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Tales of Xillia General [In Stores Now]
#45
JoeTang Wrote:I think the crawl spaces are a cool feature, but there's way too many of them in each map. Some of them just lead to an empty room, and I found myself checking them again because I don't see a chest/bag on my map. They could have used more things like cliffs and crags instead of a generic hole. The particular one for Elize had me confused because I saw the paths on the map and couldn't find the entrance. After walking back and forth a couple times, I realized it was a hole.

I think I remember having trouble with the demon beasts because they always came close to OHKOing anyone due to my level. Compared to Graces, Xillia fights are a bit more unforgiving due to the dodge mechanics, or there lack of. At least that's my view on things.

Every boss is easy if you just abuse knockdown though. They were on the right track by adding the super armor so you can't infinite combo bosses like trash monsters, but knockdown is too abusive.
How far are you now?

Finished Jude Side just now. Super armor isn't really much of a buffer because of Elize; with Wizard 2 and a cast speed amulet, she's basically got an permanent wave of lockdown even on bosses, aside from the very few that can move fast enough to get out of her massive aoes before they break superarmor.
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Tales of Xillia General [In Stores Now] - by Miek - 2013-08-08, 05:04 PM
Tales of Xillia General [In Stores Now] - by Flonne - 2013-08-13, 01:45 AM

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