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The fatal flaw with the current business model.
xparasite9 Wrote:sup.




No, bust it up into their respective monetization models. There was a strategy that worked just fine for 4 years, and then potential came, and 3 years later, here we are with everything being pay-to-power.

Can't see them surviving financially using the suggestions in this thread? Most of what we are asking for is stuff they have already done in the past successfully; they've just abandoned the strategies.


This game started out with a microtransaction business model, but as it's really evident with all these packages on sale containing multiples of the same item for more than $30, there's nothing "micro" about it.
Honestly if Nexon would return to their REAL microtransaction business model, less people would feel so alienated and would be more receptive to spending very small amounts on numerous little things, as opposed to plopping a hundred bucks on crappy-ass miracle cubes with nothing to show for it. No one can see the cubes you buy, so there's no

Thanks for the link i'll be checking it. You realised what you said, they abandoned it....why was that?
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The fatal flaw with the current business model. - by Jazeon - 2013-09-19, 04:26 PM

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