2013-12-05, 12:10 AM
(PvE) Skill Changes
Swordman
War Leap
New Skill
New - Name (War Leap)
New - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (5) (15-2*roundDown(level/2))
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
New - Image (icon)
New - Animation (http://static.southperry.net/patch/skill...001008.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Iron Body
Changed - Description (Increases your Weapon Defense for a fixed amount of time. --> Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range.)
Changed - Level readout (MP Cost: #mpCon, Weapon DEF: +#pdd, Duration: #time sec --> MP Cost: #mpCon, Weapon Defense: +#indiePdd, Duration : #time, Damage when hit by enemy in range: -#x%\n[Passive Effects: Max HP +#mhpR%])
New - x (10) (roundUp(level/2))
New - indiePdd (200) (10*level)
New - mhpR (20) (level)
New - range (150) (150)
Removed - pdd
Slash Blast
Changed - Description (Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1# --> Consumes MP to attack nearby enemies all at once.)
New - Delay (slashBlast - 990 ms, slashBlast2 - 900 ms)
Removed - Pre-requisite
New - Hitbox (200%)
Changed - Info (type = 1, rangeAttack = 1 --> type = 1)
Changed - mpCon (14 --> 6) (6+2*roundDown(level/5) --> 3+roundDown(level/6))
Changed - damage (260 --> 335) (160+5*level --> 175+8*level)
New - attackCount (1) (1)
Removed - range
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Warrior Mastery
New Skill
New - Name (Warrior Mastery)
New - Description (Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback.)
New - Level readout (Speed +#psdSpeed, Jump +#psdJump, Max Speed +#speedMax, Max HP per level +#lv2mhp. #stanceProp% chance to activate Power Stance effect.)
New - Max level (15)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - stanceProp (40) (10+2*level)
New - psdJump (10) (2+roundUp(level/2))
New - psdSpeed (10) (2+roundUp(level/2))
New - lv2mhp (20) (5+level)
New - speedMax (10) (2+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
HP Boost
Removed Skill
Power Strike
Removed Skill
New Skill
New - Name (War Leap)
New - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (5) (15-2*roundDown(level/2))
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
New - Image (icon)
New - Animation (http://static.southperry.net/patch/skill...001008.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Iron Body
Changed - Description (Increases your Weapon Defense for a fixed amount of time. --> Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range.)
Changed - Level readout (MP Cost: #mpCon, Weapon DEF: +#pdd, Duration: #time sec --> MP Cost: #mpCon, Weapon Defense: +#indiePdd, Duration : #time, Damage when hit by enemy in range: -#x%\n[Passive Effects: Max HP +#mhpR%])
New - x (10) (roundUp(level/2))
New - indiePdd (200) (10*level)
New - mhpR (20) (level)
New - range (150) (150)
Removed - pdd
Slash Blast
Changed - Description (Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1# --> Consumes MP to attack nearby enemies all at once.)
New - Delay (slashBlast - 990 ms, slashBlast2 - 900 ms)
Removed - Pre-requisite
New - Hitbox (200%)
Changed - Info (type = 1, rangeAttack = 1 --> type = 1)
Changed - mpCon (14 --> 6) (6+2*roundDown(level/5) --> 3+roundDown(level/6))
Changed - damage (260 --> 335) (160+5*level --> 175+8*level)
New - attackCount (1) (1)
Removed - range
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Warrior Mastery
New Skill
New - Name (Warrior Mastery)
New - Description (Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback.)
New - Level readout (Speed +#psdSpeed, Jump +#psdJump, Max Speed +#speedMax, Max HP per level +#lv2mhp. #stanceProp% chance to activate Power Stance effect.)
New - Max level (15)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - stanceProp (40) (10+2*level)
New - psdJump (10) (2+roundUp(level/2))
New - psdSpeed (10) (2+roundUp(level/2))
New - lv2mhp (20) (5+level)
New - speedMax (10) (2+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
HP Boost
Removed Skill
Power Strike
Removed Skill
Fighter
Brandish
Changed - Delay (brandish1 - 840 ms, brandish2 - 840 ms --> brandishNew2 - 840 ms, brandishNew - 840 ms)
Changed - Info (type = 1, areaAttack = 1 --> type = 1, areaAttack = 1, dmgDelay = 1)
Changed - damage (210 --> 220) (170+2*level --> 160+3*level)
Changed - mobCount (3 --> 6) (3 --> 6)
New - ballDelay (0) (0)
New - ballDelay1 (480) (480)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (hit.1)
Combo Attack
New Skill
New - Name (Combo Attack)
New - Description (When activated, there is a chance to add each attack to the Combo Count, up to 5.)
New - Level readout (When activated, #prop% chance of having the attack added to the Combo Count. Max Combo Count: #x)
New - Max level (1)
New - Info (type = 10)
New - x (5) (5)
New - prop (40) (40)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state)
Combo Fury
New Skill
New - Name (Combo Fury)
New - Description (Uses combo power to draw in enemies and has a chance to stun them. If any #cenemies are stunned#, the consumed combo count will be returned. There is only a chance to return the count against bosses.)
New - Level readout (MP Cost: #mpCon, Combo Counter Cost: #y. Damage: #damage%, Max enemies Hit: #mobCount, Number of Attacks: #attackCount. Draws in enemies that are hit. #prop% chance of stunning enemies that are drawn in. Same chance for gaining back consumed combo count against bosses.)
New - Max level (10)
New - Delay (comboForce - 900 ms)
New - Hitbox (450%)
New - Info (type = 1, areaAttack = 1, pullTarget = 1, mes = stun)
New - mpCon (14) (10+2*roundDown(level/5))
New - y (1) (1)
New - damage (140) (110+3*level)
New - time (3) (roundUp(level/4))
New - mobCount (8) (6+roundDown(level/5))
New - attackCount (2) (2)
New - prop (80) (40+4*level)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Rage
Changed - Description (Increases the Weapon ATT of your party members for a short time. Stacks with other buffs. --> Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. #cCan be stacked with other buffs#.)
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT of Allies: +#indiePad. Damagae Absorbtion Rate: #x%, Damage Reflection: #y% of damage received.)
Changed - Delay (alert2 - 600 ms --> furyNew - 1920 ms)
Changed - Info (type = 10, massSpell = 1, magicSteal = 1 --> type = 10, massSpell = 1, magicSteal = 1, delay = 120)
New - x (30) (10+level)
New - y (500) (100+20*level)
New - Animation (effect)
New - Animation (effect0)
Weapon Mastery
Changed - x (120 --> 240) (12*level --> 24*level)
Weapon Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
Changed - mpCon (11 --> 21) (31-2*level --> 31-1*level)
Changed - time (200 --> 180) (20*level --> 18*level)
New - Animation (effect)
Final Attack
New - Animation (hit.0)
Power Reflection
Removed Skill
Slipstream
Removed Skill
Ground Smash
Removed Skill
Changed - Delay (brandish1 - 840 ms, brandish2 - 840 ms --> brandishNew2 - 840 ms, brandishNew - 840 ms)
Changed - Info (type = 1, areaAttack = 1 --> type = 1, areaAttack = 1, dmgDelay = 1)
Changed - damage (210 --> 220) (170+2*level --> 160+3*level)
Changed - mobCount (3 --> 6) (3 --> 6)
New - ballDelay (0) (0)
New - ballDelay1 (480) (480)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (hit.1)
Combo Attack
New Skill
New - Name (Combo Attack)
New - Description (When activated, there is a chance to add each attack to the Combo Count, up to 5.)
New - Level readout (When activated, #prop% chance of having the attack added to the Combo Count. Max Combo Count: #x)
New - Max level (1)
New - Info (type = 10)
New - x (5) (5)
New - prop (40) (40)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state)
Combo Fury
New Skill
New - Name (Combo Fury)
New - Description (Uses combo power to draw in enemies and has a chance to stun them. If any #cenemies are stunned#, the consumed combo count will be returned. There is only a chance to return the count against bosses.)
New - Level readout (MP Cost: #mpCon, Combo Counter Cost: #y. Damage: #damage%, Max enemies Hit: #mobCount, Number of Attacks: #attackCount. Draws in enemies that are hit. #prop% chance of stunning enemies that are drawn in. Same chance for gaining back consumed combo count against bosses.)
New - Max level (10)
New - Delay (comboForce - 900 ms)
New - Hitbox (450%)
New - Info (type = 1, areaAttack = 1, pullTarget = 1, mes = stun)
New - mpCon (14) (10+2*roundDown(level/5))
New - y (1) (1)
New - damage (140) (110+3*level)
New - time (3) (roundUp(level/4))
New - mobCount (8) (6+roundDown(level/5))
New - attackCount (2) (2)
New - prop (80) (40+4*level)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Rage
Changed - Description (Increases the Weapon ATT of your party members for a short time. Stacks with other buffs. --> Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. #cCan be stacked with other buffs#.)
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT of Allies: +#indiePad. Damagae Absorbtion Rate: #x%, Damage Reflection: #y% of damage received.)
Changed - Delay (alert2 - 600 ms --> furyNew - 1920 ms)
Changed - Info (type = 10, massSpell = 1, magicSteal = 1 --> type = 10, massSpell = 1, magicSteal = 1, delay = 120)
New - x (30) (10+level)
New - y (500) (100+20*level)
New - Animation (effect)
New - Animation (effect0)
Weapon Mastery
Changed - x (120 --> 240) (12*level --> 24*level)
Weapon Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
Changed - mpCon (11 --> 21) (31-2*level --> 31-1*level)
Changed - time (200 --> 180) (20*level --> 18*level)
New - Animation (effect)
Final Attack
New - Animation (hit.0)
Power Reflection
Removed Skill
Slipstream
Removed Skill
Ground Smash
Removed Skill
Crusader
Self Recovery
Changed - Level readout (#hp HP and #mp MP recovered every 4 seconds. --> Recovers #hp HP and #mp MP every 4 seconds.)
Changed - hp (400 --> 1000) (40*level --> 100*level)
Changed - mp (60 --> 200) (6*level --> 20*level)
Combo Synergy
New Skill
New - Name (Combo Synergy)
New - Description (Total Attack Power increases for each combo orb and increases the chance to gain combo orbs.)
New - Level readout (Has a #prop% chance to gain a combo orb with every attack. Total Attack Power increases by #damR% for each combo orb. Upon taking a hit, has a #subProp chance to charge a combo orb)
New - Max level (20)
New - Delay (alert4 - 900 ms)
New - Info (type = 10)
New - prop (80) (40+2*level)
New - subProp (30) (10+level)
New - damR (5) (roundUp(level/4))
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state)
Endure
Changed - Description (Enhances your resistance against abnormal status effects. --> Enhances Abnormal Status Resistance and all Elemental Resistances.)
Changed - Level readout (Abnormal Status Resistance: +#asrR% --> Additional #asrR% resistance to status ailments and all elements)
Changed - asrR (20 --> 30) (level --> 10+level)
New - terR (30) (10+level)
Shout
Changed - Delay (alert3 - 1500 ms --> shoutNew - 1260 ms)
Changed - damage (280 --> 380) (80+10*level --> 140+12*level)
New - Animation (effect)
New - Animation (hit.0)
Intrepid Slash
Changed - damage (240 --> 258) (200+2*level --> 198+3*level)
Changed - mobCount (4 --> 6) (4 --> 6)
Rush
New Skill
New - Name (Rush)
New - Description (Dash forward and push back multiple monsters.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount)
New - Max level (10)
New - Delay (rushNew - 960 ms)
New - Hitbox (500%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (20) (8+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Panic
Changed - Description (Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, #cbut its duration is cut in half against bosses#.)
Changed - Level readout (MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop%, Enemy Accuracy (when Blind): -#x%\nCooldown: #cooltime sec --> By using #mpCon MP and #y combo orb, Max Enemies Hit: #mobCount, Damage: #damage%, Enemy's Attack Power: -#z%. When Shadow Attack and Blind effect activates at #prop% chance, Enemy's Accuracy: -#x% for #time sec. When it's used within #subTime sec, 1 additional combo orb will be consumed)
Changed - Hardcore readout (MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop% for #hcTime sec, Enemy Accuracy (when Blind): -#x%\nCooldown: #hcCooltime sec --> By using #mpCon MP and #y combo orb, Max Enemies Hit: #mobCount, Damage: #damage%, Enemy's Attack Power: -#z%. When Shadow Attack and Blind effect activates at #prop% chance, Enemy's Accuracy: -#x% for #time sec. When it's used within #subTime sec, 1 additional combo orb will be consumed)
New - Delay (panic - 960 ms)
Removed - Pre-requisite
Changed - damage (1040 --> 1150) (840+10*level --> 850+15*level)
New - attackCount (1) (1)
New - subTime (10) (30-level)
Removed - cooltime
Removed - hcCooltime
Removed - hcTime
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (number)
Combo Attack
Removed Skill
Magic Crash
Removed Skill
Coma
Removed Skill
Changed - Level readout (#hp HP and #mp MP recovered every 4 seconds. --> Recovers #hp HP and #mp MP every 4 seconds.)
Changed - hp (400 --> 1000) (40*level --> 100*level)
Changed - mp (60 --> 200) (6*level --> 20*level)
Combo Synergy
New Skill
New - Name (Combo Synergy)
New - Description (Total Attack Power increases for each combo orb and increases the chance to gain combo orbs.)
New - Level readout (Has a #prop% chance to gain a combo orb with every attack. Total Attack Power increases by #damR% for each combo orb. Upon taking a hit, has a #subProp chance to charge a combo orb)
New - Max level (20)
New - Delay (alert4 - 900 ms)
New - Info (type = 10)
New - prop (80) (40+2*level)
New - subProp (30) (10+level)
New - damR (5) (roundUp(level/4))
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state)
Endure
Changed - Description (Enhances your resistance against abnormal status effects. --> Enhances Abnormal Status Resistance and all Elemental Resistances.)
Changed - Level readout (Abnormal Status Resistance: +#asrR% --> Additional #asrR% resistance to status ailments and all elements)
Changed - asrR (20 --> 30) (level --> 10+level)
New - terR (30) (10+level)
Shout
Changed - Delay (alert3 - 1500 ms --> shoutNew - 1260 ms)
Changed - damage (280 --> 380) (80+10*level --> 140+12*level)
New - Animation (effect)
New - Animation (hit.0)
Intrepid Slash
Changed - damage (240 --> 258) (200+2*level --> 198+3*level)
Changed - mobCount (4 --> 6) (4 --> 6)
Rush
New Skill
New - Name (Rush)
New - Description (Dash forward and push back multiple monsters.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount)
New - Max level (10)
New - Delay (rushNew - 960 ms)
New - Hitbox (500%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (20) (8+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Panic
Changed - Description (Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, #cbut its duration is cut in half against bosses#.)
Changed - Level readout (MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop%, Enemy Accuracy (when Blind): -#x%\nCooldown: #cooltime sec --> By using #mpCon MP and #y combo orb, Max Enemies Hit: #mobCount, Damage: #damage%, Enemy's Attack Power: -#z%. When Shadow Attack and Blind effect activates at #prop% chance, Enemy's Accuracy: -#x% for #time sec. When it's used within #subTime sec, 1 additional combo orb will be consumed)
Changed - Hardcore readout (MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop% for #hcTime sec, Enemy Accuracy (when Blind): -#x%\nCooldown: #hcCooltime sec --> By using #mpCon MP and #y combo orb, Max Enemies Hit: #mobCount, Damage: #damage%, Enemy's Attack Power: -#z%. When Shadow Attack and Blind effect activates at #prop% chance, Enemy's Accuracy: -#x% for #time sec. When it's used within #subTime sec, 1 additional combo orb will be consumed)
New - Delay (panic - 960 ms)
Removed - Pre-requisite
Changed - damage (1040 --> 1150) (840+10*level --> 850+15*level)
New - attackCount (1) (1)
New - subTime (10) (30-level)
Removed - cooltime
Removed - hcCooltime
Removed - hcTime
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (number)
Combo Attack
Removed Skill
Magic Crash
Removed Skill
Coma
Removed Skill
Hero
Combat Mastery
Changed - Max level (10 --> 30)
New - Master Level (10)
Magic Crash
New Skill
New - Name (Magic Crash)
New - Description (Has a chance to #ccancel all buffs# on nearby enemies and restrict them from acquiring new buffs for a short time.)
New - Level readout (MP Cost: #mpCon, at #prop% chance, #ccancels all buffs#. For #time sec, restrict buff of #mobCount enemies\nCooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, at #prop% chance, #ccancels all buffs#. For #time sec, restrict buff of #mobCount enemies\nCooldown: #cooltime sec)
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Advanced Combo
Changed - Name (Advanced Combo Attack --> Advanced Combo)
Changed - Description (Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20# --> Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.\nRequired Skill: #cWeapon Mastery Lv. 10 or above, Combo Synergy Lv. 20 or above#)
Changed - Level readout (Damage: +#v% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: #prop% --> Damage: +#v% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: #prop%, Weapon Mastery: #mastery%)
New - Master Level (10)
Changed - Pre-requisite (Level 20 Combo Attack --> Level 20 Combo Synergy, Level 10 Weapon Mastery)
New - mastery (70) (55+roundDown(level/2))
New - Animation (state)
Raging Blow
Changed - Description (Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. --> Deals multiple blows to multiple enemies in front of you. #cThe final blow will always be a critical#. While you are Enraged, your single attacks are more powerful.)
Changed - Level readout (MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit on final attack --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cFinal attack is critical#\n#cWhen in Enrage#, Damage: +#damR%, #cthe final two attacks are criticals#)
Changed - Hitbox (200% --> 250%)
Changed - damage (220 --> 268) (130+3*level --> 148+4*level)
Changed - mobCount (6 --> 8) (6 --> 8)
New - damR (10) (10)
Power Stance
New Skill
New - Name (Power Stance)
New - Description (Concentrates to hold your ground when struck, resisting knock-back effects permanently.)
New - Level readout (Power Stance Rate: +#stanceProp%)
New - Max level (30)
New - Master Level (10)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Raging Blow
New Skill
New - Name (Raging Blow)
New - Description (Deals multiple blows to enemies in front of you. #cThe final two blows will always be criticals#.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cThe final two blows will be criticals#)
New - Max level (30)
New - Delay (ragingBlowNew - 780 ms, ragingBlowNew - 780 ms, ragingBlowNew - 780 ms, ragingBlowNew - 780 ms)
New - Hitbox (320%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (20+2*roundUp(level/3))
New - damage (268) (148+4*level)
New - attackCount (5) (5)
New - mobCount (1) (1)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Enrage
Changed - Description (In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs. --> #cFocuses on a specific enemy# using a combo orb to deal increased damage. Consumes 1 combo orb.\nThis skill can be toggled on and off with the skill key\nRequired Skill: #cAdvanced Combo Attack Lv. 30 or above#)
Changed - Level readout (Cost: #mpCon MP and 10 Combo Orbs, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount --> Cost: #mpCon MP and 1 Combo Orbs, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, #cMax Enemies Targeted: #mobCount#)
New - Animation (effect)
Puncture
New Skill
New - Name (Puncture)
New - Description (Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will #ctake more critical damage#.\nRequired Skill: #cAdvnaced Combo Attack Lv. 20#)
New - Level readout (Cost: #mpCon MP and #y combo orb. Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. For #dotTime sec, attacked enemies will take #dot% damage at every #dotInterval sec at #prop% chance. #cEnemy will take #x% more critical damage#. When a party member attacks, increases by #u%)
New - Max level (30)
New - Master Level (10)
New - Delay (incising - 1110 ms)
New - Pre-requisite (Level 20 Advanced Combo)
New - Hitbox (310%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (36) (30+2*roundDown(level/8))
New - x (20) (5+roundUp(level/2))
New - u (10) (roundUp(level/3))
New - damage (576) (366+7*level)
New - mobCount (6) (6)
New - attackCount (3) (3)
New - y (4) (4)
New - dot (165) (75+3*level)
New - time (30) (15+roundDown(level/2))
New - prop (100) (40+2*level)
New - dotInterval (2) (2)
New - dotTime (30) (15+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Maple Warrior
New - Master Level (10)
Advanced Final Attack
New - Animation (hit.0)
Rush
Removed Skill
Monster Magnet
Removed Skill
Power Stance
Removed Skill
Changed - Max level (10 --> 30)
New - Master Level (10)
Magic Crash
New Skill
New - Name (Magic Crash)
New - Description (Has a chance to #ccancel all buffs# on nearby enemies and restrict them from acquiring new buffs for a short time.)
New - Level readout (MP Cost: #mpCon, at #prop% chance, #ccancels all buffs#. For #time sec, restrict buff of #mobCount enemies\nCooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, at #prop% chance, #ccancels all buffs#. For #time sec, restrict buff of #mobCount enemies\nCooldown: #cooltime sec)
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Advanced Combo
Changed - Name (Advanced Combo Attack --> Advanced Combo)
Changed - Description (Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20# --> Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.\nRequired Skill: #cWeapon Mastery Lv. 10 or above, Combo Synergy Lv. 20 or above#)
Changed - Level readout (Damage: +#v% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: #prop% --> Damage: +#v% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: #prop%, Weapon Mastery: #mastery%)
New - Master Level (10)
Changed - Pre-requisite (Level 20 Combo Attack --> Level 20 Combo Synergy, Level 10 Weapon Mastery)
New - mastery (70) (55+roundDown(level/2))
New - Animation (state)
Raging Blow
Changed - Description (Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. --> Deals multiple blows to multiple enemies in front of you. #cThe final blow will always be a critical#. While you are Enraged, your single attacks are more powerful.)
Changed - Level readout (MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit on final attack --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cFinal attack is critical#\n#cWhen in Enrage#, Damage: +#damR%, #cthe final two attacks are criticals#)
Changed - Hitbox (200% --> 250%)
Changed - damage (220 --> 268) (130+3*level --> 148+4*level)
Changed - mobCount (6 --> 8) (6 --> 8)
New - damR (10) (10)
Power Stance
New Skill
New - Name (Power Stance)
New - Description (Concentrates to hold your ground when struck, resisting knock-back effects permanently.)
New - Level readout (Power Stance Rate: +#stanceProp%)
New - Max level (30)
New - Master Level (10)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Raging Blow
New Skill
New - Name (Raging Blow)
New - Description (Deals multiple blows to enemies in front of you. #cThe final two blows will always be criticals#.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cThe final two blows will be criticals#)
New - Max level (30)
New - Delay (ragingBlowNew - 780 ms, ragingBlowNew - 780 ms, ragingBlowNew - 780 ms, ragingBlowNew - 780 ms)
New - Hitbox (320%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (20+2*roundUp(level/3))
New - damage (268) (148+4*level)
New - attackCount (5) (5)
New - mobCount (1) (1)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Enrage
Changed - Description (In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs. --> #cFocuses on a specific enemy# using a combo orb to deal increased damage. Consumes 1 combo orb.\nThis skill can be toggled on and off with the skill key\nRequired Skill: #cAdvanced Combo Attack Lv. 30 or above#)
Changed - Level readout (Cost: #mpCon MP and 10 Combo Orbs, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount --> Cost: #mpCon MP and 1 Combo Orbs, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, #cMax Enemies Targeted: #mobCount#)
New - Animation (effect)
Puncture
New Skill
New - Name (Puncture)
New - Description (Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will #ctake more critical damage#.\nRequired Skill: #cAdvnaced Combo Attack Lv. 20#)
New - Level readout (Cost: #mpCon MP and #y combo orb. Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. For #dotTime sec, attacked enemies will take #dot% damage at every #dotInterval sec at #prop% chance. #cEnemy will take #x% more critical damage#. When a party member attacks, increases by #u%)
New - Max level (30)
New - Master Level (10)
New - Delay (incising - 1110 ms)
New - Pre-requisite (Level 20 Advanced Combo)
New - Hitbox (310%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (36) (30+2*roundDown(level/8))
New - x (20) (5+roundUp(level/2))
New - u (10) (roundUp(level/3))
New - damage (576) (366+7*level)
New - mobCount (6) (6)
New - attackCount (3) (3)
New - y (4) (4)
New - dot (165) (75+3*level)
New - time (30) (15+roundDown(level/2))
New - prop (100) (40+2*level)
New - dotInterval (2) (2)
New - dotTime (30) (15+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Maple Warrior
New - Master Level (10)
Advanced Final Attack
New - Animation (hit.0)
Rush
Removed Skill
Monster Magnet
Removed Skill
Power Stance
Removed Skill
Page
Elemental Charge
New Skill
New - Name (Elemental Charge)
New - Description (#cUse Charge skills of different elements# to charge the elemental power and enhance yourself. Your max DEF will increase as well.)
New - Level readout (If you #cuse a different Charge skill# right after using another Charge skill, you will gain 1 Elemental Charge. Up to#z Elemental Charges can be gained. Recovery amount of #x% (excluding the total damage and Potions), Weapon ATT #y, Abnormal Status Resistance +#u%, hit damage -#w%, #cmax DEF can increase up to 20000# for each Elemental Charge)
New - Max level (1)
New - Info (type = 51, suddenDeath = 1, condition = attack, pvp = 0)
New - x (2) (2)
New - y (8) (8)
New - z (5) (5)
New - time (8) (8)
New - w (2) (2)
New - u (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
Final Attack
Changed - Description (Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3# --> Grants a chance to deal additional damage after an attack skill. Must have a sword or a blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#)
Weapon Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Flame Charge
New Skill
New - Name (Flame Charge)
New - Description (Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them.)
New - Level readout (MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. At #prop% chance, deals #dot% Fire Damage for #dotTime sec)
New - Max level (20)
New - Delay (chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Elemental attribute (Fire)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1, dot = 1, dotType = burn)
New - mpCon (30) (10+level)
New - damage (140) (100+2*level)
New - dot (75) (55+level)
New - mobCount (4) (4)
New - attackCount (3) (3)
New - prop (90) (30+3*level)
New - time (6) (2+roundUp(level/5))
New - dotInterval (1) (1)
New - dotTime (6) (2+roundUp(level/5))
New - z (140) (120+level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Blizzard Charge
New Skill
New - Name (Blizzard Charge)
New - Description (Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. #cWhen you attack an enemy that is taking continuous damage from Flame Charge, more damage# can be dealt.)
New - Level readout (MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. At #prop% chance, reduce enemy's movement speed for #time sec. #cWhen attacking a burning enemy, #z% additional damage#)
New - Max level (20)
New - Delay (chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Elemental attribute (Ice)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (10+level)
New - damage (140) (100+2*level)
New - attackCount (3) (3)
New - mobCount (4) (4)
New - prop (90) (30+3*level)
New - time (6) (1+roundUp(level/4))
New - x (-20) (-20)
New - y (15) (5+roundUp(level/2))
New - z (115) (105+roundUp(level/2))
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Close Combat
New Skill
New - Name (Close Combat)
New - Description (Pulls in enemies to either side of you while dealing damage.)
New - Level readout (MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount). A #prop% chance to stun enemies for #time sec after drawing them toward you.)
New - Max level (10)
New - Delay (pageOrder - 900 ms)
New - Hitbox (350%)
New - Info (type = 51, suddenDeath = 1, condition = attack, pvp = 0)
New - mpCon (20) (10+level)
New - damage (125) (115+level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - prop (80) (30+5*level)
New - time (4) (1+roundUp(level/4))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Ground Smash
Removed Skill
Power Guard
Removed Skill
Threaten
Removed Skill
Slipstream
Removed Skill
New Skill
New - Name (Elemental Charge)
New - Description (#cUse Charge skills of different elements# to charge the elemental power and enhance yourself. Your max DEF will increase as well.)
New - Level readout (If you #cuse a different Charge skill# right after using another Charge skill, you will gain 1 Elemental Charge. Up to#z Elemental Charges can be gained. Recovery amount of #x% (excluding the total damage and Potions), Weapon ATT #y, Abnormal Status Resistance +#u%, hit damage -#w%, #cmax DEF can increase up to 20000# for each Elemental Charge)
New - Max level (1)
New - Info (type = 51, suddenDeath = 1, condition = attack, pvp = 0)
New - x (2) (2)
New - y (8) (8)
New - z (5) (5)
New - time (8) (8)
New - w (2) (2)
New - u (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
Final Attack
Changed - Description (Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3# --> Grants a chance to deal additional damage after an attack skill. Must have a sword or a blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#)
Weapon Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Flame Charge
New Skill
New - Name (Flame Charge)
New - Description (Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them.)
New - Level readout (MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. At #prop% chance, deals #dot% Fire Damage for #dotTime sec)
New - Max level (20)
New - Delay (chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Elemental attribute (Fire)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1, dot = 1, dotType = burn)
New - mpCon (30) (10+level)
New - damage (140) (100+2*level)
New - dot (75) (55+level)
New - mobCount (4) (4)
New - attackCount (3) (3)
New - prop (90) (30+3*level)
New - time (6) (2+roundUp(level/5))
New - dotInterval (1) (1)
New - dotTime (6) (2+roundUp(level/5))
New - z (140) (120+level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Blizzard Charge
New Skill
New - Name (Blizzard Charge)
New - Description (Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. #cWhen you attack an enemy that is taking continuous damage from Flame Charge, more damage# can be dealt.)
New - Level readout (MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. At #prop% chance, reduce enemy's movement speed for #time sec. #cWhen attacking a burning enemy, #z% additional damage#)
New - Max level (20)
New - Delay (chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Elemental attribute (Ice)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (10+level)
New - damage (140) (100+2*level)
New - attackCount (3) (3)
New - mobCount (4) (4)
New - prop (90) (30+3*level)
New - time (6) (1+roundUp(level/4))
New - x (-20) (-20)
New - y (15) (5+roundUp(level/2))
New - z (115) (105+roundUp(level/2))
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Close Combat
New Skill
New - Name (Close Combat)
New - Description (Pulls in enemies to either side of you while dealing damage.)
New - Level readout (MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount). A #prop% chance to stun enemies for #time sec after drawing them toward you.)
New - Max level (10)
New - Delay (pageOrder - 900 ms)
New - Hitbox (350%)
New - Info (type = 51, suddenDeath = 1, condition = attack, pvp = 0)
New - mpCon (20) (10+level)
New - damage (125) (115+level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - prop (80) (30+5*level)
New - time (4) (1+roundUp(level/4))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Ground Smash
Removed Skill
Power Guard
Removed Skill
Threaten
Removed Skill
Slipstream
Removed Skill
White Knight
Lightning Charge
Changed - Description (Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy. --> Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. #cAttack enemies with Blizzard Charge first to inflict more damage# on them.)
Changed - Level readout (MP Cost: #mpCon, Lightning Attribute Duration: #time sec, Damage: #damage%, Stunt Chance when Charge Blow is used: #prop%, Stun Duration: #y sec --> MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, NUmber of Attacks: #attackCount. A #prop% chance to stun for #time sec. Damage Over Time: s#dot% for enemies that are not stunned. #cAttack slowed-down enemies with Blizzard Charge to deal #z% more damage#)
Changed - Delay (alert4 - 900 ms --> chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Elemental attribute (Lightning)
Changed - Hitbox (55% --> 350%)
Changed - damage (140 --> 250) (120+level --> 190+3*level)
Changed - y (2 --> 15) (roundUp(level/10) --> 5+roundUp(level/2))
Changed - z (100 --> 115) (100 --> 105+roundUp(level/2))
New - dot (115) (75+2*level)
New - attackCount (3) (3)
Changed - time (200 --> 6) (10*level --> 2+roundUp(level/5))
New - dotInterval (1) (1)
New - dotTime (6) (2+roundUp(level/5))
Removed - mad
Removed - x
Removed - hcSubTime
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
Parashock Guard
New Skill
New - Name (Parashock Guard)
New - Description (Temporarily reduces your #cGuard Chance and DEF# and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your #cWeapon ATT#.)
New - Level readout (MP Cost: #mpCon, Guard Chance: -#x%, DEF: #z%, When nearby party members are hit (except yourself): Damage -#y% and Guard Chance +#x% , #cyour Weapon ATT +#indiePad#)
New - Max level (10)
New - Delay (restore - 0 ms)
New - Hitbox (300%)
New - Info (type = 15, massSpell = 1)
New - mpCon (32) (22+2*roundUp(level/2))
New - x (20) (10+level)
New - y (20) (10+level)
New - z (-20) (-10-level)
New - indiePddR (-20) (-10-level)
New - indiePad (20) (2*level)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combat Orders
Changed - Description (Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5# --> Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can be raised further.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, All Skill Levels: +#x, Duration: #time sec --> MP Cost: #mpCon, All Skill Levels +#x, Duration: #time \n[Passive Effect : Blizzard Charge and Flame Charge Damage +#damR%])
New - damR (70) (10+3*level)
HP Recovery
Changed - Description (Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time. --> Instantly restores your health. Higher skill levels will restore more health. #cRestores less health when used repeatedly#.)
Changed - Level readout (MP Cost: #mpCon, Restores #x% of Max HP, Cooldown: #cooltime sec --> MP Cost: #mpCon, Restores #x% of Max HP, When #cused consecutively within #time sec, recovery amount -#y%#)
Changed - Hardcore readout (MP Cost: #mpCon, Restores #hcHp% of Max HP, Cooldown: #hcCooltime sec --> MP Cost: #mpCon, Restores #x% of Max HP, When #cused consecutively within #time sec, recovery amount -#y%#)
Changed - Delay (alert3 - 1500 ms --> restoration - 1440 ms)
Changed - x (40 --> 50) (20+2*level --> 20+3*level)
New - y (5) (5)
New - z (10) (10)
New - time (15) (25-level)
Removed - cooltime
Removed - hcCooltime
Removed - hcHp
New - Animation (effect)
New - Animation (number)
Threaten
New Skill
New - Name (Threaten)
New - Description (Intimidates enemies, with a chance to #cdecrease their Attack, Defense, and Accuracy#.)
New - Level readout (MP Cost: #mpCon, Success Rate: #prop%, Number of Enemies: #mobCount, Enemy #cAttack and Defense: #x% for #time sec, Accuracy: -#z%#, Duration (Accuracy Debuff): #subTime sec)
New - Hardcore readout (MP Cost: #mpCon, Success Rate: #prop%, Number of Enemies: #mobCount, Enemy #cAttack and Defense: #x% for #time sec, Accuracy: -#z%#, Duration (Accuracy Debuff): #subTime sec)
New - Max level (20)
New - Delay (threat - 1260 ms)
New - Hitbox (300%)
New - Info (type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC)
New - mpCon (24) (12+3*roundUp(level/5))
New - time (80) (40+2*level)
New - x (-30) (-10-1*level)
New - y (-30) (-10-1*level)
New - mobCount (6) (6)
New - z (30) (10+level)
New - subTime (8) (3+roundUp(level/4))
New - prop (75) (15+3*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Rush
New Skill
New - Name (Rush)
New - Description (Dash forward and push back multiple monsters.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount)
New - Max level (10)
New - Delay (rushNew - 960 ms)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (20) (8+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shield Mastery
Changed - x (200 --> 250) (20*level --> 100+15*level)
Changed - prop (20 --> 40) (2*level --> 4*level)
New - subProp (60) (6*level)
New - time (4) (1+roundUp(level/4))
New - asrR (40) (10+3*level)
New - terR (40) (10+3*level)
New - Animation (mob)
Achilles
New Skill
New - Name (Achilles)
New - Description (Permanently increases your defensive abilities so you take less damage from enemies.)
New - Level readout (Damage Taken: -#y%)
New - Max level (20)
New - Info (type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC)
New - x (700) (900-10*level)
New - t (30) (10+level)
New - y (30) (10+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Divine Shield
New Skill
New - Name (Divine Shield)
New - Description (Generates a protective shield when hit that #cabsorbs up to 10 blows and increases Weapon Attack#. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks.)
New - Level readout (Shield Proc Chance (when hit): #prop%, For #time sec, #cWeapon ATT: +#epad, Enemy Blows Absorbed: #x#, Damage -#y% only for attacks that inflict damage at a certain ratio of the max HP, Unable tp recreate a Protective Shield for #cooltime sec when activated.)
New - Max level (10)
New - Info (type = 51, blessingArmor = 1, condition = damaged)
New - prop (50) (5*level)
New - epad (20) (2*level)
New - x (10) (level)
New - y (25) (5+2*level)
New - time (90) (90)
New - cooltime (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Magic Crash
Removed Skill
Charged Blow
Removed Skill
Blizzard Charge
Removed Skill
Flame Charge
Removed Skill
Changed - Description (Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy. --> Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. #cAttack enemies with Blizzard Charge first to inflict more damage# on them.)
Changed - Level readout (MP Cost: #mpCon, Lightning Attribute Duration: #time sec, Damage: #damage%, Stunt Chance when Charge Blow is used: #prop%, Stun Duration: #y sec --> MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, NUmber of Attacks: #attackCount. A #prop% chance to stun for #time sec. Damage Over Time: s#dot% for enemies that are not stunned. #cAttack slowed-down enemies with Blizzard Charge to deal #z% more damage#)
Changed - Delay (alert4 - 900 ms --> chargeBlow - 810 ms, chargeBlow2 - 810 ms)
New - Elemental attribute (Lightning)
Changed - Hitbox (55% --> 350%)
Changed - damage (140 --> 250) (120+level --> 190+3*level)
Changed - y (2 --> 15) (roundUp(level/10) --> 5+roundUp(level/2))
Changed - z (100 --> 115) (100 --> 105+roundUp(level/2))
New - dot (115) (75+2*level)
New - attackCount (3) (3)
Changed - time (200 --> 6) (10*level --> 2+roundUp(level/5))
New - dotInterval (1) (1)
New - dotTime (6) (2+roundUp(level/5))
Removed - mad
Removed - x
Removed - hcSubTime
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
Parashock Guard
New Skill
New - Name (Parashock Guard)
New - Description (Temporarily reduces your #cGuard Chance and DEF# and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your #cWeapon ATT#.)
New - Level readout (MP Cost: #mpCon, Guard Chance: -#x%, DEF: #z%, When nearby party members are hit (except yourself): Damage -#y% and Guard Chance +#x% , #cyour Weapon ATT +#indiePad#)
New - Max level (10)
New - Delay (restore - 0 ms)
New - Hitbox (300%)
New - Info (type = 15, massSpell = 1)
New - mpCon (32) (22+2*roundUp(level/2))
New - x (20) (10+level)
New - y (20) (10+level)
New - z (-20) (-10-level)
New - indiePddR (-20) (-10-level)
New - indiePad (20) (2*level)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combat Orders
Changed - Description (Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5# --> Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can be raised further.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, All Skill Levels: +#x, Duration: #time sec --> MP Cost: #mpCon, All Skill Levels +#x, Duration: #time \n[Passive Effect : Blizzard Charge and Flame Charge Damage +#damR%])
New - damR (70) (10+3*level)
HP Recovery
Changed - Description (Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time. --> Instantly restores your health. Higher skill levels will restore more health. #cRestores less health when used repeatedly#.)
Changed - Level readout (MP Cost: #mpCon, Restores #x% of Max HP, Cooldown: #cooltime sec --> MP Cost: #mpCon, Restores #x% of Max HP, When #cused consecutively within #time sec, recovery amount -#y%#)
Changed - Hardcore readout (MP Cost: #mpCon, Restores #hcHp% of Max HP, Cooldown: #hcCooltime sec --> MP Cost: #mpCon, Restores #x% of Max HP, When #cused consecutively within #time sec, recovery amount -#y%#)
Changed - Delay (alert3 - 1500 ms --> restoration - 1440 ms)
Changed - x (40 --> 50) (20+2*level --> 20+3*level)
New - y (5) (5)
New - z (10) (10)
New - time (15) (25-level)
Removed - cooltime
Removed - hcCooltime
Removed - hcHp
New - Animation (effect)
New - Animation (number)
Threaten
New Skill
New - Name (Threaten)
New - Description (Intimidates enemies, with a chance to #cdecrease their Attack, Defense, and Accuracy#.)
New - Level readout (MP Cost: #mpCon, Success Rate: #prop%, Number of Enemies: #mobCount, Enemy #cAttack and Defense: #x% for #time sec, Accuracy: -#z%#, Duration (Accuracy Debuff): #subTime sec)
New - Hardcore readout (MP Cost: #mpCon, Success Rate: #prop%, Number of Enemies: #mobCount, Enemy #cAttack and Defense: #x% for #time sec, Accuracy: -#z%#, Duration (Accuracy Debuff): #subTime sec)
New - Max level (20)
New - Delay (threat - 1260 ms)
New - Hitbox (300%)
New - Info (type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC)
New - mpCon (24) (12+3*roundUp(level/5))
New - time (80) (40+2*level)
New - x (-30) (-10-1*level)
New - y (-30) (-10-1*level)
New - mobCount (6) (6)
New - z (30) (10+level)
New - subTime (8) (3+roundUp(level/4))
New - prop (75) (15+3*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Rush
New Skill
New - Name (Rush)
New - Description (Dash forward and push back multiple monsters.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount)
New - Max level (10)
New - Delay (rushNew - 960 ms)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (20) (8+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shield Mastery
Changed - x (200 --> 250) (20*level --> 100+15*level)
Changed - prop (20 --> 40) (2*level --> 4*level)
New - subProp (60) (6*level)
New - time (4) (1+roundUp(level/4))
New - asrR (40) (10+3*level)
New - terR (40) (10+3*level)
New - Animation (mob)
Achilles
New Skill
New - Name (Achilles)
New - Description (Permanently increases your defensive abilities so you take less damage from enemies.)
New - Level readout (Damage Taken: -#y%)
New - Max level (20)
New - Info (type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC)
New - x (700) (900-10*level)
New - t (30) (10+level)
New - y (30) (10+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Divine Shield
New Skill
New - Name (Divine Shield)
New - Description (Generates a protective shield when hit that #cabsorbs up to 10 blows and increases Weapon Attack#. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks.)
New - Level readout (Shield Proc Chance (when hit): #prop%, For #time sec, #cWeapon ATT: +#epad, Enemy Blows Absorbed: #x#, Damage -#y% only for attacks that inflict damage at a certain ratio of the max HP, Unable tp recreate a Protective Shield for #cooltime sec when activated.)
New - Max level (10)
New - Info (type = 51, blessingArmor = 1, condition = damaged)
New - prop (50) (5*level)
New - epad (20) (2*level)
New - x (10) (level)
New - y (25) (5+2*level)
New - time (90) (90)
New - cooltime (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Magic Crash
Removed Skill
Charged Blow
Removed Skill
Blizzard Charge
Removed Skill
Flame Charge
Removed Skill
Paladin
Maple Warrior
New - Master Level (10)
Divine Charge
Changed - Name (Holy Charge --> Divine Charge)
Changed - Description (Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy. --> Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. #cAttack Knocked Out enemies with the Lightning Charge skill to inflict more damage# on them.)
Changed - Level readout (MP Cost: #mpCon, Holy Attribute Duration: #time sec, Damage: #damage%, Seal Chance when Charge Blow is used: #prop%, Seal Duration: #y sec --> MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. A #prop% chance to silence enemies for #time sec. #cAttack Knocked Out enemies with Lightning Charge to deal #z% more damage# on them.)
Changed - Hardcore readout (MP Cost: #mpCon, Holy Attribute Duration: #time sec, Damage: #damage%, Seal Chance when Charge Blow is used: #hcProp%, Seal Duration: #hcSubTime sec --> MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. A #prop% chance to silence enemies for #time sec. #cAttack Knocked Out enemies with Lightning Charge to deal #z% more damage# on them.)
Changed - Max level (20 --> 30)
Changed - Delay (alert4 - 900 ms --> chargeBlow - 810 ms, chargeBlow2 - 810 ms)
Changed - Hitbox (50% --> 350%)
Changed - mpCon (35 --> 45) (20+5*roundUp(level/7) --> 20+5*roundUp(level/7))
Changed - damage (150 --> 405) (130+level --> 315+3*level)
Changed - y (6 --> 20) (2+roundDown(level/5) --> 5+roundUp(level/2))
Changed - z (100 --> 120) (100 --> 105+roundUp(level/2))
Changed - prop (90 --> 100) (10+4*level --> 10+3*level)
Changed - time (300 --> 10) (15*level --> 5+roundDown(level/6))
New - attackCount (3) (3)
Changed - hcSubTime (2 --> 3) (roundUp(level/10) --> roundUp(level/10))
Changed - hcProp (20 --> 30) (level --> level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
Blast
Changed - Description (Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster. --> Inflicts massive damage on a single target. #cIf all the Elemental Charges are charged, you will receive a powerful effect# temporarily.)
Changed - Level readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr%, Instant Death Chance: #prop% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount.\nWhen all the Elemental Charges are charged: Critical Rate #cr% for #time sec, DEF Ignored: #ignoreMobpdpR%, Total Damage: +#damR%)
Changed - Hardcore readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount.\nWhen all the Elemental Charges are charged: Critical Rate #cr% for #time sec, DEF Ignored: #ignoreMobpdpR%, Total Damage: +#damR%)
Changed - Delay (blast - 840 ms --> blastNew - 840 ms, blastNew2 - 840 ms)
New - Hitbox (280%)
Changed - damage (290 --> 318) (170+4*level --> 198+4*level)
Changed - attackCount (6 --> 7) (6 --> 7)
New - mobCount (1) (1)
New - time (45) (15+level)
Changed - prop (10 --> 0) (roundUp(level/3) --> 0)
New - x (1) (1)
New - damR (40) (10+level)
Changed - cr (50 --> 40) (20+level --> 10+level)
Removed - criticaldamageMin
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
Guardian
New Skill
New - Name (Guardian)
New - Description (Revives #cone ally closest to you# and makes both your ally and yourself #cinvulnerable# for short time.)
New - Level readout (MP #mpCon consumed, #cclosest ally revived and then invincible for #time sec#. [Cooldown: #cooltime sec])
New - Max level (20)
New - Master Level (10)
New - Delay (guardianSpirit - 1350 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 38, pvp = 0)
New - mpCon (50) (150-5*level)
New - time (20) (10+2*roundDown(level/4))
New - cooltime (600) (1000-40*roundDown(level/2))
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Magic Crash
New Skill
New - Name (Magic Crash)
New - Description (Has a chance to #ccancel all buffs# on nearby enemies and restrict them from acquiring new buffs for a short time.)
New - Level readout (MP Cost: #mpCon, Chance to #ccancel all buffs#: #prop%, restrict buff effect for #time sec\nCooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Chance to #ccancel all buffs#: #hcProp% , restrict buff effect for #hcTime sec)
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - hcTime (5) (1+2*roundUp(level/5))
New - hcProp (60) (6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Void Elemental
New Skill
New - Name (Void Elemental)
New - Description (Temporarily increases damage a lot. #cAll Charge skills and Blast ignore enemy attributes#. Permanently increases damage of all Charge skills except Divine Charge. Not affected by Combat Orders.)
New - Level readout (MP Cost: #mpCon, Total Damage: +#indieDamR%, Duration: #time sec. #cAll Charge skills and Blast ignore #x% of enemy attributes.#\n[Passive Effect : Increases Flame Charge, Blast, Lightning Charge skills' damage by #damR%])
New - Max level (30)
New - Master Level (10)
New - Delay (voidCharge - 2400 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (30) (20+2*roundDown(level/6))
New - indieDamR (30) (level)
New - time (180) (90+3*level)
New - damR (210) (120+3*level)
New - x (100) (10+3*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Heaven's Hammer
Changed - Description (Strikes the ground with a huge hammer to inflict massive damage on multiple enemies. --> Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Bonus Damage on Bosses: #damageToBoss%, Extra Attacks on Bosses: #attackCount, Cooldown: #cooltime sec --> MP Cost: #mpCon, Enemies Hit: #mobCount, When attacking Boss monsters, Damage: #damage% and Number of Attacks: #attackCount, Cooldown: #cooltime sec)
Changed - Delay (sanctuary - 2520 ms --> sanctuaryNew - 2760 ms)
Changed - damage (1700 --> 1320) (800+30*level --> 900+14*level)
Changed - cooltime (40 --> 30) (340-10*level --> 180-10*roundDown(level/2))
Changed - damageToBoss (425 --> 1320) (335+3*level --> 900+14*level)
New - Animation (effect)
New - Animation (hit.0)
Advanced Charge
Changed - Description (Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 20# --> Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill.)
Changed - Level readout (Damage: #damage%. Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Weapon Mastery: +#mastery% when charged, Chance to Stun with Charge Blow: #prop% --> Total Damage Per Charge: #x%, Weapon ATT: increase up to #y, Charge Skills' Max Number of Targets: +#targetPlus, Blast and Charge Skill's Attack Count: +#attackCount, A #prop% chance to eliminite an enemy instantly when attacking with a Charge Skill)
Changed - Hardcore readout (Damage: #damage%. Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Weapon Mastery: +#mastery% when charged. --> Total Damage Per Charge: #x%, Weapon ATT: increase up to #y, Charge Skills' Max Number of Targets: +#targetPlus, Blast and Charge Skill's Attack Count: +#attackCount, A #prop% chance to eliminite an enemy instantly when attacking with a Charge Skill)
New - Master Level (10)
Removed - Pre-requisite
New - targetPlus (2) (roundUp(level/5))
Changed - attackCount (6 --> 2) (6 --> roundUp(level/9))
New - time (10) (level)
New - x (5) (5)
New - y (12) (12)
New - z (5) (5)
New - w (2) (2)
New - u (2) (2)
Removed - damage
Removed - mobCount
Removed - mastery
High Paladin
New Skill
New - Name (High Paladin)
New - Description (Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon's type.\nBlunt Weapons: Ignores a certain % of enemy DEF\nSword Weapons: Increases Damage\nRequired Skill: #cWeapon Mastery Lv. 10 or above#)
New - Level readout (Mastery: +#mastery%, DEF: +#pddX, Minimum Critical Damage: +#criticaldamageMin%\nMaximum Critical Damage +10% when equipped with a Sword\nIgnores 5% of enemy DEF when equipped with a Blunt weapon)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Weapon Mastery)
New - Combat orders (1)
New - Info (type = 50)
New - mastery (70) (55+roundUp(level/2))
New - criticaldamageMin (15) (roundUp(level/2))
New - pddX (400) (100+10*level)
New - mddX (400) (100+10*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Power Stance
New Skill
New - Name (Power Stance)
New - Description (Concentrates to hold your ground when struck, resisting knock-back effects permanently.)
