2013-11-02, 08:36 PM
user Wrote:1% ATT = ? %Damage:
Derived from:
Spoiler
1% Damage = ? %ATT
Derived from:
Spoiler
To be more precise, however, %Damage from Hypers (if applicable) should also be taken into account.
I think those simplify to what Mazz posted.
edit: oh I think it should be 0.01x wherever x is too


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