2013-12-20, 02:45 AM
Still finding Zero's actual skills pretty frustrating by level 120. Since it's basically every single one, I'm gonna take them in order.
Alpha:
Moon Strike + Piercing Thrust: actually these two are ok.
Shadow Strike: unfortunately, to use them, you need the worst teleport skill ever. Finish attacking a mob, then randomly teleport half a second later when I hit an arrow key.
Flash Assault + Spin Cutter: 5 sec cooldown, need I say more? Um. A nice dash forward skill. And a random AOE attack you can cast after it because surely there will be mobs there.
Time Generator: I have never run below 95/100 TF on Alpha. So... thanks for the TF buffing skill.
Rolling Cross: 10 sec cooldown. Because skills you can use are too good for Zero.
Beta:
Rising Slash + Air Raid: hella slow. hella tiny range. but really good damage if a mob is close enough.
Flash Cut + Throwing Weapon: 5 sec cooldown trololol.
Solid Body: +wdef, +stance, +resistance to various stuff. Actually this one's ok.
Spin Driver: haven't got any hotkeys left because Zero has too many attacks, can't use it on its own because it has 10s cooldown.
Zero:
Dual Combat: I kinda like this idea. But again with the cooldowns. Also, having to map two characters worth of attacks. Why not just have different modes, like Kaiser's transfigured state?
Divine Force/Divine Speed: I hope this isn't the only booster available on Zero cause Beta's pineapplein slow.
Burst Jump: Your standard FJ style double jump. No problem.
Burst Step: it's teleporting without the positives. Slow to cast because you have to tap the keys (but not too quickly or it won't work), will happily teleport upward to 10mm below a platform so you fall down, and you can't use it without letting go of all other arrow keys first. Randomly activates when I'm going into a portal and teleports me away from it again.
Rhinne's Protection: Maple Warrior for beginners, cause idek.
Doubletime: would help, except
(a) it only applies when the attack hits something, so if you end up in the middle of nowhere with no mobs, you can't attack.
(b) it only applies when you don't combo the attack. Rolling Cross -> Flash Assault -> Spin Cutter -> lol can't use Rolling Cross *or* Flash Assault again for 5 seconds. Rolling Cross -> Flash Assault -> Rolling Cross is usable much faster.
Time Distortion: kinda godly and absolutely feels un-earned because I got it like 20 mins after starting the character. Actually that goes for the MW and teleporting skills too.
Time Holding: reset cooldowns every 180 seconds? Which of my 3-10 second cooldowns is this supposed to save me from waiting for?
It's also nice that it can't use my existing top/bottom... I wouldn't even be mad if Alpha/Beta had separate equip slots. This is like "one of you was bad so NO CANDY FOR ANYONE"
Oh, and zero's super-duper-special-wecial quests use spacebar and enter regardless of where you map the NPC chat hotkey.
On the whole I am gonna go back to Hayato once the link skill is maxed out and the character card is S ranked, unless the combos get way smoother. There's too much "pineapple, hit the wrong key, wait 5 seconds before being able to do anything" and not enough straight up ruining a monster's day.
Alpha:
Moon Strike + Piercing Thrust: actually these two are ok.
Shadow Strike: unfortunately, to use them, you need the worst teleport skill ever. Finish attacking a mob, then randomly teleport half a second later when I hit an arrow key.
Flash Assault + Spin Cutter: 5 sec cooldown, need I say more? Um. A nice dash forward skill. And a random AOE attack you can cast after it because surely there will be mobs there.
Time Generator: I have never run below 95/100 TF on Alpha. So... thanks for the TF buffing skill.
Rolling Cross: 10 sec cooldown. Because skills you can use are too good for Zero.
Beta:
Rising Slash + Air Raid: hella slow. hella tiny range. but really good damage if a mob is close enough.
Flash Cut + Throwing Weapon: 5 sec cooldown trololol.
Solid Body: +wdef, +stance, +resistance to various stuff. Actually this one's ok.
Spin Driver: haven't got any hotkeys left because Zero has too many attacks, can't use it on its own because it has 10s cooldown.
Zero:
Dual Combat: I kinda like this idea. But again with the cooldowns. Also, having to map two characters worth of attacks. Why not just have different modes, like Kaiser's transfigured state?
Divine Force/Divine Speed: I hope this isn't the only booster available on Zero cause Beta's pineapplein slow.
Burst Jump: Your standard FJ style double jump. No problem.
Burst Step: it's teleporting without the positives. Slow to cast because you have to tap the keys (but not too quickly or it won't work), will happily teleport upward to 10mm below a platform so you fall down, and you can't use it without letting go of all other arrow keys first. Randomly activates when I'm going into a portal and teleports me away from it again.
Rhinne's Protection: Maple Warrior for beginners, cause idek.
Doubletime: would help, except
(a) it only applies when the attack hits something, so if you end up in the middle of nowhere with no mobs, you can't attack.
(b) it only applies when you don't combo the attack. Rolling Cross -> Flash Assault -> Spin Cutter -> lol can't use Rolling Cross *or* Flash Assault again for 5 seconds. Rolling Cross -> Flash Assault -> Rolling Cross is usable much faster.
Time Distortion: kinda godly and absolutely feels un-earned because I got it like 20 mins after starting the character. Actually that goes for the MW and teleporting skills too.
Time Holding: reset cooldowns every 180 seconds? Which of my 3-10 second cooldowns is this supposed to save me from waiting for?
It's also nice that it can't use my existing top/bottom... I wouldn't even be mad if Alpha/Beta had separate equip slots. This is like "one of you was bad so NO CANDY FOR ANYONE"
Oh, and zero's super-duper-special-wecial quests use spacebar and enter regardless of where you map the NPC chat hotkey.
On the whole I am gonna go back to Hayato once the link skill is maxed out and the character card is S ranked, unless the combos get way smoother. There's too much "pineapple, hit the wrong key, wait 5 seconds before being able to do anything" and not enough straight up ruining a monster's day.