New - Level readout (Power Stance Rate: +#stanceProp%)
New - Max level (30)
New - Master Level (10)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Monster Magnet
Removed Skill
Power Stance
Removed Skill
Rush
Removed Skill
Guardian
Removed Skill
Achilles
Removed Skill
Divine Shield
Removed Skill
New - Master Level (10)
Divine Charge
Changed - Name (Holy Charge --> Divine Charge)
Changed - Description (Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy. --> Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. #cAttack Knocked Out enemies with the Lightning Charge skill to inflict more damage# on them.)
Changed - Level readout (MP Cost: #mpCon, Holy Attribute Duration: #time sec, Damage: #damage%, Seal Chance when Charge Blow is used: #prop%, Seal Duration: #y sec --> MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. A #prop% chance to silence enemies for #time sec. #cAttack Knocked Out enemies with Lightning Charge to deal #z% more damage# on them.)
Changed - Hardcore readout (MP Cost: #mpCon, Holy Attribute Duration: #time sec, Damage: #damage%, Seal Chance when Charge Blow is used: #hcProp%, Seal Duration: #hcSubTime sec --> MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. A #prop% chance to silence enemies for #time sec. #cAttack Knocked Out enemies with Lightning Charge to deal #z% more damage# on them.)
Changed - Max level (20 --> 30)
Changed - Delay (alert4 - 900 ms --> chargeBlow - 810 ms, chargeBlow2 - 810 ms)
Changed - Hitbox (50% --> 350%)
Changed - mpCon (35 --> 45) (20+5*roundUp(level/7) --> 20+5*roundUp(level/7))
Changed - damage (150 --> 405) (130+level --> 315+3*level)
Changed - y (6 --> 20) (2+roundDown(level/5) --> 5+roundUp(level/2))
Changed - z (100 --> 120) (100 --> 105+roundUp(level/2))
Changed - prop (90 --> 100) (10+4*level --> 10+3*level)
Changed - time (300 --> 10) (15*level --> 5+roundDown(level/6))
New - attackCount (3) (3)
Changed - hcSubTime (2 --> 3) (roundUp(level/10) --> roundUp(level/10))
Changed - hcProp (20 --> 30) (level --> level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
Blast
Changed - Description (Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster. --> Inflicts massive damage on a single target. #cIf all the Elemental Charges are charged, you will receive a powerful effect# temporarily.)
Changed - Level readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr%, Instant Death Chance: #prop% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount.\nWhen all the Elemental Charges are charged: Critical Rate #cr% for #time sec, DEF Ignored: #ignoreMobpdpR%, Total Damage: +#damR%)
Changed - Hardcore readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount.\nWhen all the Elemental Charges are charged: Critical Rate #cr% for #time sec, DEF Ignored: #ignoreMobpdpR%, Total Damage: +#damR%)
Changed - Delay (blast - 840 ms --> blastNew - 840 ms, blastNew2 - 840 ms)
New - Hitbox (280%)
Changed - damage (290 --> 318) (170+4*level --> 198+4*level)
Changed - attackCount (6 --> 7) (6 --> 7)
New - mobCount (1) (1)
New - time (45) (15+level)
Changed - prop (10 --> 0) (roundUp(level/3) --> 0)
New - x (1) (1)
New - damR (40) (10+level)
Changed - cr (50 --> 40) (20+level --> 10+level)
Removed - criticaldamageMin
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (hit.0)
Guardian
New Skill
New - Name (Guardian)
New - Description (Revives #cone ally closest to you# and makes both your ally and yourself #cinvulnerable# for short time.)
New - Level readout (MP #mpCon consumed, #cclosest ally revived and then invincible for #time sec#. [Cooldown: #cooltime sec])
New - Max level (20)
New - Master Level (10)
New - Delay (guardianSpirit - 1350 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 38, pvp = 0)
New - mpCon (50) (150-5*level)
New - time (20) (10+2*roundDown(level/4))
New - cooltime (600) (1000-40*roundDown(level/2))
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Magic Crash
New Skill
New - Name (Magic Crash)
New - Description (Has a chance to #ccancel all buffs# on nearby enemies and restrict them from acquiring new buffs for a short time.)
New - Level readout (MP Cost: #mpCon, Chance to #ccancel all buffs#: #prop%, restrict buff effect for #time sec\nCooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Chance to #ccancel all buffs#: #hcProp% , restrict buff effect for #hcTime sec)
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - hcTime (5) (1+2*roundUp(level/5))
New - hcProp (60) (6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Void Elemental
New Skill
New - Name (Void Elemental)
New - Description (Temporarily increases damage a lot. #cAll Charge skills and Blast ignore enemy attributes#. Permanently increases damage of all Charge skills except Divine Charge. Not affected by Combat Orders.)
New - Level readout (MP Cost: #mpCon, Total Damage: +#indieDamR%, Duration: #time sec. #cAll Charge skills and Blast ignore #x% of enemy attributes.#\n[Passive Effect : Increases Flame Charge, Blast, Lightning Charge skills' damage by #damR%])
New - Max level (30)
New - Master Level (10)
New - Delay (voidCharge - 2400 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (30) (20+2*roundDown(level/6))
New - indieDamR (30) (level)
New - time (180) (90+3*level)
New - damR (210) (120+3*level)
New - x (100) (10+3*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Heaven's Hammer
Changed - Description (Strikes the ground with a huge hammer to inflict massive damage on multiple enemies. --> Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Bonus Damage on Bosses: #damageToBoss%, Extra Attacks on Bosses: #attackCount, Cooldown: #cooltime sec --> MP Cost: #mpCon, Enemies Hit: #mobCount, When attacking Boss monsters, Damage: #damage% and Number of Attacks: #attackCount, Cooldown: #cooltime sec)
Changed - Delay (sanctuary - 2520 ms --> sanctuaryNew - 2760 ms)
Changed - damage (1700 --> 1320) (800+30*level --> 900+14*level)
Changed - cooltime (40 --> 30) (340-10*level --> 180-10*roundDown(level/2))
Changed - damageToBoss (425 --> 1320) (335+3*level --> 900+14*level)
New - Animation (effect)
New - Animation (hit.0)
Advanced Charge
Changed - Description (Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 20# --> Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill.)
Changed - Level readout (Damage: #damage%. Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Weapon Mastery: +#mastery% when charged, Chance to Stun with Charge Blow: #prop% --> Total Damage Per Charge: #x%, Weapon ATT: increase up to #y, Charge Skills' Max Number of Targets: +#targetPlus, Blast and Charge Skill's Attack Count: +#attackCount, A #prop% chance to eliminite an enemy instantly when attacking with a Charge Skill)
Changed - Hardcore readout (Damage: #damage%. Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Weapon Mastery: +#mastery% when charged. --> Total Damage Per Charge: #x%, Weapon ATT: increase up to #y, Charge Skills' Max Number of Targets: +#targetPlus, Blast and Charge Skill's Attack Count: +#attackCount, A #prop% chance to eliminite an enemy instantly when attacking with a Charge Skill)
New - Master Level (10)
Removed - Pre-requisite
New - targetPlus (2) (roundUp(level/5))
Changed - attackCount (6 --> 2) (6 --> roundUp(level/9))
New - time (10) (level)
New - x (5) (5)
New - y (12) (12)
New - z (5) (5)
New - w (2) (2)
New - u (2) (2)
Removed - damage
Removed - mobCount
Removed - mastery
High Paladin
New Skill
New - Name (High Paladin)
New - Description (Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon's type.\nBlunt Weapons: Ignores a certain % of enemy DEF\nSword Weapons: Increases Damage\nRequired Skill: #cWeapon Mastery Lv. 10 or above#)
New - Level readout (Mastery: +#mastery%, DEF: +#pddX, Minimum Critical Damage: +#criticaldamageMin%\nMaximum Critical Damage +10% when equipped with a Sword\nIgnores 5% of enemy DEF when equipped with a Blunt weapon)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Weapon Mastery)
New - Combat orders (1)
New - Info (type = 50)
New - mastery (70) (55+roundUp(level/2))
New - criticaldamageMin (15) (roundUp(level/2))
New - pddX (400) (100+10*level)
New - mddX (400) (100+10*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Power Stance
New Skill
New - Name (Power Stance)
New - Description (Concentrates to hold your ground when struck, resisting knock-back effects permanently.)
New - Level readout (Power Stance Rate: +#stanceProp%)
New - Max level (30)
New - Master Level (10)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Monster Magnet
Removed Skill
Power Stance
Removed Skill
Rush
Removed Skill
Guardian
Removed Skill
Achilles
Removed Skill
Divine Shield
Removed Skill
Spearman
Weapon Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Iron Will
Changed - Max level (20 --> 10)
Changed - Delay (alert2 - 600 ms --> ironWall - 0 ms)
New - Animation (affected)
New - Animation (effect)
Hyper Body
Changed - Description (Increases the Max HP and Max MP of party members for a fixed period of time.\nRequired Skill: #cIron Will Lv. 3# --> Increases the Max HP and Max MP of party members for a short time.\nRequired Skill: #cIron Will Lv. 3#)
Changed - Max level (20 --> 10)
Changed - mpCon (60 --> 40) (20*roundUp(level/7) --> 20*roundUp(level/7))
Evil Eye
New Skill
New - Name (Evil Eye)
New - Description (Summons an Evil Eye that heals you regularly when it is near.)
New - Level readout (MP Cost: #mpCon, for every #x sec, casts the heal that restores #hp HP. Duration: #time sec. Cooldown: #cooltime sec)
New - Max level (1)
New - Delay (alert2 - 600 ms)
New - Hitbox (30%)
New - Info (type = 33)
New - mpCon (20) (20)
New - x (24) (24)
New - hp (20) (20)
New - time (360) (360)
New - cooltime (60) (60)
New - damage (112) (100+12*level)
New - lt2/x (-30) (-30)
New - lt2/y (-50) (-50)
New - rb2/x (0) (0)
New - rb2/y (5) (5)
New - Animation (affected)
New - Animation (affected0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.attack2)
New - Animation (summon.attack3)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.skill2)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Spear Sweep
New Skill
New - Name (Spear Sweep)
New - Description (Swings your weapon far to pull in enemies and stun them for a moment.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount, pull enemies in your direction and stun them)
New - Max level (10)
New - Delay (spearPulling - 1050 ms)
New - Hitbox (450%)
New - Final attack (Spear, Polearm)
New - Info (type = 1, areaAttack = 1, pullTarget = 1, mes = stun)
New - mpCon (14) (10+2*roundDown(level/5))
New - damage (190) (130+6*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Piercing Drive
New Skill
New - Name (Piercing Drive)
New - Description (Deals a powerful strike to enemies. #cIf the enemies are close, also increases your Critical Rate#. #cIf they're far away, also increases your total damage#.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies HIt: #mobCount, Number of Hits: #attackCount. Critical Rate within #cSpear Shaft range: +#cr%#, Damage within Spear Blade range: +#damR%)
New - Max level (20)
New - Delay (piercingThrough - 780 ms)
New - Hitbox (350%)
New - Final attack (Spear, Polearm)
New - Info (type = 1, areaAttack = 1)
New - mpCon (20) (17+roundDown(level/6))
New - damage (201) (161+2*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - cr (20) (level)
New - damR (10) (roundUp(level/2))
New - lt2/x (-150) (-150)
New - lt2/y (-100) (-100)
New - rb2/x (-33) (-33)
New - rb2/y (5) (5)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Attack
Changed - Description (Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3# --> Grants a chance to deal additional damage after an attack. Must have a Spear or Polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3#)
Weapon Mastery
Changed - x (120 --> 240) (12*level --> 24*level)
Ground Smash
Removed Skill
Slipstream
Removed Skill
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Iron Will
Changed - Max level (20 --> 10)
Changed - Delay (alert2 - 600 ms --> ironWall - 0 ms)
New - Animation (affected)
New - Animation (effect)
Hyper Body
Changed - Description (Increases the Max HP and Max MP of party members for a fixed period of time.\nRequired Skill: #cIron Will Lv. 3# --> Increases the Max HP and Max MP of party members for a short time.\nRequired Skill: #cIron Will Lv. 3#)
Changed - Max level (20 --> 10)
Changed - mpCon (60 --> 40) (20*roundUp(level/7) --> 20*roundUp(level/7))
Evil Eye
New Skill
New - Name (Evil Eye)
New - Description (Summons an Evil Eye that heals you regularly when it is near.)
New - Level readout (MP Cost: #mpCon, for every #x sec, casts the heal that restores #hp HP. Duration: #time sec. Cooldown: #cooltime sec)
New - Max level (1)
New - Delay (alert2 - 600 ms)
New - Hitbox (30%)
New - Info (type = 33)
New - mpCon (20) (20)
New - x (24) (24)
New - hp (20) (20)
New - time (360) (360)
New - cooltime (60) (60)
New - damage (112) (100+12*level)
New - lt2/x (-30) (-30)
New - lt2/y (-50) (-50)
New - rb2/x (0) (0)
New - rb2/y (5) (5)
New - Animation (affected)
New - Animation (affected0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.attack2)
New - Animation (summon.attack3)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.skill2)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Spear Sweep
New Skill
New - Name (Spear Sweep)
New - Description (Swings your weapon far to pull in enemies and stun them for a moment.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount, pull enemies in your direction and stun them)
New - Max level (10)
New - Delay (spearPulling - 1050 ms)
New - Hitbox (450%)
New - Final attack (Spear, Polearm)
New - Info (type = 1, areaAttack = 1, pullTarget = 1, mes = stun)
New - mpCon (14) (10+2*roundDown(level/5))
New - damage (190) (130+6*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Piercing Drive
New Skill
New - Name (Piercing Drive)
New - Description (Deals a powerful strike to enemies. #cIf the enemies are close, also increases your Critical Rate#. #cIf they're far away, also increases your total damage#.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies HIt: #mobCount, Number of Hits: #attackCount. Critical Rate within #cSpear Shaft range: +#cr%#, Damage within Spear Blade range: +#damR%)
New - Max level (20)
New - Delay (piercingThrough - 780 ms)
New - Hitbox (350%)
New - Final attack (Spear, Polearm)
New - Info (type = 1, areaAttack = 1)
New - mpCon (20) (17+roundDown(level/6))
New - damage (201) (161+2*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - cr (20) (level)
New - damR (10) (roundUp(level/2))
New - lt2/x (-150) (-150)
New - lt2/y (-100) (-100)
New - rb2/x (-33) (-33)
New - rb2/y (5) (5)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Attack
Changed - Description (Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3# --> Grants a chance to deal additional damage after an attack. Must have a Spear or Polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3#)
Weapon Mastery
Changed - x (120 --> 240) (12*level --> 24*level)
Ground Smash
Removed Skill
Slipstream
Removed Skill
Dragon Knight
Evil Eye Shock
New Skill
New - Name (Evil Eye Shock)
New - Description (Makes your Evil Eye scream, stunning and damaging nearby enemies. #cCasts automatically when first encountering enemies#.)
New - Level readout (Max Enemies Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec)
New - Max level (20)
New - Delay (walk1 - 720 ms)
New - Hitbox (260%)
New - Info (type = 1, areaAttack = 1, mes = stun)
New - damage (640) (400+12*level)
New - attackCount (1) (1)
New - mobCount (10) (10)
New - prop (90) (9*roundUp(level/2))
New - time (10) (1+3*roundUp(level/8))
New - cooltime (10) (25-3*roundDown(level/4))
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/4))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Cross Surge
New Skill
New - Name (Cross Surge)
New - Description (#cIncreases total damage proportional to current HP# for a short time. Also #creduces damage taken proportional to# reduced HP.)
New - Level readout (MP Cost: #mpCon, For #time sec, the total damage increases by #c#x% of current HP ratio#. #cDamage received will be reduced by# #y% of reduced HP, up to a maximum of #z)
New - Max level (20)
New - Delay (threat - 1260 ms)
New - Info (type = 11, magicSteal = 1)
New - mpCon (20) (10+roundDown(level/2))
New - x (100) (5*level)
New - y (8) (1+roundUp(level/3))
New - z (4000) (4000)
New - time (180) (60+6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rush
New Skill
New - Name (Rush)
New - Description (Dash forward and push back multiple monsters.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount)
New - Max level (10)
New - Delay (rushNew - 960 ms)
New - Hitbox (350%)
New - Final attack (Spear, Polearm)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (20) (8+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Evil Eye of Domination
New Skill
New - Name (Evil Eye of Domination)
New - Description (Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you.\n[When in #cFree Attack mode#, #cHex of the Evil Eye and healing skills will not be cast#.])
New - Level readout (ON/OFF Skill. Evil Eye roams around freely and attacks with #damage% damage.)
New - Max level (10)
New - Hitbox (350%)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - damage (210) (150+6*level)
New - attackCount (1) (1)
New - mobCount (15) (15)
New - range (400) (400)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Lord of Darkness
Changed - Name (Dragon Wisdom --> Lord of Darkness)
Changed - Description (Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. --> Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to #chalf of Max HP#.)
Endure
Changed - Description (Enhances your resistance against abnormal status effects. --> Enhances Abnormal Status Resistance and all Elemental Resistances.)
Changed - Level readout (Abnormal Status Resistance: +#asrR% --> Additional #asrR% resistance to status ailments and all elements)
New - terR (20) (level)
La Mancha Spear
New Skill
New - Name (La Mancha Spear)
New - Description (Wields your spear like a windmill to deal damage and pierce nearby enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. If you continuously press and hold the key, lasts up to #time sec. Attack with #y% damage when you release the key)
New - Max level (20)
New - Delay (lamanchaSpear - 720 ms)
New - Hitbox (170%)
New - Final attack (Spear, Polearm)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 90, condition = attack)
New - mpCon (7) (5+roundDown(level/7))
New - damage (151) (131+level)
New - y (740) (540+10*level)
New - mobCount (10) (10)
New - attackCount (1) (1)
New - x (120) (120)
New - time (8) (8)
New - lt2/x (-330) (-330)
New - lt2/y (-60) (-60)
New - rb2/x (30) (30)
New - rb2/y (60) (60)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
New - Animation (special)
Hex of the Evil Eye
New Skill
New - Name (Hex of the Evil Eye)
New - Description (Evil Eye uses a buff regularly when not in Free Attack mode.)
New - Level readout (Frequency: every #x sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Critical Rate: #indieCr%, Magic DEF: +#emdd, Accuracy: +#acc, Avoidability: +#eva. Buff Duration: #time sec)
New - Max level (20)
New - Info (type = 54)
New - x (4) (24-4*roundDown(level/4))
New - time (100) (20+4*level)
New - epad (40) (2*level)
New - epdd (500) (25*level)
New - emdd (500) (25*level)
New - acc (300) (15*level)
New - eva (300) (15*level)
New - indieCr (10) (roundUp(level/2))
New - Animation (affected)
New - Animation (affected0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dragon Buster
Removed Skill
Dragon Fury
Removed Skill
Sacrifice
Removed Skill
Elemental Resistance
Removed Skill
Magic Crash
Removed Skill
Dragon Roar
Removed Skill
Dragon Strength
Removed Skill
New Skill
New - Name (Evil Eye Shock)
New - Description (Makes your Evil Eye scream, stunning and damaging nearby enemies. #cCasts automatically when first encountering enemies#.)
New - Level readout (Max Enemies Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec)
New - Max level (20)
New - Delay (walk1 - 720 ms)
New - Hitbox (260%)
New - Info (type = 1, areaAttack = 1, mes = stun)
New - damage (640) (400+12*level)
New - attackCount (1) (1)
New - mobCount (10) (10)
New - prop (90) (9*roundUp(level/2))
New - time (10) (1+3*roundUp(level/8))
New - cooltime (10) (25-3*roundDown(level/4))
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/4))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Cross Surge
New Skill
New - Name (Cross Surge)
New - Description (#cIncreases total damage proportional to current HP# for a short time. Also #creduces damage taken proportional to# reduced HP.)
New - Level readout (MP Cost: #mpCon, For #time sec, the total damage increases by #c#x% of current HP ratio#. #cDamage received will be reduced by# #y% of reduced HP, up to a maximum of #z)
New - Max level (20)
New - Delay (threat - 1260 ms)
New - Info (type = 11, magicSteal = 1)
New - mpCon (20) (10+roundDown(level/2))
New - x (100) (5*level)
New - y (8) (1+roundUp(level/3))
New - z (4000) (4000)
New - time (180) (60+6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rush
New Skill
New - Name (Rush)
New - Description (Dash forward and push back multiple monsters.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount)
New - Max level (10)
New - Delay (rushNew - 960 ms)
New - Hitbox (350%)
New - Final attack (Spear, Polearm)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (20) (8+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Evil Eye of Domination
New Skill
New - Name (Evil Eye of Domination)
New - Description (Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you.\n[When in #cFree Attack mode#, #cHex of the Evil Eye and healing skills will not be cast#.])
New - Level readout (ON/OFF Skill. Evil Eye roams around freely and attacks with #damage% damage.)
New - Max level (10)
New - Hitbox (350%)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - damage (210) (150+6*level)
New - attackCount (1) (1)
New - mobCount (15) (15)
New - range (400) (400)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Lord of Darkness
Changed - Name (Dragon Wisdom --> Lord of Darkness)
Changed - Description (Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. --> Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to #chalf of Max HP#.)
Endure
Changed - Description (Enhances your resistance against abnormal status effects. --> Enhances Abnormal Status Resistance and all Elemental Resistances.)
Changed - Level readout (Abnormal Status Resistance: +#asrR% --> Additional #asrR% resistance to status ailments and all elements)
New - terR (20) (level)
La Mancha Spear
New Skill
New - Name (La Mancha Spear)
New - Description (Wields your spear like a windmill to deal damage and pierce nearby enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. If you continuously press and hold the key, lasts up to #time sec. Attack with #y% damage when you release the key)
New - Max level (20)
New - Delay (lamanchaSpear - 720 ms)
New - Hitbox (170%)
New - Final attack (Spear, Polearm)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 90, condition = attack)
New - mpCon (7) (5+roundDown(level/7))
New - damage (151) (131+level)
New - y (740) (540+10*level)
New - mobCount (10) (10)
New - attackCount (1) (1)
New - x (120) (120)
New - time (8) (8)
New - lt2/x (-330) (-330)
New - lt2/y (-60) (-60)
New - rb2/x (30) (30)
New - rb2/y (60) (60)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
New - Animation (special)
Hex of the Evil Eye
New Skill
New - Name (Hex of the Evil Eye)
New - Description (Evil Eye uses a buff regularly when not in Free Attack mode.)
New - Level readout (Frequency: every #x sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Critical Rate: #indieCr%, Magic DEF: +#emdd, Accuracy: +#acc, Avoidability: +#eva. Buff Duration: #time sec)
New - Max level (20)
New - Info (type = 54)
New - x (4) (24-4*roundDown(level/4))
New - time (100) (20+4*level)
New - epad (40) (2*level)
New - epdd (500) (25*level)
New - emdd (500) (25*level)
New - acc (300) (15*level)
New - eva (300) (15*level)
New - indieCr (10) (roundUp(level/2))
New - Animation (affected)
New - Animation (affected0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dragon Buster
Removed Skill
Dragon Fury
Removed Skill
Sacrifice
Removed Skill
Elemental Resistance
Removed Skill
Magic Crash
Removed Skill
Dragon Roar
Removed Skill
Dragon Strength
Removed Skill
Dark Knight
Sacrifice
New Skill
New - Name (Sacrifice)
New - Description (Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir's Descent cooldown will not be applied. Additionally, increases #cIgnore Defense Effect permanently#.)
New - Level readout (MP Cost: #mpCon, restores #y% of Max HP immediately upon casting, ignores #x% of enemy's Def for #time sec, Boss Attack Damage: +#indieBDR%, ignores Gungnir's Descent's cooldown\n[Passive Effect: #cIgnores monster's Defense rate by #ignoreMobpdpR%#])
New - Max level (30)
New - Master Level (10)
New - Delay (sacrifice - 2280 ms)
New - Combat orders (1)
New - Info (type = 10, magicSteal = 1)
New - mpCon (85) (55+level)
New - x (10) (roundUp(level/3))
New - y (100) (10+3*level)
New - time (40) (10+level)
New - indieBDR (10) (roundUp(level/3))
New - ignoreMobpdpR (30) (level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Magic Crash
New Skill
New - Name (Magic Crash)
New - Description (Has a chance to #ccancel all buffs# on nearby enemies and restrict them from acquiring new buffs for a short time.)
New - Level readout (MP Cost: #mpCon, Chance to #ccancel all buffs#: #prop%, restrict buff effect for #time sec\nCooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Chance to #ccancel all buffs#: #hcProp% , restrict buff effect for #hcTime sec)
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - hcTime (5) (1+2*roundUp(level/5))
New - hcProp (60) (6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Gungnir's Descent
New Skill
New - Name (Gungnir's Descent)
New - Description (Drops an enormous, mythical spear from the heavens to deal damage. You can deal #chigher damage with greater Max HP#.)
New - Level readout (MP Cost: #mpCon, Damage: #damage% + #x% of Max HP, Number of Attacks: #attackCount, Enemy Defense Ignored: #ignoreMobpdpR%, cooldown: #cooltime sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast)
New - Max level (30)
New - Master Level (10)
New - Delay (gungnirDescent - 780 ms)
New - Hitbox (400%)
New - Final attack (Spear, Polearm)
New - Combat orders (1)
New - Info (type = 2)
New - mpCon (49) (34+roundDown(level/2))
New - damage (312) (192+4*level)
New - attackCount (8) (8)
New - mobCount (1) (1)
New - x (110) (50+2*level)
New - ignoreMobpdpR (30) (level)
New - cooltime (8) (23-roundUp(level/2))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Impale
Changed - Description (Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO. --> Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant KO Chance: #z%, Enemy DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Instant KO Chance: #z%)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Instant KO Chance: #z%)
Changed - attackCount (5 --> 6) (5 --> 5+roundDown(level/16))
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - damage (200 --> 280) (140+2*level --> 160+4*level)
Removed - ignoreMobpdpR
Final Pact - Cooldown Cutter
Changed - Name (Berserk - Critical Damage --> Final Pact - Cooldown Cutter)
Changed - Description (Increases Berserk's minimum critical damage bonus. --> Reduces Final Pact's cooldown.)
Changed - Level readout (#criticaldamageMin% min critical damage bonus --> Cooldown: -#coolTimeR%)
New - coolTimeR (20) (20)
Final Pact - Damage
Changed - Name (Berserk - Reinforce --> Final Pact - Damage)
Changed - Description (Increases Berserk's damage bonus. --> Increases Final Pact's damage.)
Changed - Level readout (Bonus #damage% damage --> Damage: +#damage%)
Gungnir's Descent - Reinforce
Changed - Name (Dark Impale - Reinforce --> Gungnir's Descent - Reinforce)
Changed - Description (Increases Dark Impale's damage. --> Increases Gungnir's Descent's damage.)
Final Pact - Critical Chance
Changed - Name (Berserk - Critical Chance --> Final Pact - Critical Chance)
Changed - Description (Increases Berserk critical chance bonus. --> Increases critical chance bonus from Final Pact.)
Gungnir's Descent - Guardbreak
Changed - Name (Dark Impale - Guardbreak --> Gungnir's Descent - Guardbreak)
Changed - Description (Boost the DEF ignored by Dark Impale. --> Increases amount of enemy DEF Gungnir's Descent ignores.)
Gungnir's Descent - Boss Rush
Changed - Name (Dark Impale - Extra Strike --> Gungnir's Descent - Boss Rush)
Changed - Description (Increases the number of attacks for Dark Impale. --> When Gungnir's Descent is used to attack a boss, increases damage.)
Changed - Level readout (Number of Attacks: +#attackCount --> +#bdR% damage to bosses)
New - bdR (20) (20)
Maple Warrior
New - Master Level (10)
Revenge of the Beholder
Changed - Name (Revenge of the Beholden --> Revenge of the Evil Eye)
Changed - Description (Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight's HP. Has a chance to cause an instant KO. No more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1# --> When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. #cDoes not activate during Free Attack mode.#)
Changed - Max level (10 --> 30)
New - Master Level (10)
Removed - Pre-requisite
Changed - Info (type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1 --> type = 54, minionAttack = normal, condition = damaged, hpDrain = 1)
Changed - damage (750 --> 910) (550+20*level --> 550+12*level)
Changed - cooltime (4 --> 5) (9-roundUp(level/2) --> 20-roundUp(level/2))
Changed - x (5 --> 10) (roundUp(level/2) --> roundUp(level/3))
Changed - z (10 --> 30) (level --> level)
Final Pact
New Skill
New - Name (Final Pact)
New - Description (#cWhen HP reaches 0,# your dark contract keeps you alive for a short time and #callows you to use Gungnir's Descent without any cooldown while invincible#. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown.\n[Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased])
New - Level readout (#cWhen HP reaches 0,# fully restores HP and MP, Invincibility Duration: #time sec, Ignores enemy's attack reflection, #cIgnores Gungnir's Descent cooldown#. If #z enemies are defeated within Invincibility duration, you revive after the duration ends. Cooldown: #cooltime sec\n[Passive Effect: When HP is #x% or above, Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%])
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, showFromTheOrigin = 1)
New - x (20) (80-2*level)
New - psdSpeed (20) (5+roundUp(level/2))
New - damage (30) (level)
New - cr (10) (roundUp(level/3))
New - criticaldamageMin (15) (roundUp(level/2))
New - z (20) (30-roundDown(level/3))
New - time (25) (10+3*roundDown(level/6))
New - cooltime (360) (810-30*roundDown(level/2))
New - Animation (CharLevel.150.effect)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Power Stance
New Skill
New - Name (Power Stance)
New - Description (Concentrates to hold your ground when struck, resisting knock-back effects permanently.)
New - Level readout (Power Stance Rate: +#stanceProp%)
New - Max level (30)
New - Master Level (10)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Barricade Mastery
New Skill
New - Name (Barricade Mastery)
New - Description (Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power.\nRequired Skill: #cWeapon Mastery Lv. 10 or above#)
New - Level readout (Increases Spear and Polearm type weapon mastery to #mastery%. Weapon ATT: #padX, Minimum Critical Damage: +#criticaldamageMin%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Weapon Mastery)
New - Combat orders (1)
New - Info (type = 50)
New - mastery (70) (55+roundUp(level/2))
New - criticaldamageMin (15) (roundUp(level/2))
New - padX (30) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Pact
New Skill
New - Name (Final Pact)
New - Description (#cWhen HP reaches 0,# your dark contract keeps you alive for a short time and #callows you to use Gungnir's Descent without any cooldown while invincible#. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown.\n[Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased])
New - Level readout (#cWhen HP reaches 0,# fully restores HP and MP, Invincibility Duration: #time sec, Ignores enemy's attack reflection, #cIgnores Gungnir's Descent cooldown#. If #z enemies are defeated within Invincibility duration, you revive after the duration ends. Cooldown: #cooltime sec\n[Passive Effect: When HP is #x% or above, Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%])
New - Max level (30)
New - Combat orders (1)
New - Info (type = 50, showFromTheOrigin = 1)
New - x (1) (1)
New - z (20) (30-roundDown(level/3))
New - time (25) (10+3*roundDown(level/6))
New - indieDamR (10) (roundUp(level/3))
New - cooltime (360) (810-30*roundDown(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (repeat.0)
New - Animation (repeat.1)
New - Animation (special)
Berserk
Removed Skill
Hex of the Beholden
Removed Skill
Aura of the Beholden
Removed Skill
Power Stance
Removed Skill
Rush
Removed Skill
Monster Magnet
Removed Skill
Beholden
Removed Skill
New Skill
New - Name (Sacrifice)
New - Description (Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir's Descent cooldown will not be applied. Additionally, increases #cIgnore Defense Effect permanently#.)
New - Level readout (MP Cost: #mpCon, restores #y% of Max HP immediately upon casting, ignores #x% of enemy's Def for #time sec, Boss Attack Damage: +#indieBDR%, ignores Gungnir's Descent's cooldown\n[Passive Effect: #cIgnores monster's Defense rate by #ignoreMobpdpR%#])
New - Max level (30)
New - Master Level (10)
New - Delay (sacrifice - 2280 ms)
New - Combat orders (1)
New - Info (type = 10, magicSteal = 1)
New - mpCon (85) (55+level)
New - x (10) (roundUp(level/3))
New - y (100) (10+3*level)
New - time (40) (10+level)
New - indieBDR (10) (roundUp(level/3))
New - ignoreMobpdpR (30) (level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Magic Crash
New Skill
New - Name (Magic Crash)
New - Description (Has a chance to #ccancel all buffs# on nearby enemies and restrict them from acquiring new buffs for a short time.)
New - Level readout (MP Cost: #mpCon, Chance to #ccancel all buffs#: #prop%, restrict buff effect for #time sec\nCooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Chance to #ccancel all buffs#: #hcProp% , restrict buff effect for #hcTime sec)
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - hcTime (5) (1+2*roundUp(level/5))
New - hcProp (60) (6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Gungnir's Descent
New Skill
New - Name (Gungnir's Descent)
New - Description (Drops an enormous, mythical spear from the heavens to deal damage. You can deal #chigher damage with greater Max HP#.)
New - Level readout (MP Cost: #mpCon, Damage: #damage% + #x% of Max HP, Number of Attacks: #attackCount, Enemy Defense Ignored: #ignoreMobpdpR%, cooldown: #cooltime sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast)
New - Max level (30)
New - Master Level (10)
New - Delay (gungnirDescent - 780 ms)
New - Hitbox (400%)
New - Final attack (Spear, Polearm)
New - Combat orders (1)
New - Info (type = 2)
New - mpCon (49) (34+roundDown(level/2))
New - damage (312) (192+4*level)
New - attackCount (8) (8)
New - mobCount (1) (1)
New - x (110) (50+2*level)
New - ignoreMobpdpR (30) (level)
New - cooltime (8) (23-roundUp(level/2))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Impale
Changed - Description (Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO. --> Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant KO Chance: #z%, Enemy DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Instant KO Chance: #z%)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Instant KO Chance: #z%)
Changed - attackCount (5 --> 6) (5 --> 5+roundDown(level/16))
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - damage (200 --> 280) (140+2*level --> 160+4*level)
Removed - ignoreMobpdpR
Final Pact - Cooldown Cutter
Changed - Name (Berserk - Critical Damage --> Final Pact - Cooldown Cutter)
Changed - Description (Increases Berserk's minimum critical damage bonus. --> Reduces Final Pact's cooldown.)
Changed - Level readout (#criticaldamageMin% min critical damage bonus --> Cooldown: -#coolTimeR%)
New - coolTimeR (20) (20)
Final Pact - Damage
Changed - Name (Berserk - Reinforce --> Final Pact - Damage)
Changed - Description (Increases Berserk's damage bonus. --> Increases Final Pact's damage.)
Changed - Level readout (Bonus #damage% damage --> Damage: +#damage%)
Gungnir's Descent - Reinforce
Changed - Name (Dark Impale - Reinforce --> Gungnir's Descent - Reinforce)
Changed - Description (Increases Dark Impale's damage. --> Increases Gungnir's Descent's damage.)
Final Pact - Critical Chance
Changed - Name (Berserk - Critical Chance --> Final Pact - Critical Chance)
Changed - Description (Increases Berserk critical chance bonus. --> Increases critical chance bonus from Final Pact.)
Gungnir's Descent - Guardbreak
Changed - Name (Dark Impale - Guardbreak --> Gungnir's Descent - Guardbreak)
Changed - Description (Boost the DEF ignored by Dark Impale. --> Increases amount of enemy DEF Gungnir's Descent ignores.)
Gungnir's Descent - Boss Rush
Changed - Name (Dark Impale - Extra Strike --> Gungnir's Descent - Boss Rush)
Changed - Description (Increases the number of attacks for Dark Impale. --> When Gungnir's Descent is used to attack a boss, increases damage.)
Changed - Level readout (Number of Attacks: +#attackCount --> +#bdR% damage to bosses)
New - bdR (20) (20)
Maple Warrior
New - Master Level (10)
Revenge of the Beholder
Changed - Name (Revenge of the Beholden --> Revenge of the Evil Eye)
Changed - Description (Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight's HP. Has a chance to cause an instant KO. No more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1# --> When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. #cDoes not activate during Free Attack mode.#)
Changed - Max level (10 --> 30)
New - Master Level (10)
Removed - Pre-requisite
Changed - Info (type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1 --> type = 54, minionAttack = normal, condition = damaged, hpDrain = 1)
Changed - damage (750 --> 910) (550+20*level --> 550+12*level)
Changed - cooltime (4 --> 5) (9-roundUp(level/2) --> 20-roundUp(level/2))
Changed - x (5 --> 10) (roundUp(level/2) --> roundUp(level/3))
Changed - z (10 --> 30) (level --> level)
Final Pact
New Skill
New - Name (Final Pact)
New - Description (#cWhen HP reaches 0,# your dark contract keeps you alive for a short time and #callows you to use Gungnir's Descent without any cooldown while invincible#. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown.\n[Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased])
New - Level readout (#cWhen HP reaches 0,# fully restores HP and MP, Invincibility Duration: #time sec, Ignores enemy's attack reflection, #cIgnores Gungnir's Descent cooldown#. If #z enemies are defeated within Invincibility duration, you revive after the duration ends. Cooldown: #cooltime sec\n[Passive Effect: When HP is #x% or above, Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%])
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, showFromTheOrigin = 1)
New - x (20) (80-2*level)
New - psdSpeed (20) (5+roundUp(level/2))
New - damage (30) (level)
New - cr (10) (roundUp(level/3))
New - criticaldamageMin (15) (roundUp(level/2))
New - z (20) (30-roundDown(level/3))
New - time (25) (10+3*roundDown(level/6))
New - cooltime (360) (810-30*roundDown(level/2))
New - Animation (CharLevel.150.effect)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Power Stance
New Skill
New - Name (Power Stance)
New - Description (Concentrates to hold your ground when struck, resisting knock-back effects permanently.)
New - Level readout (Power Stance Rate: +#stanceProp%)
New - Max level (30)
New - Master Level (10)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Barricade Mastery
New Skill
New - Name (Barricade Mastery)
New - Description (Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power.\nRequired Skill: #cWeapon Mastery Lv. 10 or above#)
New - Level readout (Increases Spear and Polearm type weapon mastery to #mastery%. Weapon ATT: #padX, Minimum Critical Damage: +#criticaldamageMin%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Weapon Mastery)
New - Combat orders (1)
New - Info (type = 50)
New - mastery (70) (55+roundUp(level/2))
New - criticaldamageMin (15) (roundUp(level/2))
New - padX (30) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Pact
New Skill
New - Name (Final Pact)
New - Description (#cWhen HP reaches 0,# your dark contract keeps you alive for a short time and #callows you to use Gungnir's Descent without any cooldown while invincible#. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown.\n[Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased])
New - Level readout (#cWhen HP reaches 0,# fully restores HP and MP, Invincibility Duration: #time sec, Ignores enemy's attack reflection, #cIgnores Gungnir's Descent cooldown#. If #z enemies are defeated within Invincibility duration, you revive after the duration ends. Cooldown: #cooltime sec\n[Passive Effect: When HP is #x% or above, Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%])
New - Max level (30)
New - Combat orders (1)
New - Info (type = 50, showFromTheOrigin = 1)
New - x (1) (1)
New - z (20) (30-roundDown(level/3))
New - time (25) (10+3*roundDown(level/6))
New - indieDamR (10) (roundUp(level/3))
New - cooltime (360) (810-30*roundDown(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (repeat.0)
New - Animation (repeat.1)
New - Animation (special)
Berserk
Removed Skill
Hex of the Beholden
Removed Skill
Aura of the Beholden
Removed Skill
Power Stance
Removed Skill
Rush
Removed Skill
Monster Magnet
Removed Skill
Beholden
Removed Skill
Magician
Magic Armor
New Skill
New - Name (Magic Armor)
New - Description (Condenses magic around your armor to increase Weapon Defense by a percentage of your Magic Defense.\nRequired Skill: #cMagic Guard Lv. 3 or above#)
New - Level readout (Increases Weapon DEF by #mdd2pdd% of Magic DEF.)
New - Max level (10)
New - Pre-requisite (Level 3 Magic Guard)
New - Info (type = 5)
New - mdd2pdd (15) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
MP Boost
Changed - Description (Permanently increases your Max MP. --> Increases Max MP permanently. Also increases MP proportional to your level.)
Changed - Level readout (Max MP: +#mmpR% --> Max MP: +#mmpR%, MP increases by #lv2mmp per level)
Changed - Max level (10 --> 20)
New - lv2mmp (120) (20+5*level)
Energy Bolt
New Skill
New - Name (Energy Bolt)
New - Description (Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (energyBolt - 840 ms)
New - Hitbox (100%)
New - Info (type = 2, rectBasedOnTarget = 1)
New - mpCon (24) (16+2*roundDown(level/5))
New - damage (309) (149+8*level)
New - mobCount (4) (4)
New - range (450) (450)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Teleport
New Skill
New - Name (Teleport)
New - Description (Allows you to teleport a set distance to other locations on the same map using the arrow keys.)
New - Level readout (MP Cost: #mpCon, Teleport to the left and right with #x, and up and down with #y)
New - Max level (5)
New - Info (type = 41, casterMove = 1)
New - mpCon (20) (30-2*level)
New - x (170) (110+12*level)
New - y (275) (250+5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Magic Guard
Changed - Level readout (MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec --> MP Cost: #mpCon, Damage Displaced: #x% of your MP, Duration: #time sec)
Changed - Max level (15 --> 10)
New - Animation (effect)
New - Animation (effect0)
Magic Armor
Removed Skill
Energy Bolt
Removed Skill
Magic Claw
Removed Skill
New Skill
New - Name (Magic Armor)
New - Description (Condenses magic around your armor to increase Weapon Defense by a percentage of your Magic Defense.\nRequired Skill: #cMagic Guard Lv. 3 or above#)
New - Level readout (Increases Weapon DEF by #mdd2pdd% of Magic DEF.)
New - Max level (10)
New - Pre-requisite (Level 3 Magic Guard)
New - Info (type = 5)
New - mdd2pdd (15) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
MP Boost
Changed - Description (Permanently increases your Max MP. --> Increases Max MP permanently. Also increases MP proportional to your level.)
Changed - Level readout (Max MP: +#mmpR% --> Max MP: +#mmpR%, MP increases by #lv2mmp per level)
Changed - Max level (10 --> 20)
New - lv2mmp (120) (20+5*level)
Energy Bolt
New Skill
New - Name (Energy Bolt)
New - Description (Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (energyBolt - 840 ms)
New - Hitbox (100%)
New - Info (type = 2, rectBasedOnTarget = 1)
New - mpCon (24) (16+2*roundDown(level/5))
New - damage (309) (149+8*level)
New - mobCount (4) (4)
New - range (450) (450)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Teleport
New Skill
New - Name (Teleport)
New - Description (Allows you to teleport a set distance to other locations on the same map using the arrow keys.)
New - Level readout (MP Cost: #mpCon, Teleport to the left and right with #x, and up and down with #y)
New - Max level (5)
New - Info (type = 41, casterMove = 1)
New - mpCon (20) (30-2*level)
New - x (170) (110+12*level)
New - y (275) (250+5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Magic Guard
Changed - Level readout (MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec --> MP Cost: #mpCon, Damage Displaced: #x% of your MP, Duration: #time sec)
Changed - Max level (15 --> 10)
New - Animation (effect)
New - Animation (effect0)
Magic Armor
Removed Skill
Energy Bolt
Removed Skill
Magic Claw
Removed Skill
F/P Wizard
MP Eater
Changed - Name (MP Eater --> MP Eater)
Changed - Description (Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5# --> Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#)
Changed - Max level (20 --> 10)
Magic Booster
New Skill
New - Name (Magic Booster)
New - Description (Increases Magic Attack Speed for set duration.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Poison Breath
Changed - Description (Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time. --> Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time.)
Changed - Max level (20 --> 10)
Changed - mpCon (30 --> 17) (15+3*roundDown(level/4) --> 11+3*roundDown(level/4))
Changed - damage (340 --> 180) (140+10*level --> 130+5*level)
Changed - range (350 --> 420) (350 --> 420)
Changed - dot (80 --> 40) (40+2*level --> 20+2*level)
Changed - dotTime (10 --> 8) (5+roundDown(level/4) --> 6+roundDown(level/4))
Flame Orb
Changed - Name (Blazing Arrow --> Flame Orb)
Changed - Description (Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters. --> Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (shoot1 - 800 ms --> flameArrow - 960 ms)
Changed - mpCon (27 --> 22) (12+3*roundDown(level/4) --> 12+2*roundDown(level/4))
Changed - damage (420 --> 301) (260+8*level --> 141+8*level)
Changed - mobCount (3 --> 6) (3 --> 6)
Changed - range (350 --> 420) (350 --> 420)
New - attackCount (2) (2)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Elemental Drain
New Skill
New - Name (Elemental Drain)
New - Description (Increases total damage based on the number of nearby enemies that are hit with your #cdamage over time effects#.)
New - Level readout (#cFor each Damage Over Time#, Total Damage: +#x%. Applied up to #y.)
New - Max level (1)
New - Info (type = 50)
New - x (3) (3)
New - y (5) (5)
New - range (400) (400)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
Meditation
Changed - Level readout (MP Cost: #mpCon, Magic ATT: +#indieMad, Duration: #time sec --> MP Cost: #mpCon, Party Member Magic ATT: +#indieMad, Duration: #time sec)
Changed - time (200 --> 180) (10*level --> 20+8*level)
Ignite
New Skill
New - Name (Ignite)
New - Description (Grants a chance to #ccreate a firewall at the target location# when using fire magic.)
New - Level readout (Upon casting fire magic, Chance to #ccreate firewall#: #prop%, Max Monsters Hit on firewall: #mobCount, Damage: #damage%, Duration: #time sec)
New - Max level (10)
New - Elemental attribute (Fire)
New - Hitbox (40%)
New - Info (type = 4, areaAttack = 1)
New - damage (110) (60+5*level)
New - subTime (1500) (1500)
New - time (6) (4+roundDown(level/4))
New - prop (50) (10+4*level)
New - mobCount (8) (8)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Slow
Removed Skill
Teleport
Removed Skill
Changed - Name (MP Eater --> MP Eater)
Changed - Description (Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5# --> Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#)
Changed - Max level (20 --> 10)
Magic Booster
New Skill
New - Name (Magic Booster)
New - Description (Increases Magic Attack Speed for set duration.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Poison Breath
Changed - Description (Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time. --> Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time.)
Changed - Max level (20 --> 10)
Changed - mpCon (30 --> 17) (15+3*roundDown(level/4) --> 11+3*roundDown(level/4))
Changed - damage (340 --> 180) (140+10*level --> 130+5*level)
Changed - range (350 --> 420) (350 --> 420)
Changed - dot (80 --> 40) (40+2*level --> 20+2*level)
Changed - dotTime (10 --> 8) (5+roundDown(level/4) --> 6+roundDown(level/4))
Flame Orb
Changed - Name (Blazing Arrow --> Flame Orb)
Changed - Description (Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters. --> Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (shoot1 - 800 ms --> flameArrow - 960 ms)
Changed - mpCon (27 --> 22) (12+3*roundDown(level/4) --> 12+2*roundDown(level/4))
Changed - damage (420 --> 301) (260+8*level --> 141+8*level)
Changed - mobCount (3 --> 6) (3 --> 6)
Changed - range (350 --> 420) (350 --> 420)
New - attackCount (2) (2)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Elemental Drain
New Skill
New - Name (Elemental Drain)
New - Description (Increases total damage based on the number of nearby enemies that are hit with your #cdamage over time effects#.)
New - Level readout (#cFor each Damage Over Time#, Total Damage: +#x%. Applied up to #y.)
New - Max level (1)
New - Info (type = 50)
New - x (3) (3)
New - y (5) (5)
New - range (400) (400)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
Meditation
Changed - Level readout (MP Cost: #mpCon, Magic ATT: +#indieMad, Duration: #time sec --> MP Cost: #mpCon, Party Member Magic ATT: +#indieMad, Duration: #time sec)
Changed - time (200 --> 180) (10*level --> 20+8*level)
Ignite
New Skill
New - Name (Ignite)
New - Description (Grants a chance to #ccreate a firewall at the target location# when using fire magic.)
New - Level readout (Upon casting fire magic, Chance to #ccreate firewall#: #prop%, Max Monsters Hit on firewall: #mobCount, Damage: #damage%, Duration: #time sec)
New - Max level (10)
New - Elemental attribute (Fire)
New - Hitbox (40%)
New - Info (type = 4, areaAttack = 1)
New - damage (110) (60+5*level)
New - subTime (1500) (1500)
New - time (6) (4+roundDown(level/4))
New - prop (50) (10+4*level)
New - mobCount (8) (8)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Slow
Removed Skill
Teleport
Removed Skill
F/P Mage
Mana Burn
New Skill
New - Name (Mana Burn)
New - Description (When attacking with fire, #cgrants a chance to burn out the enemy's MP to deal extra damage that ignores enemy defenses#. Does not work if the enemy's MP is extremely low.)
New - Level readout (Upon casting fire magic, burn #x% of enemy's current MP at #c#prop% chance. #w times of consumed MP will be dealt as extra damage#. If enemy's MP is under #z%, activation will be restricted)
New - Max level (10)
New - Info (type = 50)
New - prop (10) (level)
New - x (1) (1)
New - y (5000) (500*level)
New - w (50) (5*level)
New - z (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Viral Slime
New Skill
New - Name (Viral Slime)
New - Description (Summons a slime that sprays lethal poison. The slime will stick to an enemy to deal continuous damage. #cIt splits into 2 when the target is eliminated#.)
New - Level readout (MP Cost: #mpCon, #dot% continuous damage to the target for #dotTime sec. Slime will last up to #time sec and it will split up to #x slimes\n[Cooldown: #cooltime sec])
New - Max level (10)
New - Delay (viciousSlime - 1680 ms)
New - Elemental attribute (Poison)
New - Info (type = 33, condition = attack, summonMinion = 1, pvp = 0)
New - mpCon (40) (20+10*roundDown(level/5))
New - dot (160) (80+8*level)
New - x (10) (10)
New - dotTime (10) (10)
New - dotInterval (1) (1)
New - time (60) (40+2*level)
New - cooltime (60) (80-2*level)
New - Animation (effect)
New - Animation (hit)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
New - Animation (special.5)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Element Amplification
Changed - Level readout (MP Cost: #x%, Magic Attack: #y% --> MP Cost: +#costmpR%, Magic Attack: +#damR%)
New - costmpR (50) (5*level)
New - damR (50) (5*level)
Removed - x
Removed - y
Explosion
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - mpCon (90 --> 56) (50+10*roundDown(level/5) --> 40+4*roundDown(level/5))
Changed - damage (620 --> 405) (500+6*level --> 245+8*level)
New - attackCount (2) (2)
Changed - mobCount (6 --> 8) (6 --> 8)
Poison Mist
Changed - Delay (alert3 - 1500 ms --> poisonMist - 1500 ms)
Changed - mpCon (65 --> 55) (40+5*roundDown(level/4) --> 30+5*roundDown(level/4))
Changed - dotTime (15 --> 12) (10+roundDown(level/4) --> 8+roundDown(level/5))
Removed - hcCooltime
New - Animation (effect)
New - Animation (mob)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
Elemental Adaptation (Fire, Poison)
New Skill
New - Name (Elemental Adaptation (Fire, Poison))
New - Description (Cover yourself with a veil of fire and poison to defend against critical Abnormal Status at the cost of a portion of Max MP. #cHas a chance to regenerate when successful#. Cooldown only applies when regeneration fails.)
