2009-01-01, 06:58 AM
Modified KMS build:
1st job
Quick motion(bullet time) MAX(20)
Straight(Flash Fist) MAX(20)
Somersault Kick MAX(20)
Double Shot 1 ----> to prevent MP loss from Dash 1. You could put it in dash if you want to put 1 more point into Shockwave
TOTAL 61
2st
Max HP Increase MAX (10)
Knuckler Mastery MAX (20)
Knuckler Booster 11
Backspin Blow MAX (20)
Double Uppercut MAX (20)
Corkscrew Punch MAX (20)
MP recovery MAX(10)
Dash MAX
total 121
3rd
Stun Mastery MAX(20)
Energy Charge MAX(40)
Energy Blast MAX(30)
Energy Drain MAX(20)
Transformation MAX(20) (for Super Transform)
Knuckler Booster MAX(11+9) (for Wind Booster)
Oak Barrel MAX(10) & Shockwave 2 or Shockwave 12
Total 151
interesting build;; all KMS Marauders don't even take Shockwave into consideration because it's affected by landscape.
1st job
Quick motion(bullet time) MAX(20)
Straight(Flash Fist) MAX(20)
Somersault Kick MAX(20)
Double Shot 1 ----> to prevent MP loss from Dash 1. You could put it in dash if you want to put 1 more point into Shockwave
TOTAL 61
2st
Max HP Increase MAX (10)
Knuckler Mastery MAX (20)
Knuckler Booster 11
Backspin Blow MAX (20)
Double Uppercut MAX (20)
Corkscrew Punch MAX (20)
MP recovery MAX(10)
Dash MAX
total 121
3rd
Stun Mastery MAX(20)
Energy Charge MAX(40)
Energy Blast MAX(30)
Energy Drain MAX(20)
Transformation MAX(20) (for Super Transform)
Knuckler Booster MAX(11+9) (for Wind Booster)
Oak Barrel MAX(10) & Shockwave 2 or Shockwave 12
Total 151
interesting build;; all KMS Marauders don't even take Shockwave into consideration because it's affected by landscape.

