2013-11-01, 03:50 AM
Hmm. Before going into the topic, I'm just curious. Are most people who complain about pay-2-win model funded or unfunded? I'm an unfunded (or slightly funded), so I obviously hate p2w model very much 
What I would like to see in future bosses are...
1). Bosses that aren't focused too much on DPS
I want a more skill-based boss where no matter how godly your DPS is, you will fail if you don't know what you are doing. Right now, all of the bosses focus largely on your DPS. Crazy DPS + noob control = still can kill. Insufficien DPS + excellent control = useless
2). Bosses which require cooperation
I honestly hate how this game has been somehow turned into SoloStory. Make the boss require different classes to deal with different stages/the boss itself. Make the boss require different player skills to deal with its different skills. No mules/fillers for the expedition. Everyone has to play his/her role inside.
Anyway, I don't really like the idea of what the thread starter proposed. The gap between the funded and the unfunded is too HUGE right now, which is the main issue. What's the point if 30 unfunded players (full expeditions) still can't deal with a particular boss in a reasonable amount of time (are you willing to take 20 hours or more? seriously?) while it can be killed single-handedly by a super funded guy in less than 30 min?

What I would like to see in future bosses are...
1). Bosses that aren't focused too much on DPS
I want a more skill-based boss where no matter how godly your DPS is, you will fail if you don't know what you are doing. Right now, all of the bosses focus largely on your DPS. Crazy DPS + noob control = still can kill. Insufficien DPS + excellent control = useless

2). Bosses which require cooperation
I honestly hate how this game has been somehow turned into SoloStory. Make the boss require different classes to deal with different stages/the boss itself. Make the boss require different player skills to deal with its different skills. No mules/fillers for the expedition. Everyone has to play his/her role inside.
Anyway, I don't really like the idea of what the thread starter proposed. The gap between the funded and the unfunded is too HUGE right now, which is the main issue. What's the point if 30 unfunded players (full expeditions) still can't deal with a particular boss in a reasonable amount of time (are you willing to take 20 hours or more? seriously?) while it can be killed single-handedly by a super funded guy in less than 30 min?