New - Level readout (MP Cost: #mpCon, upon defending critical Abnormal Status, consumes up to #x% of Max MP and regenerate the barrier up to #y times at #c#prop% chance#. Cooldown: #cooltime sec\n[Passive Effect: Increases Abnormal Status and all Elemental Resistances by #asrR%])
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (35) (20+5*roundUp(level/7))
New - cooltime (240) (600-18*level)
New - prop (80) (20+3*level)
New - x (2) (12-roundDown(level/2))
New - y (5) (5)
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Animation (http://static.southperry.net/patch/skill...111011.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (special)
New - Animation (special0)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5# --> When activated, instead of consuming extra MP, enemies at the teleport location will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Level readout (MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x --> Additional MP Cost: #y, Max Enemies Hit: #mobCount, Damage: #damage%, Stun Chance: #subProp%, Stun Duration: #time. For #dotTime sec, #dot% damage at every #dotInterval sec. Permanently increases Teleport distance by #x)
Removed - Hardcore readout
Changed - damage (340 --> 272) (240+10*level --> 192+8*level)
New - dot (98) (68+3*level)
New - dotInterval (2) (2)
New - dotTime (4) (4)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (mob)
Seal
Removed Skill
Spell Booster
Removed Skill
Fire Demon
Removed Skill
New Skill
New - Name (Mana Burn)
New - Description (When attacking with fire, #cgrants a chance to burn out the enemy's MP to deal extra damage that ignores enemy defenses#. Does not work if the enemy's MP is extremely low.)
New - Level readout (Upon casting fire magic, burn #x% of enemy's current MP at #c#prop% chance. #w times of consumed MP will be dealt as extra damage#. If enemy's MP is under #z%, activation will be restricted)
New - Max level (10)
New - Info (type = 50)
New - prop (10) (level)
New - x (1) (1)
New - y (5000) (500*level)
New - w (50) (5*level)
New - z (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Viral Slime
New Skill
New - Name (Viral Slime)
New - Description (Summons a slime that sprays lethal poison. The slime will stick to an enemy to deal continuous damage. #cIt splits into 2 when the target is eliminated#.)
New - Level readout (MP Cost: #mpCon, #dot% continuous damage to the target for #dotTime sec. Slime will last up to #time sec and it will split up to #x slimes\n[Cooldown: #cooltime sec])
New - Max level (10)
New - Delay (viciousSlime - 1680 ms)
New - Elemental attribute (Poison)
New - Info (type = 33, condition = attack, summonMinion = 1, pvp = 0)
New - mpCon (40) (20+10*roundDown(level/5))
New - dot (160) (80+8*level)
New - x (10) (10)
New - dotTime (10) (10)
New - dotInterval (1) (1)
New - time (60) (40+2*level)
New - cooltime (60) (80-2*level)
New - Animation (effect)
New - Animation (hit)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
New - Animation (special.5)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Element Amplification
Changed - Level readout (MP Cost: #x%, Magic Attack: #y% --> MP Cost: +#costmpR%, Magic Attack: +#damR%)
New - costmpR (50) (5*level)
New - damR (50) (5*level)
Removed - x
Removed - y
Explosion
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - mpCon (90 --> 56) (50+10*roundDown(level/5) --> 40+4*roundDown(level/5))
Changed - damage (620 --> 405) (500+6*level --> 245+8*level)
New - attackCount (2) (2)
Changed - mobCount (6 --> 8) (6 --> 8)
Poison Mist
Changed - Delay (alert3 - 1500 ms --> poisonMist - 1500 ms)
Changed - mpCon (65 --> 55) (40+5*roundDown(level/4) --> 30+5*roundDown(level/4))
Changed - dotTime (15 --> 12) (10+roundDown(level/4) --> 8+roundDown(level/5))
Removed - hcCooltime
New - Animation (effect)
New - Animation (mob)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
Elemental Adaptation (Fire, Poison)
New Skill
New - Name (Elemental Adaptation (Fire, Poison))
New - Description (Cover yourself with a veil of fire and poison to defend against critical Abnormal Status at the cost of a portion of Max MP. #cHas a chance to regenerate when successful#. Cooldown only applies when regeneration fails.)
New - Level readout (MP Cost: #mpCon, upon defending critical Abnormal Status, consumes up to #x% of Max MP and regenerate the barrier up to #y times at #c#prop% chance#. Cooldown: #cooltime sec\n[Passive Effect: Increases Abnormal Status and all Elemental Resistances by #asrR%])
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (35) (20+5*roundUp(level/7))
New - cooltime (240) (600-18*level)
New - prop (80) (20+3*level)
New - x (2) (12-roundDown(level/2))
New - y (5) (5)
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Animation (http://static.southperry.net/patch/skill...111011.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (special)
New - Animation (special0)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5# --> When activated, instead of consuming extra MP, enemies at the teleport location will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Level readout (MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x --> Additional MP Cost: #y, Max Enemies Hit: #mobCount, Damage: #damage%, Stun Chance: #subProp%, Stun Duration: #time. For #dotTime sec, #dot% damage at every #dotInterval sec. Permanently increases Teleport distance by #x)
Removed - Hardcore readout
Changed - damage (340 --> 272) (240+10*level --> 192+8*level)
New - dot (98) (68+3*level)
New - dotInterval (2) (2)
New - dotTime (4) (4)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (mob)
Seal
Removed Skill
Spell Booster
Removed Skill
Fire Demon
Removed Skill
F/P Archmage
Mist Eruption - Cooldown Cutter
Changed - coolTimeR (50 --> 100) (50 --> 100)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Myst Eruption
Changed - Name (Mist Eruption --> Myst Eruption)
Changed - Description (Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20# --> Permanently increases Poison Mist's continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others. The damage boost applies up to the 5th effect. If the mist explodes successfully, the cooldown of Flame Haze will reset.\nRequired Skill: #cPoison Mist Lv. 20#)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Damage Modifier Per DoT Applied: +#z%, Max Simultaneous Mist Explosions: #y\nPassive Effect - Poison Mist Damage over Time: +#x%\nCooldown: #cooltime sec --> Active Effects: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Explosions: #attackCount times, Ignored Monster Defense Rate: #ignoreMobpdpR%, Damage Modifier (per explosion after the 2nd one): #z%, Max Simultaneous Mist Explosions: #y, Cooldown: #cooltime sec\n[Passive Effect: Permanently increases Poison Mist's continuous damage to #x%])
Maple Warrior
New - Master Level (10)
Meteor Shower
Changed - Description (Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time. --> Summons meteorites from the sky to inflict powerful fire damage on multiple enemies. If you attack while Meteor Shower is in cooldown, #ca meteorite will fall on a single enemy to deal damage#.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with a meteorite#])
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #hcCooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with a meteorite#])
Changed - Delay (meteor - 3480 ms --> meteorNew - 1800 ms)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn --> type = 1, magicDamage = 1, areaAttack = 1)
Changed - mpCon (380 --> 300) (380 --> 360-level*2)
Changed - damage (900 --> 935) (600+10*level --> 635+10*level)
Changed - cooltime (20 --> 45) (40-2*roundDown(level/3) --> 45)
Changed - attackCount (2 --> 4) (2 --> 4)
New - prop (60) (2*level)
New - x (220) (100+4*level)
Removed - dot
Removed - dotTime
Removed - dotInterval
New - Animation (effect)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
Paralyze
Changed - Description (Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage. --> Surrounds multiple enemies with fire to temporarily paralyze them while inflicting great damage. Paralyzed enemies take continuous damage.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec --> MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec)
Changed - Elemental attribute (Poison --> Fire)
Changed - Hitbox (400% --> 400%)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, mes = freeze, dotType = paralyze --> type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = paralyze)
Changed - damage (200 --> 261) (140+2*level --> 141+4*level)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (mob)
Ifrit
Changed - Description (Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5# --> Summons a Fire Ifrit that attacks multiple enemies for a short time. Also permanently increases mastery.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR% --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. Permanently increases mastery by #mastery%)
Removed - Pre-requisite
New - mastery (70) (55+roundUp(level/2))
Removed - terR
New - Animation (hit.0)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Infinity
Changed - Description (Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min] --> Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Also, continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect.)
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activating Power Stance Effect: #prop%, Duration: #time sec, Cooldown: 3 min)
Flame Haze
New Skill
New - Name (Flame Haze)
New - Description (#cSurrounds enemies with burning poisonous mist to make them untouchable# while slowing them down with continuous damage. In addition, if it hits an enemy, the Poison Mist will form at that location. If it does not hit an enemy, the Poison Mist will form at your location.)
New - Level readout (MP Cost: #mpCon, Damage on a Single Target: #damage%, Number of Attacks: #attackCount, inflicts #dot% continuous damage at #prop% chance for #dotTime sec. #cMaintains untouchable status and slows enemy by #x%#. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location\nCooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (flameHaze - 1440 ms)
New - Elemental attribute (Fire)
New - Info (type = 1, magicDamage = 1, mes = stun)
New - mpCon (70) (25+3*roundUp(level/2))
New - damage (504) (264+8*level)
New - prop (100) (40+2*level)
New - dot (190) (100+3*level)
New - dotTime (12) (6+roundUp(level/5))
New - time (12) (6+roundUp(level/5))
New - dotInterval (1) (1)
New - range (450) (450)
New - attackCount (6) (6)
New - x (-50) (-20-level)
New - cooltime (10) (20-roundDown(level/3))
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
Meteor Shower
New Skill
New - Name (Meteor Shower)
New - Description (Summons meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #hcCooltime sec)
New - Max level (30)
New - Elemental attribute (Fire)
New - Hitbox (250%)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (220) (100+4*level)
New - prop (60) (2*level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buff Mastery
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic Attack and increases the duration of all buffs on you.)
New - Level readout (Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - madX (30) (3*level)
New - bufftimeR (50) (5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim
New - Animation (number)
Fervent Drain
New Skill
New - Name (Fervent Drain)
New - Description (Increases the effect of Elemental Drain.)
New - Level readout (Increases the total damage of each damage over time effect that you are inflicting by #x%)
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buff Mastery
Removed Skill
Big Bang
Removed Skill
Changed - coolTimeR (50 --> 100) (50 --> 100)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Myst Eruption
Changed - Name (Mist Eruption --> Myst Eruption)
Changed - Description (Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20# --> Permanently increases Poison Mist's continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others. The damage boost applies up to the 5th effect. If the mist explodes successfully, the cooldown of Flame Haze will reset.\nRequired Skill: #cPoison Mist Lv. 20#)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Damage Modifier Per DoT Applied: +#z%, Max Simultaneous Mist Explosions: #y\nPassive Effect - Poison Mist Damage over Time: +#x%\nCooldown: #cooltime sec --> Active Effects: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Explosions: #attackCount times, Ignored Monster Defense Rate: #ignoreMobpdpR%, Damage Modifier (per explosion after the 2nd one): #z%, Max Simultaneous Mist Explosions: #y, Cooldown: #cooltime sec\n[Passive Effect: Permanently increases Poison Mist's continuous damage to #x%])
Maple Warrior
New - Master Level (10)
Meteor Shower
Changed - Description (Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time. --> Summons meteorites from the sky to inflict powerful fire damage on multiple enemies. If you attack while Meteor Shower is in cooldown, #ca meteorite will fall on a single enemy to deal damage#.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with a meteorite#])
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #hcCooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with a meteorite#])
Changed - Delay (meteor - 3480 ms --> meteorNew - 1800 ms)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn --> type = 1, magicDamage = 1, areaAttack = 1)
Changed - mpCon (380 --> 300) (380 --> 360-level*2)
Changed - damage (900 --> 935) (600+10*level --> 635+10*level)
Changed - cooltime (20 --> 45) (40-2*roundDown(level/3) --> 45)
Changed - attackCount (2 --> 4) (2 --> 4)
New - prop (60) (2*level)
New - x (220) (100+4*level)
Removed - dot
Removed - dotTime
Removed - dotInterval
New - Animation (effect)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
Paralyze
Changed - Description (Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage. --> Surrounds multiple enemies with fire to temporarily paralyze them while inflicting great damage. Paralyzed enemies take continuous damage.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec --> MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec)
Changed - Elemental attribute (Poison --> Fire)
Changed - Hitbox (400% --> 400%)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, mes = freeze, dotType = paralyze --> type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = paralyze)
Changed - damage (200 --> 261) (140+2*level --> 141+4*level)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (mob)
Ifrit
Changed - Description (Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5# --> Summons a Fire Ifrit that attacks multiple enemies for a short time. Also permanently increases mastery.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR% --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. Permanently increases mastery by #mastery%)
Removed - Pre-requisite
New - mastery (70) (55+roundUp(level/2))
Removed - terR
New - Animation (hit.0)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Infinity
Changed - Description (Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min] --> Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Also, continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect.)
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activating Power Stance Effect: #prop%, Duration: #time sec, Cooldown: 3 min)
Flame Haze
New Skill
New - Name (Flame Haze)
New - Description (#cSurrounds enemies with burning poisonous mist to make them untouchable# while slowing them down with continuous damage. In addition, if it hits an enemy, the Poison Mist will form at that location. If it does not hit an enemy, the Poison Mist will form at your location.)
New - Level readout (MP Cost: #mpCon, Damage on a Single Target: #damage%, Number of Attacks: #attackCount, inflicts #dot% continuous damage at #prop% chance for #dotTime sec. #cMaintains untouchable status and slows enemy by #x%#. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location\nCooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (flameHaze - 1440 ms)
New - Elemental attribute (Fire)
New - Info (type = 1, magicDamage = 1, mes = stun)
New - mpCon (70) (25+3*roundUp(level/2))
New - damage (504) (264+8*level)
New - prop (100) (40+2*level)
New - dot (190) (100+3*level)
New - dotTime (12) (6+roundUp(level/5))
New - time (12) (6+roundUp(level/5))
New - dotInterval (1) (1)
New - range (450) (450)
New - attackCount (6) (6)
New - x (-50) (-20-level)
New - cooltime (10) (20-roundDown(level/3))
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
Meteor Shower
New Skill
New - Name (Meteor Shower)
New - Description (Summons meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #hcCooltime sec)
New - Max level (30)
New - Elemental attribute (Fire)
New - Hitbox (250%)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (220) (100+4*level)
New - prop (60) (2*level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buff Mastery
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic Attack and increases the duration of all buffs on you.)
New - Level readout (Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - madX (30) (3*level)
New - bufftimeR (50) (5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim
New - Animation (number)
Fervent Drain
New Skill
New - Name (Fervent Drain)
New - Description (Increases the effect of Elemental Drain.)
New - Level readout (Increases the total damage of each damage over time effect that you are inflicting by #x%)
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buff Mastery
Removed Skill
Big Bang
Removed Skill
I/L Wizard
Meditation
Changed - Level readout (MP Cost: #mpCon, Magic ATT: +#indieMad, Duration: #time sec --> MP Cost: #mpCon, Party Member Magic ATT: +#indieMad, Duration: #time sec)
Magic Booster
New Skill
New - Name (Magic Booster)
New - Description (Increases Magic Attack Speed for set duration.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Thunder Bolt
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% three times, Max Monsters Hit: 6 --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Max level (20 --> 10)
New - Delay (thunderBolt - 990 ms)
Changed - mpCon (45 --> 30) (20+5*roundDown(level/4) --> 20+5*roundDown(level/4))
Changed - damage (130 --> 210) (70+3*level --> 130+8*level)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Chilling Step
New Skill
New - Name (Chilling Step)
New - Description (When you use the Teleport skill, #cyour path will freeze immediately and deal damage to enemies that pass over it, freezing them as well#. \nCan be toggled #cOn/Off# with the skill key.)
New - Level readout (Upon using the Teleport skill, freezes the ground at #c#prop% chance, dealing #damage% to enemies on the frozen ground with freeze stacks#. Lasts #time sec)
New - Max level (10)
New - Elemental attribute (Ice)
New - Hitbox (20%)
New - Info (type = 4, areaAttack = 1)
New - damage (1) (1)
New - subTime (1200) (1200)
New - time (6) (6)
New - prop (60) (6*level)
New - mobCount (6) (6)
New - s (-15) (-15)
New - v (-75) (-75)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Cold Beam
New Skill
New - Name (Cold Beam)
New - Description (Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Freeze Duration: #time)
New - Max level (20)
New - Delay (coldBeam - 1080 ms)
New - Elemental attribute (Ice)
New - Hitbox (300%)
New - Info (type = 1, magicDamage = 1)
New - mpCon (27) (12+3*roundDown(level/4))
New - damage (199) (99+5*level)
New - attackCount (3) (3)
New - mobCount (6) (6)
New - s (-15) (-15)
New - v (-75) (-75)
New - time (8) (8)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Freezing Crush
New Skill
New - Name (Freezing Crush)
New - Description (When attacking enemy with Freeze stacks, #cincreases Max Critical Damage per stack#.)
New - Level readout (When attacking enemy with Freeze stacks, #cincreases Max Critical Damage by #x% per stack#)
New - Max level (1)
New - Info (type = 50)
New - x (3) (3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
New - Animation (mob.3)
New - Animation (mob.4)
MP Eater
Changed - Name (MP Eater --> MP Eater)
Changed - Description (Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5# --> Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#)
Changed - Max level (20 --> 10)
Teleport
Removed Skill
Slow
Removed Skill
Cold Beam
Removed Skill
Changed - Level readout (MP Cost: #mpCon, Magic ATT: +#indieMad, Duration: #time sec --> MP Cost: #mpCon, Party Member Magic ATT: +#indieMad, Duration: #time sec)
Magic Booster
New Skill
New - Name (Magic Booster)
New - Description (Increases Magic Attack Speed for set duration.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Thunder Bolt
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% three times, Max Monsters Hit: 6 --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Max level (20 --> 10)
New - Delay (thunderBolt - 990 ms)
Changed - mpCon (45 --> 30) (20+5*roundDown(level/4) --> 20+5*roundDown(level/4))
Changed - damage (130 --> 210) (70+3*level --> 130+8*level)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Chilling Step
New Skill
New - Name (Chilling Step)
New - Description (When you use the Teleport skill, #cyour path will freeze immediately and deal damage to enemies that pass over it, freezing them as well#. \nCan be toggled #cOn/Off# with the skill key.)
New - Level readout (Upon using the Teleport skill, freezes the ground at #c#prop% chance, dealing #damage% to enemies on the frozen ground with freeze stacks#. Lasts #time sec)
New - Max level (10)
New - Elemental attribute (Ice)
New - Hitbox (20%)
New - Info (type = 4, areaAttack = 1)
New - damage (1) (1)
New - subTime (1200) (1200)
New - time (6) (6)
New - prop (60) (6*level)
New - mobCount (6) (6)
New - s (-15) (-15)
New - v (-75) (-75)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Cold Beam
New Skill
New - Name (Cold Beam)
New - Description (Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Freeze Duration: #time)
New - Max level (20)
New - Delay (coldBeam - 1080 ms)
New - Elemental attribute (Ice)
New - Hitbox (300%)
New - Info (type = 1, magicDamage = 1)
New - mpCon (27) (12+3*roundDown(level/4))
New - damage (199) (99+5*level)
New - attackCount (3) (3)
New - mobCount (6) (6)
New - s (-15) (-15)
New - v (-75) (-75)
New - time (8) (8)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Freezing Crush
New Skill
New - Name (Freezing Crush)
New - Description (When attacking enemy with Freeze stacks, #cincreases Max Critical Damage per stack#.)
New - Level readout (When attacking enemy with Freeze stacks, #cincreases Max Critical Damage by #x% per stack#)
New - Max level (1)
New - Info (type = 50)
New - x (3) (3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
New - Animation (mob.3)
New - Animation (mob.4)
MP Eater
Changed - Name (MP Eater --> MP Eater)
Changed - Description (Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5# --> Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#)
Changed - Max level (20 --> 10)
Teleport
Removed Skill
Slow
Removed Skill
Cold Beam
Removed Skill
I/L Mage
Storm Magic
Changed - Level readout (Instantly kill monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects. --> Instantly KO monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.)
Element Amplification
Changed - Level readout (MP Cost: #x%, Magic Attack: #y% --> MP Cost: +#costmpR%, Magic Attack: +#damR%)
New - costmpR (50) (5*level)
New - damR (50) (5*level)
Removed - x
Removed - y
Glacier Chain
New Skill
New - Name (Glacier Chain)
New - Description (Sends forth a frozen chain, pulling in enemies and freezing them.)
New - Level readout (MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: %mobCount, Freeze Duration: #time sec)
New - Max level (20)
New - Delay (glacialChain - 1050 ms)
New - Elemental attribute (Ice)
New - Hitbox (495%)
New - Info (type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1)
New - mpCon (65) (40+5*roundUp(level/4))
New - damage (383) (243+7*level)
New - mobCount (12) (12)
New - attackCount (3) (3)
New - time (8) (8)
New - s (-15) (-15)
New - v (-75) (-75)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shatter
New Skill
New - Name (Shatter)
New - Description (When attacking frozen enemies, you have a chance to ignore a portion of their defenses.)
New - Level readout (Attack frozen enemies with a #subProp% chance to ignore #prop% for each stack.)
New - Max level (10)
New - Info (type = 50)
New - prop (5) (1+roundUp(level/3))
New - subProp (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Elemental Adaptation (Ice, Lightning)
New Skill
New - Name (Elemental Adaptation (Ice, Lightning))
New - Description (Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently.)
New - Level readout (MP Cost: #mpCon, upon defending critical Abnormal Status attack, for #time sec, activates a barrier that blocks all Abnormal Status effects and apply #cooltime sec Cooldown.\n[Passive Effect: Increases All Elemental Resistances and Abnormal Status Resistance by #asrR%])
New - Max level (20)
New - Delay (elementalAdapting - 2160 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (190) (210-level)
New - cooltime (240) (600-18*level)
New - time (30) (10+2*roundDown(level/2))
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
New - Animation (repeat0)
Teleport Mastery
Changed - Level readout (MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x --> MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x)
Changed - Info (type = 16, affectedSkill = 2201002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 --> type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1)
Removed - hcSubProp
Removed - hcTime
Thunderstorm
New Skill
New - Name (Thunderstorm)
New - Description (Summons a thunderstorm. Lightning deals more damage to fewer numbers of enemies. The thunderstorm follows you slowly, but it loses power and vanishes if it falls too far behind.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, each one fewer enemy increases Damage by +#y%. Up to #w% damage on a single target.\nCooldown: #cooltime sec)
New - Max level (10)
New - Delay (thunderStorm - 2760 ms)
New - Elemental attribute (Lightning)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (310) (250+6*level)
New - mobCount (5) (5)
New - attackCount (1) (1)
New - time (90) (60+3*level)
New - x (60) (60)
New - y (30) (10+2*level)
New - cooltime (30) (90-6*level)
New - z (850) (850)
New - w (430) (250+6*level+40+8*level)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.attack2)
New - Animation (summon.attack3)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Ice Strike
Changed - Hitbox (275% --> 250%)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, mes = freeze --> type = 1, magicDamage = 1, areaAttack = 1)
Changed - damage (160 --> 335) (120+2*level --> 175+8*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - time (3 --> 8) (1+roundUp(level/10) --> 8)
New - s (-15) (-15)
New - v (-75) (-75)
Removed - hcCooltime
Removed - hcTime
Removed - hcProp
New - Animation (effect)
New - Animation (effect1)
New - Animation (hit.0)
Spell Booster
Removed Skill
Seal
Removed Skill
Ice Demon
Removed Skill
Thunder Spear
Removed Skill
Changed - Level readout (Instantly kill monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects. --> Instantly KO monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.)
Element Amplification
Changed - Level readout (MP Cost: #x%, Magic Attack: #y% --> MP Cost: +#costmpR%, Magic Attack: +#damR%)
New - costmpR (50) (5*level)
New - damR (50) (5*level)
Removed - x
Removed - y
Glacier Chain
New Skill
New - Name (Glacier Chain)
New - Description (Sends forth a frozen chain, pulling in enemies and freezing them.)
New - Level readout (MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: %mobCount, Freeze Duration: #time sec)
New - Max level (20)
New - Delay (glacialChain - 1050 ms)
New - Elemental attribute (Ice)
New - Hitbox (495%)
New - Info (type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1)
New - mpCon (65) (40+5*roundUp(level/4))
New - damage (383) (243+7*level)
New - mobCount (12) (12)
New - attackCount (3) (3)
New - time (8) (8)
New - s (-15) (-15)
New - v (-75) (-75)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shatter
New Skill
New - Name (Shatter)
New - Description (When attacking frozen enemies, you have a chance to ignore a portion of their defenses.)
New - Level readout (Attack frozen enemies with a #subProp% chance to ignore #prop% for each stack.)
New - Max level (10)
New - Info (type = 50)
New - prop (5) (1+roundUp(level/3))
New - subProp (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Elemental Adaptation (Ice, Lightning)
New Skill
New - Name (Elemental Adaptation (Ice, Lightning))
New - Description (Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently.)
New - Level readout (MP Cost: #mpCon, upon defending critical Abnormal Status attack, for #time sec, activates a barrier that blocks all Abnormal Status effects and apply #cooltime sec Cooldown.\n[Passive Effect: Increases All Elemental Resistances and Abnormal Status Resistance by #asrR%])
New - Max level (20)
New - Delay (elementalAdapting - 2160 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (190) (210-level)
New - cooltime (240) (600-18*level)
New - time (30) (10+2*roundDown(level/2))
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
New - Animation (repeat0)
Teleport Mastery
Changed - Level readout (MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x --> MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x)
Changed - Info (type = 16, affectedSkill = 2201002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 --> type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1)
Removed - hcSubProp
Removed - hcTime
Thunderstorm
New Skill
New - Name (Thunderstorm)
New - Description (Summons a thunderstorm. Lightning deals more damage to fewer numbers of enemies. The thunderstorm follows you slowly, but it loses power and vanishes if it falls too far behind.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, each one fewer enemy increases Damage by +#y%. Up to #w% damage on a single target.\nCooldown: #cooltime sec)
New - Max level (10)
New - Delay (thunderStorm - 2760 ms)
New - Elemental attribute (Lightning)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (310) (250+6*level)
New - mobCount (5) (5)
New - attackCount (1) (1)
New - time (90) (60+3*level)
New - x (60) (60)
New - y (30) (10+2*level)
New - cooltime (30) (90-6*level)
New - z (850) (850)
New - w (430) (250+6*level+40+8*level)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.attack2)
New - Animation (summon.attack3)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Ice Strike
Changed - Hitbox (275% --> 250%)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, mes = freeze --> type = 1, magicDamage = 1, areaAttack = 1)
Changed - damage (160 --> 335) (120+2*level --> 175+8*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - time (3 --> 8) (1+roundUp(level/10) --> 8)
New - s (-15) (-15)
New - v (-75) (-75)
Removed - hcCooltime
Removed - hcTime
Removed - hcProp
New - Animation (effect)
New - Animation (effect1)
New - Animation (hit.0)
Spell Booster
Removed Skill
Seal
Removed Skill
Ice Demon
Removed Skill
Thunder Spear
Removed Skill
I/L Archmage
Hero's Will
New - Master Level (5)
New - Animation (effect)
Chain Lightning
Changed - Delay (chainlightning - 780 ms --> chainLightningNew - 780 ms)
Changed - damage (200 --> 273) (140+2*level --> 153+4*level)
New - Animation (effect)
New - Animation (hit.0)
Blizzard
Changed - Description (Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time. --> Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Attack during Blizzard's cooldown: #ca chance to deal damage on a single enemy with Blizzard#.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with Blizzard#])
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with Blizzard#])
Changed - Delay (blizzard - 3480 ms --> blizzardNew - 1710 ms)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, mes = freeze, dotType = frostbite --> type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = frostbite)
Changed - mpCon (380 --> 300) (380 --> 360-level*2)
Changed - damage (850 --> 900) (550+10*level --> 600+10*level)
Changed - cooltime (20 --> 45) (40-2*roundDown(level/3) --> 45)
Changed - attackCount (2 --> 4) (2 --> 4)
New - prop (60) (level*2)
New - x (220) (100+4*level)
New - s (-15) (-15)
New - v (-75) (-75)
Changed - time (3 --> 8) (roundUp(level/10) --> 8)
Removed - hcTime
Removed - hcProp
Removed - hcCooltime
Removed - dot
Removed - dotTime
Removed - dotInterval
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
Infinity
Changed - Description (Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min] --> Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Also, continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min])
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activating Stance Effect: #prop%, Duration: #time sec)
Elquines
Changed - Description (Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5# --> Summons Elquines for a short time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, the mastery will permanently increase. \nRequired skill: #cSpell Mastery Lv. 10 or above#)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies, Freeze Duration: #x sec\nPermanent Elemental Resistance: +#terR% --> MP Cost: #mpCon, Summon Elquines Duration: #time sec, Damage: #damage% to up to 3 enemies simultaneously.\n[Passive Effect: Permanently increases Mastery by #mastery%])
Removed - Hardcore readout
Changed - Pre-requisite (Level 5 Ice Demon --> Level 10 Spell Mastery)
New - mastery (70) (55+roundUp(level/2))
Removed - x
Removed - terR
Removed - prop
New - Animation (hit.0)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Maple Warrior
New - Master Level (10)
Frozen Orb - Reinforce
Changed - Name (Glacier Chain - Spread --> Frozen Orb - Reinforce)
Changed - Description (Increases the number of monsters hit by Glacier Chain. --> Increases the damage of Frozen Orb.)
Changed - Level readout (Monsters Hit +#targetPlus --> Damage: +#damR%)
New - damR (20) (20)
Removed - targetPlus
Freezing Breath
New Skill
New - Name (Freezing Breath)
New - Description (Freeze yourself and enemies with powerful cold air #cto stun them and continually reduce their Defense#.)
New - Level readout (MP Cost: #mpCon, you become invincible. #cStun up to #mobCount enemies and reduce Magic Defense by #y%, Weapon Defense by #x%#. When press and hold down the key, it lasts up to #time sec. Cooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (armorMelting - 960 ms)
New - Hitbox (530%)
New - Info (type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
New - mpCon (22) (15+roundDown(level/4))
New - mobCount (8) (8)
New - x (-15) (-10-roundUp(level/6))
New - y (-30) (-20-roundUp(level/3))
New - time (25) (10+roundUp(level/2))
New - cooltime (120) (60+2*level)
New - z (30) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydownend)
New - Animation (mob)
New - Animation (prepare)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
New - Animation (special.5)
New - Animation (special.6)
Frozen Orb
New Skill
New - Name (Frozen Orb)
New - Description (Create and throw a Frozen Orb that fires ice shards everywhere to deal damage. The orb slows significantly when it encounters an enemy.)
New - Level readout (MP Cost: #mpCon, create a Frozen Orb that deals #damage% damage with ice shards to up to #mobCount enemies, Cooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (frozenOrb - 1530 ms)
New - Elemental attribute (Ice)
New - Hitbox (260%)
New - Combat orders (1)
New - Info (type = 2, areaAttack = 1)
New - mpCon (50) (40+roundDown(level/3))
New - damage (220) (100+4*level)
New - mobCount (8) (8)
New - attackCount (1) (1)
New - x (1800) (1800)
New - time (4000) (4000)
New - cooltime (5) (5)
New - s (-15) (-15)
New - v (-75) (-75)
New - subTime (8) (8)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blizzard
New Skill
New - Name (Blizzard)
New - Description (Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #hcCooltime sec)
New - Max level (30)
New - Elemental attribute (Ice)
New - Hitbox (250%)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - prop (60) (level*2)
New - damage (220) (100+4*level)
New - s (-15) (-15)
New - v (-75) (-75)
New - time (8) (8)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Frost Clutch
New Skill
New - Name (Frost Clutch)
New - Description (Increases the effect of Freezing Crush.)
New - Level readout (When attacking an frozen enemy, Max Critical Damage increases by #x% per stack)
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buff Mastery
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic Attack and increases the duration of all buffs on you.)
New - Level readout (Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - madX (30) (3*level)
New - bufftimeR (50) (5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim
New - Animation (number)
Frozen Orb - Spread
Changed - Name (Glacier Chain - Extra Strike --> Frozen Orb - Spread)
Changed - Description (Increases Glacier Chain's number of attacks. --> Increases the number of monsters that Frozen Orb hits.)
Changed - Level readout (Number of Attacks: +#attackCount --> Monsters Hit: +#targetPlus)
New - targetPlus (2) (2)
Removed - attackCount
Frozen Orb - Critical Chance
Changed - Name (Glacier Chain - Cooldown Cutter --> Frozen Orb - Critical Chance)
Changed - Description (Reduces Glacier Chain cooldown. --> Increases Frozen Orb critical chance bonus.)
Changed - Level readout (Cooldown: -#coolTimeR% --> Critical Rate: +#cr%)
New - cr (20) (20)
Removed - coolTimeR
Buff Mastery
Removed Skill
Glacier Chain
Removed Skill
Big Bang
Removed Skill
New - Master Level (5)
New - Animation (effect)
Chain Lightning
Changed - Delay (chainlightning - 780 ms --> chainLightningNew - 780 ms)
Changed - damage (200 --> 273) (140+2*level --> 153+4*level)
New - Animation (effect)
New - Animation (hit.0)
Blizzard
Changed - Description (Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time. --> Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Attack during Blizzard's cooldown: #ca chance to deal damage on a single enemy with Blizzard#.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with Blizzard#])
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with Blizzard#])
Changed - Delay (blizzard - 3480 ms --> blizzardNew - 1710 ms)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, mes = freeze, dotType = frostbite --> type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = frostbite)
Changed - mpCon (380 --> 300) (380 --> 360-level*2)
Changed - damage (850 --> 900) (550+10*level --> 600+10*level)
Changed - cooltime (20 --> 45) (40-2*roundDown(level/3) --> 45)
Changed - attackCount (2 --> 4) (2 --> 4)
New - prop (60) (level*2)
New - x (220) (100+4*level)
New - s (-15) (-15)
New - v (-75) (-75)
Changed - time (3 --> 8) (roundUp(level/10) --> 8)
Removed - hcTime
Removed - hcProp
Removed - hcCooltime
Removed - dot
Removed - dotTime
Removed - dotInterval
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
Infinity
Changed - Description (Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min] --> Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Also, continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min])
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activating Stance Effect: #prop%, Duration: #time sec)
Elquines
Changed - Description (Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5# --> Summons Elquines for a short time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, the mastery will permanently increase. \nRequired skill: #cSpell Mastery Lv. 10 or above#)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies, Freeze Duration: #x sec\nPermanent Elemental Resistance: +#terR% --> MP Cost: #mpCon, Summon Elquines Duration: #time sec, Damage: #damage% to up to 3 enemies simultaneously.\n[Passive Effect: Permanently increases Mastery by #mastery%])
Removed - Hardcore readout
Changed - Pre-requisite (Level 5 Ice Demon --> Level 10 Spell Mastery)
New - mastery (70) (55+roundUp(level/2))
Removed - x
Removed - terR
Removed - prop
New - Animation (hit.0)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Maple Warrior
New - Master Level (10)
Frozen Orb - Reinforce
Changed - Name (Glacier Chain - Spread --> Frozen Orb - Reinforce)
Changed - Description (Increases the number of monsters hit by Glacier Chain. --> Increases the damage of Frozen Orb.)
Changed - Level readout (Monsters Hit +#targetPlus --> Damage: +#damR%)
New - damR (20) (20)
Removed - targetPlus
Freezing Breath
New Skill
New - Name (Freezing Breath)
New - Description (Freeze yourself and enemies with powerful cold air #cto stun them and continually reduce their Defense#.)
New - Level readout (MP Cost: #mpCon, you become invincible. #cStun up to #mobCount enemies and reduce Magic Defense by #y%, Weapon Defense by #x%#. When press and hold down the key, it lasts up to #time sec. Cooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (armorMelting - 960 ms)
New - Hitbox (530%)
New - Info (type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
New - mpCon (22) (15+roundDown(level/4))
New - mobCount (8) (8)
New - x (-15) (-10-roundUp(level/6))
New - y (-30) (-20-roundUp(level/3))
New - time (25) (10+roundUp(level/2))
New - cooltime (120) (60+2*level)
New - z (30) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydownend)
New - Animation (mob)
New - Animation (prepare)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
New - Animation (special.5)
New - Animation (special.6)
Frozen Orb
New Skill
New - Name (Frozen Orb)
New - Description (Create and throw a Frozen Orb that fires ice shards everywhere to deal damage. The orb slows significantly when it encounters an enemy.)
New - Level readout (MP Cost: #mpCon, create a Frozen Orb that deals #damage% damage with ice shards to up to #mobCount enemies, Cooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (frozenOrb - 1530 ms)
New - Elemental attribute (Ice)
New - Hitbox (260%)
New - Combat orders (1)
New - Info (type = 2, areaAttack = 1)
New - mpCon (50) (40+roundDown(level/3))
New - damage (220) (100+4*level)
New - mobCount (8) (8)
New - attackCount (1) (1)
New - x (1800) (1800)
New - time (4000) (4000)
New - cooltime (5) (5)
New - s (-15) (-15)
New - v (-75) (-75)
New - subTime (8) (8)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blizzard
New Skill
New - Name (Blizzard)
New - Description (Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #hcCooltime sec)
New - Max level (30)
New - Elemental attribute (Ice)
New - Hitbox (250%)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - prop (60) (level*2)
New - damage (220) (100+4*level)
New - s (-15) (-15)
New - v (-75) (-75)
New - time (8) (8)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Frost Clutch
New Skill
New - Name (Frost Clutch)
New - Description (Increases the effect of Freezing Crush.)
New - Level readout (When attacking an frozen enemy, Max Critical Damage increases by #x% per stack)
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buff Mastery
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic Attack and increases the duration of all buffs on you.)
New - Level readout (Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - madX (30) (3*level)
New - bufftimeR (50) (5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim
New - Animation (number)
Frozen Orb - Spread
Changed - Name (Glacier Chain - Extra Strike --> Frozen Orb - Spread)
Changed - Description (Increases Glacier Chain's number of attacks. --> Increases the number of monsters that Frozen Orb hits.)
Changed - Level readout (Number of Attacks: +#attackCount --> Monsters Hit: +#targetPlus)
New - targetPlus (2) (2)
Removed - attackCount
Frozen Orb - Critical Chance
Changed - Name (Glacier Chain - Cooldown Cutter --> Frozen Orb - Critical Chance)
Changed - Description (Reduces Glacier Chain cooldown. --> Increases Frozen Orb critical chance bonus.)
Changed - Level readout (Cooldown: -#coolTimeR% --> Critical Rate: +#cr%)
New - cr (20) (20)
Removed - coolTimeR
Buff Mastery
Removed Skill
Glacier Chain
Removed Skill
Big Bang
Removed Skill
Cleric
Blessed Ensemble
New Skill
New - Name (Blessed Ensemble)
New - Description (#cIncreases your total damage in proportion to the number of nearby party members you have buffed#. Obtains additional #cParty Bonus EXP# based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you.)
New - Level readout (#cIncreases total damage by #x% in proportion to the number of nearby party members you have buffed#. #c20% bonus EXP for each# Cleric in the party.)
New - Max level (1)
New - Info (type = 50)
New - x (3) (3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
MP Eater
Changed - Name (MP Eater --> MP Eater)
Changed - Description (Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5# --> Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#)
Changed - Max level (20 --> 10)
Invincible
Changed - Max level (15 --> 10)
Changed - Delay (alert2 - 600 ms --> invincible - 1800 ms)
Changed - mpCon (30 --> 24) (15+3*roundDown(level/3) --> 15+3*roundDown(level/3))
New - Animation (effect)
New - Animation (effect0)
Heal
Changed - Description (Restores the HP of all nearby party members. Undead monsters in the area take damage from this skill. --> Restores the HP of all surrounding party members. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage.)
Changed - Level readout (MP Cost: #mpCon, HP Restored: #hp%, Deals #damage% damage on up to #u undead monsters --> MP Cost: #mpCon, Recovery: #hp%, up to #u surrounding monsters receives #x% extra damage. Deals #damage% damage to up to #u Undead monsters)
Changed - Hardcore readout (MP Cost: #mpCon, HP Restored: #hcHp%, Damage: #damage%, Max Undead Enemies Hit: #u\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, Recovery: #hp%, up to #u surrounding monsters receives #x% extra damage. Deals #damage% damage to up to #u Undead monsters)
Changed - u (5 --> 6) (5 --> 6)
New - x (20) (10+roundDown(level/2))
New - time (8) (4+roundDown(level/5))
New - Animation (affected)
New - Animation (affected0)
New - Animation (hit.1)
New - Animation (mob)
New - Animation (specialAffected.0)
New - Animation (specialAffected.1)
Holy Arrow
Changed - Description (Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters. --> Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters.)
Changed - Delay (shoot1 - 800 ms --> holyArrow - 810 ms)
Changed - Hitbox (120% --> 345%)
Changed - damage (450 --> 518) (290+8*level --> 318+10*level)
New - Animation (effect)
New - Animation (hit.0)
Bless
Changed - Max level (15 --> 10)
Changed - mpCon (25 --> 20) (10+5*roundUp(level/5) --> 10+5*roundUp(level/5))
Magic Booster
New Skill
New - Name (Magic Booster)
New - Description (Increases Magic Attack Speed for set duration.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Teleport
Removed Skill
New Skill
New - Name (Blessed Ensemble)
New - Description (#cIncreases your total damage in proportion to the number of nearby party members you have buffed#. Obtains additional #cParty Bonus EXP# based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you.)
New - Level readout (#cIncreases total damage by #x% in proportion to the number of nearby party members you have buffed#. #c20% bonus EXP for each# Cleric in the party.)
New - Max level (1)
New - Info (type = 50)
New - x (3) (3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
MP Eater
Changed - Name (MP Eater --> MP Eater)
Changed - Description (Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5# --> Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#)
Changed - Max level (20 --> 10)
Invincible
Changed - Max level (15 --> 10)
Changed - Delay (alert2 - 600 ms --> invincible - 1800 ms)
Changed - mpCon (30 --> 24) (15+3*roundDown(level/3) --> 15+3*roundDown(level/3))
New - Animation (effect)
New - Animation (effect0)
Heal
Changed - Description (Restores the HP of all nearby party members. Undead monsters in the area take damage from this skill. --> Restores the HP of all surrounding party members. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage.)
Changed - Level readout (MP Cost: #mpCon, HP Restored: #hp%, Deals #damage% damage on up to #u undead monsters --> MP Cost: #mpCon, Recovery: #hp%, up to #u surrounding monsters receives #x% extra damage. Deals #damage% damage to up to #u Undead monsters)
Changed - Hardcore readout (MP Cost: #mpCon, HP Restored: #hcHp%, Damage: #damage%, Max Undead Enemies Hit: #u\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, Recovery: #hp%, up to #u surrounding monsters receives #x% extra damage. Deals #damage% damage to up to #u Undead monsters)
Changed - u (5 --> 6) (5 --> 6)
New - x (20) (10+roundDown(level/2))
New - time (8) (4+roundDown(level/5))
New - Animation (affected)
New - Animation (affected0)
New - Animation (hit.1)
New - Animation (mob)
New - Animation (specialAffected.0)
New - Animation (specialAffected.1)
Holy Arrow
Changed - Description (Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters. --> Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters.)
Changed - Delay (shoot1 - 800 ms --> holyArrow - 810 ms)
Changed - Hitbox (120% --> 345%)
Changed - damage (450 --> 518) (290+8*level --> 318+10*level)
New - Animation (effect)
New - Animation (hit.0)
Bless
Changed - Max level (15 --> 10)
Changed - mpCon (25 --> 20) (10+5*roundUp(level/5) --> 10+5*roundUp(level/5))
Magic Booster
New Skill
New - Name (Magic Booster)
New - Description (Increases Magic Attack Speed for set duration.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Teleport
Removed Skill
Priest
Holy Fountain
New Skill
New - Name (Holy Fountain)
New - Description (Summons the Holy Fountain to recover party member's HP using holy power. Even a party member in Undead status can use it. #cGo near the fountain and press the up arrow key to recover.# Cannot be summoned near a portal.)
New - Level readout (MP Cost: #mpCon, restores #x% HP when used, able to use #y times total. Duration: #time sec. Cooldown: #cooltime sec)
New - Max level (10)
New - Delay (createHalidom - 2760 ms)
New - Hitbox (200%)
New - Info (type = 31)
New - mpCon (40) (20+4*roundUp(level/2))
New - x (40) (10+3*level)
New - y (20) (10+level)
New - time (60) (30+3*level)
New - cooltime (60) (90-3*level)
New - Animation (affected)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
New - Animation (tile.0)
Divine Protection
New Skill
New - Name (Divine Protection)
New - Description (Permanently increases Abnormal Status and all Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members.)
New - Level readout (MP Cost: #mpCon, resist critical Abnormal Status once. Cooldown: #cooltime sec\n[Passive Effect: Increases Abnormal Status and all Elemental Resistances by #asrR%])
New - Max level (10)
New - Delay (divineProtection - 2880 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (80) (160-8*level)
New - cooltime (180) (430-25*level)
New - asrR (40) (4*level)
New - terR (40) (4*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
New - Animation (repeat0)
Holy Magic Shell
Changed - Description (Upon using skill, ally's HP is restored by 100% or base health, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 90 sec] --> Fully restores an ally's HP and grants them a holy shield which will absorb up to 10 hits. The shield can last up to 20 seconds, and when it's activated once, it will not be reactivated for a short time even if a different character uses Holy Magic Shell.)
Changed - Level readout (MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec --> MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec, Cooldown: 90 sec)
Changed - Hardcore readout (MP Cost: #mpCon, HP Recovered: #hcHp%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec --> MP Cost: #mpCon, HP Recovered: #hcHp%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time until Next Shield: #y sec)
Teleport Mastery
Changed - Info (type = 16, affectedSkill = 2301001, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 --> type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1)
Shining Ray
Changed - Hitbox (210% --> 240%)
Changed - mpCon (57 --> 45) (25+4*roundUp(level*3/8) --> 25+4*roundUp(level/4))
Changed - damage (240 --> 254) (180+3*level --> 154+5*level)
Changed - attackCount (3 --> 4) (3 --> 4)
Changed - prop (80 --> 60) (20+3*level --> 20+2*level)
New - Animation (effect)
Mystic Door
Changed - Description (Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. #cPress Up arrow key# to move.\nRequired Skill: #cDispell Lv. 3# --> Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. #cPress Up Key# to move.\nRequired Skill: #cDispell Lv. 3#)
Changed - Level readout (MP Cost: #mpCon, Use 1 Magic Rock, Portal Duration: #time sec --> MP #mpCon, Portal Duration: #time sec)
Removed - itemCon
Removed - itemConNo
New - Animation (Frame)
New - Animation (cDoor)
New - Animation (mDoor)
Holy Symbol
New - Animation (affected)
New - Animation (effect)
Dispel
Changed - Description (Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members. --> Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Divine Protection's cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified.)
Changed - Level readout (MP Cost: #mpCon, Chance to Nullify Enemy Magic Effects: #prop% --> MP Cost: #mpCon, after nullifying magic and curing Abnormal Status at #prop% chance, the Divine Protection cooldown will be reduced according the number of cures by #time sec)
Changed - Hardcore readout (MP Cost: #mpCon, Chance to Nullify Magic Effects and Remove Abnormal Status: #hcProp%\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, after nullifying magic and curing Abnormal Status at #prop% chance, the Divine Protection cooldown will be reduced according the number of cures by #time sec)
New - time (60) (60)
New - Animation (affected)
New - Animation (effect)
Magic Booster
Removed Skill
Doom
Removed Skill
New Skill
New - Name (Holy Fountain)
New - Description (Summons the Holy Fountain to recover party member's HP using holy power. Even a party member in Undead status can use it. #cGo near the fountain and press the up arrow key to recover.# Cannot be summoned near a portal.)
New - Level readout (MP Cost: #mpCon, restores #x% HP when used, able to use #y times total. Duration: #time sec. Cooldown: #cooltime sec)
New - Max level (10)
New - Delay (createHalidom - 2760 ms)
New - Hitbox (200%)
New - Info (type = 31)
New - mpCon (40) (20+4*roundUp(level/2))
New - x (40) (10+3*level)
New - y (20) (10+level)
New - time (60) (30+3*level)
New - cooltime (60) (90-3*level)
New - Animation (affected)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
New - Animation (tile.0)
Divine Protection
New Skill
New - Name (Divine Protection)
New - Description (Permanently increases Abnormal Status and all Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members.)
New - Level readout (MP Cost: #mpCon, resist critical Abnormal Status once. Cooldown: #cooltime sec\n[Passive Effect: Increases Abnormal Status and all Elemental Resistances by #asrR%])
New - Max level (10)
New - Delay (divineProtection - 2880 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (80) (160-8*level)
New - cooltime (180) (430-25*level)
New - asrR (40) (4*level)
New - terR (40) (4*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
New - Animation (repeat0)
Holy Magic Shell
Changed - Description (Upon using skill, ally's HP is restored by 100% or base health, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 90 sec] --> Fully restores an ally's HP and grants them a holy shield which will absorb up to 10 hits. The shield can last up to 20 seconds, and when it's activated once, it will not be reactivated for a short time even if a different character uses Holy Magic Shell.)
