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Patch 6.79
#9
IllegallySane Wrote:Hardly a nerf at all to everyone's loved/hated money making hero. Still way sturdier summons than everything but Spirit Bear. Compare to Broodmother's children who might as well be redrawn as walking sacks of gold.




Alchemist nerf seems to hurt a lot but it seems more like a mixed bag. Losing that HP buffer makes him a little less scary, but the extra 40 HP/sec means an effective +1,000 HP. What this mainly means is Alchemist is more susceptible to burst damage but to start with 50 HP/sec, Alchemist just won't die anymore in an extended teamfight. Alchemist probably doesn't need a Heart anymore in his build with this change, and a Heaven's Halberd seems more core and crucial to improving survivability with both evasion and bonus HP.

It's not the treants that I'm talking about but the neutrals exp changes. Either he lanes or he levels slowly in the jungle, slowing his levels slows his money making too. Not to mention the small camp changes.


Messages In This Thread
Patch 6.79 - by Malthe - 2013-10-17, 01:08 PM
Patch 6.79 - by Raul - 2013-10-17, 01:31 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 02:50 PM
Patch 6.79 - by Malthe - 2013-10-17, 03:54 PM
Patch 6.79 - by Chew - 2013-10-17, 04:23 PM
Patch 6.79 - by Malthe - 2013-10-17, 04:34 PM
Patch 6.79 - by Words - 2013-10-17, 05:10 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 06:44 PM
Patch 6.79 - by Words - 2013-10-17, 06:48 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 07:02 PM
Patch 6.79 - by Raul - 2013-10-17, 07:04 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 07:11 PM
Patch 6.79 - by Raul - 2013-10-17, 08:30 PM
Patch 6.79 - by Words - 2013-10-17, 09:59 PM
Patch 6.79 - by IllegallySane - 2013-10-17, 09:59 PM
Patch 6.79 - by Malthe - 2013-10-17, 11:40 PM
Patch 6.79 - by IllegallySane - 2013-10-18, 02:06 AM
Patch 6.79 - by IllegallySane - 2013-10-21, 02:01 PM
Patch 6.79 - by Dusk - 2013-10-21, 06:46 PM
Patch 6.79 - by Malthe - 2013-10-22, 05:44 AM

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