2013-12-11, 07:29 PM
Yeah, I can see the BS called on the tradeblock stuff and "why isn't cash shop permanent" answers. The perm issue is easily solved by leaving one character slot open, then transferring unwanted items to that character and deleting them. And making things fully account tradeable and with meso-priced locks to prevent selling or trading to other accounts fixes the first issue.
Other answer are alright. I actually am surprisingly reassured with some of the "we'll look into this" type stuff, because while in the past that meant nothing, things actually have been going in the direction of relieving the pay2win woes, especially since some of the asked about stuff is already in future KMS updates that we'll get.
I'd like to remind Nexon that it wasn't Additional Options that was imbalanced. It was Miraculous Equip Enhancement. And really, if they do look into it, maybe they'll give us a version without the scissor count stuff that drew the biggest drawback about it. Because the rest of it...flames, items already having it, etc, was received very well.
Other answer are alright. I actually am surprisingly reassured with some of the "we'll look into this" type stuff, because while in the past that meant nothing, things actually have been going in the direction of relieving the pay2win woes, especially since some of the asked about stuff is already in future KMS updates that we'll get.
I'd like to remind Nexon that it wasn't Additional Options that was imbalanced. It was Miraculous Equip Enhancement. And really, if they do look into it, maybe they'll give us a version without the scissor count stuff that drew the biggest drawback about it. Because the rest of it...flames, items already having it, etc, was received very well.

