2013-12-05, 07:48 AM
I'm having major complaints with the game's difficulty. It's complete ass right now.
There is literally 0 feeling or progression in the game so far because there is no such thing as "working your way up". You're either pathetically underpowered or absurdly overpowered. No middle ground whatsoever. You literally either 1~2hit KO enemies, or they 1~2hit KO you. No. Middle. Ground. Just for reference I've been to many planets so far, and gained access and am currently in Beta Sector planets. Nothing changes.
There's also no feeling of reward so far. Anything you encounter on a planet is 100% RNG, so you can waste time and resources going to one that has nothing on it but standard things such as trees, dirt, etc. I don't even want to think about how many times I reach a planet with a single dungeon or what-have-you and there's not even a chest in it. And even when there's loot from enemies that beats my current gear I don't feel reward because of the previously mentioned "difficulty". I get a new weapon then I simply 1hit all monsters on the planet, always. Hard to feel great when I've just obtained "god-mode". I remeber when I found a Legendary Lv5 2H, but it became 100% useless once I got to Lv7 and the new "Crappy and Sloppy" items were 1hitting all the mobs and Legendary Lv5 wasn't.
Ore is far too rare, going back to the 100% RNG nonsense. Gold ore and beyond may as well not even exist.
The game has virtually no content underground. The few caverns found on planets will give you SOME ore at most (Some as in things you need, not ore you've outgrown several tiers ago), and maybe a single chest if Starbound gods love you long time. There's not even any music underground which makes things pretty boring along with the fact that most materials take FOREVER to mine through, even using higher tier pickaxes. Your pick mines in a 3x3 grid but mines that 3x3 grid at least 10x slower than in Minecraft or Terraria. The time it takes you to mine out some of the really common materials even with a Gold pickaxe is pretty sad and takes so long that if I was playing Terraria I'd have mined out a giant hole in the earth. The 3x3 is fast when it's fast, but ragequit-worthy when it's slow. One extreme or the other, kind of like the combat/difficulty.
And yes, it's beta, but at the moment it's not very fun. I can SEE the potential, but it's VERY blurry at the moment. I'd love to see how things are once you're guaranteed at least 1 interesting thing per planet.
--
Also, the UFO boss is a threat level 10 boss. Don't bother with it until you've gotten to threat level 8~10 yourself if you actually want to beat it properly without extra cheese.
There is literally 0 feeling or progression in the game so far because there is no such thing as "working your way up". You're either pathetically underpowered or absurdly overpowered. No middle ground whatsoever. You literally either 1~2hit KO enemies, or they 1~2hit KO you. No. Middle. Ground. Just for reference I've been to many planets so far, and gained access and am currently in Beta Sector planets. Nothing changes.
There's also no feeling of reward so far. Anything you encounter on a planet is 100% RNG, so you can waste time and resources going to one that has nothing on it but standard things such as trees, dirt, etc. I don't even want to think about how many times I reach a planet with a single dungeon or what-have-you and there's not even a chest in it. And even when there's loot from enemies that beats my current gear I don't feel reward because of the previously mentioned "difficulty". I get a new weapon then I simply 1hit all monsters on the planet, always. Hard to feel great when I've just obtained "god-mode". I remeber when I found a Legendary Lv5 2H, but it became 100% useless once I got to Lv7 and the new "Crappy and Sloppy" items were 1hitting all the mobs and Legendary Lv5 wasn't.
Ore is far too rare, going back to the 100% RNG nonsense. Gold ore and beyond may as well not even exist.
The game has virtually no content underground. The few caverns found on planets will give you SOME ore at most (Some as in things you need, not ore you've outgrown several tiers ago), and maybe a single chest if Starbound gods love you long time. There's not even any music underground which makes things pretty boring along with the fact that most materials take FOREVER to mine through, even using higher tier pickaxes. Your pick mines in a 3x3 grid but mines that 3x3 grid at least 10x slower than in Minecraft or Terraria. The time it takes you to mine out some of the really common materials even with a Gold pickaxe is pretty sad and takes so long that if I was playing Terraria I'd have mined out a giant hole in the earth. The 3x3 is fast when it's fast, but ragequit-worthy when it's slow. One extreme or the other, kind of like the combat/difficulty.
And yes, it's beta, but at the moment it's not very fun. I can SEE the potential, but it's VERY blurry at the moment. I'd love to see how things are once you're guaranteed at least 1 interesting thing per planet.
--
Also, the UFO boss is a threat level 10 boss. Don't bother with it until you've gotten to threat level 8~10 yourself if you actually want to beat it properly without extra cheese.

