2013-12-14, 12:50 AM
I think if their players want it enough, they could pull another 'Big bang' update and change the way the game runs again.
I think instead of having insane damage, it should all be scaled down. Make the cap 1 million, and make it so potentials can add up to a certain % more damage (or so you can use potentials to hit the cap, rather than having to rely on maxing out scrolling and enhancing on your items). Remove link skills and give everyone the ability at 120 to choose a small passive to give to another job until they hit 120.
Come 5th job, It would be great if they could just revamp all of the jobs, all of the monsters/maps/pqs/bosses, so that different jobs can have their unique traits back, (e.g multi-hits, single target abilities, multi-target abilities, etc). They could balance it out by making multi-hitting jobs need more accuracy so they don't miss (in exchange for the extra hits, thus extra damage), single target hitting do more damage and perhaps have secondary effects (lower defence % per hit up to a small cap), etc etc etc.
I think it could be nice if they could finally merge Cannon Shooter and Dual Blades in with the Explorers, or at least do something similar with Magicians (Bishop?) and Warriors (Dark Knight?).
I don't think it's out of their reach, but there definitely has to have solid backing from their players.
I think instead of having insane damage, it should all be scaled down. Make the cap 1 million, and make it so potentials can add up to a certain % more damage (or so you can use potentials to hit the cap, rather than having to rely on maxing out scrolling and enhancing on your items). Remove link skills and give everyone the ability at 120 to choose a small passive to give to another job until they hit 120.
Come 5th job, It would be great if they could just revamp all of the jobs, all of the monsters/maps/pqs/bosses, so that different jobs can have their unique traits back, (e.g multi-hits, single target abilities, multi-target abilities, etc). They could balance it out by making multi-hitting jobs need more accuracy so they don't miss (in exchange for the extra hits, thus extra damage), single target hitting do more damage and perhaps have secondary effects (lower defence % per hit up to a small cap), etc etc etc.
I think it could be nice if they could finally merge Cannon Shooter and Dual Blades in with the Explorers, or at least do something similar with Magicians (Bishop?) and Warriors (Dark Knight?).
I don't think it's out of their reach, but there definitely has to have solid backing from their players.

