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making bosses better, how could it be done?
#28
I think a boss that shuffles what kind of attacks you need to damage it would be kind of cool.
Like... in one mode, only warriors can hurt it, in another, only mages... It would promote a solid party because you couldn't beat it if it changed mode and you couldn't damage it....

Another good idea I have had was some platform interactive bosses...
Instead of hitting it completely by yourself, it would probably have some kind of a barrier or something set up randomly and you would need to find some kind of platform item like a cannon or something to break it.

You can easily get some good ideas with some decent research to make some good 2d bosses without making them sacks of HP with a single new mechanic. The problem is that Nexon keeps tacking on new and new things to sacks of HP and labels it as a new boss so it's really nothing too new. They could try a boss with low HP but high evasion, so when you do actually hit them, it hurts a lot.... Simple things like this...
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making bosses better, how could it be done? - by kimicatdemon - 2013-11-01, 01:23 AM

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