2013-12-05, 08:40 PM
I like how they made Chain Lightning's bounce mechanics work more fluidly. Before, if the mobs were almost one on top the other, or they were in certain other positions relative to one another, the bounce would not occur even though the mobs were clearly in CL's bounce range. The changes in our range are nice too, with elemental amplification showing up now.
But they also changed the damage displacement of Magic Guard and Absolute Zero Aura. Now my hp always takes damage when before RED it did not take damage from anything that was not %hp attack (or did not have mp ofc).
Frozen orb is quite disappointing to be honest. And buff mastery does not affect Epic Adventure anymore, now that it's a passive skill.
Overall it is a good patch, with making Gollux easier to farm and the rebalancing and such.
On another note, does anyone know if one can select crew members for the All 4 One event from our own account? In other words, can the crew be all from the same account, same world?
But they also changed the damage displacement of Magic Guard and Absolute Zero Aura. Now my hp always takes damage when before RED it did not take damage from anything that was not %hp attack (or did not have mp ofc).
Frozen orb is quite disappointing to be honest. And buff mastery does not affect Epic Adventure anymore, now that it's a passive skill.
Overall it is a good patch, with making Gollux easier to farm and the rebalancing and such.
On another note, does anyone know if one can select crew members for the All 4 One event from our own account? In other words, can the crew be all from the same account, same world?