Changed - Level readout (MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec --> MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec, Cooldown: 90 sec)
Changed - Hardcore readout (MP Cost: #mpCon, HP Recovered: #hcHp%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec --> MP Cost: #mpCon, HP Recovered: #hcHp%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time until Next Shield: #y sec)
Teleport Mastery
Changed - Info (type = 16, affectedSkill = 2301001, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 --> type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1)
Shining Ray
Changed - Hitbox (210% --> 240%)
Changed - mpCon (57 --> 45) (25+4*roundUp(level*3/8) --> 25+4*roundUp(level/4))
Changed - damage (240 --> 254) (180+3*level --> 154+5*level)
Changed - attackCount (3 --> 4) (3 --> 4)
Changed - prop (80 --> 60) (20+3*level --> 20+2*level)
New - Animation (effect)
Mystic Door
Changed - Description (Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. #cPress Up arrow key# to move.\nRequired Skill: #cDispell Lv. 3# --> Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. #cPress Up Key# to move.\nRequired Skill: #cDispell Lv. 3#)
Changed - Level readout (MP Cost: #mpCon, Use 1 Magic Rock, Portal Duration: #time sec --> MP #mpCon, Portal Duration: #time sec)
Removed - itemCon
Removed - itemConNo
New - Animation (Frame)
New - Animation (cDoor)
New - Animation (mDoor)
Holy Symbol
New - Animation (affected)
New - Animation (effect)
Dispel
Changed - Description (Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members. --> Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Divine Protection's cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified.)
Changed - Level readout (MP Cost: #mpCon, Chance to Nullify Enemy Magic Effects: #prop% --> MP Cost: #mpCon, after nullifying magic and curing Abnormal Status at #prop% chance, the Divine Protection cooldown will be reduced according the number of cures by #time sec)
Changed - Hardcore readout (MP Cost: #mpCon, Chance to Nullify Magic Effects and Remove Abnormal Status: #hcProp%\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, after nullifying magic and curing Abnormal Status at #prop% chance, the Divine Protection cooldown will be reduced according the number of cures by #time sec)
New - time (60) (60)
New - Animation (affected)
New - Animation (effect)
Magic Booster
Removed Skill
Doom
Removed Skill
Bishop
Righteously Indignant
Changed - Name (Avenging Angel --> Righteously Indignant)
Changed - Level readout (MP Cost: #mpCon, Magic ATT: #indieMad, Monster DEF Ignored: #ignoreMobpdpR%, Damage: #x%, Number of Attacks: #y, Max Damage: +#indieMaxDamageOver, attack speed increased by 1. \n#cOnly works with Teleport and Angel Ray. --> #cWhen deactivated#, damage +#z%\n#cWhen activated#: MP Cost: #mpCon, Magic ATT: #indieMad, Enemy DEF Ignored: #ignoreMobpdpR%, Angel Ray Attack Count: #y, Max Damage: #indieMaxDamageOver, Attack Speed increased by 1 stage, Recovery: #hp%. Decreases the number of targets to #mobCount.\n#cCan be used only by Teleport, buff skills, Angel Ray.)
Changed - y (1 --> 4) (1 --> 4)
New - mobCount (1) (1)
New - hp (40) (40)
New - z (40) (40)
Removed - x
Arcane Aim
New - Animation (number)
Blessed Harmony
New Skill
New - Name (Blessed Harmony)
New - Description (Increases the effect of Blessed Ensemble.)
New - Level readout (The total damage increases by #x% for each party member that received the buff)
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buff Mastery
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic Attack and increases the duration of all buffs on you.)
New - Level readout (Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 16)
New - madX (30) (3*level)
New - bufftimeR (50) (5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Blessing
Changed - Description (Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.\nRequired Skill: #cBless Lv. 15# --> Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces MP consumption upon using the skill. Can be stacked with other buff skills, excluding Bless.\nRequired Skill : #cBless Lv. 10 or above#)
Changed - Max level (30 --> 20)
Changed - mpCon (58 --> 52) (40+3*roundUp(level/5) --> 40+3*roundUp(level/5))
Changed - z (500 --> 550) (350+5*level --> 390+8*level)
Changed - u (500 --> 550) (350+5*level --> 390+8*level)
Changed - v (320 --> 300) (200+4*level --> 220+4*level)
Changed - w (320 --> 300) (200+4*level --> 220+4*level)
Changed - indieMhp (700 --> 750) (250+15*level --> 250+25*level)
Changed - indieMmp (700 --> 750) (250+15*level --> 250+25*level)
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
Angel Ray
Changed - Description (Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters. --> Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters. #cRestores allies' HP#. Restores Undead allies as well.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Max Enemy Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Restores your and your party members' HPat the #cRecovery rate of #hp%#.)
New - Master Level (10)
Changed - Delay (shoot1 - 800 ms --> angelRay - 810 ms)
Changed - damage (375 --> 365) (225+5*level --> 185+6*level)
Changed - range (400 --> 500) (400 --> 500)
New - hp (90) (30+2*level)
New - x (6) (6)
New - Animation (affected)
New - Animation (ball)
New - Animation (effect)
Resurrection
Changed - Level readout (MP Cost: #mpCon, Cooldown: #x min --> MP Cost: #mpCon. Revives all KO'd party members within range. Cooldown: #cooltime sec)
Changed - Max level (5 --> 10)
Changed - Master Level (5 --> 10)
Changed - Delay (resurrection - 2520 ms --> resurrectionNew - 1710 ms)
Changed - cooltime (600 --> 300) (1200-120*level --> 1200-90*level)
Removed - x
New - Animation (affected)
New - Animation (effect)
Big Bang
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied. --> Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that decreases enemy DEF if the skill is fully charged when cast. DEF reduction effect can be stacked.)
Changed - Level readout (MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr% --> MP Cost: #mpCon, Max Enemy Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, When casting the fully charged skill: DEF #x% for #time sec. Can be stacked up to #y time(s).)
Changed - Hitbox (200% --> 250%)
Changed - damage (330 --> 480) (240+3*level --> 300+6*level)
Changed - attackCount (5 --> 4) (5 --> 4)
New - x (-10) (-roundUp(level/3))
New - y (4) (4)
New - time (15) (8+roundDown(level/4))
Removed - cr
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
New - Animation (mob.3)
New - Animation (mob.4)
New - Animation (mob.5)
New - Animation (mob.6)
New - Animation (mob.7)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
Maple Warrior
New - Master Level (10)
Bahamut
Changed - Description (Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase. --> Temporarily summons Bahamut to deal Holy damage. Bahamut can attack multiple enemies at the same time.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Monsters Hit: #mobCount.\nPermanent Abnormal State Resistance: +#asrR% --> MP Cost: #mpCon, Bahamut Summon Duration: #time sec, Damage: #damage%, Max Enemy Hit: #mobCount at once)
Removed - asrR
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Advanced Blessing - Boss Rush
Changed - Name (Advanced Blessing - Enhance --> Advanced Blessing - Boss Rush)
Changed - Description (Increases the effectiveness of Advanced Blessing’s Weapon Defense, Magic Defense, Accuracy, and Avoidability boost. --> Increases the Boss ATT of Advanced Blessing.)
Changed - Level readout (Bonus #z Weapon and Magic DEF, Bonus #v Accuracy and Avoidability --> #bdR% additional damage against bosses)
New - bdR (10) (10)
Removed - z
Removed - u
Removed - v
Removed - w
Hero's Will
New - Master Level (5)
New - Animation (effect)
Genesis
Changed - Description (A holy ray of light shines down from the sky, burning multiple monsters at one time. Deals tremendous holy damage to all targets. This skill has increased crit chance. --> A holy ray of light shines down from the sky, burning up to 15 monsters at once. An additional Critical Rate will be applied. If Genesis is on #ccooldown, Big Bang will be cast immediately#.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemy Hit: 15, Damage: #damage%, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Cooldown: #cooltime sec. #cBig Bang will be casted immediately during the cooldown#.)
Changed - Delay (genesis - 2700 ms --> genesisNew - 1800 ms)
Changed - mpCon (600 --> 300) (600 --> 600-10*level)
Changed - damage (1000 --> 810) (700+10*level --> 510+10*level)
Changed - cooltime (20 --> 45) (40-2*roundDown(level/3) --> 45)
Changed - attackCount (2 --> 6) (2 --> 6)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
Buff Mastery
Removed Skill
Changed - Name (Avenging Angel --> Righteously Indignant)
Changed - Level readout (MP Cost: #mpCon, Magic ATT: #indieMad, Monster DEF Ignored: #ignoreMobpdpR%, Damage: #x%, Number of Attacks: #y, Max Damage: +#indieMaxDamageOver, attack speed increased by 1. \n#cOnly works with Teleport and Angel Ray. --> #cWhen deactivated#, damage +#z%\n#cWhen activated#: MP Cost: #mpCon, Magic ATT: #indieMad, Enemy DEF Ignored: #ignoreMobpdpR%, Angel Ray Attack Count: #y, Max Damage: #indieMaxDamageOver, Attack Speed increased by 1 stage, Recovery: #hp%. Decreases the number of targets to #mobCount.\n#cCan be used only by Teleport, buff skills, Angel Ray.)
Changed - y (1 --> 4) (1 --> 4)
New - mobCount (1) (1)
New - hp (40) (40)
New - z (40) (40)
Removed - x
Arcane Aim
New - Animation (number)
Blessed Harmony
New Skill
New - Name (Blessed Harmony)
New - Description (Increases the effect of Blessed Ensemble.)
New - Level readout (The total damage increases by #x% for each party member that received the buff)
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buff Mastery
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic Attack and increases the duration of all buffs on you.)
New - Level readout (Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 16)
New - madX (30) (3*level)
New - bufftimeR (50) (5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Blessing
Changed - Description (Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.\nRequired Skill: #cBless Lv. 15# --> Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces MP consumption upon using the skill. Can be stacked with other buff skills, excluding Bless.\nRequired Skill : #cBless Lv. 10 or above#)
Changed - Max level (30 --> 20)
Changed - mpCon (58 --> 52) (40+3*roundUp(level/5) --> 40+3*roundUp(level/5))
Changed - z (500 --> 550) (350+5*level --> 390+8*level)
Changed - u (500 --> 550) (350+5*level --> 390+8*level)
Changed - v (320 --> 300) (200+4*level --> 220+4*level)
Changed - w (320 --> 300) (200+4*level --> 220+4*level)
Changed - indieMhp (700 --> 750) (250+15*level --> 250+25*level)
Changed - indieMmp (700 --> 750) (250+15*level --> 250+25*level)
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
Angel Ray
Changed - Description (Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters. --> Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters. #cRestores allies' HP#. Restores Undead allies as well.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Max Enemy Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Restores your and your party members' HPat the #cRecovery rate of #hp%#.)
New - Master Level (10)
Changed - Delay (shoot1 - 800 ms --> angelRay - 810 ms)
Changed - damage (375 --> 365) (225+5*level --> 185+6*level)
Changed - range (400 --> 500) (400 --> 500)
New - hp (90) (30+2*level)
New - x (6) (6)
New - Animation (affected)
New - Animation (ball)
New - Animation (effect)
Resurrection
Changed - Level readout (MP Cost: #mpCon, Cooldown: #x min --> MP Cost: #mpCon. Revives all KO'd party members within range. Cooldown: #cooltime sec)
Changed - Max level (5 --> 10)
Changed - Master Level (5 --> 10)
Changed - Delay (resurrection - 2520 ms --> resurrectionNew - 1710 ms)
Changed - cooltime (600 --> 300) (1200-120*level --> 1200-90*level)
Removed - x
New - Animation (affected)
New - Animation (effect)
Big Bang
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied. --> Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that decreases enemy DEF if the skill is fully charged when cast. DEF reduction effect can be stacked.)
Changed - Level readout (MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr% --> MP Cost: #mpCon, Max Enemy Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, When casting the fully charged skill: DEF #x% for #time sec. Can be stacked up to #y time(s).)
Changed - Hitbox (200% --> 250%)
Changed - damage (330 --> 480) (240+3*level --> 300+6*level)
Changed - attackCount (5 --> 4) (5 --> 4)
New - x (-10) (-roundUp(level/3))
New - y (4) (4)
New - time (15) (8+roundDown(level/4))
Removed - cr
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
New - Animation (mob.3)
New - Animation (mob.4)
New - Animation (mob.5)
New - Animation (mob.6)
New - Animation (mob.7)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
Maple Warrior
New - Master Level (10)
Bahamut
Changed - Description (Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase. --> Temporarily summons Bahamut to deal Holy damage. Bahamut can attack multiple enemies at the same time.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Monsters Hit: #mobCount.\nPermanent Abnormal State Resistance: +#asrR% --> MP Cost: #mpCon, Bahamut Summon Duration: #time sec, Damage: #damage%, Max Enemy Hit: #mobCount at once)
Removed - asrR
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Advanced Blessing - Boss Rush
Changed - Name (Advanced Blessing - Enhance --> Advanced Blessing - Boss Rush)
Changed - Description (Increases the effectiveness of Advanced Blessing’s Weapon Defense, Magic Defense, Accuracy, and Avoidability boost. --> Increases the Boss ATT of Advanced Blessing.)
Changed - Level readout (Bonus #z Weapon and Magic DEF, Bonus #v Accuracy and Avoidability --> #bdR% additional damage against bosses)
New - bdR (10) (10)
Removed - z
Removed - u
Removed - v
Removed - w
Hero's Will
New - Master Level (5)
New - Animation (effect)
Genesis
Changed - Description (A holy ray of light shines down from the sky, burning multiple monsters at one time. Deals tremendous holy damage to all targets. This skill has increased crit chance. --> A holy ray of light shines down from the sky, burning up to 15 monsters at once. An additional Critical Rate will be applied. If Genesis is on #ccooldown, Big Bang will be cast immediately#.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemy Hit: 15, Damage: #damage%, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Cooldown: #cooltime sec. #cBig Bang will be casted immediately during the cooldown#.)
Changed - Delay (genesis - 2700 ms --> genesisNew - 1800 ms)
Changed - mpCon (600 --> 300) (600 --> 600-10*level)
Changed - damage (1000 --> 810) (700+10*level --> 510+10*level)
Changed - cooltime (20 --> 45) (40-2*roundDown(level/3) --> 45)
Changed - attackCount (2 --> 6) (2 --> 6)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
Buff Mastery
Removed Skill
Bowman
Double Jump
New Skill
New - Name (Double Jump)
New - Description (Allows you to double-jump to cover more distance. Double-tap the ↑,↑ arrow keys to jump once in midair. Press the ↓,↓ arrow keys to descend quickly.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Delay (HTswiftPhantom - 120 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (30-2*level)
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - z (1250) (950+30*level)
New - Image (icon)
New - Animation (http://static.southperry.net/patch/skill...001007.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arrow Blow
Changed - Description (Fires multiple arrows at enemies. Only costs 1 arrow. --> Shoots arrows at multiple enemies.)
Changed - Max level (15 --> 20)
Changed - mpCon (15 --> 11) (10+roundDown(level/3) --> 5+2*roundDown(level/6))
Changed - damage (260 --> 295) (200+4*level --> 195+5*level)
Changed - mobCount (3 --> 4) (3 --> 4)
New - Animation (afterimage.bow.shoot1.2)
New - Animation (afterimage.crossBow.shoot2.2)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Double Jump
New Skill
New - Name (Double Jump)
New - Description (Allows you to double-jump to cover more distance. Double-tap the ↑,↑ arrow keys to jump once in midair. Press the ↓,↓ arrow keys to descend quickly.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Delay (demonJumpUpward - 450 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0)
New - x (0) (0)
New - y (1250) (950+30*level)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Jump
New Skill
New - Name (Double Jump)
New - Description (Allows you to double-jump to cover more distance. Double-tap the ↑,↑ arrow keys to jump once in midair. Press the ↓,↓ arrow keys to descend quickly.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Archery Mastery
Changed - Description (Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows. --> Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows.)
Double Jump
New Skill
New - Name (Double Jump)
New - Description (Allows you to double-jump to cover more distance. Double-tap the ↑,↑ arrow keys to jump once in midair. Press the ↓,↓ arrow keys to descend quickly.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Delay (demonJumpUpward - 450 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0)
New - x (0) (0)
New - y (-800) (-500-30*level)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Shot
Removed Skill
New Skill
New - Name (Double Jump)
New - Description (Allows you to double-jump to cover more distance. Double-tap the ↑,↑ arrow keys to jump once in midair. Press the ↓,↓ arrow keys to descend quickly.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Delay (HTswiftPhantom - 120 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (30-2*level)
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - z (1250) (950+30*level)
New - Image (icon)
New - Animation (http://static.southperry.net/patch/skill...001007.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arrow Blow
Changed - Description (Fires multiple arrows at enemies. Only costs 1 arrow. --> Shoots arrows at multiple enemies.)
Changed - Max level (15 --> 20)
Changed - mpCon (15 --> 11) (10+roundDown(level/3) --> 5+2*roundDown(level/6))
Changed - damage (260 --> 295) (200+4*level --> 195+5*level)
Changed - mobCount (3 --> 4) (3 --> 4)
New - Animation (afterimage.bow.shoot1.2)
New - Animation (afterimage.crossBow.shoot2.2)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Double Jump
New Skill
New - Name (Double Jump)
New - Description (Allows you to double-jump to cover more distance. Double-tap the ↑,↑ arrow keys to jump once in midair. Press the ↓,↓ arrow keys to descend quickly.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Delay (demonJumpUpward - 450 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0)
New - x (0) (0)
New - y (1250) (950+30*level)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Jump
New Skill
New - Name (Double Jump)
New - Description (Allows you to double-jump to cover more distance. Double-tap the ↑,↑ arrow keys to jump once in midair. Press the ↓,↓ arrow keys to descend quickly.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Archery Mastery
Changed - Description (Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows. --> Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows.)
Double Jump
New Skill
New - Name (Double Jump)
New - Description (Allows you to double-jump to cover more distance. Double-tap the ↑,↑ arrow keys to jump once in midair. Press the ↓,↓ arrow keys to descend quickly.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (10)
New - Delay (demonJumpUpward - 450 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0)
New - x (0) (0)
New - y (-800) (-500-30*level)
New - mpCon (10) (30-2*level)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect0.0)
New - Animation (effect0.1)
New - Animation (effect0.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Shot
Removed Skill
Hunter
Soul Arrow: Bow
Changed - Description (Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5# --> Increases Weapon ATT and allows you to use Bows without using arrows for a short time.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, increases Weapon ATT by #epad for #time sec, able to attack without consuming arrows)
Changed - Max level (10 --> 20)
Changed - Delay (alert2 - 600 ms --> shoot1 - 800 ms)
Removed - Pre-requisite
Changed - mpCon (20 --> 22) (10+5*roundUp(level/5) --> 10+3*roundUp(level/5))
Changed - time (300 --> 180) (30*level --> 60+6*level)
New - epad (30) (10+level)
New - Animation (effect)
Arrow Bomb
Changed - Name (Arrow Bomb: Bow --> Arrow Bomb)
Changed - Hitbox (150% --> 200%)
Changed - mpCon (24 --> 15) (14+roundDown(level/2) --> 11+2*roundDown(level/7))
Changed - x (380 --> 450) (280+5*level --> 290+8*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Bow Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Covering Fire
New Skill
New - Name (Covering Fire)
New - Description (Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air.)
New - Level readout (MP Cost: #mpCon, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to #damage% of damage for #time sec while in mid-air)
New - Max level (10)
New - Delay (retreatShot - 90 ms)
New - Hitbox (150%)
New - Final attack (Bow)
New - Info (type = 40, casterMove = 1)
New - damage (103) (73+3*level)
New - x (10) (10)
New - y (480) (480)
New - mpCon (5) (3+2*roundDown(level/7))
New - time (2) (2)
New - range (500) (500)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Quiver Cartridge
New Skill
New - Name (Quiver Cartridge)
New - Description (Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. #cPress the skill key to change the current arrowhead#. You will switch to the next arrowhead #cautomatically# if you use all of your current ones.\nBlood Arrow: Absorbs some damage as HP\nPoison Arrow: Does poison damage over time, stackable up to 3 times\nMagic Arrow: Shoots an additional magic arrow when attacking)
New - Level readout (Able to use #y3 Special Arrowheads. Automatically recharges.\nBlood Arrow: At #w% chance, absorbs #x% of damage dealt as HP\nPoison Arrow: At #dot% damage, deals damage-over-time for #dotTime sec. Stackable up to #dotSuperpos times\nMagic Arrow: Has a #u% chance to shoot a magic arrow of that does #damage% damage)
New - Max level (1)
New - Info (type = 2, hpDrain = 1)
New - x (20) (20)
New - dot (90) (90)
New - dotInterval (1) (1)
New - dotTime (8) (8)
New - dotSuperpos (3) (3)
New - damage (220) (220)
New - y (10) (10)
New - z (10) (10)
New - u (30) (30)
New - w (50) (50)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (mode.0)
New - Animation (mode.1)
New - Animation (mode.2)
New - Animation (modeStatus.0.0)
New - Animation (modeStatus.0.1)
New - Animation (modeStatus.0.10)
New - Animation (modeStatus.0.11)
New - Animation (modeStatus.0.12)
New - Animation (modeStatus.0.13)
New - Animation (modeStatus.0.14)
New - Animation (modeStatus.0.15)
New - Animation (modeStatus.0.16)
New - Animation (modeStatus.0.17)
New - Animation (modeStatus.0.18)
New - Animation (modeStatus.0.19)
New - Animation (modeStatus.0.2)
New - Animation (modeStatus.0.20)
New - Animation (modeStatus.0.3)
New - Animation (modeStatus.0.4)
New - Animation (modeStatus.0.5)
New - Animation (modeStatus.0.6)
New - Animation (modeStatus.0.7)
New - Animation (modeStatus.0.8)
New - Animation (modeStatus.0.9)
New - Animation (modeStatus.1.0)
New - Animation (modeStatus.1.1)
New - Animation (modeStatus.1.10)
New - Animation (modeStatus.1.11)
New - Animation (modeStatus.1.12)
New - Animation (modeStatus.1.13)
New - Animation (modeStatus.1.14)
New - Animation (modeStatus.1.15)
New - Animation (modeStatus.1.16)
New - Animation (modeStatus.1.17)
New - Animation (modeStatus.1.18)
New - Animation (modeStatus.1.19)
New - Animation (modeStatus.1.2)
New - Animation (modeStatus.1.20)
New - Animation (modeStatus.1.3)
New - Animation (modeStatus.1.4)
New - Animation (modeStatus.1.5)
New - Animation (modeStatus.1.6)
New - Animation (modeStatus.1.7)
New - Animation (modeStatus.1.8)
New - Animation (modeStatus.1.9)
New - Animation (modeStatus.2.0)
New - Animation (modeStatus.2.1)
New - Animation (modeStatus.2.10)
New - Animation (modeStatus.2.11)
New - Animation (modeStatus.2.12)
New - Animation (modeStatus.2.13)
New - Animation (modeStatus.2.14)
New - Animation (modeStatus.2.15)
New - Animation (modeStatus.2.16)
New - Animation (modeStatus.2.17)
New - Animation (modeStatus.2.18)
New - Animation (modeStatus.2.19)
New - Animation (modeStatus.2.2)
New - Animation (modeStatus.2.20)
New - Animation (modeStatus.2.21)
New - Animation (modeStatus.2.22)
New - Animation (modeStatus.2.23)
New - Animation (modeStatus.2.24)
New - Animation (modeStatus.2.25)
New - Animation (modeStatus.2.26)
New - Animation (modeStatus.2.27)
New - Animation (modeStatus.2.28)
New - Animation (modeStatus.2.29)
New - Animation (modeStatus.2.3)
New - Animation (modeStatus.2.30)
New - Animation (modeStatus.2.31)
New - Animation (modeStatus.2.32)
New - Animation (modeStatus.2.33)
New - Animation (modeStatus.2.34)
New - Animation (modeStatus.2.35)
New - Animation (modeStatus.2.36)
New - Animation (modeStatus.2.37)
New - Animation (modeStatus.2.38)
New - Animation (modeStatus.2.39)
New - Animation (modeStatus.2.4)
New - Animation (modeStatus.2.40)
New - Animation (modeStatus.2.5)
New - Animation (modeStatus.2.6)
New - Animation (modeStatus.2.7)
New - Animation (modeStatus.2.8)
New - Animation (modeStatus.2.9)
New - Animation (number.0)
New - Animation (number.1)
New - Animation (number.2)
Final Attack : Bow
New - Animation (hit.0)
Silver Hawk
Removed Skill
Double Jump
Removed Skill
Changed - Description (Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5# --> Increases Weapon ATT and allows you to use Bows without using arrows for a short time.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, increases Weapon ATT by #epad for #time sec, able to attack without consuming arrows)
Changed - Max level (10 --> 20)
Changed - Delay (alert2 - 600 ms --> shoot1 - 800 ms)
Removed - Pre-requisite
Changed - mpCon (20 --> 22) (10+5*roundUp(level/5) --> 10+3*roundUp(level/5))
Changed - time (300 --> 180) (30*level --> 60+6*level)
New - epad (30) (10+level)
New - Animation (effect)
Arrow Bomb
Changed - Name (Arrow Bomb: Bow --> Arrow Bomb)
Changed - Hitbox (150% --> 200%)
Changed - mpCon (24 --> 15) (14+roundDown(level/2) --> 11+2*roundDown(level/7))
Changed - x (380 --> 450) (280+5*level --> 290+8*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Bow Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Covering Fire
New Skill
New - Name (Covering Fire)
New - Description (Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air.)
New - Level readout (MP Cost: #mpCon, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to #damage% of damage for #time sec while in mid-air)
New - Max level (10)
New - Delay (retreatShot - 90 ms)
New - Hitbox (150%)
New - Final attack (Bow)
New - Info (type = 40, casterMove = 1)
New - damage (103) (73+3*level)
New - x (10) (10)
New - y (480) (480)
New - mpCon (5) (3+2*roundDown(level/7))
New - time (2) (2)
New - range (500) (500)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Quiver Cartridge
New Skill
New - Name (Quiver Cartridge)
New - Description (Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. #cPress the skill key to change the current arrowhead#. You will switch to the next arrowhead #cautomatically# if you use all of your current ones.\nBlood Arrow: Absorbs some damage as HP\nPoison Arrow: Does poison damage over time, stackable up to 3 times\nMagic Arrow: Shoots an additional magic arrow when attacking)
New - Level readout (Able to use #y3 Special Arrowheads. Automatically recharges.\nBlood Arrow: At #w% chance, absorbs #x% of damage dealt as HP\nPoison Arrow: At #dot% damage, deals damage-over-time for #dotTime sec. Stackable up to #dotSuperpos times\nMagic Arrow: Has a #u% chance to shoot a magic arrow of that does #damage% damage)
New - Max level (1)
New - Info (type = 2, hpDrain = 1)
New - x (20) (20)
New - dot (90) (90)
New - dotInterval (1) (1)
New - dotTime (8) (8)
New - dotSuperpos (3) (3)
New - damage (220) (220)
New - y (10) (10)
New - z (10) (10)
New - u (30) (30)
New - w (50) (50)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (mode.0)
New - Animation (mode.1)
New - Animation (mode.2)
New - Animation (modeStatus.0.0)
New - Animation (modeStatus.0.1)
New - Animation (modeStatus.0.10)
New - Animation (modeStatus.0.11)
New - Animation (modeStatus.0.12)
New - Animation (modeStatus.0.13)
New - Animation (modeStatus.0.14)
New - Animation (modeStatus.0.15)
New - Animation (modeStatus.0.16)
New - Animation (modeStatus.0.17)
New - Animation (modeStatus.0.18)
New - Animation (modeStatus.0.19)
New - Animation (modeStatus.0.2)
New - Animation (modeStatus.0.20)
New - Animation (modeStatus.0.3)
New - Animation (modeStatus.0.4)
New - Animation (modeStatus.0.5)
New - Animation (modeStatus.0.6)
New - Animation (modeStatus.0.7)
New - Animation (modeStatus.0.8)
New - Animation (modeStatus.0.9)
New - Animation (modeStatus.1.0)
New - Animation (modeStatus.1.1)
New - Animation (modeStatus.1.10)
New - Animation (modeStatus.1.11)
New - Animation (modeStatus.1.12)
New - Animation (modeStatus.1.13)
New - Animation (modeStatus.1.14)
New - Animation (modeStatus.1.15)
New - Animation (modeStatus.1.16)
New - Animation (modeStatus.1.17)
New - Animation (modeStatus.1.18)
New - Animation (modeStatus.1.19)
New - Animation (modeStatus.1.2)
New - Animation (modeStatus.1.20)
New - Animation (modeStatus.1.3)
New - Animation (modeStatus.1.4)
New - Animation (modeStatus.1.5)
New - Animation (modeStatus.1.6)
New - Animation (modeStatus.1.7)
New - Animation (modeStatus.1.8)
New - Animation (modeStatus.1.9)
New - Animation (modeStatus.2.0)
New - Animation (modeStatus.2.1)
New - Animation (modeStatus.2.10)
New - Animation (modeStatus.2.11)
New - Animation (modeStatus.2.12)
New - Animation (modeStatus.2.13)
New - Animation (modeStatus.2.14)
New - Animation (modeStatus.2.15)
New - Animation (modeStatus.2.16)
New - Animation (modeStatus.2.17)
New - Animation (modeStatus.2.18)
New - Animation (modeStatus.2.19)
New - Animation (modeStatus.2.2)
New - Animation (modeStatus.2.20)
New - Animation (modeStatus.2.21)
New - Animation (modeStatus.2.22)
New - Animation (modeStatus.2.23)
New - Animation (modeStatus.2.24)
New - Animation (modeStatus.2.25)
New - Animation (modeStatus.2.26)
New - Animation (modeStatus.2.27)
New - Animation (modeStatus.2.28)
New - Animation (modeStatus.2.29)
New - Animation (modeStatus.2.3)
New - Animation (modeStatus.2.30)
New - Animation (modeStatus.2.31)
New - Animation (modeStatus.2.32)
New - Animation (modeStatus.2.33)
New - Animation (modeStatus.2.34)
New - Animation (modeStatus.2.35)
New - Animation (modeStatus.2.36)
New - Animation (modeStatus.2.37)
New - Animation (modeStatus.2.38)
New - Animation (modeStatus.2.39)
New - Animation (modeStatus.2.4)
New - Animation (modeStatus.2.40)
New - Animation (modeStatus.2.5)
New - Animation (modeStatus.2.6)
New - Animation (modeStatus.2.7)
New - Animation (modeStatus.2.8)
New - Animation (modeStatus.2.9)
New - Animation (number.0)
New - Animation (number.1)
New - Animation (number.2)
Final Attack : Bow
New - Animation (hit.0)
Silver Hawk
Removed Skill
Double Jump
Removed Skill
Ranger
Hookshot
New Skill
New - Name (Hookshot)
New - Description (Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP.)
New - Level readout (MP Cost: #mpCon, after attacking with #damage% damage, moves by passing through enemies\n[Passive Effects: Max HP increases by #mhpR%])
New - Max level (10)
New - Delay (steigeisenConnect0 - 390 ms)
New - Hitbox (700%)
New - Info (morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (170) (110+6*level)
New - mobCount (1) (1)
New - mhpR (40) (4*level)
New - prop (100) (100)
New - x (10) (10)
New - z (15) (15)
New - y (30) (30)
New - u (15) (15)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (ball.2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Reckless Hunt: Bow
New Skill
New - Name (Reckless Hunt: Bow)
New - Description (Reduces Weapon/Magic Defense and increases Weapon ATT.\nCan be toggled #cOn/Off#.)
New - Level readout (Reduce Weapon/Magic Defense by #x%. Increase Weapon ATT by #padX)
New - Max level (10)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - x (40) (4*level)
New - padX (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hurricane
New Skill
New - Name (Hurricane)
New - Description (Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing.)
New - Level readout (MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed)
New - Max level (20)
New - Final attack (Bow)
New - Info (type = 2, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (5) (3+roundUp(level/10))
New - damage (158) (118+2*level)
New - x (100) (100)
New - range (400) (400)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Focused Fury
New Skill
New - Name (Focused Fury)
New - Description (Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Resisting an Abnormal Status while this buff is in effect will trigger a cooldown on the skill. Also increases Abnormal Status Resistance and All Elemental Resistances permanently.)
New - Level readout (While attacking Abnormal Status Resistance will increase by #x% for #time sec regularly. When an Abnormal Status is resisted, Cooldown: #cooltime sec. \n[Passive Effects: Abnormal Status Resistance and all Elemental Resistances increase by #asrR%])
New - Max level (20)
New - Info (type = 50, pvp = 0)
New - x (5) (roundUp(level/4))
New - cooltime (30) (90-3*level)
New - time (90) (30+3*level)
New - asrR (20) (level)
New - terR (20) (level)
New - y (300) (300)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (repeat)
New - Animation (special)
Marksmanship
New Skill
New - Name (Marksmanship)
New - Description (Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage.)
New - Level readout (When attacking, ignores #ignoreMobpdpR% of monster's Weapon Defense. Increases Accuracy by #ar% and total Damage by #damR%)
New - Max level (20)
New - Info (type = 50)
New - ar (25) (5+level)
New - damR (15) (5+roundDown(level/2))
New - ignoreMobpdpR (25) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Flame Surge
Changed - Name (Roasting Shot --> Flame Surge)
Changed - Description (Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit. --> Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they're hit.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
Changed - Hitbox (130% --> 160%)
New - Final attack (Bow)
Changed - damage (520 --> 400) (380+7*level --> 280+6*level)
New - attackCount (2) (2)
Phoenix
Changed - Description (Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10# --> Temporarily summons a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies. Also permanently increases Weapon/Magic Defense.)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Monsters Hit: 4, Knock-down Chance: #prop% --> MP Cost: #mpCon, summon Phoenix for #time sec. Attack up to 4 enemies at once with #damage% damage. #prop% chance to Stun\n[Passive Effects: Increase Weapon/Magic Defense by #pddR%])
Removed - Hardcore readout
Removed - Pre-requisite
New - pddR (30) (3*level)
New - mddR (30) (3*level)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Drain Arrow
Removed Skill
Concentrate
Removed Skill
Puppet
Removed Skill
Arrow Rain
Removed Skill
Strafe
Removed Skill
New Skill
New - Name (Hookshot)
New - Description (Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP.)
New - Level readout (MP Cost: #mpCon, after attacking with #damage% damage, moves by passing through enemies\n[Passive Effects: Max HP increases by #mhpR%])
New - Max level (10)
New - Delay (steigeisenConnect0 - 390 ms)
New - Hitbox (700%)
New - Info (morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (170) (110+6*level)
New - mobCount (1) (1)
New - mhpR (40) (4*level)
New - prop (100) (100)
New - x (10) (10)
New - z (15) (15)
New - y (30) (30)
New - u (15) (15)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (ball.2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Reckless Hunt: Bow
New Skill
New - Name (Reckless Hunt: Bow)
New - Description (Reduces Weapon/Magic Defense and increases Weapon ATT.\nCan be toggled #cOn/Off#.)
New - Level readout (Reduce Weapon/Magic Defense by #x%. Increase Weapon ATT by #padX)
New - Max level (10)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - x (40) (4*level)
New - padX (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hurricane
New Skill
New - Name (Hurricane)
New - Description (Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing.)
New - Level readout (MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed)
New - Max level (20)
New - Final attack (Bow)
New - Info (type = 2, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (5) (3+roundUp(level/10))
New - damage (158) (118+2*level)
New - x (100) (100)
New - range (400) (400)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Focused Fury
New Skill
New - Name (Focused Fury)
New - Description (Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Resisting an Abnormal Status while this buff is in effect will trigger a cooldown on the skill. Also increases Abnormal Status Resistance and All Elemental Resistances permanently.)
New - Level readout (While attacking Abnormal Status Resistance will increase by #x% for #time sec regularly. When an Abnormal Status is resisted, Cooldown: #cooltime sec. \n[Passive Effects: Abnormal Status Resistance and all Elemental Resistances increase by #asrR%])
New - Max level (20)
New - Info (type = 50, pvp = 0)
New - x (5) (roundUp(level/4))
New - cooltime (30) (90-3*level)
New - time (90) (30+3*level)
New - asrR (20) (level)
New - terR (20) (level)
New - y (300) (300)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (repeat)
New - Animation (special)
Marksmanship
New Skill
New - Name (Marksmanship)
New - Description (Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage.)
New - Level readout (When attacking, ignores #ignoreMobpdpR% of monster's Weapon Defense. Increases Accuracy by #ar% and total Damage by #damR%)
New - Max level (20)
New - Info (type = 50)
New - ar (25) (5+level)
New - damR (15) (5+roundDown(level/2))
New - ignoreMobpdpR (25) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Flame Surge
Changed - Name (Roasting Shot --> Flame Surge)
Changed - Description (Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit. --> Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they're hit.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
Changed - Hitbox (130% --> 160%)
New - Final attack (Bow)
Changed - damage (520 --> 400) (380+7*level --> 280+6*level)
New - attackCount (2) (2)
Phoenix
Changed - Description (Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10# --> Temporarily summons a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies. Also permanently increases Weapon/Magic Defense.)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Monsters Hit: 4, Knock-down Chance: #prop% --> MP Cost: #mpCon, summon Phoenix for #time sec. Attack up to 4 enemies at once with #damage% damage. #prop% chance to Stun\n[Passive Effects: Increase Weapon/Magic Defense by #pddR%])
Removed - Hardcore readout
Removed - Pre-requisite
New - pddR (30) (3*level)
New - mddR (30) (3*level)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Drain Arrow
Removed Skill
Concentrate
Removed Skill
Puppet
Removed Skill
Arrow Rain
Removed Skill
Strafe
Removed Skill
Bowmaster
Hero's Will
New - Master Level (5)
New - Animation (effect)
Arrow Blaster
New Skill
New - Name (Arrow Blaster)
New - Description (Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, #cuse the Up and Down arrow keys# to control the force of the shot. While the skill is casting, press Space Bar to set up Arrow Blaster at your location to fire arrows automatically. Also boosts the power of Hurricane.)
New - Level readout (MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec. When Hurricane is used, deals #s% damage. Other stats unchanged.)
New - Max level (30)
New - Master Level (10)
New - Delay (shoot1 - 800 ms)
New - Hitbox (60%)
New - Final attack (Bow)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (9) (5+2*roundDown(level/11))
New - damage (220) (130+3*level)
New - s (276) (186+3*level)
New - mobCount (4) (4)
New - attackCount (1) (1)
New - subTime (80) (80)
New - time (900) (900)
New - z (80) (80)
New - x (160) (160)
New - y (50) (50)
New - w (10) (10)
New - v (153) (93+2*level)
New - u (30) (20+roundDown(level/3))
New - Animation (ball)
New - Animation (flipBall)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Enchanted Quiver
New Skill
New - Name (Enchanted Quiver)
New - Description (Allows you to shoot without consuming your current quiver's #carrows for a short time#. The quiver cannot be changed. In addition, permanently increases each quiver's quantity and effect.)
New - Level readout (MP Cost: #mpCon, current arrowheads will not be consumed for #time sec. Cooldown: #cooltime Sec\n[Passive Effects: Blood Arrow's HP drain rate: #x%, Poison Arrow Damage-Over-Time: #dot%, Magic Arrow Damage: Increased to #damage%])
New - Max level (10)
New - Hitbox (500%)
New - Info (type = 51)
New - damage (260) (220+4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hurricane
New Skill
New - Name (Hurricane)
New - Description (Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing.)
New - Level readout (MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed)
New - Max level (30)
New - Final attack (Bow)
New - Combat orders (1)
New - Info (type = 2, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (5) (5)
New - damage (276) (186+3*level)
New - x (100) (100)
New - range (450) (450)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Arrow Stream
New Skill
New - Name (Arrow Stream)
New - Description (Shoots a wild flurry of arrows straight ahead.)
New - Level readout (MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage #attackCount times.)
New - Max level (30)
New - Master Level (10)
New - Delay (uncountableArrow - 840 ms)
New - Hitbox (450%)
New - Final attack (Bow)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (32) (25+roundDown(level/4))
New - damage (340) (190+5*level)
New - mobCount (8) (8)
New - attackCount (4) (4)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Binding Shot
New Skill
New - Name (Binding Shot)
New - Description (Wound enemies to #creduce their HP Recovery and Movement Speed#.)
New - Level readout (MP Cost: #mpCon, After dealing #damage% damage, reduces HP Recovery effect by #x% and Movement Speed by #s% for #time sec\nCooldown: #cooltime sec)
New - Max level (10)
New - Master Level (10)
New - Delay (woundsShot - 1170 ms)
New - Final attack (Bow)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (26) (21+roundDown(level/2))
New - damage (530) (450+8*level)
New - mobCount (1) (1)
New - attackCount (4) (4)
New - x (60) (20+4*level)
New - s (-30) (-30)
New - time (20) (10+level)
New - range (500) (500)
New - cooltime (10) (20-2*roundDown(level/2))
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Armor Break
New Skill
New - Name (Armor Break)
New - Description (Grants a chance while attacking to #cignore enemy defenses by a small amount#, and deals #cextra damage in proportion to enemy defense rate#. Every time the effect does not trigger, the #cchance to trigger increases#.)
New - Level readout (When attacking, ignores enemy's defense by #z% at #prop% chance and deals #x% of enemy's defense rate as additional damage. Stacks activation chance up to #w times if effect does not trigger)
New - Max level (20)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - prop (10) (roundUp(level/2))
New - x (100) (5*level)
New - y (2000) (2000)
New - z (50) (10+2*level)
New - w (10) (10)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Enchanted Quiver
New Skill
New - Name (Enchanted Quiver)
New - Description (Allows you to shoot without consuming your current quiver's #carrows for a short time#. The quiver cannot be changed. In addition, permanently increases each quiver's quantity and effect.)
New - Level readout (MP Cost: #mpCon, #cCurrent arrowhead is not consumed for #time sec.# Cooldown: #cooltime sec\n[Passive Effects]: Blood Arrow activation chance: #w%, HP Conversion Ratio: #x%, Poison Arrow Damage-Over-Time: #dot%, Magic Arrow Activation Chance: #u%, damage increases to #damage%. Poison, Blood Arrow increases to #y arrows. Magic Arrow increases to #z arrows])
New - Max level (10)
New - Master Level (10)
New - Delay (advancedQuiver - 1530 ms)
New - Info (type = 2)
New - mpCon (20) (10+level)
New - time (30) (10+2*level)
New - x (30) (20+level)
New - dot (110) (90+2*level)
New - dotInterval (1) (1)
New - dotTime (8) (8)
New - dotSuperpos (3) (3)
New - damage (260) (220+4*level)
New - y (20) (10+2*roundDown(level/2))
New - cooltime (30) (60-3*level)
New - u (60) (30+3*level)
New - w (70) (50+2*level)
New - z (40) (10+6*roundDown(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Illusion Step
Changed - Description (Temporarily greatly enhances DEX and Avoidability. Also permanently reduces damage intake. --> Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%\nPassive Effects - Damage Intake: -#ignoreMobDamR% --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%\nPassive Effects - Damage taken: -#ignoreMobDamR%)
Removed - Pre-requisite
New - ignoreMobDamR (20) (2*roundUp(level/3))
Maple Warrior
New - Master Level (10)
Advanced Final Attack
New - Animation (hit.0)
Arrow Blaster - Boss Rush
Changed - Name (Hurricane - Range --> Arrow Blaster - Boss Rush)
Changed - Description (Increases Hurricane range. --> Increases Boss Attack of Arrow Blaster)
Changed - Level readout (#range additional range --> #bdR% additional damage against bosses)
New - bdR (10) (10)
Removed - range
Arrow Blaster - Spread
Changed - Name (Hurricane - Splitter --> Arrow Blaster - Spread)
Changed - Description (Cuts the damage of Hurricane in half, but increases its number of attacks. --> Increases the number of monsters that Arrow Blaster hits. )
Changed - Level readout (Number of Attacks: +#attackCount, Damage: -50% --> Monsters Hit: +#targetPlus)
New - targetPlus (1) (1)
Removed - attackCount
Arrow Blaster - Reinforce
Changed - Name (Hurricane - Agility --> Arrow Blaster - Reinforce)
Changed - Description (Allows you to use Hurricane while moving. --> Increases the damage of Arrow Blaster.)
Changed - Level readout (Can move while casting --> Damage: +#damR%)
New - damR (20) (20)
Arrow Blaster - Extra Strike
Changed - Name (Broiler Shot - Cripple --> Arrow Blaster - Extra Strike)
Changed - Description (Increases Broiler Shot's damage over time. --> Increases Arrow Stream's number of attacks.)
Changed - Level readout (Additional #dot% damage over time --> Number of Attacks: +#attackCount)
New - attackCount (1) (1)
Removed - dot
Sharp Eyes - Persist
Changed - Name (Phoenix - Reinforce --> Sharp Eyes - Persist)
Changed - Description (Increases damage of Phoenix. --> Increases Sharp Eyes's duration.)
Changed - Level readout (Damage: +#damR% --> Duration: +#time sec)
New - time (30) (30)
Removed - damR
Sharp Eyes - Critical Chance
Changed - Name (Phoenix - Extra Strike --> Sharp Eyes - Critical Chance)
Changed - Description (Increases Number of Attacks for Phoenix. --> Increases the Critical Rate of Sharp Eyes.)
Changed - Level readout (Number of Attacks: +#attackCount --> Critical Rate: +#x%)
New - x (5) (5)
Removed - attackCount
Sharp Eyes - Guardbreak
Changed - Name (Phoenix - Persist --> Sharp Eyes - Guardbreak)
Changed - Description (Increases the duration of Phoenix. --> Add the Ignore Defense effect to Sharp Eyes.)
Changed - Level readout (Duration: +#time sec --> Add #ignoreMobpdpR% Ignore Defense effect)
New - ignoreMobpdpR (5) (5)
Removed - time
Arrow Stream - Spread
Changed - Name (Broiler Shot - Aftermath --> Arrow Stream - Spread)
Changed - Description (Increases damage over time for Broiler Shot. --> Increases number of monsters that Arrow Stream hits. )
Changed - Level readout (Additional #dotTime sec --> Monsters Hit: +#targetPlus)
New - targetPlus (1) (1)
Removed - dotTime
Arrow Stream - Reinforce
Changed - Name (Broiler Shot - Reinforce --> Arrow Stream - Reinforce)
Changed - Description (Increases Broiler Shot's damage. --> Increases Arrow Stream's damage.)
Spirit Link: Phoenix
Removed Skill
Elite Puppet
Removed Skill
Broiler Shot
Removed Skill
Marksmanship
Removed Skill
Hurricane
Removed Skill
New - Master Level (5)
New - Animation (effect)
Arrow Blaster
New Skill
New - Name (Arrow Blaster)
New - Description (Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, #cuse the Up and Down arrow keys# to control the force of the shot. While the skill is casting, press Space Bar to set up Arrow Blaster at your location to fire arrows automatically. Also boosts the power of Hurricane.)
New - Level readout (MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec. When Hurricane is used, deals #s% damage. Other stats unchanged.)
New - Max level (30)
New - Master Level (10)
New - Delay (shoot1 - 800 ms)
New - Hitbox (60%)
New - Final attack (Bow)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (9) (5+2*roundDown(level/11))
New - damage (220) (130+3*level)
New - s (276) (186+3*level)
New - mobCount (4) (4)
New - attackCount (1) (1)
New - subTime (80) (80)
New - time (900) (900)
New - z (80) (80)
New - x (160) (160)
New - y (50) (50)
New - w (10) (10)
New - v (153) (93+2*level)
New - u (30) (20+roundDown(level/3))
New - Animation (ball)
New - Animation (flipBall)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Enchanted Quiver
New Skill
New - Name (Enchanted Quiver)
New - Description (Allows you to shoot without consuming your current quiver's #carrows for a short time#. The quiver cannot be changed. In addition, permanently increases each quiver's quantity and effect.)
New - Level readout (MP Cost: #mpCon, current arrowheads will not be consumed for #time sec. Cooldown: #cooltime Sec\n[Passive Effects: Blood Arrow's HP drain rate: #x%, Poison Arrow Damage-Over-Time: #dot%, Magic Arrow Damage: Increased to #damage%])
New - Max level (10)
New - Hitbox (500%)
New - Info (type = 51)
New - damage (260) (220+4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hurricane
New Skill
New - Name (Hurricane)
New - Description (Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing.)
New - Level readout (MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed)
New - Max level (30)
New - Final attack (Bow)
New - Combat orders (1)
New - Info (type = 2, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (5) (5)
New - damage (276) (186+3*level)
New - x (100) (100)
New - range (450) (450)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Arrow Stream
New Skill
New - Name (Arrow Stream)
New - Description (Shoots a wild flurry of arrows straight ahead.)
New - Level readout (MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage #attackCount times.)
New - Max level (30)
New - Master Level (10)
New - Delay (uncountableArrow - 840 ms)
New - Hitbox (450%)
New - Final attack (Bow)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (32) (25+roundDown(level/4))
New - damage (340) (190+5*level)
New - mobCount (8) (8)
New - attackCount (4) (4)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Binding Shot
New Skill
New - Name (Binding Shot)
New - Description (Wound enemies to #creduce their HP Recovery and Movement Speed#.)
New - Level readout (MP Cost: #mpCon, After dealing #damage% damage, reduces HP Recovery effect by #x% and Movement Speed by #s% for #time sec\nCooldown: #cooltime sec)
New - Max level (10)
New - Master Level (10)
New - Delay (woundsShot - 1170 ms)
New - Final attack (Bow)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (26) (21+roundDown(level/2))
New - damage (530) (450+8*level)
New - mobCount (1) (1)
New - attackCount (4) (4)
New - x (60) (20+4*level)
New - s (-30) (-30)
New - time (20) (10+level)
New - range (500) (500)
New - cooltime (10) (20-2*roundDown(level/2))
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Armor Break
New Skill
New - Name (Armor Break)
New - Description (Grants a chance while attacking to #cignore enemy defenses by a small amount#, and deals #cextra damage in proportion to enemy defense rate#. Every time the effect does not trigger, the #cchance to trigger increases#.)
New - Level readout (When attacking, ignores enemy's defense by #z% at #prop% chance and deals #x% of enemy's defense rate as additional damage. Stacks activation chance up to #w times if effect does not trigger)
New - Max level (20)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - prop (10) (roundUp(level/2))
New - x (100) (5*level)
New - y (2000) (2000)
New - z (50) (10+2*level)
New - w (10) (10)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Enchanted Quiver
New Skill
New - Name (Enchanted Quiver)
New - Description (Allows you to shoot without consuming your current quiver's #carrows for a short time#. The quiver cannot be changed. In addition, permanently increases each quiver's quantity and effect.)
