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Tales of Xillia General [In Stores Now]
#44
Flonne Wrote:Yeah I knew about that feature, just missed a crawlspace. Speaking of the demon beasts, they were a huge disappointment to me; only one of them put up a half decent fight, the rest were too slow to do anything but stand there and get juggled to death.

I think the crawl spaces are a cool feature, but there's way too many of them in each map. Some of them just lead to an empty room, and I found myself checking them again because I don't see a chest/bag on my map. They could have used more things like cliffs and crags instead of a generic hole. The particular one for Elize had me confused because I saw the paths on the map and couldn't find the entrance. After walking back and forth a couple times, I realized it was a hole.

I think I remember having trouble with the demon beasts because they always came close to OHKOing anyone due to my level. Compared to Graces, Xillia fights are a bit more unforgiving due to the dodge mechanics, or there lack of. At least that's my view on things.

Every boss is easy if you just abuse knockdown though. They were on the right track by adding the super armor so you can't infinite combo bosses like trash monsters, but knockdown is too abusive.

How far are you now?
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Tales of Xillia General [In Stores Now] - by Miek - 2013-08-08, 05:04 PM
Tales of Xillia General [In Stores Now] - by JoeTang - 2013-08-12, 11:24 PM

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