prettygreat Wrote:My main is a Hero.
Here are my current cards:
Hero (DEF +5%)
Paladin (Some stupid +damage per level that makes no real sense)
Dark Knight (MaxHP +5%)
Xenon (40 STR/DEX/LUK)
Demon Avenger (5% Boss)
Demon Slayer (5% Stat resist)
Crossbowman (4% crit)
Cannoneer (-5% exp loss)
Kaiser (80 STR)
This also gives +15% Boss, 15 att and 3000 HP/MP
+10 all stats from resistance
+10 all stats from explorers
10% HP-> damage from 3x warrior
I'm happy to level up any other characters to improve these sets. Any suggestions? My primary concern is the Cannoneer as it is the only one which doesn't really give any major benefits, but I can't see what to replace it with.
Ditch cannoneer, hero and dk then make this:
1. Pirate set
Xenon
AB
Mechanic
2. Random mixup
Kaiser
Marksman
Paladin
3. Resistance set
Demon Slayer (this is 4% status resist btw, not 5%)
Demon Avenger
Battlemage
Reason for ditching cannon, hero and drk reason:
Defense is useless, hp doesnt matter much when new bosses have % hp attacks & cannon card is terrible unless you use it to finish pirate set.
That is if you're willing to level these chars to level 200, because with my experience mechanic & ab is horrible to level to 200 with medicore funding.
Also warrior set suck. It only takes your base hp into account along with adding the damage to your final hit, not multiplied by anything.
Example: You hit 100k per hit before the set bonus, while you have 100k base hp. This gives you 10k more dmg per hit, meaning if you were hitting 100k x 6 before you'd now be hitting 110k. Even if it shows up in your range, its fooling you.