New - Level readout (MP Cost: #mpCon, #cCurrent arrowhead is not consumed for #time sec.# Cooldown: #cooltime sec\n[Passive Effects]: Blood Arrow activation chance: #w%, HP Conversion Ratio: #x%, Poison Arrow Damage-Over-Time: #dot%, Magic Arrow Activation Chance: #u%, damage increases to #damage%. Poison, Blood Arrow increases to #y arrows. Magic Arrow increases to #z arrows])
New - Max level (10)
New - Master Level (10)
New - Delay (advancedQuiver - 1530 ms)
New - Info (type = 2)
New - mpCon (20) (10+level)
New - time (30) (10+2*level)
New - x (30) (20+level)
New - dot (110) (90+2*level)
New - dotInterval (1) (1)
New - dotTime (8) (8)
New - dotSuperpos (3) (3)
New - damage (260) (220+4*level)
New - y (20) (10+2*roundDown(level/2))
New - cooltime (30) (60-3*level)
New - u (60) (30+3*level)
New - w (70) (50+2*level)
New - z (40) (10+6*roundDown(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Illusion Step
Changed - Description (Temporarily greatly enhances DEX and Avoidability. Also permanently reduces damage intake. --> Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%\nPassive Effects - Damage Intake: -#ignoreMobDamR% --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%\nPassive Effects - Damage taken: -#ignoreMobDamR%)
Removed - Pre-requisite
New - ignoreMobDamR (20) (2*roundUp(level/3))
Maple Warrior
New - Master Level (10)
Advanced Final Attack
New - Animation (hit.0)
Arrow Blaster - Boss Rush
Changed - Name (Hurricane - Range --> Arrow Blaster - Boss Rush)
Changed - Description (Increases Hurricane range. --> Increases Boss Attack of Arrow Blaster)
Changed - Level readout (#range additional range --> #bdR% additional damage against bosses)
New - bdR (10) (10)
Removed - range
Arrow Blaster - Spread
Changed - Name (Hurricane - Splitter --> Arrow Blaster - Spread)
Changed - Description (Cuts the damage of Hurricane in half, but increases its number of attacks. --> Increases the number of monsters that Arrow Blaster hits. )
Changed - Level readout (Number of Attacks: +#attackCount, Damage: -50% --> Monsters Hit: +#targetPlus)
New - targetPlus (1) (1)
Removed - attackCount
Arrow Blaster - Reinforce
Changed - Name (Hurricane - Agility --> Arrow Blaster - Reinforce)
Changed - Description (Allows you to use Hurricane while moving. --> Increases the damage of Arrow Blaster.)
Changed - Level readout (Can move while casting --> Damage: +#damR%)
New - damR (20) (20)
Arrow Blaster - Extra Strike
Changed - Name (Broiler Shot - Cripple --> Arrow Blaster - Extra Strike)
Changed - Description (Increases Broiler Shot's damage over time. --> Increases Arrow Stream's number of attacks.)
Changed - Level readout (Additional #dot% damage over time --> Number of Attacks: +#attackCount)
New - attackCount (1) (1)
Removed - dot
Sharp Eyes - Persist
Changed - Name (Phoenix - Reinforce --> Sharp Eyes - Persist)
Changed - Description (Increases damage of Phoenix. --> Increases Sharp Eyes's duration.)
Changed - Level readout (Damage: +#damR% --> Duration: +#time sec)
New - time (30) (30)
Removed - damR
Sharp Eyes - Critical Chance
Changed - Name (Phoenix - Extra Strike --> Sharp Eyes - Critical Chance)
Changed - Description (Increases Number of Attacks for Phoenix. --> Increases the Critical Rate of Sharp Eyes.)
Changed - Level readout (Number of Attacks: +#attackCount --> Critical Rate: +#x%)
New - x (5) (5)
Removed - attackCount
Sharp Eyes - Guardbreak
Changed - Name (Phoenix - Persist --> Sharp Eyes - Guardbreak)
Changed - Description (Increases the duration of Phoenix. --> Add the Ignore Defense effect to Sharp Eyes.)
Changed - Level readout (Duration: +#time sec --> Add #ignoreMobpdpR% Ignore Defense effect)
New - ignoreMobpdpR (5) (5)
Removed - time
Arrow Stream - Spread
Changed - Name (Broiler Shot - Aftermath --> Arrow Stream - Spread)
Changed - Description (Increases damage over time for Broiler Shot. --> Increases number of monsters that Arrow Stream hits. )
Changed - Level readout (Additional #dotTime sec --> Monsters Hit: +#targetPlus)
New - targetPlus (1) (1)
Removed - dotTime
Arrow Stream - Reinforce
Changed - Name (Broiler Shot - Reinforce --> Arrow Stream - Reinforce)
Changed - Description (Increases Broiler Shot's damage. --> Increases Arrow Stream's damage.)
Spirit Link: Phoenix
Removed Skill
Elite Puppet
Removed Skill
Broiler Shot
Removed Skill
Marksmanship
Removed Skill
Hurricane
Removed Skill
Crossbowman
Crossbow Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Iron Arrow
Changed - Name (Iron Arrow: Crossbow --> Iron Arrow)
Changed - Description (Fires a steel arrow that can penetrate the enemy. --> Fires a steel arrow that can penetrate enemy defenses. )
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - mpCon (26 --> 15) (18+2*roundUp(level/5) --> 9+2*roundUp(level/7))
Changed - damage (380 --> 450) (280+5*level --> 270+9*level)
New - Animation (afterimage.bow.shoot1.2)
New - Animation (afterimage.crossBow.shoot2.2)
New - Animation (effect)
New - Animation (hit.0)
Soul Arrow: Crossbow
Changed - Description (Allows you to use your crossbow without consuming ammo for a fixed period of time.\nRequired Skill: #cCrossbow Booster Lv. 5# --> Increases Weapon ATT and allows you to use a Crossbow without using arrows for a short time.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, increases Weapon ATT by #epad for #time sec, able to attack without consuming arrows)
Changed - Max level (10 --> 20)
Changed - Delay (alert2 - 600 ms --> shoot1 - 800 ms)
Removed - Pre-requisite
Changed - mpCon (20 --> 22) (10+5*roundUp(level/5) --> 10+3*roundUp(level/5))
Changed - time (300 --> 180) (30*level --> 60+6*level)
New - epad (30) (10+level)
New - Animation (effect)
Net Toss
New Skill
New - Name (Net Toss)
New - Description (Throws a net on enemies, limiting their movements and inflicting damage.)
New - Level readout (MP Cost: #mpCon, Attack up to #mobCount enemies with #damage% damage #attackCount times. At #prop% chance, enemies can't be moved for #time sec. For bosses, it only lasts for half as long and movement speed will be reduced by 50%)
New - Max level (10)
New - Delay (castNetThrowing - 1170 ms)
New - Hitbox (310%)
New - Final attack (Crossbow)
New - Info (type = 1, areaAttack = 1, mes = slow)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (215) (155+6*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - prop (70) (20+5*level)
New - time (10) (5+roundUp(level/2))
New - x (-100) (-100)
New - y (-50) (-50)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Rangefinder
New Skill
New - Name (Rangefinder)
New - Description (When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage.)
New - Level readout (Based on distance #x, when closer than #range the Critical Rate increases by #cr% up to a max of #z%. The farther the distance, damage increases by #damR% up to a max of #y%)
New - Max level (1)
New - Info (type = 1, areaAttack = 1)
New - damR (4) (4)
New - cr (3) (3)
New - x (200) (200)
New - y (30) (30)
New - z (20) (20)
New - range (18) (18)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Jump
Removed Skill
Golden Eagle
Removed Skill
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Iron Arrow
Changed - Name (Iron Arrow: Crossbow --> Iron Arrow)
Changed - Description (Fires a steel arrow that can penetrate the enemy. --> Fires a steel arrow that can penetrate enemy defenses. )
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - mpCon (26 --> 15) (18+2*roundUp(level/5) --> 9+2*roundUp(level/7))
Changed - damage (380 --> 450) (280+5*level --> 270+9*level)
New - Animation (afterimage.bow.shoot1.2)
New - Animation (afterimage.crossBow.shoot2.2)
New - Animation (effect)
New - Animation (hit.0)
Soul Arrow: Crossbow
Changed - Description (Allows you to use your crossbow without consuming ammo for a fixed period of time.\nRequired Skill: #cCrossbow Booster Lv. 5# --> Increases Weapon ATT and allows you to use a Crossbow without using arrows for a short time.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, increases Weapon ATT by #epad for #time sec, able to attack without consuming arrows)
Changed - Max level (10 --> 20)
Changed - Delay (alert2 - 600 ms --> shoot1 - 800 ms)
Removed - Pre-requisite
Changed - mpCon (20 --> 22) (10+5*roundUp(level/5) --> 10+3*roundUp(level/5))
Changed - time (300 --> 180) (30*level --> 60+6*level)
New - epad (30) (10+level)
New - Animation (effect)
Net Toss
New Skill
New - Name (Net Toss)
New - Description (Throws a net on enemies, limiting their movements and inflicting damage.)
New - Level readout (MP Cost: #mpCon, Attack up to #mobCount enemies with #damage% damage #attackCount times. At #prop% chance, enemies can't be moved for #time sec. For bosses, it only lasts for half as long and movement speed will be reduced by 50%)
New - Max level (10)
New - Delay (castNetThrowing - 1170 ms)
New - Hitbox (310%)
New - Final attack (Crossbow)
New - Info (type = 1, areaAttack = 1, mes = slow)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (215) (155+6*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - prop (70) (20+5*level)
New - time (10) (5+roundUp(level/2))
New - x (-100) (-100)
New - y (-50) (-50)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Rangefinder
New Skill
New - Name (Rangefinder)
New - Description (When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage.)
New - Level readout (Based on distance #x, when closer than #range the Critical Rate increases by #cr% up to a max of #z%. The farther the distance, damage increases by #damR% up to a max of #y%)
New - Max level (1)
New - Info (type = 1, areaAttack = 1)
New - damR (4) (4)
New - cr (3) (3)
New - x (200) (200)
New - y (30) (30)
New - z (20) (20)
New - range (18) (18)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Jump
Removed Skill
Golden Eagle
Removed Skill
Sniper
Dragon's Breath
Changed - Description (Draws upon the spirit of the dragon to fire an arrow of tremendous force that force that pushes enemies. Its effect increases with each enemy it pierces. --> Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes enemies away. Its effect increases with each enemy it pierces.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%)
Removed - Hardcore readout
Changed - damage (140 --> 525) (100+4*level --> 445+8*level)
Removed - attackCount
Removed - hcProp
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Explosive Bolt
New Skill
New - Name (Explosive Bolt)
New - Description (Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage.)
New - Level readout (MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage. #x% additional damage to the first target enemy)
New - Max level (20)
New - Delay (boltRupture - 990 ms)
New - Hitbox (230%)
New - Final attack (Crossbow)
New - Info (type = 1, areaAttack = 1)
New - mpCon (18) (10+2*roundUp(level/5))
New - damage (700) (540+8*level)
New - x (200) (140+3*level)
New - mobCount (8) (8)
New - attackCount (1) (1)
New - range (400) (400)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Freezer
Changed - Name (Frostprey --> Freezer)
Changed - Description (Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10# --> Temporarily summons Freezer to deal Ice damage to up to 4 enemies. In addition, permanently increases Weapon/Magic Defense.)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec, Max Monsters Hit: 4 --> MP Cost: #mpCon, summon Freezer for #time sec. Attacks up to 4 enemies at once with #damage% damage. Freezes for #x sec\n[Passive Effects: Increases Weapon/Magic Defense by #pddR%])
Removed - Hardcore readout
Removed - Pre-requisite
New - pddR (30) (3*level)
New - mddR (30) (3*level)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Reckless Hunt: Crossbow
New Skill
New - Name (Reckless Hunt: Crossbow)
New - Description (Reduces Weapon/Magic Avoidability and increases Critical Rate and Critical Damage.\nCan be toggled #cOn/Off#.)
New - Level readout (Reduces Weapon/Magic Avoidability by #x%. On Critical Hits, maximum damage is increased by #y%)
New - Max level (10)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - x (50) (5*level)
New - y (25) (5+2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Pain Killer
New Skill
New - Name (Pain Killer)
New - Description (Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently.)
New - Level readout (MP Cost: #mpCon, Clear Status and make you immune to it for #time sec. Cooldown: #cooltime sec.\n[Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by #asrR%])
New - Max level (20)
New - Delay (painKiller - 1260 ms)
New - Info (type = 35)
New - mpCon (50) (30+level)
New - cooltime (300) (660-18*level)
New - time (1) (1)
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hookshot
New Skill
New - Name (Hookshot)
New - Description (Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP.)
New - Level readout (MP Cost: #mpCon, after attacking with #damage% damage, moves by passing through enemies\n[Passive Effects: Max HP increases by #mhpR%])
New - Max level (10)
New - Delay (steigeisenConnect0 - 390 ms)
New - Hitbox (700%)
New - Info (morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (170) (110+6*level)
New - mobCount (1) (1)
New - mhpR (40) (4*level)
New - prop (100) (100)
New - x (10) (10)
New - z (15) (15)
New - y (30) (30)
New - u (15) (15)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (ball.2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Marksmanship
New Skill
New - Name (Marksmanship)
New - Description (Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage.)
New - Level readout (When attacking, ignores #ignoreMobpdpR% of monster's Weapon Defense. Increases Accuracy by #ar% and total Damage by #damR%)
New - Max level (20)
New - Info (type = 50)
New - damR (15) (5+roundDown(level/2))
New - ar (25) (5+level)
New - ignoreMobpdpR (25) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Aggressive Resistance
New Skill
New - Name (Aggressive Resistance)
New - Description (When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier.)
New - Level readout (When attacking, for #time sec, #y% of dealt damage will be created as barrier. Absorbs #x% of incoming damage. Able to absorb up to #z% of Max HP)
New - Max level (10)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - x (60) (6*level)
New - time (8) (8)
New - y (20) (2*level)
New - z (65) (5+6*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Arrow Eruption
Removed Skill
Strafe
Removed Skill
Concentrate
Removed Skill
Puppet
Removed Skill
Snapfreeze Shot
Removed Skill
Changed - Description (Draws upon the spirit of the dragon to fire an arrow of tremendous force that force that pushes enemies. Its effect increases with each enemy it pierces. --> Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes enemies away. Its effect increases with each enemy it pierces.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%)
Removed - Hardcore readout
Changed - damage (140 --> 525) (100+4*level --> 445+8*level)
Removed - attackCount
Removed - hcProp
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Explosive Bolt
New Skill
New - Name (Explosive Bolt)
New - Description (Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage.)
New - Level readout (MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage. #x% additional damage to the first target enemy)
New - Max level (20)
New - Delay (boltRupture - 990 ms)
New - Hitbox (230%)
New - Final attack (Crossbow)
New - Info (type = 1, areaAttack = 1)
New - mpCon (18) (10+2*roundUp(level/5))
New - damage (700) (540+8*level)
New - x (200) (140+3*level)
New - mobCount (8) (8)
New - attackCount (1) (1)
New - range (400) (400)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Freezer
Changed - Name (Frostprey --> Freezer)
Changed - Description (Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10# --> Temporarily summons Freezer to deal Ice damage to up to 4 enemies. In addition, permanently increases Weapon/Magic Defense.)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec, Max Monsters Hit: 4 --> MP Cost: #mpCon, summon Freezer for #time sec. Attacks up to 4 enemies at once with #damage% damage. Freezes for #x sec\n[Passive Effects: Increases Weapon/Magic Defense by #pddR%])
Removed - Hardcore readout
Removed - Pre-requisite
New - pddR (30) (3*level)
New - mddR (30) (3*level)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Reckless Hunt: Crossbow
New Skill
New - Name (Reckless Hunt: Crossbow)
New - Description (Reduces Weapon/Magic Avoidability and increases Critical Rate and Critical Damage.\nCan be toggled #cOn/Off#.)
New - Level readout (Reduces Weapon/Magic Avoidability by #x%. On Critical Hits, maximum damage is increased by #y%)
New - Max level (10)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - x (50) (5*level)
New - y (25) (5+2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Pain Killer
New Skill
New - Name (Pain Killer)
New - Description (Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently.)
New - Level readout (MP Cost: #mpCon, Clear Status and make you immune to it for #time sec. Cooldown: #cooltime sec.\n[Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by #asrR%])
New - Max level (20)
New - Delay (painKiller - 1260 ms)
New - Info (type = 35)
New - mpCon (50) (30+level)
New - cooltime (300) (660-18*level)
New - time (1) (1)
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hookshot
New Skill
New - Name (Hookshot)
New - Description (Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP.)
New - Level readout (MP Cost: #mpCon, after attacking with #damage% damage, moves by passing through enemies\n[Passive Effects: Max HP increases by #mhpR%])
New - Max level (10)
New - Delay (steigeisenConnect0 - 390 ms)
New - Hitbox (700%)
New - Info (morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (170) (110+6*level)
New - mobCount (1) (1)
New - mhpR (40) (4*level)
New - prop (100) (100)
New - x (10) (10)
New - z (15) (15)
New - y (30) (30)
New - u (15) (15)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (ball.2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Marksmanship
New Skill
New - Name (Marksmanship)
New - Description (Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage.)
New - Level readout (When attacking, ignores #ignoreMobpdpR% of monster's Weapon Defense. Increases Accuracy by #ar% and total Damage by #damR%)
New - Max level (20)
New - Info (type = 50)
New - damR (15) (5+roundDown(level/2))
New - ar (25) (5+level)
New - ignoreMobpdpR (25) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Aggressive Resistance
New Skill
New - Name (Aggressive Resistance)
New - Description (When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier.)
New - Level readout (When attacking, for #time sec, #y% of dealt damage will be created as barrier. Absorbs #x% of incoming damage. Able to absorb up to #z% of Max HP)
New - Max level (10)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - x (60) (6*level)
New - time (8) (8)
New - y (20) (2*level)
New - z (65) (5+6*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Arrow Eruption
Removed Skill
Strafe
Removed Skill
Concentrate
Removed Skill
Puppet
Removed Skill
Snapfreeze Shot
Removed Skill
Marksman
Snipe - Limit Break
Changed - Name (Snipe - Extra Strike --> Snipe - Limit Break)
Changed - Description (Increases the number of attacks for Snipe. --> Increases the maximum damage value of Snipe.)
Changed - Level readout (Number of Attacks vs Boss Monsters: +#attackCount --> Max damage increased to #MDamageOver)
New - MDamageOver (400000000) (400000000)
Removed - attackCount
Bolt Surplus
New Skill
New - Name (Bolt Surplus)
New - Description (Increases number of attacks for all multi-hit skills. Also increases Rangefinder's Critical Rate and maximum damage increase.)
New - Level readout (Increases number of attacks by #x for all multi-hit skills. Critical Rate Cap of Rangefinder increases by #cr%. Total Damage Boost increases by #damR%)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - x (1) (1)
New - cr (30) (20+level)
New - damR (40) (30+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Vital Hunter
New Skill
New - Name (Vital Hunter)
New - Description (The further you are from your enemy, the lower their defenses will be.)
New - Level readout (#x% Defense ignored at minimum distance. Increases by #ignoreMobpdpR% per #range distance. Able to ignore up to #y%)
New - Max level (20)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - x (10) (roundUp(level/2))
New - y (50) (30+level)
New - range (40) (40)
New - ignoreMobpdpR (4) (roundUp(level/5))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Snipe
Changed - Level readout (MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec --> MP Cost: #mpCon, instantly KO normal monsters. Damage dealt to boss monster: #damage%. Ignored Mob Defense Rate: #ignoreMobpdpR%, Addtional Critical Rate: #cr%\nCooldown: #cooltime sec)
Removed - Hardcore readout
New - Delay (snipingNew - 960 ms)
Changed - damage (490 --> 4410) (280+7*level --> 2520+63*level)
Changed - attackCount (9 --> 1) (9 --> 1)
Changed - ignoreMobpdpR (40 --> 20) (10+level --> 2*roundUp(level/3))
New - MDamageOver (300000000) (300000000)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Illusion Step
Changed - Description (Temporarily greatly enhances DEX and Avoidability. Also permanently reduces damage intake. --> Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%\nPassive Effects - Damage Intake: -#ignoreMobDamR% --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%\nPassive Effects - Damage taken: -#ignoreMobDamR%)
Removed - Pre-requisite
New - ignoreMobDamR (20) (2*roundUp(level/3))
Piercing Arrow
New Skill
New - Name (Piercing Arrow)
New - Description (Fires an arrow. Its effect increases with each enemy it hits.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Number of Attacks: #attackCount, damage increases by 1.2 times at every pierce)
New - Max level (30)
New - Master Level (10)
New - Delay (piercingNew - 960 ms)
New - Final attack (Crossbow)
New - Combat orders (1)
New - Info (type = 2, piercing = 1, piercingBouns = 1)
New - mpCon (42) (22+2*roundUp(level/3))
New - damage (350) (200+5*level)
New - mobCount (6) (6)
New - range (500) (500)
New - attackCount (4) (4)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Animation (hit.4)
New - Animation (hit.5)
New - Animation (hit.6)
New - Animation (hit.7)
New - Animation (hit.8)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arrow Illusion
New Skill
New - Name (Arrow Illusion)
New - Description (Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack.)
New - Level readout (MP Cost: #mpCon, summon Arrow Illusion with #x HP for #time sec\nDeal #damage% to surrounding enemies. After pulling in, Stun at #prop% chance for #subTime sec. When damage is taken, reflect #y%)
New - Max level (30)
New - Master Level (10)
New - Delay (arrowIllusion - 1680 ms)
New - Hitbox (350%)
New - Combat orders (1)
New - Info (type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun)
New - mpCon (70) (30+4*roundDown(level/3))
New - damage (200) (110+3*level)
New - time (45) (15+level)
New - x (100000) (25000+2500*level)
New - y (1200) (300+30*level)
New - mobCount (8) (8)
New - prop (70) (10+2*level)
New - subTime (4) (roundUp(level/8))
New - z (1200) (1200)
New - subProp (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.hit)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Sharp Eyes - Persist
Changed - Name (Frostprey - Reinforce --> Sharp Eyes - Persist)
Changed - Description (Increases Frostprey Damage. --> Increases Sharp Eyes's duration.)
Changed - Level readout (Damage: +#damR% --> Duration: +#time sec)
New - time (30) (30)
Removed - damR
Sharp Eyes - Guardbreak
Changed - Name (Frostprey - Persist --> Sharp Eyes - Guardbreak)
Changed - Description (Increases the duration of Frostprey. --> Add the Ignore Defense effect to Sharp Eyes.)
Changed - Level readout (Duration: +#time sec --> Add #ignoreMobpdpR% Ignore Defense effect)
New - ignoreMobpdpR (5) (5)
Removed - time
Sharp Eyes - Critical Chance
Changed - Name (Frostprey - Extra Strike --> Sharp Eyes - Critical Chance)
Changed - Description (Increases the number of attacks for Frostprey. --> Increases the Critical Rate of Sharp Eyes.)
Changed - Level readout (Number of Attacks: +#attackCount --> Critical Rate: +#x%)
New - x (5) (5)
Removed - attackCount
Maple Warrior
New - Master Level (10)
Last Man Standing
New Skill
New - Name (Last Man Standing)
New - Description (Attacks against a lone target do much more damage.)
New - Level readout (When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by #damR%)
New - Max level (10)
New - Master Level (10)
New - Hitbox (80%)
New - Combat orders (1)
New - Info (type = 50)
New - damR (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Crossbow Expert
Changed - Name (Marksman Boost --> Crossbow Expert)
Changed - Description (Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10# --> Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#)
Changed - Level readout (Crossbow Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin% --> Crossbow Mastery: +#mastery%, Weapon ATT: +#x, Maximum Critical Damage: +#criticaldamageMax%)
New - criticaldamageMax (15) (roundUp(level/2))
Removed - criticaldamageMin
Elite Puppet
Removed Skill
Ultimate Strafe
Removed Skill
Spirit Link: Frostprey
Removed Skill
Piercing Arrow
Removed Skill
Marksmanship
Removed Skill
Changed - Name (Snipe - Extra Strike --> Snipe - Limit Break)
Changed - Description (Increases the number of attacks for Snipe. --> Increases the maximum damage value of Snipe.)
Changed - Level readout (Number of Attacks vs Boss Monsters: +#attackCount --> Max damage increased to #MDamageOver)
New - MDamageOver (400000000) (400000000)
Removed - attackCount
Bolt Surplus
New Skill
New - Name (Bolt Surplus)
New - Description (Increases number of attacks for all multi-hit skills. Also increases Rangefinder's Critical Rate and maximum damage increase.)
New - Level readout (Increases number of attacks by #x for all multi-hit skills. Critical Rate Cap of Rangefinder increases by #cr%. Total Damage Boost increases by #damR%)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - x (1) (1)
New - cr (30) (20+level)
New - damR (40) (30+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Vital Hunter
New Skill
New - Name (Vital Hunter)
New - Description (The further you are from your enemy, the lower their defenses will be.)
New - Level readout (#x% Defense ignored at minimum distance. Increases by #ignoreMobpdpR% per #range distance. Able to ignore up to #y%)
New - Max level (20)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - x (10) (roundUp(level/2))
New - y (50) (30+level)
New - range (40) (40)
New - ignoreMobpdpR (4) (roundUp(level/5))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Snipe
Changed - Level readout (MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec --> MP Cost: #mpCon, instantly KO normal monsters. Damage dealt to boss monster: #damage%. Ignored Mob Defense Rate: #ignoreMobpdpR%, Addtional Critical Rate: #cr%\nCooldown: #cooltime sec)
Removed - Hardcore readout
New - Delay (snipingNew - 960 ms)
Changed - damage (490 --> 4410) (280+7*level --> 2520+63*level)
Changed - attackCount (9 --> 1) (9 --> 1)
Changed - ignoreMobpdpR (40 --> 20) (10+level --> 2*roundUp(level/3))
New - MDamageOver (300000000) (300000000)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Illusion Step
Changed - Description (Temporarily greatly enhances DEX and Avoidability. Also permanently reduces damage intake. --> Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%\nPassive Effects - Damage Intake: -#ignoreMobDamR% --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%\nPassive Effects - Damage taken: -#ignoreMobDamR%)
Removed - Pre-requisite
New - ignoreMobDamR (20) (2*roundUp(level/3))
Piercing Arrow
New Skill
New - Name (Piercing Arrow)
New - Description (Fires an arrow. Its effect increases with each enemy it hits.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Number of Attacks: #attackCount, damage increases by 1.2 times at every pierce)
New - Max level (30)
New - Master Level (10)
New - Delay (piercingNew - 960 ms)
New - Final attack (Crossbow)
New - Combat orders (1)
New - Info (type = 2, piercing = 1, piercingBouns = 1)
New - mpCon (42) (22+2*roundUp(level/3))
New - damage (350) (200+5*level)
New - mobCount (6) (6)
New - range (500) (500)
New - attackCount (4) (4)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Animation (hit.4)
New - Animation (hit.5)
New - Animation (hit.6)
New - Animation (hit.7)
New - Animation (hit.8)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arrow Illusion
New Skill
New - Name (Arrow Illusion)
New - Description (Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack.)
New - Level readout (MP Cost: #mpCon, summon Arrow Illusion with #x HP for #time sec\nDeal #damage% to surrounding enemies. After pulling in, Stun at #prop% chance for #subTime sec. When damage is taken, reflect #y%)
New - Max level (30)
New - Master Level (10)
New - Delay (arrowIllusion - 1680 ms)
New - Hitbox (350%)
New - Combat orders (1)
New - Info (type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun)
New - mpCon (70) (30+4*roundDown(level/3))
New - damage (200) (110+3*level)
New - time (45) (15+level)
New - x (100000) (25000+2500*level)
New - y (1200) (300+30*level)
New - mobCount (8) (8)
New - prop (70) (10+2*level)
New - subTime (4) (roundUp(level/8))
New - z (1200) (1200)
New - subProp (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.hit)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Sharp Eyes - Persist
Changed - Name (Frostprey - Reinforce --> Sharp Eyes - Persist)
Changed - Description (Increases Frostprey Damage. --> Increases Sharp Eyes's duration.)
Changed - Level readout (Damage: +#damR% --> Duration: +#time sec)
New - time (30) (30)
Removed - damR
Sharp Eyes - Guardbreak
Changed - Name (Frostprey - Persist --> Sharp Eyes - Guardbreak)
Changed - Description (Increases the duration of Frostprey. --> Add the Ignore Defense effect to Sharp Eyes.)
Changed - Level readout (Duration: +#time sec --> Add #ignoreMobpdpR% Ignore Defense effect)
New - ignoreMobpdpR (5) (5)
Removed - time
Sharp Eyes - Critical Chance
Changed - Name (Frostprey - Extra Strike --> Sharp Eyes - Critical Chance)
Changed - Description (Increases the number of attacks for Frostprey. --> Increases the Critical Rate of Sharp Eyes.)
Changed - Level readout (Number of Attacks: +#attackCount --> Critical Rate: +#x%)
New - x (5) (5)
Removed - attackCount
Maple Warrior
New - Master Level (10)
Last Man Standing
New Skill
New - Name (Last Man Standing)
New - Description (Attacks against a lone target do much more damage.)
New - Level readout (When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by #damR%)
New - Max level (10)
New - Master Level (10)
New - Hitbox (80%)
New - Combat orders (1)
New - Info (type = 50)
New - damR (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Crossbow Expert
Changed - Name (Marksman Boost --> Crossbow Expert)
Changed - Description (Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10# --> Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#)
Changed - Level readout (Crossbow Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin% --> Crossbow Mastery: +#mastery%, Weapon ATT: +#x, Maximum Critical Damage: +#criticaldamageMax%)
New - criticaldamageMax (15) (roundUp(level/2))
Removed - criticaldamageMin
Elite Puppet
Removed Skill
Ultimate Strafe
Removed Skill
Spirit Link: Frostprey
Removed Skill
Piercing Arrow
Removed Skill
Marksmanship
Removed Skill
Rogue
Lucky Seven
New - Animation (CharLevel.25.effect)
Flash Jump
Changed - Level readout (MP Cost: #mpCon, jumps further --> MP Cost: #mpCon, jumps further.)
Dark Sight
Changed - Description (Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked. --> Allows you to hide in shadow for a short time. While Dark Sight is activated you cannot attack or be attacked, but you can use the Flash Jump skill. Press the skill key again to deactivate Dark Sight.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Movement Speed: #speed --> MP Cost: #mpCon, Duration: #time sec.)
Removed - Hardcore readout
Changed - speed (10 --> 0) (-20+3*level --> 0)
Removed - y
Haste
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax --> MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax])
Changed - Max level (20 --> 10)
Flash Jump
New Skill
New - Name (Flash Jump)
New - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps further, able to use 2 times consecutively.)
New - Max level (5)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (12) (32-4*level)
New - x (725) (350+75*level)
New - y (500) (250+50*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (CharLevel.25.effect)
Flash Jump
Changed - Level readout (MP Cost: #mpCon, jumps further --> MP Cost: #mpCon, jumps further.)
Dark Sight
Changed - Description (Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked. --> Allows you to hide in shadow for a short time. While Dark Sight is activated you cannot attack or be attacked, but you can use the Flash Jump skill. Press the skill key again to deactivate Dark Sight.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Movement Speed: #speed --> MP Cost: #mpCon, Duration: #time sec.)
Removed - Hardcore readout
Changed - speed (10 --> 0) (-20+3*level --> 0)
Removed - y
Haste
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax --> MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax])
Changed - Max level (20 --> 10)
Flash Jump
New Skill
New - Name (Flash Jump)
New - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps further, able to use 2 times consecutively.)
New - Max level (5)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (12) (32-4*level)
New - x (725) (350+75*level)
New - y (500) (250+50*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Assassin
Assassin's Mark
New Skill
New - Name (Assassin's Mark)
New - Description (While attacking with this skill, you have a chance to leave an assassin's mark on the enemy. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby.)
New - Level readout (Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player's level.)
New - Max level (1)
New - Info (type = 1, areaAttack = 1)
New - prop (40) (40)
New - damage (30) (30)
New - x (1) (1)
New - bulletCount (2) (2)
New - dot (1) (1)
New - dotInterval (1) (1)
New - dotTime (20) (20)
New - mobCount (2) (2)
New - range (500) (500)
New - z (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Shuriken Burst
Changed - damage (320 --> 330) (200+6*level --> 210+6*level)
Changed - mobCount (4 --> 6) (4 --> 6)
Gust Charm
Changed - mobCount (4 --> 6) (4 --> 6)
Assassin's Mark
New Skill
New - Name (Assassin's Mark)
New - Description (Leaves an assassin's mark when attacking a single enemy. The next attack on a marked enemy will cause throwing star to form on that enemy and attack other enemies nearby.)
New - Level readout (Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player's level.)
New - Max level (1)
New - Info (type = 51)
New - damage (30) (30)
New - prop (100) (100)
New - x (1) (1)
New - y (3) (3)
New - mobCount (1) (1)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Claw Booster
New - Animation (effect)
Flash Jump
Removed Skill
New Skill
New - Name (Assassin's Mark)
New - Description (While attacking with this skill, you have a chance to leave an assassin's mark on the enemy. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby.)
New - Level readout (Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player's level.)
New - Max level (1)
New - Info (type = 1, areaAttack = 1)
New - prop (40) (40)
New - damage (30) (30)
New - x (1) (1)
New - bulletCount (2) (2)
New - dot (1) (1)
New - dotInterval (1) (1)
New - dotTime (20) (20)
New - mobCount (2) (2)
New - range (500) (500)
New - z (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Shuriken Burst
Changed - damage (320 --> 330) (200+6*level --> 210+6*level)
Changed - mobCount (4 --> 6) (4 --> 6)
Gust Charm
Changed - mobCount (4 --> 6) (4 --> 6)
Assassin's Mark
New Skill
New - Name (Assassin's Mark)
New - Description (Leaves an assassin's mark when attacking a single enemy. The next attack on a marked enemy will cause throwing star to form on that enemy and attack other enemies nearby.)
New - Level readout (Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player's level.)
New - Max level (1)
New - Info (type = 51)
New - damage (30) (30)
New - prop (100) (100)
New - x (1) (1)
New - y (3) (3)
New - mobCount (1) (1)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Claw Booster
New - Animation (effect)
Flash Jump
Removed Skill
Hermit
Triple Throw
Removed - Delay
Changed - damage (223 --> 290) (163+3*level --> 210+4*level)
New - ballDelay (90) (90)
New - ballDelay1 (90) (90)
New - Animation (afterimage.swordOL.swingO1.2)
New - Animation (afterimage.swordOL.swingO2.2)
New - Animation (afterimage.swordOL.swingO3.2)
New - Animation (afterimage.swordOL.swingOF.3)
New - Animation (effect)
Shade Splitter
New Skill
New - Name (Shade Splitter)
New - Description (Spews out shadow clones that hurl throwing stars at enemies in front of you.)
New - Level readout (MP Cost: #mpCon and #bulletCount throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (HTcoatOfArms - 810 ms)
New - Hitbox (400%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (25+roundDown(level/4))
New - damage (213) (133+4*level)
New - attackCount (1) (1)
New - mobCount (8) (8)
New - bulletCount (3) (3)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Flare
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, reflects #x% damage, Cooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Inflicts #damage% for the duration, Reflects #x% enemy damage when hit within the zone, Cooldown: #cooltime sec)
New - damage (280) (200+8*level)
New - subTime (900) (900)
Alchemic Adrenaline
Changed - Description (Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count. --> Increases the effect of recovery items like potions. Percentage-based recovery items like Elixirs do not count. Also increases Min/Max Critical Damage.)
Changed - Level readout (Recovery Amount: +#x% --> Recovery Amount: +#x% Min/Max Critical Damage Amount: +#criticaldamageMin%)
New - criticaldamageMin (10) (level)
New - criticaldamageMax (10) (level)
Expert Throwing Star Handling
Changed - Description (#cIncreases the total damage# of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw.\nGrants additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.) --> #cIncreases total damage# .\nGrants an additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Spirit of the Star, but throwing stars will not be recharged.)\nRequired Skill: #cSpirit of the Star Lv. 5#)
Changed - Level readout (Damage Bonus: #damR% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: #prop% --> Damage Increase: #pdR%, Recharge Chance: #prop%)
New - Pre-requisite (Level 5 Shadow Stars)
New - pdR (25) (5+2*level)
Removed - damR
Shade Splitter
Removed Skill
Removed - Delay
Changed - damage (223 --> 290) (163+3*level --> 210+4*level)
New - ballDelay (90) (90)
New - ballDelay1 (90) (90)
New - Animation (afterimage.swordOL.swingO1.2)
New - Animation (afterimage.swordOL.swingO2.2)
New - Animation (afterimage.swordOL.swingO3.2)
New - Animation (afterimage.swordOL.swingOF.3)
New - Animation (effect)
Shade Splitter
New Skill
New - Name (Shade Splitter)
New - Description (Spews out shadow clones that hurl throwing stars at enemies in front of you.)
New - Level readout (MP Cost: #mpCon and #bulletCount throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (HTcoatOfArms - 810 ms)
New - Hitbox (400%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (25+roundDown(level/4))
New - damage (213) (133+4*level)
New - attackCount (1) (1)
New - mobCount (8) (8)
New - bulletCount (3) (3)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Flare
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, reflects #x% damage, Cooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Inflicts #damage% for the duration, Reflects #x% enemy damage when hit within the zone, Cooldown: #cooltime sec)
New - damage (280) (200+8*level)
New - subTime (900) (900)
Alchemic Adrenaline
Changed - Description (Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count. --> Increases the effect of recovery items like potions. Percentage-based recovery items like Elixirs do not count. Also increases Min/Max Critical Damage.)
Changed - Level readout (Recovery Amount: +#x% --> Recovery Amount: +#x% Min/Max Critical Damage Amount: +#criticaldamageMin%)
New - criticaldamageMin (10) (level)
New - criticaldamageMax (10) (level)
Expert Throwing Star Handling
Changed - Description (#cIncreases the total damage# of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw.\nGrants additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.) --> #cIncreases total damage# .\nGrants an additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Spirit of the Star, but throwing stars will not be recharged.)\nRequired Skill: #cSpirit of the Star Lv. 5#)
Changed - Level readout (Damage Bonus: #damR% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: #prop% --> Damage Increase: #pdR%, Recharge Chance: #prop%)
New - Pre-requisite (Level 5 Shadow Stars)
New - pdR (25) (5+2*level)
Removed - damR
Shade Splitter
Removed Skill
Night Lord
Night Lord's Mark
New Skill
New - Name (Night Lord's Mark)
New - Description (Further enhances the Assassin's Mark, increasing the chance, damage and number of throwing stars that shoot out.)
New - Level readout (Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player's level.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 51)
New - prop (100) (100)
New - damage (60) (30+3*level)
New - mobCount (1) (1)
New - attackCount (1) (1)
New - range (450) (450)
New - z (2) (2)
New - x (3) (2+roundDown(level/6))
New - y (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Night Lord's Mark
New Skill
New - Name (Night Lord's Mark)
New - Description (Further enhances the Assassin's Mark, increasing the chance, damage and number of throwing stars that shoot out.)
New - Level readout (Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player's level.)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - prop (60) (40+2*level)
New - damage (60) (30+3*level)
New - x (1) (1)
New - dot (1) (1)
New - dotInterval (1) (1)
New - dotTime (20) (20)
New - bulletCount (4) (3+roundDown(level/10))
New - mobCount (4) (3+roundDown(level/10))
New - z (3) (3)
New - range (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Bleed Dart
Changed - Description (Applies a deadly poison that makes enemies hemorrhage. Not a pretty sight. --> Coats your stars with a deadly poison that causes bleeding, increasing Weapon Attack and inflicting continuous damage on enemies.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Chance: #prop%, Damage over Time Interval: #dot% sec, Damage over Time Duration: #dotTime sec.\nCooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#indiePad, at #prop% chance, the bleeding effect that deals #dot% damage every second will be applied for #dotTime sec.\nCooldown: #cooltime sec)
New - indiePad (30) (30)
Claw Expert
New - criticaldamageMax (15) (roundUp(level/2))
Removed - accR
Removed - evaR
Quad Star
Changed - damage (293 --> 378) (173+4*level --> 258+4*level)
Changed - ballDelay2 (180 --> 90) (180 --> 90)
New - Animation (effect)
Sudden Raid
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - attackCount (3) (3)
Showdown
New Skill
New - Name (Showdown)
New - Description (Attacks up to 6 enemies and provokes them, making them #cuntouchable#. Provoked enemies grant more EXP and items. Bosses suffer half of the effect.\nRequired Skill: #cShadow Shifter Lv. 10 or above#)
New - Level readout (MP #mpCon, Consumed Star: #bulletConsume, Provoke up to #mobCount enemies with #damage% by attacking #attackCount times. Provoked enemy #cbecomes untouchable#. For #time sec, acquiring EXP and Item Drop Rate increases by #x%. Half of the effect for bosses.)
New - Max level (20)
New - Master Level (10)
New - Delay (showDownChallenge - 990 ms)
New - Pre-requisite (Level 10 Shadow Shifter)
New - Hitbox (480%)
New - Combat orders (1)
New - Info (type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0)
New - mpCon (40) (20+2*roundDown(level/2))
New - x (30) (10+level)
New - time (120) (70+10*roundDown(level/4))
New - mobCount (6) (6)
New - bulletConsume (3) (3)
New - damage (618) (438+9*level)
New - attackCount (2) (2)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Dark Harmony
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec\nPassive Effects - Enemy DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec\n[Passive Effects - Enemy DEF Ignored: #ignoreMobpdpR%])
Frailty Curse
Changed - Description (Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range. --> Summons a barrier around you. Decreases the Attack Power, Movement Speed, and Defense of enemies that step into the barrier. Also allows you to deal more damage to boss monsters.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Enemy Attack/DEF (when in range): -#w%, Enemy Movement Speed (when in range): -#y\nCooldown: #cooltime sec --> MP Cost: #mpCon, lasts for #time sec. Attack Power and Defense reduced by #w%, Movement Speed by #y\n[Passive Effect: Increases Boss Attack Damage by #bdR%])
Changed - Hardcore readout (MP Cost: #mpCon, Duration: #hcTime sec, ATT and DEF of Enemies Inside: -#w%, Movement Speed of Enemies Inside: -#y\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, lasts for #time sec. Reduces Attack Power and Defense by #w%, Movement Speed by #y)
New - bdR (10) (roundUp(level/3))
Removed - cooltime
Death Star
Changed - damage (250 --> 358) (250 --> 358)
Changed - attackCount (10 --> 7) (10 --> 7)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Maple Warrior
New - Master Level (10)
Frailty Curse - Boss Rush
Changed - Name (Frailty Curse - Cooldown Cutter --> Frailty Curse - Boss Rush)
Changed - Description (Reduces Frailty Curse cooldown. --> Bosses are affected by Frailty Curse.)
Changed - Level readout (Cooldown -#coolTimeR% --> Frailty Curse is applied to bosses.)
Removed - coolTimeR
Showdown - Spread
Changed - Name (Shade Splitter - Extra Target --> Showdown - Spread)
Changed - Description (Increases the number of monsters hit by Shade Splitter. --> Increases the number of monsters that Showdown hits.)
Showdown - Enhance
Changed - Name (Shade Splitter - Bonus Attack --> Showdown - Enhance)
Changed - Description (Increases Number of Attacks for Shade Splitter. --> Increases EXP and items from enemies provoked by Showdown.)
Changed - Level readout (Number of Attacks: +#attackCount --> EXP Obtained and Item Drop Rate: +#x%)
New - x (10) (10)
Removed - attackCount
Showdown - Reinforce
Changed - Name (Shade Splitter - Reinforce --> Showdown - Reinforce)
Changed - Description (Increases Shade Splitter damage. --> Increases the damage of Showdown.)
Taunt
Removed Skill
New Skill
New - Name (Night Lord's Mark)
New - Description (Further enhances the Assassin's Mark, increasing the chance, damage and number of throwing stars that shoot out.)
New - Level readout (Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player's level.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 51)
New - prop (100) (100)
New - damage (60) (30+3*level)
New - mobCount (1) (1)
New - attackCount (1) (1)
New - range (450) (450)
New - z (2) (2)
New - x (3) (2+roundDown(level/6))
New - y (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Night Lord's Mark
New Skill
New - Name (Night Lord's Mark)
New - Description (Further enhances the Assassin's Mark, increasing the chance, damage and number of throwing stars that shoot out.)
New - Level readout (Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player's level.)
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - prop (60) (40+2*level)
New - damage (60) (30+3*level)
New - x (1) (1)
New - dot (1) (1)
New - dotInterval (1) (1)
New - dotTime (20) (20)
New - bulletCount (4) (3+roundDown(level/10))
New - mobCount (4) (3+roundDown(level/10))
New - z (3) (3)
New - range (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Bleed Dart
Changed - Description (Applies a deadly poison that makes enemies hemorrhage. Not a pretty sight. --> Coats your stars with a deadly poison that causes bleeding, increasing Weapon Attack and inflicting continuous damage on enemies.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Chance: #prop%, Damage over Time Interval: #dot% sec, Damage over Time Duration: #dotTime sec.\nCooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#indiePad, at #prop% chance, the bleeding effect that deals #dot% damage every second will be applied for #dotTime sec.\nCooldown: #cooltime sec)
New - indiePad (30) (30)
Claw Expert
New - criticaldamageMax (15) (roundUp(level/2))
Removed - accR
Removed - evaR
Quad Star
Changed - damage (293 --> 378) (173+4*level --> 258+4*level)
Changed - ballDelay2 (180 --> 90) (180 --> 90)
New - Animation (effect)
Sudden Raid
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - attackCount (3) (3)
Showdown
New Skill
New - Name (Showdown)
New - Description (Attacks up to 6 enemies and provokes them, making them #cuntouchable#. Provoked enemies grant more EXP and items. Bosses suffer half of the effect.\nRequired Skill: #cShadow Shifter Lv. 10 or above#)
New - Level readout (MP #mpCon, Consumed Star: #bulletConsume, Provoke up to #mobCount enemies with #damage% by attacking #attackCount times. Provoked enemy #cbecomes untouchable#. For #time sec, acquiring EXP and Item Drop Rate increases by #x%. Half of the effect for bosses.)
New - Max level (20)
New - Master Level (10)
New - Delay (showDownChallenge - 990 ms)
New - Pre-requisite (Level 10 Shadow Shifter)
New - Hitbox (480%)
New - Combat orders (1)
New - Info (type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0)
New - mpCon (40) (20+2*roundDown(level/2))
New - x (30) (10+level)
New - time (120) (70+10*roundDown(level/4))
New - mobCount (6) (6)
New - bulletConsume (3) (3)
New - damage (618) (438+9*level)
New - attackCount (2) (2)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Dark Harmony
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec\nPassive Effects - Enemy DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec\n[Passive Effects - Enemy DEF Ignored: #ignoreMobpdpR%])
Frailty Curse
Changed - Description (Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range. --> Summons a barrier around you. Decreases the Attack Power, Movement Speed, and Defense of enemies that step into the barrier. Also allows you to deal more damage to boss monsters.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Enemy Attack/DEF (when in range): -#w%, Enemy Movement Speed (when in range): -#y\nCooldown: #cooltime sec --> MP Cost: #mpCon, lasts for #time sec. Attack Power and Defense reduced by #w%, Movement Speed by #y\n[Passive Effect: Increases Boss Attack Damage by #bdR%])
Changed - Hardcore readout (MP Cost: #mpCon, Duration: #hcTime sec, ATT and DEF of Enemies Inside: -#w%, Movement Speed of Enemies Inside: -#y\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, lasts for #time sec. Reduces Attack Power and Defense by #w%, Movement Speed by #y)
New - bdR (10) (roundUp(level/3))
Removed - cooltime
Death Star
Changed - damage (250 --> 358) (250 --> 358)
Changed - attackCount (10 --> 7) (10 --> 7)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Maple Warrior
New - Master Level (10)
Frailty Curse - Boss Rush
Changed - Name (Frailty Curse - Cooldown Cutter --> Frailty Curse - Boss Rush)
Changed - Description (Reduces Frailty Curse cooldown. --> Bosses are affected by Frailty Curse.)
Changed - Level readout (Cooldown -#coolTimeR% --> Frailty Curse is applied to bosses.)
Removed - coolTimeR
Showdown - Spread
Changed - Name (Shade Splitter - Extra Target --> Showdown - Spread)
Changed - Description (Increases the number of monsters hit by Shade Splitter. --> Increases the number of monsters that Showdown hits.)
Showdown - Enhance
Changed - Name (Shade Splitter - Bonus Attack --> Showdown - Enhance)
Changed - Description (Increases Number of Attacks for Shade Splitter. --> Increases EXP and items from enemies provoked by Showdown.)
Changed - Level readout (Number of Attacks: +#attackCount --> EXP Obtained and Item Drop Rate: +#x%)
New - x (10) (10)
Removed - attackCount
Showdown - Reinforce
Changed - Name (Shade Splitter - Reinforce --> Showdown - Reinforce)
Changed - Description (Increases Shade Splitter damage. --> Increases the damage of Showdown.)
Taunt
Removed Skill
Bandit
Shield Mastery
Changed - Description (Increases Weapon/Magic DEF along with Avoidability and Weapon ATT when a shield is equipped. --> Increases Weapon Defense, Magic Defense, Avoidability, and Weapon ATT when a shield is equipped.)
Changed - y (7 --> 15) (2+roundDown(level/2) --> 3*roundUp(level/2))
Dagger Booster
New - Animation (effect)
Mesoguard
Changed - Name (Meso Guard --> Mesoguard)
Changed - Level readout (MP Cost: #mpCon, Damage Blocked: #x%, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec, defend #x% of Guarded Damage using up to #y Meso)
New - y (10) (10)
Steal
Changed - Description (Quickly attacks multiple enemies, with a chance to steal enemy items. You can keep trying until you successfully steal something, but each monster only has one item. --> Quickly attack multiple enemies, and get a chance to steal one of the items that the target drops and a potion that recovers HP or MP immediately. You can steal each item and potion only once from a single enemy. Can attempt repeatedly until you succeed. Potions stolen from bosses recover HP and MP fully and boost Weapon ATT for a short time.)
