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GMS v.142 - Dawnveil: Demons of Tynerum Update Notes
Kaasoljoyyx Wrote:The thing I'm most appreciative from your investigating is it seems hell gollux is possible and not another vellum.

Definitely want more information on gollux fight though. I'm really tempted to spend about 16 hours to level up just so I can afford the exp loss and test out all his mechanics. I know most of them on paper but haven't been able to test them thoroughly. One big thing I want to test is his hand attack, and does it hit you if you are really far away yet still in range of hitting jaw (xenon purge can do this to avoid mist attack)

If it doesn't, from what I've gathered any type of teleport/FJ class can dodge everything from his jaw and attack safely if they know what they're doing except maybe the mobs/curse counter.

There's not much point in testing out attacks/dodging right now anyway, because monster skill animations are glitchy as pineapple. Sometimes in the gollux fight I'll just get hit for all of my health and die when nothing was even happening. On the flipside, the shoulders will do the super KB move animation, but nothing happens. Several seconds later, I'm randomly thrown a few feet across the floor. For the time being just farm green coins and wait out the shitstorm that is this boss. Needs major fixes.
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GMS v.142 - Dawnveil: Demons of Tynerum Update Notes - by Justin - 2013-10-18, 06:18 PM

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