2013-09-19, 06:27 PM
user Wrote:I understand the car analogy and what you meant by "shooting for the moon" or "taking it step by step" now. But I don't understand your presumption of 0% stats as the standard set of conditions (for that graph in particular). Perhaps the graph is misleading because the x-axis "%Stats" should actually be renamed "+%Stats"; the numbers in the table/graph were calculated with my present stats (written in my original post; 1039 ATT, 208% STR, 189% DEX, and 365% LUK) in mind. Because my equipment potential stats are unchanging, why must the table be rewritten if the new %stat increases from 1-21% and 1-30% are already displayed?
Your graph is not wrong. From what I see, it tells you how much ATT the next +%something provides in relation to ATT. The thing is, is this information valuable? Does it really help you? If your aim is to keep having the greatest increase in damage, then this graph provides little information.
Think of it this way. You want to find the highest point in the mountain in the shortest time. How do you do it? Find the steepest path and follow it. Your graph shows you the slope where you are right now, but 2 steps later the slope would have changed. The challenge is to find a way to visualise it, be it in a graph or an equation (which also becomes a graph I guess). So, for example, are you going to keep doing that graph everytime your potentials change/get better?
First, figure out what you want, then ask the right questions to guide you to what you want, then find the most efficient answers to those question.
Hadriel

