Why do all of the Maple copy cat games keep dying?
#13
It's not a "Hmm, most Maple copycats seem to die off" as it's more of a "Most MMOs in general tend to die off". MMOs typically do very poorly to be honest regardless of whether they're 2D or 3D.

MMOs look similar to others because creating and hosting an MMO is expensive as f.uck, so instead of taking too many risks you see reused concepts and mechanics often.. In some cases they hit the "sweet spot" and capture a particular demographic well, or very rarely they'll actually be quality MMOs in general, and the rest all die off little by little. The same can be said for the general video game industry where developers create "generic" games because taking risks might cost them millions.

There's an aversion to 2D in general as it is seen as "dated" and typically only has niche demographics. Preference for 3D isn't really about "dem graphics" but more so the feeling of playing something more modern and that has more depth to it. It's like wondering why most gamers play current video games over SNES games. 2D itself applies very harsh limitations to the design of your overall game, and it can be quite difficult to make something interesting because of these limitations. A lot of Maple's problems come from its old foundation for example, as well as it being in 2D; there's only so much they can do within these limits. Maple players who hope for more in-depth combat, or complex mechanics will literally never see them in Maple as they aren't possible to implement, which I'm sure is where Maple 2 comes into play as it will offer them more room for development.
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Why do all of the Maple copy cat games keep dying? - by 案山子 - 2013-11-08, 08:34 PM

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