2009-01-05, 12:06 AM
eos367 Wrote:The efficiency issue is purely due to poor design and Nexon not being capable of releasing areas to meet the XP demands of all classes and all class training styles at higher levels.
That screw up is soley responsible for magician classes and their ultimates being nearly double the efficiency of other classes at gaining levels with only an investment of time & mesos.
Adding in high exp wide spawn enemies will help other classes somewhat, but odds are mages will stay at newties if it takes them significantly more effort to break even elsewhere - The only way they'll move is if they can get better xp by hopping their lazy asses around like everyone else.
I'm just as guilty as other mages in that respect - I won't move from newties to skeles because it's a bothersome effort to find a training partner who can also 1 hit them, has a compatible schedule, and then to keep running in circles all day using more pots than I would otherwise just to come out approximately equal to what I'd get alone at newties.
CG was about the best thing to happen to PA DrKs since Himes that I can imagine - sniping platforms and berserk work extremely well with large, oversized mobs. Only a few problems -
Someone aggro'ing a nearby CG can cause it to hit the sniping platforms, when they can't if you are their only target (lol, bad programming?)
Seal. Fucking seal. wtp is with 10+ CGs casting seal every 10 seconds when DrKs have no way of preventing it?

