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Patch 6.79
#16
Honestly, this patch is great. It'll shake up the game for a month or two if not more, but after that, what i see is a way bigger viable hero pool and a lot of the problems competitive doto was facing fix.
Pulling and pooling regen have been hit.
Trilanes still work but are not going to be as dominant.
Rune control is now very important mid and vision from wards is now even more important with the new day/night mechanics. The new day/night mechanics will also hopefully make for way more ganks and aggression(yay na'vi).
'Rat' doto, as some call it, has been nerfed as well.
To quote someone:
Quote:Many of you seem to have forgotten or never actually saw the changes that made Dota what it is today. 1 skill, 20sec BKB Naix, Frenzy Viper/Razor, Carry Treant, they all came and went. This is Icefrog's way of balance. Welcome to Dota scrubs.


Messages In This Thread
Patch 6.79 - by Malthe - 2013-10-17, 01:08 PM
Patch 6.79 - by Raul - 2013-10-17, 01:31 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 02:50 PM
Patch 6.79 - by Malthe - 2013-10-17, 03:54 PM
Patch 6.79 - by Chew - 2013-10-17, 04:23 PM
Patch 6.79 - by Malthe - 2013-10-17, 04:34 PM
Patch 6.79 - by Words - 2013-10-17, 05:10 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 06:44 PM
Patch 6.79 - by Words - 2013-10-17, 06:48 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 07:02 PM
Patch 6.79 - by Raul - 2013-10-17, 07:04 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 07:11 PM
Patch 6.79 - by Raul - 2013-10-17, 08:30 PM
Patch 6.79 - by Words - 2013-10-17, 09:59 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 09:59 PM
Patch 6.79 - by Malthe - 2013-10-17, 11:40 PM
Patch 6.79 - by IllegallySane - 2013-10-18, 02:06 AM
Patch 6.79 - by IllegallySane - 2013-10-21, 02:01 PM
Patch 6.79 - by Dusk - 2013-10-21, 06:46 PM
Patch 6.79 - by Malthe - 2013-10-22, 05:44 AM

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