2013-11-29, 07:32 PM
Lozmaster Wrote:...
What?
There are people who don't use the map, especially in the 2d games?
Yeah, I've personally never heard of anybody using maps, even in the 2D games like A Link to the Past. None of the major games warrant using a map in them to be honest. Your path is typically straightforward aside from a few rooms here or there. The dungeons are almost always designed by blocking your way to certain rooms until you've completed other ones, and since the paths are blocked that means you just go through the areas you CAN go to and work your way through the dungeons that way. Once you get the dungeon item then it becomes a matter of finding things that it interacts with, thus allowing you to continue progressing till you beat the dungeon.
There's almost always a pattern or template that Zelda games follow in terms of general dungeon design and puzzle design, so once you figure out the patterns you never have trouble in any game in the franchise, ever. It's kinda like learning to ride a bike; at first you're a little awkward as you're learning the basics, but once you get the basics down you're instantly god-tier and no matter what happens in the future you're still god-tier at it.

