2013-08-06, 06:22 AM
hfok Wrote:While that translate was right to that article, I have found two sites suggested that hyper skill has been changed to 20% boss damage.It's always been 20% boss damage, from various sources. persist, cooldown cutter and boss damage are the 3 hypers for Bellflower Barrier.
Source: http://bbs.exrpg.com/thread-162758-1-1.html
Source: http://uni-wz.com/blog-entry-2152.html
So, back to my question, what don't you like about it beside the sakura's hypers?
Unless i'm missing the point of what you are saying, because i'm honestly confused.
In answer to your question: I actually like the hypers. I would have preferred some sort of survivability, but 45% boss damage and 2 binds makes Kanna an amazing character for bosses. The level 150 aura skill is not that great, but it makes grinding easier.
Now that I think about it, casting Kishin Shoukan at say, evolving world link 3 with the shield active means you could probably grind by doing nothing. The only thing to worry about it is Kanna's health, but with Lifeblood Ritual and maybe a HP familiar you could literally just stand there and get exp.


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