2013-12-02, 07:03 PM
Wishlist!
- Viable non-main characters
- Tales of Graces, Xillia 2 are perfect examples of this. Only real lacking character in either title is Richard (fewer titles, lower stat total at the very end), Musee (slow, poor combo capability physical attacks, broken as pineapple spells), and maybe Rowen (see Musee).
- Non-main characters that you can play instead of the main character and not feel horribly gimped (see any spell caster pre-Hearts)
- Vesperia had good level of viability. Spell-casting was still lame, but Judith, Patty, and Flynn were quite fun to use and doable. Raven was iffy for me, but I could see the potential. *ignores Karol*
- Hearts was too spammy to judge the same way, haven't tried Hearts R but I would imagine it's viable since the DS version was pretty close
- Xillia was better than Vesperia in my opinion, probably due to the better combat system, but still worse than Graces
- One of the things that solved spell-casting was High Chain Spell in Graces and Xillia 2; performing multiple attacks in a row reduces the cast time of your next spell(s)
- Tales of Graces, Xillia 2 are perfect examples of this. Only real lacking character in either title is Richard (fewer titles, lower stat total at the very end), Musee (slow, poor combo capability physical attacks, broken as pineapple spells), and maybe Rowen (see Musee).
- Crafting/Enhancing
- Xillia 2 almost had it, but materials were either too hard to get or the upgrade wasn't actually an upgrade since it came too late
- Materials that are actually obtainable to make an upgrade before finding the next shop to buy a standard upgrade
- Effects from crafting/enhancing like Graces' shard system to improve gear noticeably
- Something not as ridiculously convoluted as Graces's personality system though
- Xillia 2 almost had it, but materials were either too hard to get or the upgrade wasn't actually an upgrade since it came too late
- Leveling System
- Something similar to Graces' Title System where you choose what you want to level up first
- Xillia's Lilium Orb system was nice with the point application too
- Both, you end up spending a lot of time in menu trying to decide which way to go
- Xillia 2's Arrowcell Orb is a good compromise, but there's a lot of empty space for non-Ludger characters
- I think something back towards Graces' Title System, but a lot more levels per title and fewer titles overall would be great
- I liked Heart's system of getting materials to learn skills and artes as well
- I disliked Vesperia's system of having skills tied to gear, since you end up being forced to use lower quality gear to learn things at times
- Also missing materials for skills in Hearts and Vesperia is a shitty feeling
- Something similar to Graces' Title System where you choose what you want to level up first
- Item Rarity
- Radiant Mythology style "random" item drops that come in rarity so you have a reason to farm things (we arpg now)
- Eternal Sword pls if it's not in the story, it's been quite a while
- Radiant Mythology style "random" item drops that come in rarity so you have a reason to farm things (we arpg now)
- Artes
- More bonuses for arte usage
- Explicit values for damage, hits, bonuses in a detail panel (no more guessing or testing to see if A is stronger or weaker than B)
- 鷹爪落瀑蹴
- More bonuses for arte usage
- Loli character
- PS3 Version that isn't a beta for a PS4/PSV version

