2013-12-03, 05:27 PM
Tigeon Wrote:I say buff the DrKs just because I can't find a way to nerf pallys that is actually justified. Element nulfication is one of the only reasons paladins can actualy compete with its warrior brothers but it is a tad OP if you really think about it.
I blame boss mechanics more than anything else.
Yeah seriously, pallys are almost equal to the other two before you factor in elemental reset.
Maybe if they lowered it to 50% or lower instead of 100%, so it's a 1.5x increase instead of 2x?
ShinkuDragon Wrote:i don't mind it much really, if you notice, doubling the pally's boss damage at 100/100, leaves it with just over 2k% second more (than neverending gungnir), that's not a whole lot (compare to heroes having like 15k more before or stuff like that)
if i had to choose i'd pick a nerf for pallies though, such good damage witht he ability to not die makes me a wee bit enviousheroes are also below both iirc (but heroes have been pimentos for too long, let they QQ i say... except they can turn into pally/dark knights, why nexon why!?)
I don't think heros are in a bad spot at all actually since they're the only warrior that don't have restrictions on their damage. Pallys have to buff for EVER and DrKs have to die (not sure how infinite gungnir works out though, but i'm sure they still have to die at some point) in order to reach the %/s where they're all even.


heroes are also below both iirc (but heroes have been pimentos for too long, let they QQ i say... except they can turn into pally/dark knights, why nexon why!?)