2013-12-07, 02:13 PM
Stereo Wrote:As far as I know HH is still useless so I went with the Blast hypers & the third Threaten one (Enhance - 20% extra att/def) Of the other 2 Threaten hypers, dunno which you prefer.
What it comes down to is HH does 900%*4 and takes 3 seconds to cast, Charges do ~450%*5 and take under a second. Even if there was no cooldown it's just about half as powerful. The hypers don't compensate.
Thats Not true. You havnt been following pallys RED skill updates.
Heaven's Hammer
Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Leaves non-boss monsters with 1 HP.
Info: type = 1, areaAttack = 1, deadlyAttack = 1
Delays: sanctuaryNew - 2760 ms
Range: 400%
1 MP Cost: 31, Damage to Boss: 914%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
32 MP Cost: 62, Damage to Boss: 1348%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
With just cooldown cutter alone its 1348%*4 every 10sec. Add extra hit its 1348%*5 every 10sec
Its great for training at multi tiered party play zone maps because it actualy kills party play zone boss mobs like at Stronghold and Ancient Golems
I picked Blast hyper crit because i thought it would boost my total crit to 100% but sadly it only effected blast alone and not its buff. So if you already have a very high crit rate with blast buff already (with blast buff i have 82%) i would take HH extra hit instead of blast hyper crit and take HH cooldown cutter.

