2013-12-05, 03:16 AM
ChronosXIII Wrote:Hey [MENTION=535]JoeTang[/MENTION];, I was wondering if you finished your test on post-RED Meso Explosion, on post 267, on whether or not Meso Explosion is still hard capped at 15 hits on a single target. If it is, what happens to the other 10 (15 with Hyper) coins that fly but don't get used up? Boomed into oblivion or does the skill limit 15 coins being used in this scenario?
Thanks in advance.
No I never got the chance to test this out effectively. Someone might want to try on GMS to see if it was just lag or something else. I might retry later this month when I log back on for the Pirate Legend.
The idea was that the maximum critical stacks I ever saw myself getting on one target was 15. It may be a limit on Prime Critical rather than Meso Explosion's hits.
The model that I use for %/s assumes every hit always adds one stack to Prima Critical though. I was noting that if I was sufficiently below 100%, I would stop at 100% in a single Meso Explosion. i.e. at 50%, even if I hit 20 times for +4% crit each, it would hang on 100% while the rest of ME hit for whatever reason, likely lag, and it would reset on my next attack. It's possible this is an intended feature though, so someone could test that too.

