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Keiji Inafune's "Spiritual Successor" to Megaman: Mighty No.9 on Kickstarter!
#70
Chew Wrote:Honestly I feel like the shooting animation is too weak.
Maybe I get used to X holding his buster with the other hand...

They made sure to state that that video is merely a test they did on the Unreal Engine. Literally 0% of that is representative of the final product. The animations were just things they quickly slapped on there.

Quote:In fact, check out this super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9. Let’s be 100% clear (caps lock on!): [B]THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO -- THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).[/B]
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Keiji Inafune's "Spiritual Successor" to Megaman: Mighty No.9 on Kickstarter! - by 案山子 - 2013-09-30, 07:29 PM

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