, it's because I'm busy with alternative agendas, such as spending family time over Christmas break (I wasn't on MS at all), and obtaining the Holy Grail, as well as pursuing knowledge.[/SIZE]

