2013-11-27, 02:31 PM
Bomber Wrote:Danger mario.
There goes your "perfect system".
If you're implying the reason for the system being changed is to make it more balanced, you couldn't be more wrong. First, it's entirely possible to do 300 damage per turn with little effort in sticker star, with a sticker you can easily get multiple copies of (something like infinite jump), or the thing stickers that are bsically guarenteed one hit kills. Not that you had any reason to stay in fights, because you don't get any reward for doing it.
And Woopdeedoo, there were a couple of badge combinations that made mario ridiculously strong. The clear differences between that and the pomegranatety sticker system are
A) you get to choose if you do that, and
B) that doesn't actually change the battle system at all.
I actually can't think of many jrpgs where you can't horribly break the battle system in some sense to make the enemies hilariously weak compared to you.

