2013-10-07, 10:42 PM
I wonder about this myself when I think back. Heck, any Nexon game in general. Nexon games did a number on my college life thanks to the "free-to-play" model and that addiction of bigger numbers/higher levels/more money. Eff their pay-to-win model at their worst, and their pay-to-have-an-ingame-advantage model at their best. Cash shop should have remained being about aesthetics and non-game affecting features.
When I played Nexon games:
When I played Nexon games:

