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The fatal flaw with the current business model.
Jazeon Wrote:The game has always been bad when you really think about it, it was always grindfest and took up way to much of your time for little reward, that is not deniable. But simple things in the game is what really drives us to keep on playing and coming back, not sure why anyone would think that would change. If you really think about it all the older stuff we used to do are still there, Nexon in a sense just added NX dependant content, but we just want the newer stuff because that's how people are, we can't help ourselves.We can still play a vast majority of the game, and getting the NX gear is practically useless because the rewards you get from cubing and being able to "beat" a certain boss is just all in our head. We made a perspective of the game that isn't actually there. If you wanted to you could just throw away all your new gear and focus on the old gear/monsters/maps/etc. As Savage said i so much more prefer the maplestory now to the old one and i'm looking forward to all the new updates and content.

Exactly. In 2005 what constituted as "playing the game," well, that was an open-ended question. Getting to level 50 or 60 and getting 1 million mesos was insane and took tons of grinding. If you would have told me I'd be playing a level 15x Bishop, with equips worth a couple billion mesos, doing 700k damage on a good day I'd laugh at you all the way to the next map. Yes, killing Mushmom is no longer a big deal, so I can see how someone could argue that high level content is now the equivalent of defeating Balrog or Crimson Balrog was in 2005-2007. But, unlike most of the high level content now there was literally no way for the majority of players to get there. So, the question becomes how different is it now? I suppose the fact that you have to spend money to get there, whereas before you just had to essentially live on the game, is the difference. I don't think either is worse than the other, but it at least emphasizes how there really have never been a "good ol' days" in MapleStory. In my opinion, most players are just looking on it more fondly because of the moment in time it represented. I'm sure once MapleStory 2 hits we'll be talking about the 'good ol' days' in 2011-2013.

KhainiWest Wrote:....Yeah, it's kind of like everything else where we want new things that we don't have to break bank for. The choice should never be "spend or miss out" in terms of a game, especially not at the level nexon expects. Everything in the game should be accessible while NX just shortcuts it.

Understandable, and that's what Nexon always alluded to. That line has most definitely become blurred over the past few years. Tons of my guild mates who tried cubing, myself included, during the 2x cubing event got nothing but crap results. Occult cubes were an interesting start, but there definitely needs to be more. It would be really easy to just throw all the 'random cubes' in-game and then have either 100% cubes in the cash shop or if they still want to maintain that percentage, maybe 50% or 75% as opposed to completely random. There definitely seem to be some options to keep the potential system and be able to level the playing field somewhat. It looks like we'll all just have to be patient.

All I would say to anyone reading this thread who is either new to the game or who is thinking of returning: just try it for yourself. If you enjoy it, then awesome. If not, that's cool too. But, don't take anyone's word as gospel. I thought the game sucked reading all the posts here back in August. I rejoined in the fall and I'm actually having a lot of fun. Go figure.
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The fatal flaw with the current business model. - by Spiral - 2013-11-09, 05:02 AM

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