2013-12-07, 04:49 AM
Stereo Wrote:As far as I know HH is still useless so I went with the Blast hypers & the third Threaten one (Enhance - 20% extra att/def) Of the other 2 Threaten hypers, dunno which you prefer.
What it comes down to is HH does 900%*4 and takes 3 seconds to cast, Charges do ~450%*5 and take under a second. Even if there was no cooldown it's just about half as powerful. The hypers don't compensate.
Did exactly the same

Of the other two I guess it's about which one lets you cast it less, I'm inclined toward more duration 'cause I tend to spam threaten until I see the icon anyway