Changed - Level readout (MP Cost: #mpCon, Steal Chance: #prop%, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec --> MP Cost: #mpCon, Steal Chance: #prop%, Max Enemies Hit: #mobCount, Damage: #damage%, Stun Duration: #time sec. When consuming a potion that was stolen from a boss, it recovers HP/MP and activates Weapon ATT +30 buff for 3 minutes)
New - x (2431835) (2431835)
New - y (2431850) (2431850)
New - subProp (49) (29+2*level)
Savage Blow
New Skill
New - Name (Savage Blow)
New - Description (Deals very quick consecutive attacks to a monster.)
New - Level readout (MP Cost: #mpCon, attack #mobCount enemies with #damage% damage #attackCount times.)
New - Max level (20)
New - Delay (HTcoatOfArms - 810 ms)
New - Hitbox (330%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (25+roundDown(level/4))
New - damage (192) (132+3*level)
New - attackCount (3) (3)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Critical Growth
New Skill
New - Name (Critical Growth)
New - Description (For every interval or every attack, Critical Rate increases continuously.)
New - Level readout (For every interval or attack, Critical Rate increases by #x%)
New - Max level (1)
New - Delay (DAarmorBreak - 960 ms)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - x (2) (2)
New - subTime (2) (2)
New - y (0) (0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Channel Karma
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec)
New - indiePad (30) (10+level)
Removed - pad
Savage Blow
Removed Skill
Flash Jump
Removed Skill
Changed - Description (Increases Weapon/Magic DEF along with Avoidability and Weapon ATT when a shield is equipped. --> Increases Weapon Defense, Magic Defense, Avoidability, and Weapon ATT when a shield is equipped.)
Changed - y (7 --> 15) (2+roundDown(level/2) --> 3*roundUp(level/2))
Dagger Booster
New - Animation (effect)
Mesoguard
Changed - Name (Meso Guard --> Mesoguard)
Changed - Level readout (MP Cost: #mpCon, Damage Blocked: #x%, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec, defend #x% of Guarded Damage using up to #y Meso)
New - y (10) (10)
Steal
Changed - Description (Quickly attacks multiple enemies, with a chance to steal enemy items. You can keep trying until you successfully steal something, but each monster only has one item. --> Quickly attack multiple enemies, and get a chance to steal one of the items that the target drops and a potion that recovers HP or MP immediately. You can steal each item and potion only once from a single enemy. Can attempt repeatedly until you succeed. Potions stolen from bosses recover HP and MP fully and boost Weapon ATT for a short time.)
Changed - Level readout (MP Cost: #mpCon, Steal Chance: #prop%, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec --> MP Cost: #mpCon, Steal Chance: #prop%, Max Enemies Hit: #mobCount, Damage: #damage%, Stun Duration: #time sec. When consuming a potion that was stolen from a boss, it recovers HP/MP and activates Weapon ATT +30 buff for 3 minutes)
New - x (2431835) (2431835)
New - y (2431850) (2431850)
New - subProp (49) (29+2*level)
Savage Blow
New Skill
New - Name (Savage Blow)
New - Description (Deals very quick consecutive attacks to a monster.)
New - Level readout (MP Cost: #mpCon, attack #mobCount enemies with #damage% damage #attackCount times.)
New - Max level (20)
New - Delay (HTcoatOfArms - 810 ms)
New - Hitbox (330%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (25+roundDown(level/4))
New - damage (192) (132+3*level)
New - attackCount (3) (3)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Critical Growth
New Skill
New - Name (Critical Growth)
New - Description (For every interval or every attack, Critical Rate increases continuously.)
New - Level readout (For every interval or attack, Critical Rate increases by #x%)
New - Max level (1)
New - Delay (DAarmorBreak - 960 ms)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - x (2) (2)
New - subTime (2) (2)
New - y (0) (0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Channel Karma
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec)
New - indiePad (30) (10+level)
Removed - pad
Savage Blow
Removed Skill
Flash Jump
Removed Skill
Chief Bandit
Phase Dash
Changed - Description (Dashes in at blinding speeds, damaging and knocking back enemies. --> Dashes at the enemy with blinding speed, damaging and knocking them back. Also pushes Mesos on the ground in the direction of the attack.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Number of Mesos pushed: #x)
Removed - Hardcore readout
Changed - Hitbox (250% --> 350%)
Changed - damage (358 --> 420) (278+4*level --> 320+5*level)
New - x (45) (25+level)
Meso Mastery
Changed - Level readout (Mesos Dropped (by monsters): #mesoR%, PickPocket Meso Drop Rate: #u%, Meso Guard Damage Guard Rate: #v%, Mesos Consumed by Meso Guard: -#w%, Meso Explosion Damage (per shot): +#x% --> Mesos Dropped (by monsters): #mesoR%, Pick Pocket Meso Drop Rate: #u%, Meso Guard Damage Guard Rate: #v%, Mesos Consumed by Meso Guard: -#w%, Meso Explosion Damage (per shot): +#x%\n[Passive Effect: Weapon ATT +#padX])
New - padX (5) (level)
Dark Flare
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, reflects #x% damage, Cooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Inflicts #damage% for the duration, Reflects #x% enemy damage when hit within the zone, Cooldown: #cooltime sec)
New - damage (360) (200+8*level)
New - subTime (900) (900)
Meso Explosion
Changed - Description (Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters. --> Sends nearby Mesos flying to damage enemies. Mesos that belong to others cannot be moved.\nRequired Skill: #cPick Pocket Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per Meso, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage% per Meso, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount)
New - Pre-requisite (Level 1 Pickpocket)
Removed - Hitbox
Changed - attackCount (15 --> 1) (5+roundDown(level/2) --> 1)
New - range (320) (320)
Changed - damage (186 --> 102) (106+4*level --> 82+level)
New - bulletCount (25) (5+level)
Removed - kp
New - Animation (effect)
New - Animation (effect0)
Pickpocket
Changed - Name (PickPocket --> Pickpocket)
Changed - Description (Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level.\nThis skill can be toggled on and off with the skill key.\nRequired Skill: #cMeso Explosion Lv. 3# --> Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level.\nThis skill can be toggled on and off with the skill key.)
Removed - Pre-requisite
Midnight Carnival
Changed - damage (122 --> 138) (62+level+2*level --> 78+3*level)
Changed - Description (Dashes in at blinding speeds, damaging and knocking back enemies. --> Dashes at the enemy with blinding speed, damaging and knocking them back. Also pushes Mesos on the ground in the direction of the attack.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Number of Mesos pushed: #x)
Removed - Hardcore readout
Changed - Hitbox (250% --> 350%)
Changed - damage (358 --> 420) (278+4*level --> 320+5*level)
New - x (45) (25+level)
Meso Mastery
Changed - Level readout (Mesos Dropped (by monsters): #mesoR%, PickPocket Meso Drop Rate: #u%, Meso Guard Damage Guard Rate: #v%, Mesos Consumed by Meso Guard: -#w%, Meso Explosion Damage (per shot): +#x% --> Mesos Dropped (by monsters): #mesoR%, Pick Pocket Meso Drop Rate: #u%, Meso Guard Damage Guard Rate: #v%, Mesos Consumed by Meso Guard: -#w%, Meso Explosion Damage (per shot): +#x%\n[Passive Effect: Weapon ATT +#padX])
New - padX (5) (level)
Dark Flare
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, reflects #x% damage, Cooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Inflicts #damage% for the duration, Reflects #x% enemy damage when hit within the zone, Cooldown: #cooltime sec)
New - damage (360) (200+8*level)
New - subTime (900) (900)
Meso Explosion
Changed - Description (Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters. --> Sends nearby Mesos flying to damage enemies. Mesos that belong to others cannot be moved.\nRequired Skill: #cPick Pocket Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per Meso, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage% per Meso, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount)
New - Pre-requisite (Level 1 Pickpocket)
Removed - Hitbox
Changed - attackCount (15 --> 1) (5+roundDown(level/2) --> 1)
New - range (320) (320)
Changed - damage (186 --> 102) (106+4*level --> 82+level)
New - bulletCount (25) (5+level)
Removed - kp
New - Animation (effect)
New - Animation (effect0)
Pickpocket
Changed - Name (PickPocket --> Pickpocket)
Changed - Description (Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level.\nThis skill can be toggled on and off with the skill key.\nRequired Skill: #cMeso Explosion Lv. 3# --> Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level.\nThis skill can be toggled on and off with the skill key.)
Removed - Pre-requisite
Midnight Carnival
Changed - damage (122 --> 138) (62+level+2*level --> 78+3*level)
Shadower
Meso Explosion - Enhance
Changed - Description (Boosts # of attacks per meso and Pick Pocket meso drop rate. --> Increases the number of used Mesos and Pick Pocket's Meso drop rate.)
Changed - Level readout (Number of attacks: +#x, Additional meso drop rate: +#prop%, Max number of attacks is not increased. --> Mesos Used: +#bulletCount, Meso Drop Rate: +#prop%)
New - bulletCount (5) (5)
Removed - x
Meso Explosion - Guardbreak
Changed - Name (Meso Explosion - Spread --> Meso Explosion - Guardbreak)
Changed - Description (Increases the number of monsters hit by Meso Explosion. --> Increases the Defense Ignore rate of Meso Explosion.)
Changed - Level readout (Monsters Hit: +#targetPlus --> Monster DEF Ignored: #ignoreMobpdpR%)
New - ignoreMobpdpR (10) (10)
Removed - targetPlus
Smokescreen
Changed - Description (Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage. --> Drops a Smokescreen near you. All party members within Smokescreen range will not take damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. In addition, enemies inside the Smokescreen will take more critical damage.)
Changed - Level readout (MP Cost: #mpCon, Critical Damage: +#x%, Duration: #time sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Critical Damage within the Smokescreen: +#x%, Damage Taken in Proportion to HP: -#y%, Duration: #time sec, Cooldown: #cooltime sec)
New - y (10) (roundUp(level/3))
Boomerang Stab
Changed - Description (Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab. --> Grants a chance to stun an enemy after making two fast slashing attacks. Also enhances all attack skills permanently.)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, Phase Dash, and Midnight Carnival --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec\n [Passive Effect: All attack skill damage increases by #pdR%])
Changed - Hardcore readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, Phase Dash, and Midnight Carnival --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec\n [Passive Effect: All attack skill damage increases by #pdR%])
Changed - damage (710 --> 742) (590+4*level --> 562+6*level)
Changed - mobCount (6 --> 8) (3+roundDown(level/10) --> 6+roundDown(level/15))
New - pdR (25) (5+2*roundDown(level/3))
Removed - damR
Maple Warrior
New - Master Level (10)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Assassinate - Boss Rush
Changed - Name (Assassinate - Extra Strike --> Assassinate - Boss Rush)
Changed - Description (Increases the number of attacks for Assassinate. --> Increases Assassinate's Boss ATT damage.)
Changed - Level readout (Number of Attacks: +#attackCount --> Boss ATT Damage: +#bpdR%)
New - bpdR (20) (20)
Removed - attackCount
Prime Critical
New Skill
New - Name (Prime Critical)
New - Description (Enhances Critical Growth. Also increases maximum critical damage permanently.)
New - Level readout (Over time or when attacking, Critical Rate: +#x%.\n[Passive Effect: Max Critical Damage: +#criticaldamageMax%])
New - Max level (10)
New - Master Level (10)
New - Delay (DAarmorBreak - 960 ms)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - x (4) (2+roundUp(level/5))
New - subTime (2) (2)
New - y (0) (0)
New - criticaldamageMax (15) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Assassinate
New Skill
New - Name (Assassinate)
New - Description (Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 5.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press skill key once more to deal #s% damage as the final blow, critical hit is guaranteed for the final blow. When Dark Sight is used, #x% extra damage. When Body Count is 5, deals 1.5 times more damage)
New - Max level (30)
New - Delay (assassinationNew2 - 660 ms)
New - Hitbox (275%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (20+2*roundUp(level/3))
New - damage (1320) (720+20*level)
New - attackCount (1) (1)
New - mobCount (1) (1)
New - kp (150) (150)
New - time (8) (3+roundUp(level/7))
New - x (150) (30+4*level)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state.0.appear)
New - Animation (state.0.loop)
New - Animation (state.1.appear)
New - Animation (state.1.loop)
New - Animation (state.2.appear)
New - Animation (state.2.loop)
New - Animation (state.3.appear)
New - Animation (state.3.loop)
New - Animation (state.4.appear)
New - Animation (state.4.loop)
Assassinate
New Skill
New - Name (Assassinate)
New - Description (Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 5.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press skill key once more to deal #s% damage as the final blow, critical hit is guaranteed for the final blow. When Dark Sight is used, #x% extra damage. When Body Count is 5, deals 1.5 times more damage)
New - Max level (30)
New - Master Level (10)
New - Delay (assassinationNew - 990 ms)
New - Hitbox (275%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, dmgDelay = 1)
New - mpCon (44) (30+2*roundDown(level/4))
New - damage (627) (387+8*level)
New - attackCount (3) (3)
New - mobCount (1) (1)
New - kp (150) (150)
New - time (8) (3+roundUp(level/7))
New - x (150) (30+4*level)
New - ballDelay (0) (0)
New - ballDelay1 (330) (330)
New - ballDelay2 (660) (660)
New - s (1320) (720+20*level)
New - cr (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (state.0.appear)
New - Animation (state.0.loop)
New - Animation (state.1.appear)
New - Animation (state.1.loop)
New - Animation (state.2.appear)
New - Animation (state.2.loop)
New - Animation (state.3.appear)
New - Animation (state.3.loop)
New - Animation (state.4.appear)
New - Animation (state.4.loop)
Shadower Instinct
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#x, additional #kp each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: #ignoreMobpdpR%, Accumulate Kill Point upon atack --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#x, additional #kp each point of Body Count (uses entire Body Count).\n[Passive Effects: Enemy DEF Ignored: #ignoreMobpdpR%, Accumulate Kill Body Count upon attack])
Changed - time (120 --> 180) (60+3*level --> 20+8*level)
Sudden Raid
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - attackCount (3) (3)
Dagger Expert
New - criticaldamageMin (15) (roundUp(level/2))
Removed - accR
Removed - evaR
Flip of the Coin
Changed - indieMaxDamageOver (1000000 --> 10000000) (1000000 --> 10000000)
Assassinate
Removed Skill
Changed - Description (Boosts # of attacks per meso and Pick Pocket meso drop rate. --> Increases the number of used Mesos and Pick Pocket's Meso drop rate.)
Changed - Level readout (Number of attacks: +#x, Additional meso drop rate: +#prop%, Max number of attacks is not increased. --> Mesos Used: +#bulletCount, Meso Drop Rate: +#prop%)
New - bulletCount (5) (5)
Removed - x
Meso Explosion - Guardbreak
Changed - Name (Meso Explosion - Spread --> Meso Explosion - Guardbreak)
Changed - Description (Increases the number of monsters hit by Meso Explosion. --> Increases the Defense Ignore rate of Meso Explosion.)
Changed - Level readout (Monsters Hit: +#targetPlus --> Monster DEF Ignored: #ignoreMobpdpR%)
New - ignoreMobpdpR (10) (10)
Removed - targetPlus
Smokescreen
Changed - Description (Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage. --> Drops a Smokescreen near you. All party members within Smokescreen range will not take damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. In addition, enemies inside the Smokescreen will take more critical damage.)
Changed - Level readout (MP Cost: #mpCon, Critical Damage: +#x%, Duration: #time sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Critical Damage within the Smokescreen: +#x%, Damage Taken in Proportion to HP: -#y%, Duration: #time sec, Cooldown: #cooltime sec)
New - y (10) (roundUp(level/3))
Boomerang Stab
Changed - Description (Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab. --> Grants a chance to stun an enemy after making two fast slashing attacks. Also enhances all attack skills permanently.)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, Phase Dash, and Midnight Carnival --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec\n [Passive Effect: All attack skill damage increases by #pdR%])
Changed - Hardcore readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, Phase Dash, and Midnight Carnival --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec\n [Passive Effect: All attack skill damage increases by #pdR%])
Changed - damage (710 --> 742) (590+4*level --> 562+6*level)
Changed - mobCount (6 --> 8) (3+roundDown(level/10) --> 6+roundDown(level/15))
New - pdR (25) (5+2*roundDown(level/3))
Removed - damR
Maple Warrior
New - Master Level (10)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Assassinate - Boss Rush
Changed - Name (Assassinate - Extra Strike --> Assassinate - Boss Rush)
Changed - Description (Increases the number of attacks for Assassinate. --> Increases Assassinate's Boss ATT damage.)
Changed - Level readout (Number of Attacks: +#attackCount --> Boss ATT Damage: +#bpdR%)
New - bpdR (20) (20)
Removed - attackCount
Prime Critical
New Skill
New - Name (Prime Critical)
New - Description (Enhances Critical Growth. Also increases maximum critical damage permanently.)
New - Level readout (Over time or when attacking, Critical Rate: +#x%.\n[Passive Effect: Max Critical Damage: +#criticaldamageMax%])
New - Max level (10)
New - Master Level (10)
New - Delay (DAarmorBreak - 960 ms)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - x (4) (2+roundUp(level/5))
New - subTime (2) (2)
New - y (0) (0)
New - criticaldamageMax (15) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Assassinate
New Skill
New - Name (Assassinate)
New - Description (Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 5.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press skill key once more to deal #s% damage as the final blow, critical hit is guaranteed for the final blow. When Dark Sight is used, #x% extra damage. When Body Count is 5, deals 1.5 times more damage)
New - Max level (30)
New - Delay (assassinationNew2 - 660 ms)
New - Hitbox (275%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (20+2*roundUp(level/3))
New - damage (1320) (720+20*level)
New - attackCount (1) (1)
New - mobCount (1) (1)
New - kp (150) (150)
New - time (8) (3+roundUp(level/7))
New - x (150) (30+4*level)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state.0.appear)
New - Animation (state.0.loop)
New - Animation (state.1.appear)
New - Animation (state.1.loop)
New - Animation (state.2.appear)
New - Animation (state.2.loop)
New - Animation (state.3.appear)
New - Animation (state.3.loop)
New - Animation (state.4.appear)
New - Animation (state.4.loop)
Assassinate
New Skill
New - Name (Assassinate)
New - Description (Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 5.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press skill key once more to deal #s% damage as the final blow, critical hit is guaranteed for the final blow. When Dark Sight is used, #x% extra damage. When Body Count is 5, deals 1.5 times more damage)
New - Max level (30)
New - Master Level (10)
New - Delay (assassinationNew - 990 ms)
New - Hitbox (275%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, dmgDelay = 1)
New - mpCon (44) (30+2*roundDown(level/4))
New - damage (627) (387+8*level)
New - attackCount (3) (3)
New - mobCount (1) (1)
New - kp (150) (150)
New - time (8) (3+roundUp(level/7))
New - x (150) (30+4*level)
New - ballDelay (0) (0)
New - ballDelay1 (330) (330)
New - ballDelay2 (660) (660)
New - s (1320) (720+20*level)
New - cr (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (state.0.appear)
New - Animation (state.0.loop)
New - Animation (state.1.appear)
New - Animation (state.1.loop)
New - Animation (state.2.appear)
New - Animation (state.2.loop)
New - Animation (state.3.appear)
New - Animation (state.3.loop)
New - Animation (state.4.appear)
New - Animation (state.4.loop)
Shadower Instinct
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#x, additional #kp each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: #ignoreMobpdpR%, Accumulate Kill Point upon atack --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#x, additional #kp each point of Body Count (uses entire Body Count).\n[Passive Effects: Enemy DEF Ignored: #ignoreMobpdpR%, Accumulate Kill Body Count upon attack])
Changed - time (120 --> 180) (60+3*level --> 20+8*level)
Sudden Raid
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - attackCount (3) (3)
Dagger Expert
New - criticaldamageMin (15) (roundUp(level/2))
Removed - accR
Removed - evaR
Flip of the Coin
Changed - indieMaxDamageOver (1000000 --> 10000000) (1000000 --> 10000000)
Assassinate
Removed Skill
Semi-Dualer (20-29)
Self Haste
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax --> MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax])
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax --> MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax])
Dual Master (45-59)
Flashbang
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec)
Slasher (60-100)
Bloody Storm
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +#damR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n[Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by #damR%])
Mirror Image
New - Animation (effect)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +#damR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n[Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by #damR%])
Mirror Image
New - Animation (effect)
Dual Blader (100+)
Phantom Blow
New - Master Level (10)
Hero's Will
New - Master Level (5)
Maple Warrior
New - Master Level (10)
Final Cut
New - Master Level (10)
Mirrored Target
Changed - Description (Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld will activate when the dummy is destroyed. This skill can only be used when Mirror Image is active.\n#cMastery Book required to unlock Lv. 11#\nRequired Skill: #cMirror Image Lv. 20# --> Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 20 Mirror Image#\n#cMastery Book required to unlock Lv. 11#)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is destroyed.\nPassive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR% --> Active Effect: MP Cost: #mpCon, Duration: #time sec, HP of Summoned Dummy: #x, Summoned Dummy absorbs #y% of damage\n[Passive Effect: Avoid enemy's attack at #er% chance, Weapon Defense: +#pddR%, Magic Defense: +#mddR%])
Changed - Hardcore readout (Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is destroyed.\nPassive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR% --> Active Effect: MP Cost: #mpCon, Duration: #time sec, HP of Summoned Dummy: #hcSummonHp, Summoned Dummy absorbs #y% of damage\n[Passive Effect: Avoid enemy's attack at #er% chance, Weapon Defense: +#pddR%, Magic Defense: +#mddR%])
New - Master Level (10)
Hero's Will
New - Master Level (5)
Maple Warrior
New - Master Level (10)
Final Cut
New - Master Level (10)
Mirrored Target
Changed - Description (Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld will activate when the dummy is destroyed. This skill can only be used when Mirror Image is active.\n#cMastery Book required to unlock Lv. 11#\nRequired Skill: #cMirror Image Lv. 20# --> Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 20 Mirror Image#\n#cMastery Book required to unlock Lv. 11#)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is destroyed.\nPassive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR% --> Active Effect: MP Cost: #mpCon, Duration: #time sec, HP of Summoned Dummy: #x, Summoned Dummy absorbs #y% of damage\n[Passive Effect: Avoid enemy's attack at #er% chance, Weapon Defense: +#pddR%, Magic Defense: +#mddR%])
Changed - Hardcore readout (Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is destroyed.\nPassive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR% --> Active Effect: MP Cost: #mpCon, Duration: #time sec, HP of Summoned Dummy: #hcSummonHp, Summoned Dummy absorbs #y% of damage\n[Passive Effect: Avoid enemy's attack at #er% chance, Weapon Defense: +#pddR%, Magic Defense: +#mddR%])
Pirate
Dash
Changed - Max level (10 --> 5)
Changed - mpCon (0 --> 1) (10-level --> 11-2*level)
Octopush
New Skill
New - Name (Octopush)
New - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (5)
New - Delay (Jump - 0 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (20-2*level)
New - x (750) (350+80*level)
New - y (500) (250+50*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Changed - Max level (10 --> 5)
Changed - mpCon (0 --> 1) (10-level --> 11-2*level)
Octopush
New Skill
New - Name (Octopush)
New - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (5)
New - Delay (Jump - 0 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (20-2*level)
New - x (750) (350+80*level)
New - y (500) (250+50*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Brawler
Perseverance
Changed - Max level (5 --> 10)
Energy Vortex
New Skill
New - Name (Energy Vortex)
New - Description (Create a wild energy vortex to attack enemies.)
New - Level readout (Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Max level (10)
New - Delay (energyTornado - 990 ms)
New - Hitbox (45%)
New - Info (type = 2, areaAttack = 1)
New - mpCon (20) (16+2*roundUp(level/5))
New - forceCon (85) (85)
New - damage (410) (330+8*level)
New - mobCount (6) (6)
New - x (450) (450)
New - time (1200) (1200)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Knuckle Booster
New - Animation (effect)
Corkscrew Blow
Changed - Description (Allows you to run forward and punch multiple monsters at once. --> Allows you to punch multiple monsters at once with energized fist.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Tornado Uppercut
Changed - Description (Performs a super-fast uppercut, creating a tornado that attacks enemies. --> Performs a fast uppercut that creates a wild tornado and attacks enemies. When the energy is charged fully, you create a stronger Energy Vortex that travels further.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Max level (20 --> 10)
Changed - mpCon (24 --> 20) (16+2*roundUp(level/5) --> 16+2*roundUp(level/5))
New - forceCon (85) (85)
Changed - damage (375 --> 370) (315+3*level --> 320+5*level)
Dark Clarity
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: #acc, Duration: #time sec --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: +#indieAcc, Duration: #time sec)
New - indieAcc (160) (80+4*level)
Removed - acc
Energy Charge
New Skill
New - Name (Energy Charge)
New - Description (Charges up your energy while attacking. When the energy is fully charged, your body strengthens and you have a chance to enter Power Stance. Uses energy instead of MP when using most attack skills. Receives only half the effect when charging energy.)
New - Level readout (Max Energy: #z, Energy Charged upon attack: #x, Upon Energy Charge activation, Accuracy: #acc, Movement Speed: #speed, Weapon/Magic Defense: #pdd, Immune to Knock-back at #prop% chance. Half of the effect while charging enemy)
New - Max level (1)
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - speed (10) (10)
New - acc (120) (120)
New - pdd (250) (250)
New - mdd (250) (250)
New - z (5000) (5000)
New - x (150) (150)
New - prop (40) (40)
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Changed - Max level (5 --> 10)
Energy Vortex
New Skill
New - Name (Energy Vortex)
New - Description (Create a wild energy vortex to attack enemies.)
New - Level readout (Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Max level (10)
New - Delay (energyTornado - 990 ms)
New - Hitbox (45%)
New - Info (type = 2, areaAttack = 1)
New - mpCon (20) (16+2*roundUp(level/5))
New - forceCon (85) (85)
New - damage (410) (330+8*level)
New - mobCount (6) (6)
New - x (450) (450)
New - time (1200) (1200)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Knuckle Booster
New - Animation (effect)
Corkscrew Blow
Changed - Description (Allows you to run forward and punch multiple monsters at once. --> Allows you to punch multiple monsters at once with energized fist.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Tornado Uppercut
Changed - Description (Performs a super-fast uppercut, creating a tornado that attacks enemies. --> Performs a fast uppercut that creates a wild tornado and attacks enemies. When the energy is charged fully, you create a stronger Energy Vortex that travels further.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Max level (20 --> 10)
Changed - mpCon (24 --> 20) (16+2*roundUp(level/5) --> 16+2*roundUp(level/5))
New - forceCon (85) (85)
Changed - damage (375 --> 370) (315+3*level --> 320+5*level)
Dark Clarity
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: #acc, Duration: #time sec --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: +#indieAcc, Duration: #time sec)
New - indieAcc (160) (80+4*level)
Removed - acc
Energy Charge
New Skill
New - Name (Energy Charge)
New - Description (Charges up your energy while attacking. When the energy is fully charged, your body strengthens and you have a chance to enter Power Stance. Uses energy instead of MP when using most attack skills. Receives only half the effect when charging energy.)
New - Level readout (Max Energy: #z, Energy Charged upon attack: #x, Upon Energy Charge activation, Accuracy: #acc, Movement Speed: #speed, Weapon/Magic Defense: #pdd, Immune to Knock-back at #prop% chance. Half of the effect while charging enemy)
New - Max level (1)
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - speed (10) (10)
New - acc (120) (120)
New - pdd (250) (250)
New - mdd (250) (250)
New - z (5000) (5000)
New - x (150) (150)
New - prop (40) (40)
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Marauder
Supercharge
New Skill
New - Name (Supercharge)
New - Description (Enhances the effects of Energy Charge like energy charge amount and max energy when attacking. Also charges twice the energy when attacking a boss.)
New - Level readout (Max Energy: #z. Energy Charged when attacking: #x, Max Energy increase by 2 times, when Energy Charge is activated, Weapon ATT: +#pad, Accuracy: +#acc, Movement Speed: +#speed, Weapon/Magic Defense: +#pdd, Immune to Knock-back at #prop% chance. When not activated, applies half of the effect, charges twice the energy when attacking bosses)
New - Max level (20)
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - acc (240) (120+6*level)
New - pdd (500) (260+12*level)
New - mdd (500) (260+12*level)
New - pad (30) (10+2*roundDown(level/2))
New - x (300) (160+7*level)
New - y (300) (160+7*level)
New - z (10000) (10000)
New - speed (30) (10+level)
New - prop (90) (30+3*level)
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Static Thumper
New Skill
New - Name (Static Thumper)
New - Description (Hits the ground to cause a shockwave that pierces through multiple enemies. With the energy is fully charged, it increases damage.)
New - Level readout (MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. Since it's fully charged status, damage increases by 10%)
New - Max level (20)
New - Delay (shockwave - 1075 ms)
New - Hitbox (330%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (28) (18+2*roundDown(level/4))
New - damage (990) (750+12*level)
New - mobCount (8) (8)
New - forceCon (180) (180)
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
New - Animation (effect2)
New - Animation (effect3)
New - Animation (effect4)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Energy Burst
Changed - Name (Energy Blast --> Energy Burst)
Changed - Description (Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your #cthe energy is fully charged#.\nRequired Skill: #cEnergy Charge lv. 1# --> Ignites the energy to attack multiple enemies nearby. Has a chance to stun enemies. When #cenergy is fully charged#, you can use an enhanced Hedgehog Buster with better range and speed.)
Changed - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Hardcore readout (Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Removed - Pre-requisite
New - mpCon (27) (12+5*roundDown(level/6))
New - forceCon (60) (40+5*roundDown(level/5))
Changed - damage (400 --> 433) (340+3*level --> 353+4*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Static Thumper
Changed - Name (Landlubber Blast --> Static Thumper)
Changed - Description (Pounds the ground to create a shockwave that damages multiple enemies. --> Hits the ground to cause a shockwave that pierces through multiple enemies. When the energy is fully charged, it increases damage.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. When fully charged, damage increases by #damR%)
Changed - damage (750 --> 990) (650+5*level --> 750+12*level)
Changed - mobCount (6 --> 8) (6 --> 8)
New - forceCon (180) (180)
New - damR (10) (10)
Hedgehog Buster
New Skill
New - Name (Hedgehog Buster)
New - Description (Ignites the energy to attack multiple nearby enemies. Has a chance to stun enemies.)
New - Level readout (Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
New - Max level (20)
New - Delay (energyBuster - 840 ms)
New - Hitbox (270%)
New - Info (type = 1, areaAttack = 1, mes = stun)
New - damage (400) (340+3*level)
New - mobCount (8) (8)
New - attackCount (2) (2)
New - prop (50) (30+level)
New - time (7) (5+roundDown(level/10))
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/4))
New - forceCon (140) (140)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Spiral Assault
Changed - Hitbox (350% --> 450%)
Changed - damage (325 --> 337) (265+3*level --> 277+3*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Energy Charge
Removed Skill
New Skill
New - Name (Supercharge)
New - Description (Enhances the effects of Energy Charge like energy charge amount and max energy when attacking. Also charges twice the energy when attacking a boss.)
New - Level readout (Max Energy: #z. Energy Charged when attacking: #x, Max Energy increase by 2 times, when Energy Charge is activated, Weapon ATT: +#pad, Accuracy: +#acc, Movement Speed: +#speed, Weapon/Magic Defense: +#pdd, Immune to Knock-back at #prop% chance. When not activated, applies half of the effect, charges twice the energy when attacking bosses)
New - Max level (20)
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - acc (240) (120+6*level)
New - pdd (500) (260+12*level)
New - mdd (500) (260+12*level)
New - pad (30) (10+2*roundDown(level/2))
New - x (300) (160+7*level)
New - y (300) (160+7*level)
New - z (10000) (10000)
New - speed (30) (10+level)
New - prop (90) (30+3*level)
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Static Thumper
New Skill
New - Name (Static Thumper)
New - Description (Hits the ground to cause a shockwave that pierces through multiple enemies. With the energy is fully charged, it increases damage.)
New - Level readout (MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. Since it's fully charged status, damage increases by 10%)
New - Max level (20)
New - Delay (shockwave - 1075 ms)
New - Hitbox (330%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (28) (18+2*roundDown(level/4))
New - damage (990) (750+12*level)
New - mobCount (8) (8)
New - forceCon (180) (180)
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
New - Animation (effect2)
New - Animation (effect3)
New - Animation (effect4)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Energy Burst
Changed - Name (Energy Blast --> Energy Burst)
Changed - Description (Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your #cthe energy is fully charged#.\nRequired Skill: #cEnergy Charge lv. 1# --> Ignites the energy to attack multiple enemies nearby. Has a chance to stun enemies. When #cenergy is fully charged#, you can use an enhanced Hedgehog Buster with better range and speed.)
Changed - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Hardcore readout (Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Removed - Pre-requisite
New - mpCon (27) (12+5*roundDown(level/6))
New - forceCon (60) (40+5*roundDown(level/5))
Changed - damage (400 --> 433) (340+3*level --> 353+4*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Static Thumper
Changed - Name (Landlubber Blast --> Static Thumper)
Changed - Description (Pounds the ground to create a shockwave that damages multiple enemies. --> Hits the ground to cause a shockwave that pierces through multiple enemies. When the energy is fully charged, it increases damage.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. When fully charged, damage increases by #damR%)
Changed - damage (750 --> 990) (650+5*level --> 750+12*level)
Changed - mobCount (6 --> 8) (6 --> 8)
New - forceCon (180) (180)
New - damR (10) (10)
Hedgehog Buster
New Skill
New - Name (Hedgehog Buster)
New - Description (Ignites the energy to attack multiple nearby enemies. Has a chance to stun enemies.)
New - Level readout (Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
New - Max level (20)
New - Delay (energyBuster - 840 ms)
New - Hitbox (270%)
New - Info (type = 1, areaAttack = 1, mes = stun)
New - damage (400) (340+3*level)
New - mobCount (8) (8)
New - attackCount (2) (2)
New - prop (50) (30+level)
New - time (7) (5+roundDown(level/10))
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/4))
New - forceCon (140) (140)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Spiral Assault
Changed - Hitbox (350% --> 450%)
Changed - damage (325 --> 337) (265+3*level --> 277+3*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Energy Charge
Removed Skill
Buccanneer
Dragon Strike
New Skill
New - Name (Dragon Strike)
New - Description (Summons a sleeping dragon from the depths of Maple World to damage multiple enemies. Damage increases when fully charged.)
New - Level readout (MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. When fully charged, damage increases by #damR%)
New - Max level (30)
New - Delay (dragonstrike - 1080 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, showFromTheOrigin = 1)
New - mpCon (43) (23+2*roundDown(level/3))
New - damage (770) (590+6*level)
New - attackCount (2) (2)
New - mobCount (10) (10)
New - forceCon (180) (180)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
Double Blast
New Skill
New - Name (Double Blast)
New - Description (Focuses you energy to fire powerful bolts. The damage and range are greater than Energy Blast.)
New - Level readout (Energy Cost: #forceCon, Number of Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount)
New - Max level (30)
New - Delay (energyBlastMax - 1560 ms)
New - Hitbox (850%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (46) (25+3*roundDown(level/4))
New - forceCon (260) (260)
New - damage (565) (415+5*level)
New - attackCount (4) (4)
New - mobCount (10) (10)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buccaneer Blast
Changed - Description (Unleashes a powerful energy blast. Can only be used #cwith full energy#. Allows you to charge additional energy as a passive effect. --> Focuses your energy into powerful bolts that shoot at enemies. #cWhen fully charged,# Double Blast does more damage and travels further.)
Changed - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack --> MP Cost: #mpCon, Number of Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, when energy is fully charged, the damage of Double Blast increases by #damR%)
Changed - Delay (energyBlast - 1560 ms --> energyBlastNew - 1560 ms)
Changed - Hitbox (695% --> 495%)
New - mpCon (46) (25+3*roundDown(level/4))
Changed - damage (550 --> 565) (400+5*level --> 415+5*level)
Changed - prop (100 --> 0) (100 --> 0)
Changed - x (100 --> 0) (40+2*level --> 0)
New - damR (20) (20)
New - Animation (effect)
New - Animation (effect0)
Crossbones
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Attack: +#x%\nPassive Effects - Knuckle Mastery: #mastery%, Status/Elemental Resistance: +#terR% --> MP Cost: #mpCon, Duration: #time sec, Damage: +#x%.\n[Passive Effect: Increases Knuckle Mastery by #mastery%, increases Abnormal Status and all Elemental Resistances by #terR%])
Ultra Charge
New Skill
New - Name (Ultra Charge)
New - Description (Push the energy control ability to extremes to enhance all the effects of fully charged status.\nRequired Skill: #cSupercharge Lv. 20#)
New - Level readout (Energy charged when attacking: #x, when Energy Charge is activated, Weapon ATT: +#pad, Accuracy: +#acc, Movement Speed: +#speed, Weapon/Magic Defense: +#pdd, Immune to Knock-back at #prop% chance. Chares twice more energy when attacking a boss)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Supercharge)
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - acc (300) (250+5*level)
New - pdd (600) (500+10*level)
New - mdd (600) (500+10*level)
New - pad (50) (30+2*level)
New - x (350) (300+5*level)
New - y (350) (300+5*level)
New - z (10000) (10000)
New - speed (40) (30+level)
New - prop (98) (95+roundDown(level/3))
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Power Unity
Changed - Description (Focuses your energy. Can only be used #cwith full energy#. This skill will use the full charge, then give you a a special buff.\nSkill req: #cLv 1 Energy Charge# --> Focuses fully-charged energy at one spot to create a condensed sphere of energy. Can only be used when the energy is draining after #ca full charge#. After use, a special buff exclusive to this skill will be granted.)
Changed - Level readout (MP Cost: #mpCon, Max monsters hit: #mobCount, Damage: #damage%, Number of hits: #attackCount. Requires #cfull energy#. Buff effect upon use: Max damage: +#x Duration: #time sec. Stacks 3 times.\nCooldown: #cooltime sec --> Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec)
New - forceCon (2500) (2500)
Changed - x (3000000 --> 10) (3000000 --> 10)
Changed - cooltime (8 --> 20) (8 --> 20)
Removed - mpCon
Pirate's Revenge
New - Master Level (10)
Double Down
New - z (0) (0)
New - ignoreMobpdpR (20) (20)
New - Animation (affected.7)
New - Animation (affected0.7)
New - Animation (http://static.southperry.net/patch/skill...120012.gif)
New - Animation (specialAffected.7)
Stimulating Conversation
Changed - Description (Talk yourself into a frenzy of butt-kicking. --> Releases the inner power to charge energy faster and increase total damage for a short time. Also increases Boss Attack damage permanently.)
Changed - Level readout (MP Cost on activation: #mpCon, Full Charge Duration: #time, Damage: +#indieDamR%\nCooldown: #cooltime sec. Passive Effect: Boss Damage +#bdR% --> Upon activation, MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, at certain interval, charge #x energy by itself\nCooldown: #cooltime sec\n[Passive Effect: Boss ATT: +#bdR%])
New - subTime (4) (4)
New - x (800) (800)
Double Down - Saving Grace
Changed - Name (Spiral Assault - Reinforce --> Double Down - Saving Grace)
Changed - Description (Increases Spiral Assault damage. --> Grants a chance for the Cooldown to not apply when Double Down does not activate. After this, you can activate at least 4 Double Downs.)
Changed - Level readout (Damage: +#damR% --> When Double Down does not activate, there is a #prop% chance for the Cooldown to not apply. The next cast after this will activate Double Down at least 4 times.)
New - prop (40) (40)
Removed - damR
Double Down - Enhance
Changed - Name (Spiral Assault - Extra Strike --> Double Down - Enhance)
Changed - Description (Increases Spiral Assault's attack count. --> Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice.)
Changed - Level readout (Number of Attacks: +#attackCount --> Chances of 4, 5, and 6 to appear for Roll of the Dice increased)
New - prop (5) (5)
Removed - attackCount
Double Down - Addition
Changed - Name (Spiral Assault - Spread --> Double Down - Addition)
Changed - Description (Increases the number of monsters hit by Spiral Assault. --> Adds the lucky number 7 to Double Down.)
Changed - Level readout (Monsters Hit: +#targetPlus --> 7 added to Double Down)
New - prop (9) (9)
Removed - targetPlus
Octopunch
Changed - Description (Throws a barrage of punches with super human power. --> Pummels enemies with supernatural punches. Damage increases when fully charged.)
Changed - Level readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage% --> MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, when fully charged, damage increases by #damR%)
Changed - damage (250 --> 270) (190+2*level --> 180+3*level)
New - forceCon (150) (150)
New - damR (10) (10)
Maple Warrior
New - Master Level (10)
Dragon Strike
Changed - Description (Summons a sleeping dragon from the depths of the ground damage multiple monsters. --> Summons a sleeping dragon from the depths of Maple World to damage multiple enemies. Damage increases when fully charged.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, when fully charged, damage increases by #damR%)
Changed - damage (700 --> 770) (580+4*level --> 590+6*level)
Changed - mobCount (6 --> 10) (6 --> 10)
New - forceCon (180) (180)
New - damR (10) (10)
Hero's Will
Changed - Name (Pirate's Rage --> Hero's Will)
New - Master Level (5)
New - Animation (effect)
Octopunch Outrage
New Skill
New - Name (Octopunch Outrage)
New - Description (Pummels enemies with supernatural punches. Damage increases when fully charged.)
New - Level readout (MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, when fully charged, damage increases by #x%)
New - Max level (30)
New - Delay (fistEnrage - 900 ms)
New - Combat orders (1)
New - Info (type = 1, invincible = 1)
New - mpCon (32) (20+2*roundDown(level/5))
New - attackCount (8) (8)
New - damage (270) (180+3*level)
New - forceCon (150) (150)
New - x (10) (10)
New - Animation (afterimage.barehands.fistEnrage.3)
New - Animation (afterimage.knuckle.fistEnrage.3)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New Skill
New - Name (Dragon Strike)
New - Description (Summons a sleeping dragon from the depths of Maple World to damage multiple enemies. Damage increases when fully charged.)
New - Level readout (MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. When fully charged, damage increases by #damR%)
New - Max level (30)
New - Delay (dragonstrike - 1080 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, showFromTheOrigin = 1)
New - mpCon (43) (23+2*roundDown(level/3))
New - damage (770) (590+6*level)
New - attackCount (2) (2)
New - mobCount (10) (10)
New - forceCon (180) (180)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
Double Blast
New Skill
New - Name (Double Blast)
New - Description (Focuses you energy to fire powerful bolts. The damage and range are greater than Energy Blast.)
New - Level readout (Energy Cost: #forceCon, Number of Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount)
New - Max level (30)
New - Delay (energyBlastMax - 1560 ms)
New - Hitbox (850%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (46) (25+3*roundDown(level/4))
New - forceCon (260) (260)
New - damage (565) (415+5*level)
New - attackCount (4) (4)
New - mobCount (10) (10)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Buccaneer Blast
Changed - Description (Unleashes a powerful energy blast. Can only be used #cwith full energy#. Allows you to charge additional energy as a passive effect. --> Focuses your energy into powerful bolts that shoot at enemies. #cWhen fully charged,# Double Blast does more damage and travels further.)
Changed - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack --> MP Cost: #mpCon, Number of Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, when energy is fully charged, the damage of Double Blast increases by #damR%)
Changed - Delay (energyBlast - 1560 ms --> energyBlastNew - 1560 ms)
Changed - Hitbox (695% --> 495%)
New - mpCon (46) (25+3*roundDown(level/4))
Changed - damage (550 --> 565) (400+5*level --> 415+5*level)
Changed - prop (100 --> 0) (100 --> 0)
Changed - x (100 --> 0) (40+2*level --> 0)
New - damR (20) (20)
New - Animation (effect)
New - Animation (effect0)
Crossbones
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Attack: +#x%\nPassive Effects - Knuckle Mastery: #mastery%, Status/Elemental Resistance: +#terR% --> MP Cost: #mpCon, Duration: #time sec, Damage: +#x%.\n[Passive Effect: Increases Knuckle Mastery by #mastery%, increases Abnormal Status and all Elemental Resistances by #terR%])
Ultra Charge
New Skill
New - Name (Ultra Charge)
New - Description (Push the energy control ability to extremes to enhance all the effects of fully charged status.\nRequired Skill: #cSupercharge Lv. 20#)
New - Level readout (Energy charged when attacking: #x, when Energy Charge is activated, Weapon ATT: +#pad, Accuracy: +#acc, Movement Speed: +#speed, Weapon/Magic Defense: +#pdd, Immune to Knock-back at #prop% chance. Chares twice more energy when attacking a boss)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Supercharge)
New - Info (type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack)
New - acc (300) (250+5*level)
New - pdd (600) (500+10*level)
New - mdd (600) (500+10*level)
New - pad (50) (30+2*level)
New - x (350) (300+5*level)
New - y (350) (300+5*level)
New - z (10000) (10000)
New - speed (40) (30+level)
New - prop (98) (95+roundDown(level/3))
New - Animation (affected)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Power Unity
Changed - Description (Focuses your energy. Can only be used #cwith full energy#. This skill will use the full charge, then give you a a special buff.\nSkill req: #cLv 1 Energy Charge# --> Focuses fully-charged energy at one spot to create a condensed sphere of energy. Can only be used when the energy is draining after #ca full charge#. After use, a special buff exclusive to this skill will be granted.)
Changed - Level readout (MP Cost: #mpCon, Max monsters hit: #mobCount, Damage: #damage%, Number of hits: #attackCount. Requires #cfull energy#. Buff effect upon use: Max damage: +#x Duration: #time sec. Stacks 3 times.\nCooldown: #cooltime sec --> Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec)
New - forceCon (2500) (2500)
Changed - x (3000000 --> 10) (3000000 --> 10)
Changed - cooltime (8 --> 20) (8 --> 20)
Removed - mpCon
Pirate's Revenge
New - Master Level (10)
Double Down
New - z (0) (0)
New - ignoreMobpdpR (20) (20)
New - Animation (affected.7)
New - Animation (affected0.7)
New - Animation (http://static.southperry.net/patch/skill...120012.gif)
New - Animation (specialAffected.7)
Stimulating Conversation
Changed - Description (Talk yourself into a frenzy of butt-kicking. --> Releases the inner power to charge energy faster and increase total damage for a short time. Also increases Boss Attack damage permanently.)
Changed - Level readout (MP Cost on activation: #mpCon, Full Charge Duration: #time, Damage: +#indieDamR%\nCooldown: #cooltime sec. Passive Effect: Boss Damage +#bdR% --> Upon activation, MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, at certain interval, charge #x energy by itself\nCooldown: #cooltime sec\n[Passive Effect: Boss ATT: +#bdR%])
New - subTime (4) (4)
New - x (800) (800)
Double Down - Saving Grace
Changed - Name (Spiral Assault - Reinforce --> Double Down - Saving Grace)
Changed - Description (Increases Spiral Assault damage. --> Grants a chance for the Cooldown to not apply when Double Down does not activate. After this, you can activate at least 4 Double Downs.)
Changed - Level readout (Damage: +#damR% --> When Double Down does not activate, there is a #prop% chance for the Cooldown to not apply. The next cast after this will activate Double Down at least 4 times.)
New - prop (40) (40)
Removed - damR
Double Down - Enhance
Changed - Name (Spiral Assault - Extra Strike --> Double Down - Enhance)
Changed - Description (Increases Spiral Assault's attack count. --> Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice.)
Changed - Level readout (Number of Attacks: +#attackCount --> Chances of 4, 5, and 6 to appear for Roll of the Dice increased)
New - prop (5) (5)
Removed - attackCount
Double Down - Addition
Changed - Name (Spiral Assault - Spread --> Double Down - Addition)
Changed - Description (Increases the number of monsters hit by Spiral Assault. --> Adds the lucky number 7 to Double Down.)
Changed - Level readout (Monsters Hit: +#targetPlus --> 7 added to Double Down)
New - prop (9) (9)
Removed - targetPlus
Octopunch
Changed - Description (Throws a barrage of punches with super human power. --> Pummels enemies with supernatural punches. Damage increases when fully charged.)
Changed - Level readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage% --> MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, when fully charged, damage increases by #damR%)
Changed - damage (250 --> 270) (190+2*level --> 180+3*level)
New - forceCon (150) (150)
New - damR (10) (10)
Maple Warrior
New - Master Level (10)
Dragon Strike
Changed - Description (Summons a sleeping dragon from the depths of the ground damage multiple monsters. --> Summons a sleeping dragon from the depths of Maple World to damage multiple enemies. Damage increases when fully charged.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, when fully charged, damage increases by #damR%)
Changed - damage (700 --> 770) (580+4*level --> 590+6*level)
Changed - mobCount (6 --> 10) (6 --> 10)
New - forceCon (180) (180)
New - damR (10) (10)
Hero's Will
Changed - Name (Pirate's Rage --> Hero's Will)
New - Master Level (5)
New - Animation (effect)
Octopunch Outrage
New Skill
New - Name (Octopunch Outrage)
New - Description (Pummels enemies with supernatural punches. Damage increases when fully charged.)
New - Level readout (MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, when fully charged, damage increases by #x%)
New - Max level (30)
New - Delay (fistEnrage - 900 ms)
New - Combat orders (1)
New - Info (type = 1, invincible = 1)
New - mpCon (32) (20+2*roundDown(level/5))
New - attackCount (8) (8)
New - damage (270) (180+3*level)
New - forceCon (150) (150)
New - x (10) (10)
New - Animation (afterimage.barehands.fistEnrage.3)
New - Animation (afterimage.knuckle.fistEnrage.3)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Gunslinger
Triple Fire
Changed - damage (181 --> 201) (121+3*level --> 121+4*level)
Gun Booster
New - Animation (effect)
Wings
Changed - Description (Allows you to jump much higher than usual. Press and hold the skill key again while jumping to descend slowly. Let go to fall at a normal speed. --> Allows you to jump much higher than usual. Press and hold the jump key again while jumping to glide and descend slowly. Let go to fall at normal speed.)
New - Animation (effect0)
Scurvy Summons
New Skill
New - Name (Scurvy Summons)
New - Description (Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (1)
New - Delay (assembleCrew - 1440 ms)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (25) (25)
New - damage (230) (230)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Scurvy Summons
New Skill
New - Name (Scurvy Summons)
New - Description (Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (1)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, condition = attack)
New - mpCon (25) (25+3*roundDown(level/2))
New - damage (280) (280)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Scurvy Summons
New Skill
New - Name (Scurvy Summons)
New - Description (Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (1)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (25) (25+3*roundDown(level/2))
New - damage (160) (160)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Recoil Shot
New - x (3) (3)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Wings
Changed - v (50 --> 500) (50 --> 500)
New - Animation (special)
Rapid Blast
Changed - Description (Triple blast enemies with super speed. --> Shoot enemies with super speed.)
