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Optimizing Thief-based Xenon, interpreting calculations, & other questions
#7
hadriel Wrote:My point is that your graph, for example, shows you the equivalence to ATT at that set of conditions (presumably 0% something?). After you put in, say, 3% stat, that table needs to be re-crunched. So comparing it to a car, do you want a steeper acceleration for now, or just move in the direction of the highest possible speed, even if that path doesn't give you the greatest acceleration (which may or may not give you a larger speed with that set of conditions).

So leading on from the previous point, "shooting for the moon" would be something like "I will cube equipment A until it gets 27% ALL" or something like that (idk abt potential pools so idk what the highest really is). What you described is pretty much "going step by step to the end in mind". And here I leave you to decide if you want e
g. your bonus pot to be 10ATT giving a larger gain in damage for now but outcome-unoptimal, or 2% ALLwhich might give less damage now but grows more later and is outcome-optimal (you do the numbers, this is just a scenario). Much like choosing between 3% Stat and 6ATT at a lower level (of funding) and at a higher level ().

Hadriel

I understand the car analogy and what you meant by "shooting for the moon" or "taking it step by step" now. But I don't understand your presumption of 0% stats as the standard set of conditions (for that graph in particular). Perhaps the graph is misleading because the x-axis "%Stats" should actually be renamed "+%Stats"; the numbers in the table/graph were calculated with my present stats (written in my original post; 1039 ATT, 208% STR, 189% DEX, and 365% LUK) in mind. Because my equipment potential stats are unchanging, why must the table be rewritten if the new %stat increases from 1-21% and 1-30% are already displayed?

Or, I'm misunderstanding you entirely, lol. Frown

MountLag Wrote:If you start increasing %dex, the boosts you get from %dex/luk/str/all will all remain constant. Nothing will change for those comparisons if you were looking at %dex vs %str or %dex vs %all.

The boosts you get from +dex/all will increase though, so if you were looking at +dex vs %dex or +dex vs +luk things will change.

Yes, you are definitely correct. I calculated 1% STR to be equal to 0.85696% DEX, and even after varying all my present %STR/%DEX stats, it remained constant.

I think the mistake in my own train of thought came from my belief that varying one or two unrelated sources of %stat will affect the third %stat when its ATT-equivalence is found. At the moment, 5% STR = 3.2057165 ATT, but an increase of 9% LUK for example, will change the relation to 5% STR = 3.1739677 ATT; this observation made me believe that perhaps %STR/%DEX/%LUK are actually interdependent, and increasing/decreasing one would invariably affect another.

So, while +%stat boosts are independent of one another, flat +stat boosts are not... I'm still trying to grasp this concept.

Perhaps I'm not fully understanding the mathematical concept behind making changes to the equations...?
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Optimizing Thief-based Xenon, interpreting calculations, & other questions - by user - 2013-09-19, 06:06 PM

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