2013-09-12, 11:19 PM
So earlier today, DiabloFans.com got their hands on some parts of the game from Blizzard's test server, whose access was public for some reason, and they've datamined a significant amount of the expansion.
Included are a lot of spoilers for Act V content. Crusader stuff is really early stages though. One of the neat things is the ideas they're currently testing for Legendary items though. They also seem to have the groundwork set to start ladders, which is questionable given how they're so stingy about character space.
http://www.diablofans.com/news/2019-spoi...-and-more/
Some of these effects are so obviously ridiculously overpowered, you have to question why they even bother testing it, but it looks like they're on the right track with some decent itemization. Now, if only 90% of skills weren't complete trash to go along with this.
Included are a lot of spoilers for Act V content. Crusader stuff is really early stages though. One of the neat things is the ideas they're currently testing for Legendary items though. They also seem to have the groundwork set to start ladders, which is questionable given how they're so stingy about character space.
http://www.diablofans.com/news/2019-spoi...-and-more/
phat lewt
DiabloFans Wrote:ItemPassive_Gloves_ps3_promo - Chance to summon a minion of Leoric when attacking.
ItemPassive_Unique_Ring_500_x1 - Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 yards.
ItemPassive_Unique_Ring_501_x1 - Companion - Wolf Companion now summons 3 wolves.
ItemPassive_Unique_Ring_502_x1 - Transform into something angelic or demonic.
ItemPassive_Unique_Ring_503_x1 - You absorb an attribute from the pack you are fighting.
ItemPassive_Unique_Ring_504_x1 - Leave a clone of yourself behind after using Vault.
ItemPassive_Unique_Ring_505_x1 - Your Chill effects have a 50% chance to Freeze instead of Slow.
ItemPassive_Unique_Ring_506_x1 - Double the duration of Fire elemental effects.
ItemPassive_Unique_Ring_507_x1 - Falling Sword can be used again within 4 seconds before the cooldown is triggered.
ItemPassive_Unique_Ring_508_x1 - Gain a soul stack on kill. After reaching 10 stacks, you release a poison explosion for 500% weapon damage in a 30 yard radius.
ItemPassive_Unique_Ring_509_x1 - Enemies you hit become Marked for Death.
ItemPassive_Unique_Ring_510_x1 - You may have one extra Hydra active at a time.
ItemPassive_Unique_Ring_511_x1 - Chance on kill to siphon the spirit out of the slain enemy. When the spirit is pulled to you, it heals you for 10% of your maximum Life and Mana.
ItemPassive_Unique_Ring_512_x1 - Enable all runes for a specific skill.
ItemPassive_Unique_Ring_513_x1 - Summon a treasure goblin who picks up normal-quality items for you. After picking up 40 items, he drops a rare item with a chance for a legendary.
ItemPassive_Unique_Ring_514_x1 - Emanate a Slow Time bubble around you.
ItemPassive_Unique_Ring_515_x1 - Equip on Follower: Gain access to all skills.
ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
ItemPassive_Unique_Ring_517_x1 - Elemental Arrow now generates 3 Hatred.
ItemPassive_Unique_Ring_518_x1 - Vault now costs 8 Hatred instead of Discipline.
ItemPassive_Unique_Ring_519_x1 - Prevent 100% of Arcane damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_520_x1 - Chance on hit to summon a herd of murderous cows.
ItemPassive_Unique_Ring_521_x1 - Shrine effects last until death.
ItemPassive_Unique_Ring_522_x1 - Chance on attack to shoot out a spectral creature dealing damage and knockback.
ItemPassive_Unique_Ring_523_x1 - Summon a Fetish Army after you kill 20 Elites.
ItemPassive_Unique_Ring_524_x1 - You turn into a treasure goblin or pony.
ItemPassive_Unique_Ring_525_x1 - Enemies you kill have a 100% chance to drop a health globe.
ItemPassive_Unique_Ring_526_x1 - Pets deal 100% more damage.
