2013-10-23, 11:13 AM
user Wrote:Think of it as placing all of your %Damage sources into one giant category. Taking the damage formula from here, you can see that %Total Damage, %Boss Damage, and %Reinforce Hyper Skill Damage are all additive, hence why the effectiveness of any additional %Damage diminishes a lot earlier than that of %Attack, and therefore it's recommended to aim for %Attack potential lines over %Total Damage, or even a small amount of %Boss Damage in some cases.
% attack can also diminishes faster base on ur class too if your class has ton of skill increase attack % or magic % such as mage class
then total dmg would be better

