Devil's Sunrise Wrote:BW/Axe/PA/spear:
Average slash damage*0.6+Average stab damage*0.4
So basically:
[(STR * Slash multiplier + DEX)+(STR * slash multiplier *0.9 *mastery + dex)]*0.3 + [(STR * Stab multiplier + DEX)+(STR * stab multiplier *0.9 *mastery + dex)]*0.2
Haven't really checked out if it makes a great difference or not.
It drops the average significantly, but I think this has been known about by quite a few people (at least I used this method in my damage calculator which hasn't been updated for a while).
In my experience they do overlap, it looks something like this:
![[Image: damagedistribwu5.gif]](http://img174.imageshack.us/img174/476/damagedistribwu5.gif)
First it selects vertically (thus 40% of the height is stab, 60% slash), then it chooses within the coloured horizontal range at approximately even distribution.
Max stab = 3.4, min slash = 4.8*.9*.6 = 2.6, so anywhere from a str multiplier of 2.6 to 3.4 can be either stab or slash.
I believe this doesn't apply to FA, since it only has 2 animations it's relatively logical to say it's 50-50 stab or slash, which is even worse for axe/BWs.

