2013-10-25, 06:13 AM
ChronosXIII Wrote:Those two right there confuse the crap out of me. Sonic Adventure 2 (Battle) only put like 1/4 "speed" stages, but almost everybody loved it and yet now they bash every damn Sonic game for being slow and adding different mechanics? What.
The funny thing is Sonic games have NEVER been about this "continuous speed" some people want to believe it was. The classic games were filled with pomegranate to stop you in your tracks; enemies send you flying backward; you have bumper levels like Casino Zone -- I mean come on. Sonic has always been a "running-platformer", where you only ever got BURSTS of speed, not just hold a direction2win. The puzzles, platforms, enemies, obstacles, etc have always been around to get in your way and totally kill your speed.
The point of Sonic games isn't to "go fast", it's to go as fast as YOU can; i.e. become a speedrunner and react to everything as quickly as YOU can to get through the level quickly. Apparently some people think the old games were designed as a straight run to the exit in every single level of every game like they were some Bit Trip Runner pomegranate.