Changed - Hitbox (250% --> 400%)
Changed - mobCount (4 --> 6) (4 --> 6)
Changed - damage (181 --> 201) (121+3*level --> 121+4*level)
Gun Booster
New - Animation (effect)
Wings
Changed - Description (Allows you to jump much higher than usual. Press and hold the skill key again while jumping to descend slowly. Let go to fall at a normal speed. --> Allows you to jump much higher than usual. Press and hold the jump key again while jumping to glide and descend slowly. Let go to fall at normal speed.)
New - Animation (effect0)
Scurvy Summons
New Skill
New - Name (Scurvy Summons)
New - Description (Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (1)
New - Delay (assembleCrew - 1440 ms)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (25) (25)
New - damage (230) (230)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Scurvy Summons
New Skill
New - Name (Scurvy Summons)
New - Description (Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (1)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, condition = attack)
New - mpCon (25) (25+3*roundDown(level/2))
New - damage (280) (280)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Scurvy Summons
New Skill
New - Name (Scurvy Summons)
New - Description (Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies.)
New - Level readout (MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec)
New - Max level (1)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (25) (25+3*roundDown(level/2))
New - damage (160) (160)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Recoil Shot
New - x (3) (3)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Wings
Changed - v (50 --> 500) (50 --> 500)
New - Animation (special)
Rapid Blast
Changed - Description (Triple blast enemies with super speed. --> Shoot enemies with super speed.)
Changed - Hitbox (250% --> 400%)
Changed - mobCount (4 --> 6) (4 --> 6)
Outlaw
Octo-Cannon
Removed - mobCount
All Aboard
New Skill
New - Name (All Aboard)
New - Description (Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.)
New - Level readout (Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (480) (400+8*level)
New - time (120) (120)
New - cooltime (120) (120)
New - mobCount (6) (6)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
All Aboard
New Skill
New - Name (All Aboard)
New - Description (Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.)
New - Level readout (Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (560) (480+8*level)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
All Aboard
New Skill
New - Name (All Aboard)
New - Description (Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.)
New - Level readout (Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (320) (240+8*level)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
All Aboard
New Skill
New - Name (All Aboard)
New - Description (Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.)
New - Level readout (Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will block the effect. Once a crew member blocks a status effect, the crew member cannot block another status effect until the member is resummoned.)
New - Max level (10)
New - Delay (assembleCrew - 1440 ms)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (500) (420+8*level)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Blunderbuster
Changed - Delay (doubleBarrel - 1230 ms --> doubleBarrel - 1080 ms)
Changed - damage (450 --> 459) (350+5*level --> 359+5*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Cross Cut Blast
Changed - Description (Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly. --> Marks your bullets for a short time, making them more powerful.)
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#y, Can be used #x times --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec)
New - indiePad (30) (10+level)
New - time (180) (60+6*level)
Removed - y
Removed - x
All Aboard
Removed Skill
All Aboard
Removed Skill
All Aboard
Removed Skill
Removed - mobCount
All Aboard
New Skill
New - Name (All Aboard)
New - Description (Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.)
New - Level readout (Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (480) (400+8*level)
New - time (120) (120)
New - cooltime (120) (120)
New - mobCount (6) (6)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
All Aboard
New Skill
New - Name (All Aboard)
New - Description (Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.)
New - Level readout (Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (560) (480+8*level)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
All Aboard
New Skill
New - Name (All Aboard)
New - Description (Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.)
New - Level readout (Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear.)
New - Max level (10)
New - Delay (revive - 1200 ms)
New - Info (type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (320) (240+8*level)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
All Aboard
New Skill
New - Name (All Aboard)
New - Description (Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.)
New - Level readout (Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will block the effect. Once a crew member blocks a status effect, the crew member cannot block another status effect until the member is resummoned.)
New - Max level (10)
New - Delay (assembleCrew - 1440 ms)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (500) (420+8*level)
New - time (120) (120)
New - cooltime (120) (120)
New - range (200) (200)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Blunderbuster
Changed - Delay (doubleBarrel - 1230 ms --> doubleBarrel - 1080 ms)
Changed - damage (450 --> 459) (350+5*level --> 359+5*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Cross Cut Blast
Changed - Description (Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly. --> Marks your bullets for a short time, making them more powerful.)
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#y, Can be used #x times --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec)
New - indiePad (30) (10+level)
New - time (180) (60+6*level)
Removed - y
Removed - x
All Aboard
Removed Skill
All Aboard
Removed Skill
All Aboard
Removed Skill
Corsair
Ahoy Mateys
Changed - Description (Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10# --> Pump up the crewmen from your All Aboard skill with your amazing leadership skills. The crewmen will become more powerful and have greater resistance. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10#)
Changed - Level readout (Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#pad\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +#z%\nValerie: Critical Rate +#cr%\nJack: HP/MP +#x%, Movement Speed +#u --> Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#pad\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +#z%\nValerie: Critical Rate +#cr%\nJack: HP/MP +#x%, Movement Speed +#u\nCutler: Incoming damage -#y%)
Changed - Max level (10 --> 15)
Changed - Master Level (10 --> 15)
Changed - u (20 --> 30) (2*level --> 2*level)
Changed - x (20 --> 30) (2*level --> 2*level)
Changed - pad (30 --> 45) (3*level --> 3*level)
Changed - cr (10 --> 15) (level --> level)
Changed - v (10 --> 15) (level --> level)
Changed - z (10 --> 15) (level --> level)
New - y (15) (level)
New - prop (15) (level)
Broadside
New Skill
New - Name (Broadside)
New - Description (Hold down the skill key to continuously fire shells. These shells will explode when hitting enemies or after a short time. #cYou can move left and right while firing#. SP is not required for this skill, and can be used if you learn the #cRapid Fire skill#. The 5th shot will be an extra powerful shell.)
New - Level readout (MP #mpCon consumed, fired shells explode on enemy impact or after 0.9 seconds dealing #damage% damage against up to #mobCount enemies #attackCount times. Every 5th bomb shot will either instantly KO enemies or deal #w% damage for bosses with #u attacks, an additional #100% Critical Rate, and #ignoreMobpdpR% mob DEF ignored)
New - Max level (30)
New - Master Level (10)
New - Delay (battleShipBomber - 540 ms)
New - Hitbox (80%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (9) (5+2*roundDown(level/11))
New - damage (325) (235+3*level)
New - mobCount (6) (6)
New - attackCount (3) (3)
New - subTime (360) (360)
New - time (1100) (1100)
New - x (120) (120)
New - y (40) (40)
New - w (800) (500+10*level)
New - z (120) (120)
New - u (4) (4)
New - ignoreMobpdpR (40) (10+level)
New - s (7) (7)
New - v (9) (9)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydownend)
New - Animation (keydownend0)
New - Animation (prepare)
New - Animation (prepare0)
New - Animation (special)
Quickdraw
New Skill
New - Name (Quickdraw)
New - Description (Attacks with a chance for the next skill attack to have increased damage. When used while activated, the next skill's Attack Power is enhanced.)
New - Level readout (When used, the damage of the next skill increases by #damR%\n[Passive Effect: Attack with a #prop% chance to activate the #cQuickdraw effect#. Skill can be used when effect is activated.])
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 35)
New - damR (30) (3*level)
New - prop (8) (3+roundUp(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (special)
Rapid Fire
Changed - Description (Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20# --> Quickly fires rounds. Continuously fires when you hold down the skill key, and you can move left and right while shooting. If you learn the Rapid Fire skill, you can #cuse Broadside#.\nRequired Skill: #cTriple Fire Lv. 20#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per bullet --> MP Cost: #mpCon, Damage: #damage% per shot)
New - x (120) (120)
Maple Warrior
New - Master Level (10)
Brain Scrambler - Cooldown Cutter
Changed - Name (Eight-Legs Easton - Extra Strike --> Brain Scrambler - Cooldown Cutter)
Changed - Description (Increases Eight-Legs Easton's attack count. --> Decreases the Cooldown for Brain Scrambler.)
Changed - Level readout (Number of Attacks: +#attackCount --> Cooldown -#coolTimeR%)
New - coolTimeR (100) (100)
Removed - attackCount
Brain Scrambler - Reinforce
Changed - Name (Eight-Legs Easton - Reinforce --> Brain Scrambler - Reinforce)
Changed - Description (Increases Eight-Legs Easton damage. --> Increases Brain Scrambler's damage.)
Brain Scrambler - Extra Strike
Changed - Name (Eight-Legs Easton - Spread --> Brain Scrambler - Extra Strike)
Changed - Description (Increases the number of monsters hit by Eight-Legs Easton. --> Increases the number of attacks for Brain Scrambler.)
Changed - Level readout (Monsters Hit: +#targetPlus --> Number of Attacks: +#attackCount)
New - attackCount (1) (1)
Removed - targetPlus
Double Down - Addition
Changed - Name (Blunderbuster - Spread --> Double Down - Addition)
Changed - Description (Increases the number of monsters hit by Blunderbuster. --> Adds the lucky number 7 to Double Down.)
Changed - Level readout (Monsters Hit: +#targetPlus --> 7 added to Double Down)
New - prop (9) (9)
Removed - targetPlus
Double Down - Enhance
Changed - Name (Blunderbuster - Extra Strike --> Double Down - Enhance)
Changed - Description (Increases Blunderbuster's attack count. --> Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice.)
Changed - Level readout (Number of Attacks: +#attackCount --> Chances of 4, 5, and 6 to appear for Roll of the Dice increased)
New - prop (5) (5)
Removed - attackCount
Double Down - Saving Grace
Changed - Name (Blunderbuster - Reinforce --> Double Down - Saving Grace)
Changed - Description (Increases Blunderbuster damage. --> Grants a chance for the Cooldown to not apply when Double Down does not activate. After this, you can activate at least 4 Double Downs.)
Changed - Level readout (Damage: +#damR% --> When Double Down does not activate, there is a #prop% chance for the Cooldown to not apply. The next cast after this will activate Double Down at least 4 times.)
New - prop (40) (40)
Removed - damR
Jolly Roger
Changed - damR (10 --> 20) (roundUp(level/2) --> level)
Double Down
New - Master Level (5)
New - Animation (affected.7)
New - Animation (affected0.7)
New - Animation (http://static.southperry.net/patch/skill...220014.gif)
New - Animation (specialAffected.7)
Pirate's Revenge
New - Master Level (10)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Brain Scrambler
Changed - Delay (headShot - 1710 ms --> headShot - 1260 ms)
New - Animation (effect)
Eight-Legs Easton
Changed - Delay (fusillade - 1190 ms --> fusillade - 1410 ms)
Changed - damage (590 --> 649) (470+4*level --> 469+6*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Parrotargetting
Changed - Description (Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage. --> Your trusty parrot marks a monster for targeting. From then on, all attacks (except Broadside) will be focused on that monster and all attacks will deal extra damage, and the minimum and maximum Critical damage permanently increase.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x% --> MP #mpCon consumed, #damage% damage, damage increased by #x% when attacking targeted monster\n[Passive Effect: Critical minimum/maximum damage +#criticaldamageMin%])
Changed - Max level (20 --> 10)
New - criticaldamageMin (10) (level)
New - criticaldamageMax (10) (level)
Changed - Description (Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10# --> Pump up the crewmen from your All Aboard skill with your amazing leadership skills. The crewmen will become more powerful and have greater resistance. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10#)
Changed - Level readout (Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#pad\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +#z%\nValerie: Critical Rate +#cr%\nJack: HP/MP +#x%, Movement Speed +#u --> Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#pad\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +#z%\nValerie: Critical Rate +#cr%\nJack: HP/MP +#x%, Movement Speed +#u\nCutler: Incoming damage -#y%)
Changed - Max level (10 --> 15)
Changed - Master Level (10 --> 15)
Changed - u (20 --> 30) (2*level --> 2*level)
Changed - x (20 --> 30) (2*level --> 2*level)
Changed - pad (30 --> 45) (3*level --> 3*level)
Changed - cr (10 --> 15) (level --> level)
Changed - v (10 --> 15) (level --> level)
Changed - z (10 --> 15) (level --> level)
New - y (15) (level)
New - prop (15) (level)
Broadside
New Skill
New - Name (Broadside)
New - Description (Hold down the skill key to continuously fire shells. These shells will explode when hitting enemies or after a short time. #cYou can move left and right while firing#. SP is not required for this skill, and can be used if you learn the #cRapid Fire skill#. The 5th shot will be an extra powerful shell.)
New - Level readout (MP #mpCon consumed, fired shells explode on enemy impact or after 0.9 seconds dealing #damage% damage against up to #mobCount enemies #attackCount times. Every 5th bomb shot will either instantly KO enemies or deal #w% damage for bosses with #u attacks, an additional #100% Critical Rate, and #ignoreMobpdpR% mob DEF ignored)
New - Max level (30)
New - Master Level (10)
New - Delay (battleShipBomber - 540 ms)
New - Hitbox (80%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (9) (5+2*roundDown(level/11))
New - damage (325) (235+3*level)
New - mobCount (6) (6)
New - attackCount (3) (3)
New - subTime (360) (360)
New - time (1100) (1100)
New - x (120) (120)
New - y (40) (40)
New - w (800) (500+10*level)
New - z (120) (120)
New - u (4) (4)
New - ignoreMobpdpR (40) (10+level)
New - s (7) (7)
New - v (9) (9)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydownend)
New - Animation (keydownend0)
New - Animation (prepare)
New - Animation (prepare0)
New - Animation (special)
Quickdraw
New Skill
New - Name (Quickdraw)
New - Description (Attacks with a chance for the next skill attack to have increased damage. When used while activated, the next skill's Attack Power is enhanced.)
New - Level readout (When used, the damage of the next skill increases by #damR%\n[Passive Effect: Attack with a #prop% chance to activate the #cQuickdraw effect#. Skill can be used when effect is activated.])
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 35)
New - damR (30) (3*level)
New - prop (8) (3+roundUp(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (special)
Rapid Fire
Changed - Description (Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20# --> Quickly fires rounds. Continuously fires when you hold down the skill key, and you can move left and right while shooting. If you learn the Rapid Fire skill, you can #cuse Broadside#.\nRequired Skill: #cTriple Fire Lv. 20#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per bullet --> MP Cost: #mpCon, Damage: #damage% per shot)
New - x (120) (120)
Maple Warrior
New - Master Level (10)
Brain Scrambler - Cooldown Cutter
Changed - Name (Eight-Legs Easton - Extra Strike --> Brain Scrambler - Cooldown Cutter)
Changed - Description (Increases Eight-Legs Easton's attack count. --> Decreases the Cooldown for Brain Scrambler.)
Changed - Level readout (Number of Attacks: +#attackCount --> Cooldown -#coolTimeR%)
New - coolTimeR (100) (100)
Removed - attackCount
Brain Scrambler - Reinforce
Changed - Name (Eight-Legs Easton - Reinforce --> Brain Scrambler - Reinforce)
Changed - Description (Increases Eight-Legs Easton damage. --> Increases Brain Scrambler's damage.)
Brain Scrambler - Extra Strike
Changed - Name (Eight-Legs Easton - Spread --> Brain Scrambler - Extra Strike)
Changed - Description (Increases the number of monsters hit by Eight-Legs Easton. --> Increases the number of attacks for Brain Scrambler.)
Changed - Level readout (Monsters Hit: +#targetPlus --> Number of Attacks: +#attackCount)
New - attackCount (1) (1)
Removed - targetPlus
Double Down - Addition
Changed - Name (Blunderbuster - Spread --> Double Down - Addition)
Changed - Description (Increases the number of monsters hit by Blunderbuster. --> Adds the lucky number 7 to Double Down.)
Changed - Level readout (Monsters Hit: +#targetPlus --> 7 added to Double Down)
New - prop (9) (9)
Removed - targetPlus
Double Down - Enhance
Changed - Name (Blunderbuster - Extra Strike --> Double Down - Enhance)
Changed - Description (Increases Blunderbuster's attack count. --> Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice.)
Changed - Level readout (Number of Attacks: +#attackCount --> Chances of 4, 5, and 6 to appear for Roll of the Dice increased)
New - prop (5) (5)
Removed - attackCount
Double Down - Saving Grace
Changed - Name (Blunderbuster - Reinforce --> Double Down - Saving Grace)
Changed - Description (Increases Blunderbuster damage. --> Grants a chance for the Cooldown to not apply when Double Down does not activate. After this, you can activate at least 4 Double Downs.)
Changed - Level readout (Damage: +#damR% --> When Double Down does not activate, there is a #prop% chance for the Cooldown to not apply. The next cast after this will activate Double Down at least 4 times.)
New - prop (40) (40)
Removed - damR
Jolly Roger
Changed - damR (10 --> 20) (roundUp(level/2) --> level)
Double Down
New - Master Level (5)
New - Animation (affected.7)
New - Animation (affected0.7)
New - Animation (http://static.southperry.net/patch/skill...220014.gif)
New - Animation (specialAffected.7)
Pirate's Revenge
New - Master Level (10)
Hero's Will
New - Master Level (5)
New - Animation (effect)
Brain Scrambler
Changed - Delay (headShot - 1710 ms --> headShot - 1260 ms)
New - Animation (effect)
Eight-Legs Easton
Changed - Delay (fusillade - 1190 ms --> fusillade - 1410 ms)
Changed - damage (590 --> 649) (470+4*level --> 469+6*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Parrotargetting
Changed - Description (Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage. --> Your trusty parrot marks a monster for targeting. From then on, all attacks (except Broadside) will be focused on that monster and all attacks will deal extra damage, and the minimum and maximum Critical damage permanently increase.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x% --> MP #mpCon consumed, #damage% damage, damage increased by #x% when attacking targeted monster\n[Passive Effect: Critical minimum/maximum damage +#criticaldamageMin%])
Changed - Max level (20 --> 10)
New - criticaldamageMin (10) (level)
New - criticaldamageMax (10) (level)
Cannon Shooter (IV)
Cannon Barrage
Changed - damage (370 --> 415) (250+4*level --> 265+5*level)
Changed - bulletCount (5 --> 4) (5 --> 4)
Removed - ballDelay3
Hero's Will
New - Master Level (5)
Maple Warrior
New - Master Level (10)
Changed - damage (370 --> 415) (250+4*level --> 265+5*level)
Changed - bulletCount (5 --> 4) (5 --> 4)
Removed - ballDelay3
Hero's Will
New - Master Level (5)
Maple Warrior
New - Master Level (10)
Thunder Breaker (II)
Corkscrew Blow
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Aran (III)
Final Toss
Changed - Description (Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20# --> Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#)
Final Toss
Changed - Description (Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Down Arrow Key + Attack#] --> Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cDown and Up Arrow Key + Attack#])
Changed - Description (Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20# --> Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#)
Final Toss
Changed - Description (Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Down Arrow Key + Attack#] --> Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cDown and Up Arrow Key + Attack#])
Aran (IV)
Combo Tempest
New - Master Level (10)
High Defense
New - Master Level (10)
Final Blow
New - Master Level (10)
Sudden Strike
Changed - Description (Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. --> Boosts the damage of Final Charge and Final Toss.)
Maple Warrior
New - Master Level (10)
Combo Barrier
New - Master Level (10)
Hero's Will
New - Master Level (5)
New - Master Level (10)
High Defense
New - Master Level (10)
Final Blow
New - Master Level (10)
Sudden Strike
Changed - Description (Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. --> Boosts the damage of Final Charge and Final Toss.)
Maple Warrior
New - Master Level (10)
Combo Barrier
New - Master Level (10)
Hero's Will
New - Master Level (5)
Evan (IX) (120-160)
Summon Onyx Dragon
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec --> MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount, Status Ailment Resistance: +#asrR%\r\nCooldown: #cooltime sec)
Magic Mastery
New - Master Level (10)
Flame Wheel
New - Master Level (10)
Hero's Will
New - Master Level (5)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec --> MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount, Status Ailment Resistance: +#asrR%\r\nCooldown: #cooltime sec)
Magic Mastery
New - Master Level (10)
Flame Wheel
New - Master Level (10)
Hero's Will
New - Master Level (5)
Evan (X) (160-200)
Dark Fog
New - Master Level (10)
Soul Stone
New - Master Level (10)
New - Master Level (10)
Soul Stone
New - Master Level (10)
Mercedes (IV)
Hero's Will
New - Master Level (5)
Lightning Edge
Changed - Description (Dashes through multiple enemies. Ignores collision with a boss while attacking. --> Dashes through multiple enemies. Ignores collision with bosses while attacking.)
New - Master Level (5)
Lightning Edge
Changed - Description (Dashes through multiple enemies. Ignores collision with a boss while attacking. --> Dashes through multiple enemies. Ignores collision with bosses while attacking.)
Phantom (IV)
Hero's Will
New - Master Level (5)
New - Master Level (5)
Luminous (IV)
Hero's Will
New - Master Level (5)
Equalize
Changed - time (210000000 --> 21000000) (210000000 --> 21000000)
New - Master Level (5)
Equalize
Changed - time (210000000 --> 21000000) (210000000 --> 21000000)
Battlemage (I)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Battlemage (III)
Teleport Mastery
Changed - Level readout (MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x --> MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x)
Summon Reaper Buff
Changed - Description (Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not apply to Bosses and some monsters. --> Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not affect bosses and some monsters.)
Body Boost
Changed - Level readout (Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier #x applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\n Blue Aura: Distributed Damage Absorption, DEF\nCooldown: #cooltime Sec. --> Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier #x applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\nBlue Aura: Distributed Damage Absorption, DEF\nCooldown: #cooltime Sec.)
Changed - Level readout (MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x --> MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x)
Summon Reaper Buff
Changed - Description (Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not apply to Bosses and some monsters. --> Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not affect bosses and some monsters.)
Body Boost
Changed - Level readout (Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier #x applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\n Blue Aura: Distributed Damage Absorption, DEF\nCooldown: #cooltime Sec. --> Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier #x applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\nBlue Aura: Distributed Damage Absorption, DEF\nCooldown: #cooltime Sec.)
Battlemage (IV)
Battle Rage
Changed - Description (Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff. --> Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemy attacks will not cancel the buff.)
Battle Master
Changed - Description (Your expertise has made you never have to back off from battle. --> Your expertise has made you strong enough to never back down from battle.)
Hero's Will
New - Master Level (5)
Changed - Description (Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff. --> Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemy attacks will not cancel the buff.)
Battle Master
Changed - Description (Your expertise has made you never have to back off from battle. --> Your expertise has made you strong enough to never back down from battle.)
Hero's Will
New - Master Level (5)
Wild Hunter (I)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Jaguar Rider
Changed - Description (Summons a tamed Jaguar for you to ride. Your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Onyx Jaguar or Snow White.# --> Summons a tamed Jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed. #c50% chance for Stance to activate when riding an Onyx Jaguar or Snow White.#)
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Jaguar Rider
Changed - Description (Summons a tamed Jaguar for you to ride. Your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Onyx Jaguar or Snow White.# --> Summons a tamed Jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed. #c50% chance for Stance to activate when riding an Onyx Jaguar or Snow White.#)
Wild Hunter (IV)
Hero's Will
New - Master Level (5)
New - Master Level (5)
Mechanic (I)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Mechanic (IV)
Hero's Will
New - Master Level (5)
New - Master Level (5)
Xenon (I)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Goddess' Guard
New Skill
New - Name (Goddess' Guard)
New - Description (When you wear the ring, the goddess of victory will appear to guard you)
New - Max level (1)
New - Master Level (1)
New - mpCon (0) (0)
New - Animation (affected)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Xenon (IV)
Hero's Will
New - Master Level (5)
New - Master Level (5)
Dragon Warrior (I)
Tutorial Skill
Changed - Delay (fusillade - 1190 ms --> fusillade - 1410 ms)
Tutorial Skill
Changed - Name (튜토리얼스킬 --> Tutorial Skill)
Changed - Description (튜토리얼 아크로바틱점프 --> Tutorial Glide Blast)
Changed - Delay (fusillade - 1190 ms --> fusillade - 1410 ms)
Tutorial Skill
Changed - Name (튜토리얼스킬 --> Tutorial Skill)
Changed - Description (튜토리얼 아크로바틱점프 --> Tutorial Glide Blast)
Dragon Warrior (III)
Solar Array
Changed - Delay (doubleBarrel - 1230 ms --> doubleBarrel - 1080 ms)
Changed - Delay (doubleBarrel - 1230 ms --> doubleBarrel - 1080 ms)
Dragon Warrior (IV)
Suborbital Bombardier - Extra Strike
New Skill
New - Name (Suborbital Bombardier - Extra Strike)
New - Description (Increases Suborbital Bombardier's attack count.)
New - Level readout (Number of Attacks: +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - Required level (149)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate: +#cr%)
New - Max level (1)
New - Info (type = 50)
New - Required level (198)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (192)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (186)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - Required level (165)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Epic Adventure
New Skill
New - Name (Epic Adventure)
New - Description (Call upon the bravery deep within to increase damage output and max damage.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Applies to any Explorer class within the party)
New - Max level (1)
New - Hitbox (400%)
New - Info (type = 50)
New - Required level (200)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (5000000) (5000000)
New - Animation (attected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Airframe Beacon
New Skill
New - Name (Airframe Beacon)
New - Description (Summons an aircraft to drop bombs)
New - Level readout (MP Cost: #mpCon, Max monsters hit: #mobCount, Damage: #damage%, Number of hits: #attackCount. Buff effect upon use: Max damage: +#x Duration: #time sec. Stacks 3 times.\nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (HY512unityOfPower - 1440 ms)
New - Hitbox (450%)
New - Info (type = 1, areaAttack = 1)
New - Required level (170)
New - mpCon (300) (300)
New - damage (800) (800)
New - attackCount (5) (5)
New - mobCount (8) (8)
New - x (3000000) (3000000)
New - time (90) (90)
New - cooltime (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
Bionic Maximizer
New Skill
New - Name (Bionic Maximizer)
New - Description (Bioscans Jett to identify weaknesses and maximize defense.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Max HP: +#x%, Status Ailment and Elemental Resistance: +#y%, Damage Intake: -#w%)
New - Max level (1)
New - Delay (HY522unwearyingRum - 1170 ms)
New - Info (type = 50)
New - Required level (150)
New - mpCon (300) (300)
New - x (40) (40)
New - y (15) (15)
New - v (15) (15)
New - w (15) (15)
New - time (180) (180)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rapid Fire - Range
New Skill
New - Name (Rapid Fire - Range)
New - Description (Increases Rapid Fire's range.)
New - Level readout (Increases range to #range)
New - Max level (1)
New - Info (type = 50)
New - Required level (177)
New - range (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - Required level (158)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rapid Fire
New - Animation (ball)
Brain Scrambler
Changed - Delay (headShot - 1710 ms --> headShot - 1260 ms)
Rapid Fire - Boss Rush
New Skill
New - Name (Rapid Fire - Boss Rush)
New - Description (Increases Rapid Fire Boss Attack.)
New - Level readout (#bdR% additional damage against bosses)
New - Max level (1)
New - Info (type = 50)
New - Required level (155)
New - bdR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rapid Fire - Reinforce
New Skill
New - Name (Rapid Fire - Reinforce)
New - Description (Increases Rapid Fire's damage.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (195)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - Required level (180)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - Required level (152)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - Required level (174)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Drone Blast - Reinforce
New Skill
New - Name (Drone Blast - Reinforce)
New - Description (Increases Drone Blast's damage.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (183)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - Required level (146)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Drone Blast - Extra Strike
New Skill
New - Name (Drone Blast - Extra Strike)
New - Description (Increases Drone Blast's attack count.)
New - Level readout (Number of Attacks: +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - Required level (143)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Drone Blast - Boss Rush
New Skill
New - Name (Drone Blast - Boss Rush)
New - Description (Increases Drone Blast's Boss Attack.)
New - Level readout (#bdR% additional damage against bosses)
New - Max level (1)
New - Info (type = 50)
New - Required level (162)
New - bdR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Suborbital Bombardier - Spread
New Skill
New - Name (Suborbital Bombardier - Spread)
New - Description (Increases number of monsters hit by Suborbital Bombardier.)
New - Level readout (Monsters Hit: +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - Required level (189)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Suborbital Bombardier - Reinforce
New Skill
New - Name (Suborbital Bombardier - Reinforce)
New - Description (Increases Suborbital Bombardier's damage.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (168)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New Skill
New - Name (Suborbital Bombardier - Extra Strike)
New - Description (Increases Suborbital Bombardier's attack count.)
New - Level readout (Number of Attacks: +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - Required level (149)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - Required level (140)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate: +#cr%)
New - Max level (1)
New - Info (type = 50)
New - Required level (198)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (192)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (186)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - Required level (165)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Epic Adventure
New Skill
New - Name (Epic Adventure)
New - Description (Call upon the bravery deep within to increase damage output and max damage.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Applies to any Explorer class within the party)
New - Max level (1)
New - Hitbox (400%)
New - Info (type = 50)
New - Required level (200)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (5000000) (5000000)
New - Animation (attected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Airframe Beacon
New Skill
New - Name (Airframe Beacon)
New - Description (Summons an aircraft to drop bombs)
New - Level readout (MP Cost: #mpCon, Max monsters hit: #mobCount, Damage: #damage%, Number of hits: #attackCount. Buff effect upon use: Max damage: +#x Duration: #time sec. Stacks 3 times.\nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (HY512unityOfPower - 1440 ms)
New - Hitbox (450%)
New - Info (type = 1, areaAttack = 1)
New - Required level (170)
New - mpCon (300) (300)
New - damage (800) (800)
New - attackCount (5) (5)
New - mobCount (8) (8)
New - x (3000000) (3000000)
New - time (90) (90)
New - cooltime (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
Bionic Maximizer
New Skill
New - Name (Bionic Maximizer)
New - Description (Bioscans Jett to identify weaknesses and maximize defense.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Max HP: +#x%, Status Ailment and Elemental Resistance: +#y%, Damage Intake: -#w%)
New - Max level (1)
New - Delay (HY522unwearyingRum - 1170 ms)
New - Info (type = 50)
New - Required level (150)
New - mpCon (300) (300)
New - x (40) (40)
New - y (15) (15)
New - v (15) (15)
New - w (15) (15)
New - time (180) (180)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rapid Fire - Range
New Skill
New - Name (Rapid Fire - Range)
New - Description (Increases Rapid Fire's range.)
New - Level readout (Increases range to #range)
New - Max level (1)
New - Info (type = 50)
New - Required level (177)
New - range (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - Required level (158)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rapid Fire
New - Animation (ball)
Brain Scrambler
Changed - Delay (headShot - 1710 ms --> headShot - 1260 ms)
Rapid Fire - Boss Rush
New Skill
New - Name (Rapid Fire - Boss Rush)
New - Description (Increases Rapid Fire Boss Attack.)
New - Level readout (#bdR% additional damage against bosses)
New - Max level (1)
New - Info (type = 50)
New - Required level (155)
New - bdR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rapid Fire - Reinforce
New Skill
New - Name (Rapid Fire - Reinforce)
New - Description (Increases Rapid Fire's damage.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (195)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - Required level (180)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - Required level (152)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - Required level (174)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Drone Blast - Reinforce
New Skill
New - Name (Drone Blast - Reinforce)
New - Description (Increases Drone Blast's damage.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (183)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - Required level (146)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Drone Blast - Extra Strike
New Skill
New - Name (Drone Blast - Extra Strike)
New - Description (Increases Drone Blast's attack count.)
New - Level readout (Number of Attacks: +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - Required level (143)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Drone Blast - Boss Rush
New Skill
New - Name (Drone Blast - Boss Rush)
New - Description (Increases Drone Blast's Boss Attack.)
New - Level readout (#bdR% additional damage against bosses)
New - Max level (1)
New - Info (type = 50)
New - Required level (162)
New - bdR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Suborbital Bombardier - Spread
New Skill
New - Name (Suborbital Bombardier - Spread)
New - Description (Increases number of monsters hit by Suborbital Bombardier.)
New - Level readout (Monsters Hit: +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - Required level (189)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Suborbital Bombardier - Reinforce
New Skill
New - Name (Suborbital Bombardier - Reinforce)
New - Description (Increases Suborbital Bombardier's damage.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (168)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Kaiser (III)
Catalyze
Changed - Description (Use Dragon Crystal as a catalyst to maximize damage. --> Uses the Dragon Crystal as a catalyst to maximize damage.)
Changed - Description (Use Dragon Crystal as a catalyst to maximize damage. --> Uses the Dragon Crystal as a catalyst to maximize damage.)
Kaiser (IV)
Nova Temperance
New - Master Level (5)
New - Master Level (5)
Angelic Burster (IV)
Final Contract
New - indieStance (100) (100)
Removed - y
Nova Temperance
New - Master Level (5)
Finale Ribbon - Overwhelm
Changed - u (100000 --> 3000000) (100000 --> 3000000)
New - indieStance (100) (100)
Removed - y
Nova Temperance
New - Master Level (5)
Finale Ribbon - Overwhelm
Changed - u (100000 --> 3000000) (100000 --> 3000000)
Hayato (I)
Battoujutsu Stance
Changed - Level readout (MP Cost: #mpCon per second. During Battoujutsu Stance, Critical Rate Increase: #cr%, Attack Speed Increases, and Chance to Stun: #prop% for #time sec. --> MP Cost: #mpCon per second. During Battoujutsu Stance, Critical Rate Increase: #y%, Attack Speed Increases, and Chance to Stun: #prop% for #time sec.)
Changed - Level readout (MP Cost: #mpCon per second. During Battoujutsu Stance, Critical Rate Increase: #cr%, Attack Speed Increases, and Chance to Stun: #prop% for #time sec. --> MP Cost: #mpCon per second. During Battoujutsu Stance, Critical Rate Increase: #y%, Attack Speed Increases, and Chance to Stun: #prop% for #time sec.)
Hayato (III)
Battoujutsu Soul
Changed - Level readout (Battoujutsu Stance: Critical Rate: #cr%, Stun Chance: #prop%, Nearby Enemy Damage: #damage%. Permanent: Attack Power: +#padX. --> Battoujutsu Stance: Critical Rate: #y%, Stun Chance: #prop%, Nearby Enemy Damage: #damage%. Permanent: Attack Power: +#padX.)
Changed - Level readout (Battoujutsu Stance: Critical Rate: #cr%, Stun Chance: #prop%, Nearby Enemy Damage: #damage%. Permanent: Attack Power: +#padX. --> Battoujutsu Stance: Critical Rate: #y%, Stun Chance: #prop%, Nearby Enemy Damage: #damage%. Permanent: Attack Power: +#padX.)
Kanna (II)
Haku Reborn
Changed - Level readout (Mana Cost: #epCon, Transformation Duration: #time sec. \nBreath of the Unseen: Haku grants a #prop% chance to resist knock-back and ignore #a% enemy defense.\nHaku's Gift: Haku heals you up to #u% of your HP.\nFoxfire: Haku summons multiple foxfiers for 60 sec. Has a #z% chance to nullify magic. Reflects #x% of damage. Each attack defended against uses up 1 fire.\nHaku's Blessing: Haku casts a spell for #vsec to increase Magic Defense by #indieMdd, and Magic Attack by #indieMad% of the equipped fan's Attack Power. --> Mana Cost: #epCon, Transformation Duration: #time sec. \nBreath of the Unseen: Haku grants a #prop% chance to resist knock-back and ignore #a% enemy defense.\nHaku's Gift: Haku heals you up to #u% of your HP.\nFoxfire: Haku summons multiple foxfires for 60 sec. Has a #z% chance to nullify magic. Reflects #x% of damage. Each attack defended against uses up 1 fire.\nHaku's Blessing: Haku casts a spell for #vsec to increase Magic Defense by #indieMdd, and Magic Attack by #indieMad% of the equipped fan's Attack Power.)
Changed - Level readout (Mana Cost: #epCon, Transformation Duration: #time sec. \nBreath of the Unseen: Haku grants a #prop% chance to resist knock-back and ignore #a% enemy defense.\nHaku's Gift: Haku heals you up to #u% of your HP.\nFoxfire: Haku summons multiple foxfiers for 60 sec. Has a #z% chance to nullify magic. Reflects #x% of damage. Each attack defended against uses up 1 fire.\nHaku's Blessing: Haku casts a spell for #vsec to increase Magic Defense by #indieMdd, and Magic Attack by #indieMad% of the equipped fan's Attack Power. --> Mana Cost: #epCon, Transformation Duration: #time sec. \nBreath of the Unseen: Haku grants a #prop% chance to resist knock-back and ignore #a% enemy defense.\nHaku's Gift: Haku heals you up to #u% of your HP.\nFoxfire: Haku summons multiple foxfires for 60 sec. Has a #z% chance to nullify magic. Reflects #x% of damage. Each attack defended against uses up 1 fire.\nHaku's Blessing: Haku casts a spell for #vsec to increase Magic Defense by #indieMdd, and Magic Attack by #indieMad% of the equipped fan's Attack Power.)
Zero (I)
Big Sword Mastery
Changed - Name (태도 마스터리 --> Big Sword Mastery)
Changed - Description (태도 계열 무기의 숙련도와 공격력을 상승시킨다. 또한 태도 사용 시 공격속도, 이동속도, 점프력이 증가한다. --> Increases the Mastery, Attack Power, and Attack Speed of Long Sword type weapons. Damage, Attack Speed, Speed and Jump are also increased when a Long Sword is used.)
Changed - Level readout (태도 계열 무기의 숙련도 #mastery%, 공격력 #padX, 이동속도 #psdSpeed, 점프력 #psdJump, 공격 속도 1단계 증가 --> Permanent Long Sword Mastery Increase: #mastery%, Attack Power: +#padX, Speed: +#psdSpeed, Jump: +#psdJump, Attack Speed: +3 step, Ignores #ignoreMobpdpR% of enemy defense.)
Shadow Strike Blade
Changed - Name (쉐도우 스트라이크 (검기
--> Shadow Strike Blade)
Changed - Description (쉐도우 스트라이크 공격 시 발생하여 전방 일직선 방향으로 이동하여 적을 관통하며 공격하며, 공격 당한 적은 일정 확률로 출혈효과에 걸린다. --> Slide forward during Shadow Strike to pierce a row of enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop% 확률로 출혈효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Shadow Strike
Changed - Name (쉐도우 스트라이크 --> Shadow Strike)
Changed - Description (피어스 어택 공격 후에 스킬키를 연타하여 전방에 가장 가까운 적의 위치로 빠르게 이동하여 공격한다. \n 공격 시 전방을 관통하는 검기를 발생시켜 추가데미지를 줄 수 있다. 대상은 일정 확률로 출혈 효과에 걸린다. \n[필요 스킬] : #c피어스 어택 1레벨 이상# --> Quickly move to the nearest enemy and attack, \nunleashing a strike that penetrates and deals additional damage. [Skill Requirements]: #cPiercing Thrust Lv. 1# \n[Command]: Activate #cMoon Strike# after Piercing Thrust)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 검기가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 공격 \n검기에 공격 당한 적은 #v% 확률로 출혈효과가 발생하여, #s초 동안 #q초 당 #w%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Rising Slash
Changed - Name (어퍼 슬래시 --> Rising Slash)
Changed - Description (전방에 있는 적을 공격하며, 적을 공중으로 띄운다. --> Launches enemies in front of you into the air.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (upperSlash - 990 ms --> upperSlash - 930 ms)
Air Raid
Changed - Name (어스 스텀프 --> Air Raid)
Changed - Description (어퍼 슬래시 공격 후에 스킬키를 연타하여 전방에 있는 적을 공격하며, 공중에 있는 적을 지상으로 찍어내린다. \n[필요 스킬] : #c어퍼 슬래시 1레벨 이상# --> Attacks enemies in front of you, stomping on them in midair.\n[Skill Requirement]: #cRising Slash Lv. 1# \n[Command]: Use #cRising Slash# twice in a row.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (earthStomp - 990 ms --> earthStomp - 750 ms)
Air Riot
Changed - Name (어드밴스드 어스 스텀프 --> Air Riot)
Changed - Description (보다 강화된 어스 스텀프 공격을 한다. \n공격 당한 적은 일정 확률로 경직 효과에 걸리며, 공격 시 공격 범위 바깥에 충격파를 발생시켜 적을 공격한다. \n[필요 스킬] : #c어스 스텀프 4레벨 이상# --> A more powerful Air Raid, increasing its damage and giving it a wide shockwave.\n[Skill Requirement]: #cAir Raid Lv. 10#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 공격 범위 바깥에 충격파를 발생 시켜 최대 #x명의 적을 #z%의 데미지로 #s번 공격\n충격파 공격에 당한 적은 #u%확률로 #q초간 스턴 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Damage: #z%, Number of Attacks: #s, Max Enemies Hit: #x. Chance of Stun: #u%, Duration: #q sec.)
Changed - Delay (adEarthStomp - 990 ms --> adEarthStomp - 750 ms)
Air Riot Shock Wave
Changed - Name (어드밴스드 어스 스텀프 (충격파
--> Air Riot Shock Wave)
Changed - Description (어드밴스드 어스 스텀프 공격 범위 바깥에 발생하여 적을 공격하며, 공격에 당한 적은 일정 확률로 스턴 효과가 발생한다. --> Generates a large shockwave outside Air Riot's normal attack range. Enemies that are hit have a chance of being stunned.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop%확률로 #time초간 스턴 --> Attack up to #mobCount enemies at #damage% ATT #attackCount times.\nThe enemies have a #prop% chance of being Stunned for #time seconds.)
Changed - Delay (adEarthStomp_shockWave - 120 ms --> adEarthStomp_shockWave - 30 ms)
Long Sword Mastery
Changed - Name (대검 마스터리 --> Long Sword Mastery)
Changed - Description (대검 계열 무기의 숙련도와 공격력을 상승시킨다. 또한 대검 계열 스킬 사용 시, 공격 받는 적의 수가 적을수록 데미지가 증가한다. --> Increases the Mastery, Attack Power, and Attack Speed of Heavy Sword type weapons. When attacking with a Heavy Sword type weapon, damage increase as the number of enemies hit decreases.)
Changed - Level readout (영구적으로 대검 계열 무기의 숙련도 #mastery%, 공격력 #padX 증가 \n스킬 사용 시 공격 받는 적이 스킬의 최대 타겟 수보다 적을 때 1명 당 #mobCountDamR%의 데미지 증가 --> Permanent Heavy Sword Mastery Increase #mastery%, Boss ATT: +#bdR%, Attack Power: +#padX, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (#mobCountDamR% per monster).)
Moon Strike
Changed - Name (문 스트라이크 --> Moon Strike)
Changed - Description (전방에 있는 적을 공격하며, 적을 자신이 위치한 방향으로 살짝 끌어온다. --> Draws enemies closer with a brutal attack.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Piercing Thrust
Changed - Name (피어스 어택 --> Piercing Thrust)
Changed - Description (문 스트라이크 공격 후에 스킬키를 연타하여 검을 찔러 전방에 있는 적을 공격하여 공격범위 끝으로 밀어버린다. \n[필요 스킬] : #c문 스트라이크 1레벨 이상# --> Thrusts your Long Sword foward to knock back enemies with the tip. \n[Skill Requirements]: #cMoon Strike Lv. 1# \n[Command]: While Moon Strike is active activate #cMoon Strike# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Name (태도 마스터리 --> Big Sword Mastery)
Changed - Description (태도 계열 무기의 숙련도와 공격력을 상승시킨다. 또한 태도 사용 시 공격속도, 이동속도, 점프력이 증가한다. --> Increases the Mastery, Attack Power, and Attack Speed of Long Sword type weapons. Damage, Attack Speed, Speed and Jump are also increased when a Long Sword is used.)
Changed - Level readout (태도 계열 무기의 숙련도 #mastery%, 공격력 #padX, 이동속도 #psdSpeed, 점프력 #psdJump, 공격 속도 1단계 증가 --> Permanent Long Sword Mastery Increase: #mastery%, Attack Power: +#padX, Speed: +#psdSpeed, Jump: +#psdJump, Attack Speed: +3 step, Ignores #ignoreMobpdpR% of enemy defense.)
Shadow Strike Blade
Changed - Name (쉐도우 스트라이크 (검기
--> Shadow Strike Blade)Changed - Description (쉐도우 스트라이크 공격 시 발생하여 전방 일직선 방향으로 이동하여 적을 관통하며 공격하며, 공격 당한 적은 일정 확률로 출혈효과에 걸린다. --> Slide forward during Shadow Strike to pierce a row of enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop% 확률로 출혈효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Shadow Strike
Changed - Name (쉐도우 스트라이크 --> Shadow Strike)
Changed - Description (피어스 어택 공격 후에 스킬키를 연타하여 전방에 가장 가까운 적의 위치로 빠르게 이동하여 공격한다. \n 공격 시 전방을 관통하는 검기를 발생시켜 추가데미지를 줄 수 있다. 대상은 일정 확률로 출혈 효과에 걸린다. \n[필요 스킬] : #c피어스 어택 1레벨 이상# --> Quickly move to the nearest enemy and attack, \nunleashing a strike that penetrates and deals additional damage. [Skill Requirements]: #cPiercing Thrust Lv. 1# \n[Command]: Activate #cMoon Strike# after Piercing Thrust)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 검기가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 공격 \n검기에 공격 당한 적은 #v% 확률로 출혈효과가 발생하여, #s초 동안 #q초 당 #w%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Rising Slash
Changed - Name (어퍼 슬래시 --> Rising Slash)
Changed - Description (전방에 있는 적을 공격하며, 적을 공중으로 띄운다. --> Launches enemies in front of you into the air.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (upperSlash - 990 ms --> upperSlash - 930 ms)
Air Raid
Changed - Name (어스 스텀프 --> Air Raid)
Changed - Description (어퍼 슬래시 공격 후에 스킬키를 연타하여 전방에 있는 적을 공격하며, 공중에 있는 적을 지상으로 찍어내린다. \n[필요 스킬] : #c어퍼 슬래시 1레벨 이상# --> Attacks enemies in front of you, stomping on them in midair.\n[Skill Requirement]: #cRising Slash Lv. 1# \n[Command]: Use #cRising Slash# twice in a row.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (earthStomp - 990 ms --> earthStomp - 750 ms)
Air Riot
Changed - Name (어드밴스드 어스 스텀프 --> Air Riot)
Changed - Description (보다 강화된 어스 스텀프 공격을 한다. \n공격 당한 적은 일정 확률로 경직 효과에 걸리며, 공격 시 공격 범위 바깥에 충격파를 발생시켜 적을 공격한다. \n[필요 스킬] : #c어스 스텀프 4레벨 이상# --> A more powerful Air Raid, increasing its damage and giving it a wide shockwave.\n[Skill Requirement]: #cAir Raid Lv. 10#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 공격 범위 바깥에 충격파를 발생 시켜 최대 #x명의 적을 #z%의 데미지로 #s번 공격\n충격파 공격에 당한 적은 #u%확률로 #q초간 스턴 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Damage: #z%, Number of Attacks: #s, Max Enemies Hit: #x. Chance of Stun: #u%, Duration: #q sec.)
Changed - Delay (adEarthStomp - 990 ms --> adEarthStomp - 750 ms)
Air Riot Shock Wave
Changed - Name (어드밴스드 어스 스텀프 (충격파
--> Air Riot Shock Wave)Changed - Description (어드밴스드 어스 스텀프 공격 범위 바깥에 발생하여 적을 공격하며, 공격에 당한 적은 일정 확률로 스턴 효과가 발생한다. --> Generates a large shockwave outside Air Riot's normal attack range. Enemies that are hit have a chance of being stunned.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop%확률로 #time초간 스턴 --> Attack up to #mobCount enemies at #damage% ATT #attackCount times.\nThe enemies have a #prop% chance of being Stunned for #time seconds.)
Changed - Delay (adEarthStomp_shockWave - 120 ms --> adEarthStomp_shockWave - 30 ms)
Long Sword Mastery
Changed - Name (대검 마스터리 --> Long Sword Mastery)
Changed - Description (대검 계열 무기의 숙련도와 공격력을 상승시킨다. 또한 대검 계열 스킬 사용 시, 공격 받는 적의 수가 적을수록 데미지가 증가한다. --> Increases the Mastery, Attack Power, and Attack Speed of Heavy Sword type weapons. When attacking with a Heavy Sword type weapon, damage increase as the number of enemies hit decreases.)
Changed - Level readout (영구적으로 대검 계열 무기의 숙련도 #mastery%, 공격력 #padX 증가 \n스킬 사용 시 공격 받는 적이 스킬의 최대 타겟 수보다 적을 때 1명 당 #mobCountDamR%의 데미지 증가 --> Permanent Heavy Sword Mastery Increase #mastery%, Boss ATT: +#bdR%, Attack Power: +#padX, Attack Speed: +2 step.\nThe fewer monsters hit, the more damage it will do (#mobCountDamR% per monster).)
Moon Strike
Changed - Name (문 스트라이크 --> Moon Strike)
Changed - Description (전방에 있는 적을 공격하며, 적을 자신이 위치한 방향으로 살짝 끌어온다. --> Draws enemies closer with a brutal attack.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Piercing Thrust
Changed - Name (피어스 어택 --> Piercing Thrust)
Changed - Description (문 스트라이크 공격 후에 스킬키를 연타하여 검을 찔러 전방에 있는 적을 공격하여 공격범위 끝으로 밀어버린다. \n[필요 스킬] : #c문 스트라이크 1레벨 이상# --> Thrusts your Long Sword foward to knock back enemies with the tip. \n[Skill Requirements]: #cMoon Strike Lv. 1# \n[Command]: While Moon Strike is active activate #cMoon Strike# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Zero (II)
Spin Cutter
Changed - Name (스핀 커터 --> Spin Cutter)
Changed - Description (플래시 스트라이크 공격 후에 스킬키를 연타하여 제자리에서 회전하며 자신 주변에 있는 적을 공격한다. [필요 스킬] : #c플래시 스트라이크 1레벨 이상# --> Attacks enemies with spinning strikes. \n[Skill Requirement]: #cFlash Assaulter Lv. 1# \n[Command]: While Flash Assault is active use #cFlash Assault# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Flash Assault
Changed - Name (플래시 스트라이크 --> Flash Assault)
Changed - Description (순간적으로 전방 일정 거리를 빠르게 이동하여 이동 선상에 있던 적을 모두 공격하며, 공격 당한 적은 일정 시간 경직이 되어 있다가 경직이 풀리면 경직 된 동안 받은 데미지를 모두 받는다. --> Instantly moves forward, damaging enemies in your path.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #time초 동안 경직 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Solid Body
Changed - Name (솔리드 바디 --> Solid Body)
Changed - Description (신체를 강화시켜 물리 방어력, 마법 방어력, 상태 이상 내성, 모든 속성 내성, 스탠스 확률이 증가한다. --> Strengthens Beta's Body, improving Weapon Defense, Magic Defense, Abnormal Status Resistance, all Elemental Resistance, and Stance Rate.)
