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Warrior %/s (KMS You & I + GMS Unleashed)
JoeTang Wrote:Demon Slayer: Vampiric Touch and Metamorphosis have priority over attacking skills that cost Force. Demon Slash is used if there is not enough Force to do anything else. Devil Cry is recast when its duration is 2s or lower. Dark Bind is cast when its cool down is off. Infinite Force is used when its cooldown is off. For six or less targets, Demon Impact is used when there is enough Force for it. For seven to ten targets, Demon Explosion (Infernal Concussion) is used. For 11 or more targets, Devil Cry is used. Demon Slayer with Booster and Concentration cannot be slower Faster (3).
Hyper: Uses Cerberus, Blue Blood, Demon Impact - Reinforce, Demon Impact - Bonus Attack, Demon Impact - Force Reduce, Metamorphosis - Reinforce, Metamorphosis - Force Reduce

Demon Avenger: Uses Exceed: Execution for 1~6 targets, Exceed: Moonlight Slash for 7~10 targets, Armor Break for 11+. Bat Swarm whenever it disappears. Armor Break before it runs out. Shield Chasing and Bloody Imprison after cooldown.
Hyper: Uses Forbidden Contract, and Thousand Sword for 5+ targets, and the following: Exceed - Reinforcement, Exceed - Bonus Chance, Shield Chasing - Reinforcement.


Hi just a couple of questions for your single-target calculations;

1. For your Demon Slayer's Hyper category, since Cerebus has a 5sec cooldown, do you include any demonslash/demonimpact within that 5s?
2. Also for cerebus, do you take into account the +50 force it recovers? I know its difficult to calculate, so all I'm asking is just whether it is included or not.
3. For Demon Avengers, is release overload used? Or are the calculations based on purely exceed execution all the way?

Thanks
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Warrior %/s (KMS You & I + GMS Unleashed) - by Knaves - 2013-10-22, 12:11 AM

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