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Frame lag
#15
byakugan Wrote:Meh... I dont really get how maple is processed by a computer but maybe that explains why I don't lag when my internet is off, only when the kill is registered. Although I don't get either how the kill being registered by the servers lags my comp too.

Not really an expert on this, but I think it's because when the mob dies, it has to play its death animation, its entity removed from memory, not to mention the respawn timer that runs all the time on the map.

Take what i said above with a pinch of salt though.
[Image: final_zps6422a22a.gif]
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Messages In This Thread
Frame lag - by byakugan - 2013-08-15, 03:21 PM
Frame lag - by FabledGumbo - 2013-08-15, 09:34 PM
Frame lag - by Chew - 2013-08-15, 09:39 PM
Frame lag - by Nomad9375 - 2013-08-15, 11:51 PM
Frame lag - by Dudewitbow - 2013-08-16, 12:22 AM
Frame lag - by byakugan - 2013-08-16, 06:32 PM
Frame lag - by FabledGumbo - 2013-08-16, 09:50 PM
Frame lag - by byakugan - 2013-08-18, 11:16 AM
Frame lag - by MuscleWizard - 2013-08-18, 01:26 PM
Frame lag - by byakugan - 2013-08-18, 01:46 PM
Frame lag - by Chew - 2013-08-18, 02:32 PM
Frame lag - by byakugan - 2013-08-18, 10:26 PM
Frame lag - by LordKeima - 2013-08-21, 01:51 AM
Frame lag - by byakugan - 2013-08-21, 02:18 PM
Frame lag - by LordKeima - 2013-08-22, 03:17 AM

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