2013-11-07, 12:57 PM
IllegallySane Wrote:Oh yeah I forgot about those. They give an edge, but isn't as a big slap in the face to people that want to play for (mostly) free. They don't ruin the game as hard as Potential/Cubes did, nor is it as stupid as not letting your Cash Shop be account wide so you are non-subtly forced to spend more money if you happen to like that new class.
A wish I'd like for Maplestory 2 but sadly I highly doubt it'd ever happen: Make a level cap that's achievable by casual playing, but make fun/challenging end-game content. Don't make leveling be the primary goal of the game. Make end-game content be the primary goal of the game.
If they bring back the social aspect of MS1 to MS2, then I'll gladly open my arms to it despite of the cutesy 3D graphics. As for the end-game content, well, we did have a good amount of bosses in MS1 that you could fight at higher levels like Chaos Horntail/Zakum/Pink Bean, Von Leon, Cygnus, Magnus, ect ect. It's just that level for those bosses are only prerequisites and beating them depends on how funded you are. If Nexon were to nerf these bosses to the point in which anyone can form a party and enjoy them as a team, then most people wouldn't be complaining about there not being high level content, but that might not happen since we all know that Nexon's only goal is to make profit with their most ridiculous shcemes. We do have a lot of high level content, they're just not "free".