ItemPassive_Unique_Ring_527_x1 - When you melee attack, you also cleave enemies up to 20 yards in front of you for 100% weapon damage.
ItemPassive_Unique_Ring_528_x1 - Reduce the cost of Seismic Slam to 15 Fury.
ItemPassive_Unique_Ring_529_x1 - Cause an Earthquake when you land after using Leap.
ItemPassive_Unique_Ring_530_x1 - Increase the duration of Ignore Pain to 60 seconds.
ItemPassive_Unique_Ring_531_x1 - Automatically cast Smoke Screen when you fall below 30% Life. This effect may occur once every 30 seconds.
ItemPassive_Unique_Ring_532_x1 - Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds.
ItemPassive_Unique_Ring_533_x1 - Strafe no longer costs Hatred.
ItemPassive_Unique_Ring_534_x1 - Lashing Tail Kick releases a Fireball for 300% weapon damage as Fire.
ItemPassive_Unique_Ring_535_x1 - Double the range of Deadly Reach.
ItemPassive_Unique_Ring_536_x1 - Blinding Flash now generates 50 Spirit.
ItemPassive_Unique_Ring_537_x1 - Tempest Rush no longer costs Spirit to channel.
ItemPassive_Unique_Ring_538_x1 - Increase the radius of Breath of Heaven to 50 yards.
ItemPassive_Unique_Ring_539_x - When Dashing Strike hits an enemy more than 25 yards away, its Spirit cost is refunded.
ItemPassive_Unique_Ring_540_x1 - Increase Exploding Palm's on-death explosion damage to 100% of the enemy's maximum Life.
ItemPassive_Unique_Ring_541_x1 - Spirit Generators generate 50% additional Spirit.
ItemPassive_Unique_Ring_542_x1 - Gain the base effect of all four Mantras at all times.
ItemPassive_Unique_Ring_543_x1 - Mystic Ally mirrors your attacks.
ItemPassive_Unique_Ring_544_x1 - Prevent 100% of Cold damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_545_x1 - Prevent 100% of Fire damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_546_x1 - Prevent 100% of Holy damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_547_x1 - Prevent 100% of Lightning damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_548_x1 - Prevent 100% of Poison damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Axe_2H_012_x1 - After killing 20 enemies you explode out in anger, dealing 400% weapon damage as Fire to all nearby enemies.
ItemPassive_Unique_Ring_025_x1 - Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
ItemPassive_Unique_Boots_020_x1 - Deal 20% additional damage after remaining stationary for 3 seconds.
ItemPassive_Unique_Helm_017_x1 - Increase your highest primary attribute by 10% but reduce the others by 5%.
ItemPassive_Unique_Amulet_017_x1 - Periodically charm a nearby enemy. While charmed, the enemy takes 35% more damage.
ItemPassive_Unique_Dagger_103_x1 - Chance on hit to poison your enemy if they have a higher health percent than you, causing them to take 20% increased damage for 5 seconds.
ItemPassive_Unique_Belt_016_x1 - Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
ItemPassive_Unique_Ring_549_x1 - Zombie Dogs stuns enemies around them for 1 second when summoned.
ItemPassive_Unique_Ring_550_x1 - Zombie Dogs take 10% of any damage dealt to you.
ItemPassive_Unique_Ring_551_x1 - Spirit Walk lasts until you attack or until an enemy is within 30 yards of you.
ItemPassive_Unique_Ring_552_x1 - Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
ItemPassive_Unique_Ring_553_x1 - X% chance for health globes to also grant a powerup.
ItemPassive_Unique_Ring_554_x1 - Increase attack speed of your pets by 100%.
ItemPassive_Unique_Ring_555_x1 - Corpse Spiders release a web on impact that Slows enemies by 50% for 3 seconds.
ItemPassive_Unique_Ring_556_x1 - Teleport gains the effect of the Wormhole rune.
ItemPassive_Unique_Ring_557_x1 - Magic Missile fires 2 extra missiles.
ItemPassive_Unique_Ring_558_x1 - Double. the number of enemies your Electrocute jumps to.
ItemPassive_Unique_Ring_559_x1 - Gain immunity to Freeze and Immobilize effects.
ItemPassive_Unique_Ring_560_x1 - Chance on hit to create a chaos field at the enemy's location for 5 seconds, causing enemies inside to be Confused.
ItemPassive_Unique_Ring_561_x1 - Emit Lightning Nova around you for 150% weapon damage every second while your Arcane Power is less than 20% of maximum.
ItemPassive_Unique_Ring_562_x1 - Stun enemies for 1 second the first time you hit them.
ItemPassive_Unique_Ring_563_x1 - Gain increased damage after stunning an enemy.
ItemPassive_Unique_Ring_564_x1 - Gain 15% increased damage for 3 seconds after blocking an attack.
ItemPassive_Unique_Ring_565_x1 - You take 50% damage from blocked attacks.
ItemPassive_Unique_Ring_566_x1 - Chance on Critical Hit to increase attack speed and movement speed.
ItemPassive_Unique_Ring_567_x1 - Chance on being hit to Confuse the enemy for 2 seconds.
ItemPassive_Unique_Ring_568_x1 - Enemy missiles sometimes pass through you harmlessly.
ItemPassive_Unique_Ring_569_x1 - Chance on hit to gain an effect that removes the Spirit cost of your abilities for 3 sec.
ItemPassive_Unique_Ring_570_x1 - Damage increased by 15% to targets that are slowed or stunned.
ItemPassive_Unique_Ring_571_x1 - Chance on hit to deal 12% of the target�s current health as Holy damage.
ItemPassive_Unique_Ring_572_x1 - Chance on kill to increase damage dealt by 4% for 5 sec., stacking up to 5 times.
ItemPassive_Unique_Ring_573_x1 - Reduces duration of control impairing effects by 75%.
ItemPassive_Unique_Ring_574_x1 - When you block an attack, gain 100% chance to also block the next 2 attacks.
ItemPassive_Unique_Ring_575_x1 - Heal for 10% of your missing Life when you kill an Undead enemy.
ItemPassive_Unique_Ring_576_x1 - Enhances your Poison Darts.
ItemPassive_Unique_Ring_577_x1 - Chance on hit to pull in and Slow nearby enemies.
ItemPassive_Unique_Ring_581_x1 - Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed! This effect jumps to additional enemies.
ItemPassive_Unique_Ring_580_x1 - Reduce the cooldown of Earthquake every time it kills an enemy.
ItemPassive_Unique_Ring_579_x1 - You may move unhindered through enemies.
ItemPassive_Unique_Ring_578_x1 - Call of the Ancients last until they die.
ItemPassive_Unique_Ring_582_x1 - Double the number of enemies that Lightning elemental effects jump to.
ItemPassive_Unique_Ring_583_x1 - Double the damage of Poison elemental effects.damage.
ItemPassive_Unique_Ring_584_x1 --- Double the chance for Arcane elemental effects to charm the enemy.
ItemPassive_Unique_Ring_585_x1 - Double the healing amount of Holy elemental effects.
ItemPassive_Unique_Shoulder_103_x1 - When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies away to flee in fear.
ItemPassive_Unique_Amulet_105_x1 - After earning a massacre bonus, summon forth 5-10 skeletal guardians for 45 seconds.
ItemPassive_Unique_Bracer_105_x1 - Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
itemPassive_Unique_Helm_003_x1 - Casts a Poison Nova when you hit an enemy.
ItemPassive_Unique_Boots_007_x1 - Burn the ground you walk on, dealing 100% weapon damage each second..
Some of these effects are so obviously ridiculously overpowered, you have to question why they even bother testing it, but it looks like they're on the right track with some decent itemization. Now, if only 90% of skills weren't complete trash to go along with this.

