2013-12-11, 03:15 PM
I am excited and scared at the same time. I am diving in now...
Just add a "Simplified Tooltip" Hotkey and then add Soul Weapons. Not a good reason AT ALL not to include them.
!!!!!!!!!!
I suppose that will be nice, but will we ever be able to fuse without NX?
It will work out well, because it's what we have wanted ALL ALONG.
Increase the cube drop rate. Do they even realize just how many cubes it actually takes to get something to the rank and stats that you want? One cube every ten bosses is so useless, even if they are regular cubes. Also, make them easier to craft. Jesus.
BULL FUCKING pomegranate
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It was nice reading the responses from the team, and seeing the thought processes behind their choices. I wish some answers weren't so vague, but at least this is a small step towards transparency. Cheers, Nexon. Ya did good (I think)
Quote:The truth is, if you look at the stats, Soul Weapons aren't particularly good. If enough players want the Soul Weapon system we will consider putting it back in, but keep in mind it will make the weapon tool tip even longer. We want to make sure this isn't too great of an inconvenience to the player community.
Just add a "Simplified Tooltip" Hotkey and then add Soul Weapons. Not a good reason AT ALL not to include them.
Quote:The version of Masteria from before the 2012 revamp will be put back into the game sometime early next year.
!!!!!!!!!!
Quote:Nebulite Boxes will become available in the NLC NPC shop sometime after January.
I suppose that will be nice, but will we ever be able to fuse without NX?
Quote:We're starting to investigate making this kind of change. In the RED update Jett, Dual Blades, and Cannoneers are now able to share their Cash Shop inventory with other Explorers. If this change works out well, we will review the possibilities for other job classes and will consider expanding the list of job classes that can share.
It will work out well, because it's what we have wanted ALL ALONG.
Quote:We're trying to have more permanent ways to lessen the pay-to-win aspects of the game, such as by having the new Craftsman and Meister cubes drop directly from bosses instead of only being craftable. We're also trying to have various items associated with pay-to-win available outside of the Cash Shop, hopefully expanding on this in future updates.
Increase the cube drop rate. Do they even realize just how many cubes it actually takes to get something to the rank and stats that you want? One cube every ten bosses is so useless, even if they are regular cubes. Also, make them easier to craft. Jesus.
Quote:Rare items are not tradable so as to keep the game balanced. Also, trade is limited to prevent hacks or accidental trades. While we understand this may be frustrating, this system was designed to keep your rare items safe.
BULL FUCKING pomegranate
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It was nice reading the responses from the team, and seeing the thought processes behind their choices. I wish some answers weren't so vague, but at least this is a small step towards transparency. Cheers, Nexon. Ya did good (I think)