Changed - Level readout (영구적으로 물리 방어력 #pddX, 마법 방어력 #mddX, 상태 이상 내성 #asrR%, 모든 속성 내성 #terR%, 스탠스 확률 #stanceProp% 증가 --> Permanently Increases Beta's Stats. Weapon Defense: +#pddX, Magic Defense: +#mddX, Abnormal Status Resistance: +#asrR%, All Elemental Resistance: +#terR%, Stance Rate: +#stanceProp%)
Advanced Throwing Weapon
Changed - Name (어드밴스드 스로잉 웨폰 --> Advanced Throwing Weapon)
Changed - Description (보다 강화된 스로잉 웨폰 공격을 한다. 검을 가속시켜 일정 시간 천천히 날아가게 하며, 검 주변에 있는 적을 모두 밀면서 공격한다. \n[필요 스킬] : #c스로잉 웨폰 10레벨 이상# --> An even more powerful Throwing Weapon attack. Increases damage and adds a knockback effect.. \n[Skill Requirements]: #cThrowing Weapon Lv. 10#)
Changed - Level readout (타임 포스 #forceCon 소비, 무기를 던져 검 주변에 있는 최대 #mobCount명의 적을 #damage%의 데미지로 0.3초 간격으로 #attackCount번 공격하며, 벽에 부딪히면 제자리에서 회전한다. --> Time Force Cost: #forceCon, Damage: #damage% every 0.3 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: #time)
Throwing Weapon
Changed - Name (스로잉 웨폰 --> Throwing Weapon)
Changed - Description (프론트 슬래시 공격 후에 스킬키를 연타하여 들고있던 대검을 전방으로 힘껏 던져 대검의 이동 선상에 있는 적을 모두 공격한다. \n[필요 스킬] : #c프론트 슬래시 1레벨 이상# --> Throws your Great Sword with all of your might, cleaving through all enemies in its path. \n[Skill Requirement]: #cFront Slash Lv. 1# \n[Command]: While Flash Cut is active use #cFlash Cut# again)
Changed - Level readout (타임 포스 #forceCon 소비, 자신의 무기를 던져 전방의 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Flash Cut
Changed - Name (프론트 슬래시 --> Flash Cut)
Changed - Description (대검을 힘껏 휘둘러 전방에 있는 다수의 적을 공격한다. --> Forcefully swing your long sword to attack multiple enemies in front of you.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Advanced Spin Cutter
Changed - Name (어드밴스드 스핀 커터 --> Advanced Spin Cutter)
Changed - Description (보다 강화된 스핀 커터 공격을 한다. 스핀 커터 사용 시 양쪽으로 관통하는 검기를 발생시켜 적에게 데미지를 주며 일정 확률로 출혈 효과가 발생한다. \n[필요 스킬] : #c스핀 커터 10레벨 이상# --> An even more powerful Blade Ring attack. Increase the Blade Ring's damage and adds a blade that pierces through on both sides for additional damage. \n[Skill Requirements]: #cBlade Ring Lv. 10 #)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 검기가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 공격 \n검기에 공격 당한 적은 #v% 확률로 출혈효과가 발생하여, #s초 동안 #q초 당 #w%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Advanced Spin Cutter (Spirit Sword)
Changed - Name (어드밴스드 스핀 커터 (검기
--> Advanced Spin Cutter (Spirit Sword))
Changed - Description (어드밴스드 스핀 커터 공격 시 발생하여, 전방 일직선 방향으로 이동하여 적을 관통하며 공격한다. \n공격 당한 적은 일정 확률로 출혈 효과가 발생한다. --> Occurs when using the Advanced Blade Ring. Moves forward in a line, piercing enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop% 확률로 출혈효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Reinforce Body
Changed - Name (리인포스 바디 --> Reinforce Body)
Changed - Description (신체를 강화시켜 최대 HP, 최대 타임 포스와 크리티컬 확률이 증가한다. --> Strenghtens Alpha's body and increases max HP, max Time Force, and Critical Rate.)
Changed - Level readout (영구적으로 최대 HP #mhpR%, 최대 타임 포스 #MDF%, 크리티컬 확률 #cr% 증가 --> Permanently Increases Alpha's HP: +#mhpR%, Max Time Force: +#MDF%, Critical Rate: +#cr%)
Changed - Name (스핀 커터 --> Spin Cutter)
Changed - Description (플래시 스트라이크 공격 후에 스킬키를 연타하여 제자리에서 회전하며 자신 주변에 있는 적을 공격한다. [필요 스킬] : #c플래시 스트라이크 1레벨 이상# --> Attacks enemies with spinning strikes. \n[Skill Requirement]: #cFlash Assaulter Lv. 1# \n[Command]: While Flash Assault is active use #cFlash Assault# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Flash Assault
Changed - Name (플래시 스트라이크 --> Flash Assault)
Changed - Description (순간적으로 전방 일정 거리를 빠르게 이동하여 이동 선상에 있던 적을 모두 공격하며, 공격 당한 적은 일정 시간 경직이 되어 있다가 경직이 풀리면 경직 된 동안 받은 데미지를 모두 받는다. --> Instantly moves forward, damaging enemies in your path.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #time초 동안 경직 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Solid Body
Changed - Name (솔리드 바디 --> Solid Body)
Changed - Description (신체를 강화시켜 물리 방어력, 마법 방어력, 상태 이상 내성, 모든 속성 내성, 스탠스 확률이 증가한다. --> Strengthens Beta's Body, improving Weapon Defense, Magic Defense, Abnormal Status Resistance, all Elemental Resistance, and Stance Rate.)
Changed - Level readout (영구적으로 물리 방어력 #pddX, 마법 방어력 #mddX, 상태 이상 내성 #asrR%, 모든 속성 내성 #terR%, 스탠스 확률 #stanceProp% 증가 --> Permanently Increases Beta's Stats. Weapon Defense: +#pddX, Magic Defense: +#mddX, Abnormal Status Resistance: +#asrR%, All Elemental Resistance: +#terR%, Stance Rate: +#stanceProp%)
Advanced Throwing Weapon
Changed - Name (어드밴스드 스로잉 웨폰 --> Advanced Throwing Weapon)
Changed - Description (보다 강화된 스로잉 웨폰 공격을 한다. 검을 가속시켜 일정 시간 천천히 날아가게 하며, 검 주변에 있는 적을 모두 밀면서 공격한다. \n[필요 스킬] : #c스로잉 웨폰 10레벨 이상# --> An even more powerful Throwing Weapon attack. Increases damage and adds a knockback effect.. \n[Skill Requirements]: #cThrowing Weapon Lv. 10#)
Changed - Level readout (타임 포스 #forceCon 소비, 무기를 던져 검 주변에 있는 최대 #mobCount명의 적을 #damage%의 데미지로 0.3초 간격으로 #attackCount번 공격하며, 벽에 부딪히면 제자리에서 회전한다. --> Time Force Cost: #forceCon, Damage: #damage% every 0.3 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: #time)
Throwing Weapon
Changed - Name (스로잉 웨폰 --> Throwing Weapon)
Changed - Description (프론트 슬래시 공격 후에 스킬키를 연타하여 들고있던 대검을 전방으로 힘껏 던져 대검의 이동 선상에 있는 적을 모두 공격한다. \n[필요 스킬] : #c프론트 슬래시 1레벨 이상# --> Throws your Great Sword with all of your might, cleaving through all enemies in its path. \n[Skill Requirement]: #cFront Slash Lv. 1# \n[Command]: While Flash Cut is active use #cFlash Cut# again)
Changed - Level readout (타임 포스 #forceCon 소비, 자신의 무기를 던져 전방의 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Flash Cut
Changed - Name (프론트 슬래시 --> Flash Cut)
Changed - Description (대검을 힘껏 휘둘러 전방에 있는 다수의 적을 공격한다. --> Forcefully swing your long sword to attack multiple enemies in front of you.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Advanced Spin Cutter
Changed - Name (어드밴스드 스핀 커터 --> Advanced Spin Cutter)
Changed - Description (보다 강화된 스핀 커터 공격을 한다. 스핀 커터 사용 시 양쪽으로 관통하는 검기를 발생시켜 적에게 데미지를 주며 일정 확률로 출혈 효과가 발생한다. \n[필요 스킬] : #c스핀 커터 10레벨 이상# --> An even more powerful Blade Ring attack. Increase the Blade Ring's damage and adds a blade that pierces through on both sides for additional damage. \n[Skill Requirements]: #cBlade Ring Lv. 10 #)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 검기가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 공격 \n검기에 공격 당한 적은 #v% 확률로 출혈효과가 발생하여, #s초 동안 #q초 당 #w%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Advanced Spin Cutter (Spirit Sword)
Changed - Name (어드밴스드 스핀 커터 (검기
--> Advanced Spin Cutter (Spirit Sword))Changed - Description (어드밴스드 스핀 커터 공격 시 발생하여, 전방 일직선 방향으로 이동하여 적을 관통하며 공격한다. \n공격 당한 적은 일정 확률로 출혈 효과가 발생한다. --> Occurs when using the Advanced Blade Ring. Moves forward in a line, piercing enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop% 확률로 출혈효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Reinforce Body
Changed - Name (리인포스 바디 --> Reinforce Body)
Changed - Description (신체를 강화시켜 최대 HP, 최대 타임 포스와 크리티컬 확률이 증가한다. --> Strenghtens Alpha's body and increases max HP, max Time Force, and Critical Rate.)
Changed - Level readout (영구적으로 최대 HP #mhpR%, 최대 타임 포스 #MDF%, 크리티컬 확률 #cr% 증가 --> Permanently Increases Alpha's HP: +#mhpR%, Max Time Force: +#MDF%, Critical Rate: +#cr%)
Zero (III)
Grand Rolling Cross Blade
Changed - Name (어드밴스드 롤링 어썰터 (검기
--> Grand Rolling Cross Blade)
Changed - Description (어드밴스드 롤링 어썰터 공격 시 발생하여, 발생 위치에서 직선 방향으로 이동하여 적을 관통하며 데미지를 준다. \n공격 당한 적은 일정 확률로 출혈 효과가 발생한다. --> Produced by Grand Rolling Cross. Travels in a straight line and pierces enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop% 확률로 출혈효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Grand Rolling Cross
Changed - Name (어드밴스드 롤링 어썰터 --> Grand Rolling Cross)
Changed - Description (보다 강화된 롤링 어썰터 공격을 한다. 공격 시 사방으로 적을 관통하며 이동하는 검기를 발생시켜 추가 공격을 하며, 대상은 출혈에 걸린다. [필요 스킬] : #c롤링 어썰터 10레벨 이상# --> An even more powerful Rolling Cross attack. Increases damage and produces 3 blades at once that pierce multiple enemies. \n[Skill Requirement]: #cRolling Cross Lv. 20#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 공격 시 3개의 검기를 발생시켜 최대 #x명의 적을 #y%의 데미지로 #z번 공격\n검기에 공격 당한 적은 #v% 확률로 출혈효과가 발생하여, #s초 동안 #q초 당 #w%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.\n#cCooldown: #cooltime sec#)
Advanced Rolling Assault
Changed - Name (어드밴스드 롤링 스텀프 --> Advanced Rolling Assault)
Changed - Description (보다 강화된 롤링 스텀프 공격을 한다. \n공격 시 전방, 후방, 윗방향으로 적을 관통하는 검기를 발생 시켜 추가 공격을 한다. \n대상은 일정 확률로 출혈 효과에 걸리게 된다.\n[필요 스킬] : #c롤링 스텀프 10레벨 이상# --> An even more powerful Rolling Assault attack. Increases damage and produces 3 blades at once that pierces enemies left, right and above. \n[Skill Requirement]: #cRolling Assault Lv. 20#)
Changed - Level readout (타임 포스 #forceCon 소비, 전방으로 이동하며 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 3개의 검기를 발생시켜 최대 #x명의 적을 #y%의 데미지로 #z번 추가 공격\n검기에 공격 당한 적은 #v% 확률로 출혈효과가 발생하여, #s초 동안 #q초 당 #w%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Rolling Assault
Changed - Name (롤링 스텀프 --> Rolling Assault)
Changed - Description (롤링 어썰터 공격 후에 스킬키를 연타하여, 전방으로 빠르게 이동하며 적을 공격한다. \n[필요 스킬] : #c롤링 어썰터 1레벨 이상# --> Advances forward while spinning at high speed. Attacks knock back enemies in your path. [Skill Requirement]: #cRolling Cross Lv. #[Command]: While Rolling Cross is active use #cRolling Cross# again)
Changed - Level readout (타임 포스 #forceCon 소비, 전방으로 이동하며 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Time Generator
Changed - Name (컴뱃 크래프트 --> Time Generator)
Changed - Description (기력 회복 속도가 증가하며, 일정 확률로 적을 공격 시에 기력이 회복된다. --> Increases Alpha's Time Force Recovery speed. Also grants a chance to recover Time Force when Alpha attacks an enemy.)
Changed - Level readout (영구적으로 타임 포스 회복 속도 #x% 증가, 공격 시 #y% 확률로 타임 포스를 #z 만큼 회복 --> Permanent Increases to Alpha's Time Force Recovery Rate: + #x%, #y% Chance of recovering #z Time Force when attacking.)
Spin Driver
Changed - Name (터닝 스윙 --> Spin Driver)
Changed - Description (제자리에서 몸을 회전하며 주변 적들을 공격한다. --> Uses your Great Sword’s weight to revolve in place, creating a whirlwhind that pulls enemies in.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Advanced Wheel Wind
Changed - Name (어드밴스드 휠 윈드 --> Advanced Wheel Wind)
Changed - Description (보다 강화된 휠 윈드 공격을 한다. 주변에 있는 적을 자신의 위치로 끌어들인다. \n[필요 스킬] : #c휠 윈드 20레벨 이상# --> An even more powerful Blade Tempest, increasing its damage and enabling it to draw in monsters. \n[Skill Requirements]: #cBlade Tempest Lv. 20#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격, #time초 동안 공격 지속 --> Time Force Cost: #forceCon per 1 sec, Damage: #damage%, Max Enemies Hit: #mobCount, Attack count: #attackCount, Duration: #time)
Armor Split
Changed - Name (아머 스플릿 --> Armor Split)
Changed - Description (공격 시 일정 확률로 적의 방어구를 쪼개어 방어율을 감소시킨다. --> Strengthens the Heavy Sword. Grants a chance to split enemy armor and decrease enemy defense rate when attacking.)
Changed - Level readout (공격 당한 적은 #prop% 확률로 #time초 동안 방어율이 #y%만큼 감소, 최대 #x번 중첩 --> When Beta attacks there is a #prop% chance of dropping the target's defense rate by #y% for the #time sec\n#cCan be stacked up to #x times#)
Wheel Wind
Changed - Name (휠 윈드 --> Wheel Wind)
Changed - Description (터닝 드라이브 공격 후에 스킬키를 연타하여, 일정 시간동안 회오리가 되어 주변의 적을 공격한다. \n회오리가 된 상태에서는 방향키 ←,→를 입력하여 이동 할 수 있다. \n[필요 스킬] : #c터닝 드라이브 1레벨 이상# --> Spin like a whirlwind for a short time and attack enemies nearby. \nUse the ←,→ arrow keys while spinning to move. \n[Skill Requirements]: #cSpin Driver Lv. 1# \n[Command]: While Spin Driver is activated use #cSpin Driver# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격, #time초 동안 공격 지속 --> Time Force Cost: #forceCon per 1 sec, Damage: #damage% per 0.1 sec, Max Enemies Hit: #mobCount, Attack count: #attackCount, Duration: #time)
Advanced Blade Tempest (Draw-in)
Changed - Name (어드밴스드 휠 윈드 (흡입
--> Advanced Blade Tempest (Draw-in))
Changed - Description (어드밴스드 휠 윈드 공격 시 주변에 있는 적을 빨아들인다. --> Advanced Blade Tempest attacks draws in nearby monsters.)
Changed - Level readout (최대 #mobCount명의 적을 빨아들인다. --> Max. Number of Monsters Drawn In: #mobCount)
Rolling Cross
Changed - Name (롤링 어썰터 --> Rolling Cross)
Changed - Description (몸을 회전시켜 전방으로 곡선을 그리며 이동하며 근처에 있는 적들을 공격한다. --> Spins at very high speed, leaping forward and up, cutting through enemies in your path.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Advanced Rolling Assault Blade
Changed - Name (어드밴스드 롤링 스텀프 (검기
--> Advanced Rolling Assault Blade)
Changed - Description (어드밴스드 롤링 스텀프 공격 시 발생하여, 발생 위치에서 직선 방향으로 이동하여 적을 관통하며 데미지를 준다. \n공격 당한 적은 일정 확률로 출혈 효과가 발생한다. --> Produced by the Advanced Rolling Assault. Travels in a straight line and pierces enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop% 확률로 출혈효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Changed - Name (어드밴스드 롤링 어썰터 (검기
--> Grand Rolling Cross Blade)Changed - Description (어드밴스드 롤링 어썰터 공격 시 발생하여, 발생 위치에서 직선 방향으로 이동하여 적을 관통하며 데미지를 준다. \n공격 당한 적은 일정 확률로 출혈 효과가 발생한다. --> Produced by Grand Rolling Cross. Travels in a straight line and pierces enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop% 확률로 출혈효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Grand Rolling Cross
Changed - Name (어드밴스드 롤링 어썰터 --> Grand Rolling Cross)
Changed - Description (보다 강화된 롤링 어썰터 공격을 한다. 공격 시 사방으로 적을 관통하며 이동하는 검기를 발생시켜 추가 공격을 하며, 대상은 출혈에 걸린다. [필요 스킬] : #c롤링 어썰터 10레벨 이상# --> An even more powerful Rolling Cross attack. Increases damage and produces 3 blades at once that pierce multiple enemies. \n[Skill Requirement]: #cRolling Cross Lv. 20#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 공격 시 3개의 검기를 발생시켜 최대 #x명의 적을 #y%의 데미지로 #z번 공격\n검기에 공격 당한 적은 #v% 확률로 출혈효과가 발생하여, #s초 동안 #q초 당 #w%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.\n#cCooldown: #cooltime sec#)
Advanced Rolling Assault
Changed - Name (어드밴스드 롤링 스텀프 --> Advanced Rolling Assault)
Changed - Description (보다 강화된 롤링 스텀프 공격을 한다. \n공격 시 전방, 후방, 윗방향으로 적을 관통하는 검기를 발생 시켜 추가 공격을 한다. \n대상은 일정 확률로 출혈 효과에 걸리게 된다.\n[필요 스킬] : #c롤링 스텀프 10레벨 이상# --> An even more powerful Rolling Assault attack. Increases damage and produces 3 blades at once that pierces enemies left, right and above. \n[Skill Requirement]: #cRolling Assault Lv. 20#)
Changed - Level readout (타임 포스 #forceCon 소비, 전방으로 이동하며 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 3개의 검기를 발생시켜 최대 #x명의 적을 #y%의 데미지로 #z번 추가 공격\n검기에 공격 당한 적은 #v% 확률로 출혈효과가 발생하여, #s초 동안 #q초 당 #w%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Rolling Assault
Changed - Name (롤링 스텀프 --> Rolling Assault)
Changed - Description (롤링 어썰터 공격 후에 스킬키를 연타하여, 전방으로 빠르게 이동하며 적을 공격한다. \n[필요 스킬] : #c롤링 어썰터 1레벨 이상# --> Advances forward while spinning at high speed. Attacks knock back enemies in your path. [Skill Requirement]: #cRolling Cross Lv. #[Command]: While Rolling Cross is active use #cRolling Cross# again)
Changed - Level readout (타임 포스 #forceCon 소비, 전방으로 이동하며 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Time Generator
Changed - Name (컴뱃 크래프트 --> Time Generator)
Changed - Description (기력 회복 속도가 증가하며, 일정 확률로 적을 공격 시에 기력이 회복된다. --> Increases Alpha's Time Force Recovery speed. Also grants a chance to recover Time Force when Alpha attacks an enemy.)
Changed - Level readout (영구적으로 타임 포스 회복 속도 #x% 증가, 공격 시 #y% 확률로 타임 포스를 #z 만큼 회복 --> Permanent Increases to Alpha's Time Force Recovery Rate: + #x%, #y% Chance of recovering #z Time Force when attacking.)
Spin Driver
Changed - Name (터닝 스윙 --> Spin Driver)
Changed - Description (제자리에서 몸을 회전하며 주변 적들을 공격한다. --> Uses your Great Sword’s weight to revolve in place, creating a whirlwhind that pulls enemies in.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Advanced Wheel Wind
Changed - Name (어드밴스드 휠 윈드 --> Advanced Wheel Wind)
Changed - Description (보다 강화된 휠 윈드 공격을 한다. 주변에 있는 적을 자신의 위치로 끌어들인다. \n[필요 스킬] : #c휠 윈드 20레벨 이상# --> An even more powerful Blade Tempest, increasing its damage and enabling it to draw in monsters. \n[Skill Requirements]: #cBlade Tempest Lv. 20#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격, #time초 동안 공격 지속 --> Time Force Cost: #forceCon per 1 sec, Damage: #damage%, Max Enemies Hit: #mobCount, Attack count: #attackCount, Duration: #time)
Armor Split
Changed - Name (아머 스플릿 --> Armor Split)
Changed - Description (공격 시 일정 확률로 적의 방어구를 쪼개어 방어율을 감소시킨다. --> Strengthens the Heavy Sword. Grants a chance to split enemy armor and decrease enemy defense rate when attacking.)
Changed - Level readout (공격 당한 적은 #prop% 확률로 #time초 동안 방어율이 #y%만큼 감소, 최대 #x번 중첩 --> When Beta attacks there is a #prop% chance of dropping the target's defense rate by #y% for the #time sec\n#cCan be stacked up to #x times#)
Wheel Wind
Changed - Name (휠 윈드 --> Wheel Wind)
Changed - Description (터닝 드라이브 공격 후에 스킬키를 연타하여, 일정 시간동안 회오리가 되어 주변의 적을 공격한다. \n회오리가 된 상태에서는 방향키 ←,→를 입력하여 이동 할 수 있다. \n[필요 스킬] : #c터닝 드라이브 1레벨 이상# --> Spin like a whirlwind for a short time and attack enemies nearby. \nUse the ←,→ arrow keys while spinning to move. \n[Skill Requirements]: #cSpin Driver Lv. 1# \n[Command]: While Spin Driver is activated use #cSpin Driver# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격, #time초 동안 공격 지속 --> Time Force Cost: #forceCon per 1 sec, Damage: #damage% per 0.1 sec, Max Enemies Hit: #mobCount, Attack count: #attackCount, Duration: #time)
Advanced Blade Tempest (Draw-in)
Changed - Name (어드밴스드 휠 윈드 (흡입
--> Advanced Blade Tempest (Draw-in))Changed - Description (어드밴스드 휠 윈드 공격 시 주변에 있는 적을 빨아들인다. --> Advanced Blade Tempest attacks draws in nearby monsters.)
Changed - Level readout (최대 #mobCount명의 적을 빨아들인다. --> Max. Number of Monsters Drawn In: #mobCount)
Rolling Cross
Changed - Name (롤링 어썰터 --> Rolling Cross)
Changed - Description (몸을 회전시켜 전방으로 곡선을 그리며 이동하며 근처에 있는 적들을 공격한다. --> Spins at very high speed, leaping forward and up, cutting through enemies in your path.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Advanced Rolling Assault Blade
Changed - Name (어드밴스드 롤링 스텀프 (검기
--> Advanced Rolling Assault Blade)Changed - Description (어드밴스드 롤링 스텀프 공격 시 발생하여, 발생 위치에서 직선 방향으로 이동하여 적을 관통하며 데미지를 준다. \n공격 당한 적은 일정 확률로 출혈 효과가 발생한다. --> Produced by the Advanced Rolling Assault. Travels in a straight line and pierces enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격\n공격 당한 적은 #prop% 확률로 출혈효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Zero (IV)
Immune Barrier
Changed - Name (이뮨 베리어 --> Immune Barrier)
Changed - Description (적에게 공격을 당하면, 일정 확률로 자신의 HP에 비례하여 피해를 흡수하는 보호막을 일정 시간 동안 생성시킨다. \n#c보호막이 생성되는 순간에는 데미지를 받지 않는다. --> Generates a protective shield that has a chance to absorb damage for a short time. \n#cYou are invincible at the moment the shield is created.)
Changed - Level readout (피격 시 #prop% 확률로 최대 HP의 #x%의 피해를 막아주는 보호막을 #time초 동안 생성 --> Respond to enemy attacks with a #prop% chance of creating a barrier that blocks up to #x% Max HP for #time sec.)
Falling Star Shock Wave
Changed - Name (점핑 크래시 (충격파
--> Falling Star Shock Wave)
Changed - Description (점핑 크래시 공격으로 검을 내려친 위치에 발생하여, 공격 범위에 있는 적을 공격한다. --> Releases from Falling Star's point of impact, damaging all enemies within range.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Changed - Delay (jumpingCrash_shockWave - 93 ms --> jumpingCrash_shockWave - 270 ms)
Falling Star
Changed - Name (점핑 크래시 --> Falling Star)
Changed - Description (기가 슬래시 공격 후에 스킬키를 연타하여, 공중으로 뛰어오르며 검을 지면으로 강하게 내려쳐 전방에 있는 적을 공격한다. \n공격 위치에 충격파가 일어나며 추가 데미지를 줄 수 있다. \n[필요 스킬] : #c기가 슬래시 1레벨 이상# --> Jumps into the air, driving your sword into the ground in one decisive blow.\nCreates a shockwave on impact that does damage. \n[Skill Requirements]: #cGiga Crash Lv. 1# \n[Command]: While Giga Crash is active use #cGiga Crash# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 공격 시 충격파가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Earth Break (Shock Wave)
Changed - Name (어스 브레이크 (충격파
--> Earth Break (Shock Wave))
Changed - Description (어스 브레이크 공격으로 검을 내려친 위치에 발생하며, 충격파 범위에 있는 적을 공격한다. --> A shock wave, generated on the spot where the sword hits, attacks enemies in its range.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Changed - Delay (earthBreak_shockWave - 723 ms --> earthBreak_shockWave - 513 ms)
Earth Break
Changed - Name (어스 브레이크 --> Earth Break)
Changed - Description (점핑 크래시 사용 후에 스킬키를 연타하여, 공중으로 도약하여 검을 지면으로 강하게 내려치며 전방의 적을 공격한다. \n대상은 일정 확률로 스턴 효과에 걸리며, 공격 위치에 충격파가 일어나며 추가 데미지를 줄 수 있다.\n[필요 스킬] : #c점핑 크래시 1레벨 이상# --> Jumps high into the air, bringing down the Great Sword hard enough to split the ground beneath you.\nCreates a shockwave on impact that does damage. \n[Skill Requirements]: #cFalling Star Lv. 1# \n[Command]: While Giga Crash is active use #cFalling Star#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 #time초 동안 경직 \n추가로 공격 시 충격파가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Changed - Delay (earthBreak - 1680 ms --> earthBreak - 1560 ms)
Advanced Earth Break (Shock Wave)
Changed - Name (어드밴스드 어스 브레이크 (충격파
--> Advanced Earth Break (Shock Wave))
Changed - Description (어스 브레이크(충격파
보다 더 강해진 충격파이며, 충격파 범위에 있는 적을 공격한다. --> A more powerful shock wave, generated on the spot where the sword hits, attacks enemies in its range.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Changed - Delay (adEarthBreak_shockWave - 723 ms --> adEarthBreak_shockWave - 513 ms)
Advanced Earth Break
Changed - Name (어드밴스드 어스 브레이크 --> Advanced Earth Break)
Changed - Description (보다 강화된 어스 브레이크 공격을 한다. \n대상은 일정 확률로 즉사하며, 충격파가 발생한 위치에 전기 지역을 생성시킨다. \n[필요 스킬] : #c어스 브레이크 20레벨 이상# --> An even more powerful Groundbreaker. Increases damage and grants a chance for instant KOs. Also creates an Shock Field on the ground, continually inflicting damage on enemies nearby. \n[Skill Requirements]: #cGroundbreaker Lv. 20# )
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 즉사 \n추가로 공격 시 충격파가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 추가 공격 \n공격 위치에 최대 #s명의 적을 #u초 동안 #v초 당 #w%의 지속 데미지 --> Time Force Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount, Instant KO Chance: #prop%\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n#c[Shock Field]#: Max Enemies Hit: #s Duration: #v Damage: #w% per 1 sec)
Changed - Delay (adEarthBreak - 1680 ms --> adEarthBreak - 1560 ms)
Mega Groundbreaker Electric Field
Changed - Name (어드밴스드 어스 브레이크 (전기 바닥
--> Mega Groundbreaker Electric Field)
Changed - Description (어스드밴스드 어스 브레이크 공격 시 공격 위치에 일정 시간동안 생성되며, 불바닥 위에 있는 적에게 적에게 지속적인 피해를 준다. --> Lasts for a short time where Mega Groundbreaker hits. Continually inflicts damage on enemies touching the Shock Field.)
Changed - Level readout (최대 #mobCount명의 적을 #time초 동안 #x초 당 #damage%의 지속 데미지 --> Inflicts #damage% DoT damage on up to #mobCount enemies every #x sec for #time sec.)
Changed - Delay (adEarthBreak_shockWave - 723 ms --> adEarthBreak_shockWave - 513 ms)
Storm Break
Changed - Name (스톰 브레이크 --> Storm Break)
Changed - Description (윈드 스트라이크 공격 후에 스킬키를 연타하여, 전방의 적들을 공격하며, 대상은 일정 확률로 출혈 효과에 걸린다. \n공격 시 소용돌이를 생성시켜 전방으로 보내서 직선상에 있는 적들을 공격을 한다. \n[필요 스킬] : #c윈드 스트라이크 1레벨 이상# --> Attacks the enemies in front of you, creating a whirlpool which pushes forward and deals additional damage to enemies in its path. \n[Required Skill]: #cWind Striker Lv. 1# \n[Command]: After using Wind Striker, use #cWind Cutter#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 출혈 효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 \n최대 #x명의 적을 #u초 간격씩 #y%의 데미지로 #z번 공격하는 소용돌이 #s초 동안 생성 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration: #s sec.)
Storm Break (Twister)
Changed - Name (스톰 브레이크 (소용돌이
--> Storm Break (Twister))
Changed - Description (스톰 브레이크 공격 시 생성되어 전방으로 이동하며, 이동 선상에 있는 적들에게 데미지를 입힌다. --> A twister, created upon the Storm Break activation, moves forward, inflicting damage on enemies in its way.)
Changed - Level readout (최대 #mobCount명의 적을 #time초 동안 #x초 당 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage% per 0.5 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, \nDuration: #time sec)
Wind Cutter (Twister)
Changed - Name (윈드 커터 (소용돌이
--> Wind Cutter (Twister))
Changed - Description (윈드 커터에 공격당한 적의 위치에 일정 시간 생성되어, 주변의 적들에게 데미지를 입힌다. --> A twister, created on a target's location for a set duration, inflicts damage on surrounding enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #time초 동안 #x초 당 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage% per 0.5 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, \nDuration: #time sec)
Wind Striker
Changed - Name (윈드 스트라이크 --> Wind Striker)
Changed - Description (윈드 커터 공격 후에 스킬키를 연타하여, 전방에 있는 적을 공격한다. 공격 시 공격 범위 안에 있는 소용돌이를 전방으로 보낸다. \n[필요 스킬] : #c윈드 커터 1레벨 이상# --> Attacks enemies in front of you and releases a vortex. [Skill Requirement]: #cWind Cutter Lvl. 1#[Command]: While Wind Cutter is active use #cWind Cutter# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 출혈 효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Severe Storm Break (Shock Field)
Changed - Name (어드밴스드 스톰 브레이크 (전기 바닥
--> Severe Storm Break (Shock Field))
Changed - Description (어드밴스드 스톰 브레이크 공격 시 생성된 소용돌이가 이동 할때 일정 시간동안 지면에 남으며, 전기 바닥 위에 있는 적들은 데미지를 입는다. --> Remains on the path of the vortex summoned by Severe Storm Break. Continuously inflicts damage on enemies within the Shock Field.)
Changed - Level readout (최대 #mobCount명의 적에게 #time초 동안 #x초 당 #damage%의 지속 데미지 --> Damage: #damage% every #x sec, Max Enemies Hit: #mobCount, Duration: #time sec.)
Wind Cutter
Changed - Name (윈드 커터 --> Wind Cutter)
Changed - Description (전방의 적들을 공격하며, 대상의 위치에 소용돌이를 생성시켜 추가 공격을 한다. --> Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 공격 당한 적의 위치에 최대 #x명의 적을 #u초 간격 씩 #y%의 데미지로 #z번 공격하는 소용돌이 #s초 동안 생성 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration: #s sec.\n#cCooldown: #cooltime sec#)
Advanced Storm Break
Changed - Name (어드밴스드 스톰 브레이크 --> Advanced Storm Break)
Changed - Description (보다 강화된 스톰 브레이크 공격을 한다. \n공격 당한 적은 일정 확률로 즉사하며, 공격 시 주변의 적들을 빨아들이는 소용돌이를 생성시킨다. \n[필요 스킬] : #c스톰 브레이크 20레벨 이상# --> An even more powerful Storm Break. Increases damage and grants a chance for instant KOs. Also creates a moving Vortex with a Shock Field, continually inflicting damage on enemies nearby. \n[Skill Requirements]: #cStorm Break Lv. 20#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 즉사 \n최대 #x명의 적을 #q초 당 #y%의 데미지로 #z번 공격하는 소용돌이 #t초 동안 생성 \n소용돌이가 지나간 지면에 최대 #u명의 적에게 #v초 동안 #w초 당 #s%의 지속 데미지 --> Time Force Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount, Instant KO Chance: #prop%\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration of Vortex: #t sec.\n#c[Shock Field]#: Max Enemies Hit: #u Duration: #v Damage: #s% per #w sec)
Advanced Storm Break (Twister)
Changed - Name (어드밴스드 스톰 브레이크 (소용돌이
--> Advanced Storm Break (Twister))
Changed - Description (스톰 브레이크 공격 시 발생하는 소용돌이 보다 강회된 소용돌이이다. \n주변의 적들을 소용돌이 중심으로 적들을 빨아들이며 공격하며, 이동 시 지면에 적에게 데미지를 주는 전기 바닥을 생성한다. --> A vortex that is even more powerful than the Storm Break vortex. When the vortex moves, it creates a Shock Field in its path, inflicting damage on enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격하는 소용돌이 #time초 동안 생성 \n소용돌이가 지나간 지면에 최대 #x명의 적에게 #v초 간격으로 #y초 동안 #z초 당 #t%의 지속 데미지 --> Damage: #damage% per 0.5 sec, Max Enemies Hit: #mobCount, Max Hits: #attackCount\nDuration: #time sec\nFor a maximum of 8 enemies in the path of the vortex inflicts #q% damage per #z sec. Attacks occur every #v sec. Duration: #y sec.)
Critical Bind
New - Name (Critical Bind)
New - Description (Grants a chance to bind enemies in place when Beta attacks. Affected enemies will bleed and be more vulnerable to Alpha’s attacks.)
New - Level readout (Beta's Attack Bind Chance: #prop%, Duration: #time\nTargets have #x% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n#cTargets of this skill's effect will be immune to Critical Bind for 15 sec#)
Giga Crash
Changed - Name (기가 크래시 --> Giga Crash)
Changed - Description (검을 지면으로 강하게 내려치며 전방에 있는 적을 공격한다. --> Hammer the ground with your sword to attack front enemies.)
Changed - Level readout (타임 포스 #forceCon 소비, 전방으로 이동하며 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Divine Leer
Changed - Name (디바인 리어 --> Divine Leer)
Changed - Description (크리티컬 데미지의 최소 데미지와 최대 데미지를 증가시켜준다. 또한 공격 시 대상을 일정 확률로 즉사시킬 수 있으며 즉사 효과가 발동 시 자신의 HP를 회복한다. --> Increases the minimum and maximum damage of Alpha's Criticals. Also grants a chance to inflict a bleeding effect on the target and restore your HP.)
Changed - Level readout (영구적으로 크리티컬 최소 데미지 #criticaldamageMin%, 크리티컬 최대 데미지 #criticaldamageMax% 증가\n공격 시 #prop% 확률로 적 즉사 \n적 즉사시 최대 HP의 #x%만큼 HP 회복 --> Permanent Increases Alpha's Min Critical Damage: +#criticaldamageMin%, Max Critical Damage: +#criticaldamageMax% \nWhen attacking, #prop% chance of causing #dot% damage for #dotTime sec, every #dotInterval sec and replenishes #x% of max HP)
Changed - Name (이뮨 베리어 --> Immune Barrier)
Changed - Description (적에게 공격을 당하면, 일정 확률로 자신의 HP에 비례하여 피해를 흡수하는 보호막을 일정 시간 동안 생성시킨다. \n#c보호막이 생성되는 순간에는 데미지를 받지 않는다. --> Generates a protective shield that has a chance to absorb damage for a short time. \n#cYou are invincible at the moment the shield is created.)
Changed - Level readout (피격 시 #prop% 확률로 최대 HP의 #x%의 피해를 막아주는 보호막을 #time초 동안 생성 --> Respond to enemy attacks with a #prop% chance of creating a barrier that blocks up to #x% Max HP for #time sec.)
Falling Star Shock Wave
Changed - Name (점핑 크래시 (충격파
--> Falling Star Shock Wave)Changed - Description (점핑 크래시 공격으로 검을 내려친 위치에 발생하여, 공격 범위에 있는 적을 공격한다. --> Releases from Falling Star's point of impact, damaging all enemies within range.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Changed - Delay (jumpingCrash_shockWave - 93 ms --> jumpingCrash_shockWave - 270 ms)
Falling Star
Changed - Name (점핑 크래시 --> Falling Star)
Changed - Description (기가 슬래시 공격 후에 스킬키를 연타하여, 공중으로 뛰어오르며 검을 지면으로 강하게 내려쳐 전방에 있는 적을 공격한다. \n공격 위치에 충격파가 일어나며 추가 데미지를 줄 수 있다. \n[필요 스킬] : #c기가 슬래시 1레벨 이상# --> Jumps into the air, driving your sword into the ground in one decisive blow.\nCreates a shockwave on impact that does damage. \n[Skill Requirements]: #cGiga Crash Lv. 1# \n[Command]: While Giga Crash is active use #cGiga Crash# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 공격 시 충격파가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Earth Break (Shock Wave)
Changed - Name (어스 브레이크 (충격파
--> Earth Break (Shock Wave))Changed - Description (어스 브레이크 공격으로 검을 내려친 위치에 발생하며, 충격파 범위에 있는 적을 공격한다. --> A shock wave, generated on the spot where the sword hits, attacks enemies in its range.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Changed - Delay (earthBreak_shockWave - 723 ms --> earthBreak_shockWave - 513 ms)
Earth Break
Changed - Name (어스 브레이크 --> Earth Break)
Changed - Description (점핑 크래시 사용 후에 스킬키를 연타하여, 공중으로 도약하여 검을 지면으로 강하게 내려치며 전방의 적을 공격한다. \n대상은 일정 확률로 스턴 효과에 걸리며, 공격 위치에 충격파가 일어나며 추가 데미지를 줄 수 있다.\n[필요 스킬] : #c점핑 크래시 1레벨 이상# --> Jumps high into the air, bringing down the Great Sword hard enough to split the ground beneath you.\nCreates a shockwave on impact that does damage. \n[Skill Requirements]: #cFalling Star Lv. 1# \n[Command]: While Giga Crash is active use #cFalling Star#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 #time초 동안 경직 \n추가로 공격 시 충격파가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.)
Changed - Delay (earthBreak - 1680 ms --> earthBreak - 1560 ms)
Advanced Earth Break (Shock Wave)
Changed - Name (어드밴스드 어스 브레이크 (충격파
--> Advanced Earth Break (Shock Wave))Changed - Description (어스 브레이크(충격파
보다 더 강해진 충격파이며, 충격파 범위에 있는 적을 공격한다. --> A more powerful shock wave, generated on the spot where the sword hits, attacks enemies in its range.)Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount)
Changed - Delay (adEarthBreak_shockWave - 723 ms --> adEarthBreak_shockWave - 513 ms)
Advanced Earth Break
Changed - Name (어드밴스드 어스 브레이크 --> Advanced Earth Break)
Changed - Description (보다 강화된 어스 브레이크 공격을 한다. \n대상은 일정 확률로 즉사하며, 충격파가 발생한 위치에 전기 지역을 생성시킨다. \n[필요 스킬] : #c어스 브레이크 20레벨 이상# --> An even more powerful Groundbreaker. Increases damage and grants a chance for instant KOs. Also creates an Shock Field on the ground, continually inflicting damage on enemies nearby. \n[Skill Requirements]: #cGroundbreaker Lv. 20# )
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 즉사 \n추가로 공격 시 충격파가 발생하여 최대 #x명의 적을 #y%의 데미지로 #z번 추가 공격 \n공격 위치에 최대 #s명의 적을 #u초 동안 #v초 당 #w%의 지속 데미지 --> Time Force Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount, Instant KO Chance: #prop%\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n#c[Shock Field]#: Max Enemies Hit: #s Duration: #v Damage: #w% per 1 sec)
Changed - Delay (adEarthBreak - 1680 ms --> adEarthBreak - 1560 ms)
Mega Groundbreaker Electric Field
Changed - Name (어드밴스드 어스 브레이크 (전기 바닥
--> Mega Groundbreaker Electric Field)Changed - Description (어스드밴스드 어스 브레이크 공격 시 공격 위치에 일정 시간동안 생성되며, 불바닥 위에 있는 적에게 적에게 지속적인 피해를 준다. --> Lasts for a short time where Mega Groundbreaker hits. Continually inflicts damage on enemies touching the Shock Field.)
Changed - Level readout (최대 #mobCount명의 적을 #time초 동안 #x초 당 #damage%의 지속 데미지 --> Inflicts #damage% DoT damage on up to #mobCount enemies every #x sec for #time sec.)
Changed - Delay (adEarthBreak_shockWave - 723 ms --> adEarthBreak_shockWave - 513 ms)
Storm Break
Changed - Name (스톰 브레이크 --> Storm Break)
Changed - Description (윈드 스트라이크 공격 후에 스킬키를 연타하여, 전방의 적들을 공격하며, 대상은 일정 확률로 출혈 효과에 걸린다. \n공격 시 소용돌이를 생성시켜 전방으로 보내서 직선상에 있는 적들을 공격을 한다. \n[필요 스킬] : #c윈드 스트라이크 1레벨 이상# --> Attacks the enemies in front of you, creating a whirlpool which pushes forward and deals additional damage to enemies in its path. \n[Required Skill]: #cWind Striker Lv. 1# \n[Command]: After using Wind Striker, use #cWind Cutter#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 출혈 효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 \n최대 #x명의 적을 #u초 간격씩 #y%의 데미지로 #z번 공격하는 소용돌이 #s초 동안 생성 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration: #s sec.)
Storm Break (Twister)
Changed - Name (스톰 브레이크 (소용돌이
--> Storm Break (Twister))Changed - Description (스톰 브레이크 공격 시 생성되어 전방으로 이동하며, 이동 선상에 있는 적들에게 데미지를 입힌다. --> A twister, created upon the Storm Break activation, moves forward, inflicting damage on enemies in its way.)
Changed - Level readout (최대 #mobCount명의 적을 #time초 동안 #x초 당 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage% per 0.5 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, \nDuration: #time sec)
Wind Cutter (Twister)
Changed - Name (윈드 커터 (소용돌이
--> Wind Cutter (Twister))Changed - Description (윈드 커터에 공격당한 적의 위치에 일정 시간 생성되어, 주변의 적들에게 데미지를 입힌다. --> A twister, created on a target's location for a set duration, inflicts damage on surrounding enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #time초 동안 #x초 당 #damage%의 데미지로 #attackCount번 공격 --> Damage: #damage% per 0.5 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, \nDuration: #time sec)
Wind Striker
Changed - Name (윈드 스트라이크 --> Wind Striker)
Changed - Description (윈드 커터 공격 후에 스킬키를 연타하여, 전방에 있는 적을 공격한다. 공격 시 공격 범위 안에 있는 소용돌이를 전방으로 보낸다. \n[필요 스킬] : #c윈드 커터 1레벨 이상# --> Attacks enemies in front of you and releases a vortex. [Skill Requirement]: #cWind Cutter Lvl. 1#[Command]: While Wind Cutter is active use #cWind Cutter# again)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 출혈 효과가 발생하여, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Severe Storm Break (Shock Field)
Changed - Name (어드밴스드 스톰 브레이크 (전기 바닥
--> Severe Storm Break (Shock Field))Changed - Description (어드밴스드 스톰 브레이크 공격 시 생성된 소용돌이가 이동 할때 일정 시간동안 지면에 남으며, 전기 바닥 위에 있는 적들은 데미지를 입는다. --> Remains on the path of the vortex summoned by Severe Storm Break. Continuously inflicts damage on enemies within the Shock Field.)
Changed - Level readout (최대 #mobCount명의 적에게 #time초 동안 #x초 당 #damage%의 지속 데미지 --> Damage: #damage% every #x sec, Max Enemies Hit: #mobCount, Duration: #time sec.)
Wind Cutter
Changed - Name (윈드 커터 --> Wind Cutter)
Changed - Description (전방의 적들을 공격하며, 대상의 위치에 소용돌이를 생성시켜 추가 공격을 한다. --> Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage.)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n추가로 공격 당한 적의 위치에 최대 #x명의 적을 #u초 간격 씩 #y%의 데미지로 #z번 공격하는 소용돌이 #s초 동안 생성 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration: #s sec.\n#cCooldown: #cooltime sec#)
Advanced Storm Break
Changed - Name (어드밴스드 스톰 브레이크 --> Advanced Storm Break)
Changed - Description (보다 강화된 스톰 브레이크 공격을 한다. \n공격 당한 적은 일정 확률로 즉사하며, 공격 시 주변의 적들을 빨아들이는 소용돌이를 생성시킨다. \n[필요 스킬] : #c스톰 브레이크 20레벨 이상# --> An even more powerful Storm Break. Increases damage and grants a chance for instant KOs. Also creates a moving Vortex with a Shock Field, continually inflicting damage on enemies nearby. \n[Skill Requirements]: #cStorm Break Lv. 20#)
Changed - Level readout (타임 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 \n공격 당한 적은 #prop% 확률로 즉사 \n최대 #x명의 적을 #q초 당 #y%의 데미지로 #z번 공격하는 소용돌이 #t초 동안 생성 \n소용돌이가 지나간 지면에 최대 #u명의 적에게 #v초 동안 #w초 당 #s%의 지속 데미지 --> Time Force Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount, Instant KO Chance: #prop%\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration of Vortex: #t sec.\n#c[Shock Field]#: Max Enemies Hit: #u Duration: #v Damage: #s% per #w sec)
Advanced Storm Break (Twister)
Changed - Name (어드밴스드 스톰 브레이크 (소용돌이
--> Advanced Storm Break (Twister))Changed - Description (스톰 브레이크 공격 시 발생하는 소용돌이 보다 강회된 소용돌이이다. \n주변의 적들을 소용돌이 중심으로 적들을 빨아들이며 공격하며, 이동 시 지면에 적에게 데미지를 주는 전기 바닥을 생성한다. --> A vortex that is even more powerful than the Storm Break vortex. When the vortex moves, it creates a Shock Field in its path, inflicting damage on enemies.)
Changed - Level readout (최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격하는 소용돌이 #time초 동안 생성 \n소용돌이가 지나간 지면에 최대 #x명의 적에게 #v초 간격으로 #y초 동안 #z초 당 #t%의 지속 데미지 --> Damage: #damage% per 0.5 sec, Max Enemies Hit: #mobCount, Max Hits: #attackCount\nDuration: #time sec\nFor a maximum of 8 enemies in the path of the vortex inflicts #q% damage per #z sec. Attacks occur every #v sec. Duration: #y sec.)
Critical Bind
New - Name (Critical Bind)
New - Description (Grants a chance to bind enemies in place when Beta attacks. Affected enemies will bleed and be more vulnerable to Alpha’s attacks.)
New - Level readout (Beta's Attack Bind Chance: #prop%, Duration: #time\nTargets have #x% additional Critical Rate when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration\n#cTargets of this skill's effect will be immune to Critical Bind for 15 sec#)
Giga Crash
Changed - Name (기가 크래시 --> Giga Crash)
Changed - Description (검을 지면으로 강하게 내려치며 전방에 있는 적을 공격한다. --> Hammer the ground with your sword to attack front enemies.)
Changed - Level readout (타임 포스 #forceCon 소비, 전방으로 이동하며 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#)
Divine Leer
Changed - Name (디바인 리어 --> Divine Leer)
Changed - Description (크리티컬 데미지의 최소 데미지와 최대 데미지를 증가시켜준다. 또한 공격 시 대상을 일정 확률로 즉사시킬 수 있으며 즉사 효과가 발동 시 자신의 HP를 회복한다. --> Increases the minimum and maximum damage of Alpha's Criticals. Also grants a chance to inflict a bleeding effect on the target and restore your HP.)
Changed - Level readout (영구적으로 크리티컬 최소 데미지 #criticaldamageMin%, 크리티컬 최대 데미지 #criticaldamageMax% 증가\n공격 시 #prop% 확률로 적 즉사 \n적 즉사시 최대 HP의 #x%만큼 HP 회복 --> Permanent Increases Alpha's Min Critical Damage: +#criticaldamageMin%, Max Critical Damage: +#criticaldamageMax% \nWhen attacking, #prop% chance of causing #dot% damage for #dotTime sec, every #dotInterval sec and replenishes #x% of max HP)

