2013-11-10, 05:26 AM
oJavi Wrote:Derp. Have you even considered doing the math?With the original exp table, the exp needed at 199-200 was 2,121,276,324 and now it's 650,378,595,225 for 249-250. Considering that himes(3,200 exp) were the best mobs during the pre-4th job and dark ancient golems(127,733 exp) are currently the best now:
3,200/2,121,276,324 = 0.00000150852*100 = 0.000150852% / 1 kill
127,733/650,378,595,225 = 1.96397915^-7*100 = 0.00001963979% / 1 kill
That's around 8 times slower than it was with the original exp chart and even slower with the Pre-BB exp change in 2009. It's not hard, training in Maple was never hard, it's just more time consuming and repetitive than it ever was before. True, I did get to Lvl 200 because of party play areas, but I didn't go on and boast about my achievement because I got that level a lot faster than I did as a Level 8x solo Priest Pre-BB and way faster than anyone who was already level 200 before then. I know someone who was a level 200 Bishop before Big Bang and she was gaining like 1%/hr at 19x. But 200 isn't the case anymore, it's 250! Kewra stated that he was making around 0.5% an hour at 220 and he's nowhere near the level cap. Now, the top 20 could continue the race if they wanted to and make their spot on the new rankings, but 200 was the end of the road for their time and most of them are beyond their 20s and are heavily occupied now. Hell, even now with all this content, I still cannot stand being logged in for too long.
As for the revenue, this game is way more costly to win than before thanks to cubes. Them making more revenue doesn't mean they're not losing players
its nice you took the time to do the math but do you have any idea how slower it was to clear a map back then? it doesn't matter as you can get to 100 in 1 day now with a tad of will power but if you had gotten to 30 the first day you played back then youd be feeling yourself growing roots for a reason. heck, level 10 could have you discouraged...
i stand by my opinion that pre big bang was way harder.
also, who give a damn how old were the old high ranks? why do you care and its irrational to assume their ages anyways. i'm sure every person has their own reason for doing anything.
as for revenue, did you ever hear the sentence "you can't argue with success"? you dont have to type to me a bunch of numbers just to in the end lay a sentence that basically means 1+1 = 2 by mentioning the part of cubes and the fact players join and quit.
guess what? i couldn't agree more, but as for a business, they are doing swell in the end of the day. it doesn't matter if in this particular day there would be only 1 person online in MS in the whole wide world because a primary goal is something they are trying to achieve first.
so what i'm saying is, i'm 20 years old, you don't need to try to explain to me what is bought with money in maplestory.
we should just admit that Nexon are a company whose very hard to read. sure alot of players are let down (i rarely even go to get hot days right now) but they are posting all kinds of voting pages for players to participate saying its for us, when they never say its surely going to be taken into consideration. they have hired people who control what to develop and keep/remove for their own benefit.
also, not trying to bum everyone but we have been playing this game for 8 years most of us and nothing stays interesting for this long... that's how life is. things change.
nexon making maplestory fair to play is a very big risk to take because of 2 reasons:
1. a lot of people pay big money for "cubes" etc, if those things were to be removed, it's not highly unlikely that they can be sued and ultimately go bankrupt. making maple(which is NOT open source) shut down for everyone. since it's not open source, none of the Privat3 serv peeps can really change it vastly into whatever individual dreams of bringing in.
2. in reality seeing nexon steer away from making money and focus on spending profit into making the game more fair to play would be like seeing in reality a company like Microsoft trying to become more like a company like Apple(when steve jobs was innovating and running things).
nexon aren't creating things for people to use, they are creating a free to play game which is best put, pay to shortcut to win. if there was no cash shop i dont think people would b!tch all the time that the game is hard because its nice to have a challenege.
KhainiWest Wrote:I love how you jump to conclusions based on your own speculation but regular's on this website already did the math. To reach 250 is much much worse than getting to 200. Hell even basilmarket has the calculations for christ sake. It was something like a year and a half of dedicated 24/7 training or some pomegranate.
And revenue gone hella up? Jesus christ you're just spewing crap out of your ass and hoping it's right. Just the audacity of your hypocritical lecture is as fascinating as it is embarrassing.
the only point in making is that it was harder, you can calculate the exp charts but it was still harder in terms of gameplay.
And about revenue, you can check the homepage and see for yourself the crap I was spewing out of my ass hoping i was right, or wait, maybe this data i was basing on hard proof?
no matter how diplomatically you try to type, i am still right. maplestory was harder to level in before the big bang and revenue has gone up. i'm sorry if you can't face the reality.
If the game was harder right now I wouldn't have a character in level 190 I would be under level 70. but yeah i guess because a simple calculation of the amount of exp it takes to level up judges the entire time and effort that it takes(sarcasm).


With the original exp table, the exp needed at 199-200 was 2,121,276,324 and now it's 650,378,595,225 for 249-250. Considering that himes(3,200 exp) were the best mobs during the pre-4th job and dark ancient golems(127,733 exp) are currently the best now: