2013-09-05, 05:34 PM
shouri Wrote:But as you said... if they added in majorly innovative mechanical changes... that'd be too close a RED level revamp... so by your own statement, they would kind of NEED(?) to keep it low key for now.
Not really. RED level revamp basically reinforces a characters strengths and weaknesses. Every class in RED had major holes plugged (bucc mobility, cannoneer committance, I/L uselessness, hero DPS, DrK's role in general, etc), while giving them all advantages that make them viable without being easily outclassed over time, on top of adding "flavor" through upgrades that were never before seen (DrK's encouraging death, ultimates giving vastly different effects on cooldown, bowmaster arrow switching and arrow platter turret, marksman buff strengthening based on damage dealt, bishop support in general, etc etc etc). Not to mention hypers being reworked. The free job system makes the entire update because updates to one class are no longer irrelevant to someone who doesn't play that class as long as they're in the same branch.
These classes are basically getting the left overs. Obviously they don't need a full reimagining but given this is another tier 1 update or whatever i expected a bit more surprise.

