2013-10-11, 03:45 PM
Vanderlust Wrote:Yea, I'm not surprised people tried it out on him. After all, the reason why the movespeed build got popular is because it helps him solve that problem of not being able to stick to people and getting kited.
Personally I don't do many unusual armlet pickups. PA is definitely one hero that is amazing with armlet (try it!). Orchid is almost always a situational thing for me unless I have some really good ganking hero with positioning skills (in which case it's standard; ie storm, qop, clinkz, etc). I usually get it when my team lacks disables or there are annoying heroes to kill.
Slark is a hero that can utilize both surprisingly well! Orchid obviously helps your ganking combo as well as his mana issues. Armlet is also good because he benefits from everything it gives pretty much + you can heal during ult, etc. Pretty unusual and really early-mid game/ganking oriented, but a nice snowballing build.
I mean slark himself is highly midgame gank-train oriented and so it inherently helps, the only problem is that it takes a little while to get online and if he's delaying his ganking for that it's a bit of a problem.
orchid bounty hunter has been a thing before and I still see it sometimes
orchid on Clockwerk is something that I think was a thing but that bone7 and his absolutely insane clockwerk builds have brought back (this might be a simplified and/or completely wrong version of the story)
I would say orchid doom might be decent but why not just go veil and get more armor?
orchid timber is decent as I've mentioned before
I *think* that you should be able to activate orchid during Spirit Breaker's Charge which would be pretty damn good. Ups your burst combo significantly.
I could see it on a ganking gyro, a razor, viper, even a medusa
then of course puck windrunner storm prophet silencer SWM qop invoker (!!) or OD
really any ganking hero.

