Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tales of Xillia General [In Stores Now]
#1
[Image: Gz6jSFy.jpg]

Tales of Xillia general thread.
Release Date: August 6, 2013
Console: PlayStation 3

Summary:
Tales of Xillia's story features around two main characters, Jude Mathis, and Milla Maxwell. At the start of the game, you are given the option to choose one of the two main characters whose perspective you will follow through the rest of the game.

Jude is a student at a medical school, who accidentally wanders into a secret testing facility involving magic technology.

Milla senses the mass destruction of spirits and goes to investigate, accompanied by the Four Great Spirits.

In all good conscience, I cannot put an English trailer, as they Official ones I've seen spoil too much of the game.

Systems:
World:
For those who played Graces and Hearts, they introduced a large scale world design for areas between towns, eliminating the need to travel with an overmap. These maps however were fixed camera, and were never too large. Xillia takes this to another level, depicting the fields between towns, and the towns themselves with utmost detail. Maps have several small points to explore about them; a large focus is put to searching harvest points, which get marked on your mini-map for future reference, and reward you with some items for leveling your shops or quests. Interaction with things such as climbing, or jumping down small elevation differences, crawling into tunnels for treasure, or rotating your camera to find hidden treasures elaborates on the detail of this world. You can still travel by opening the map with R3 (I think) so you don't waste 30 minutes walking between towns later on.

Lilium Orb:
Xillia features an RPG growth style reminiscent of MMOs. As you level, you gain GP (Growth Points). Similar to skill points, you spend these to improve your character in the Lilium Orb.
 Spoiler
Each dot represents a stat again. Connect the dots to unlock the Artes or Skills in the space between. Spending is permanent. You will gain enough GP to learn everything at the max level, 100, but plan ahead if you want certain stats, skills, and artes ASAP. GP gain is not linear. If I recall correctly, the first few levels gives 3, then eventually, 4, 5, and then it goes back down again.

Quests:
Xillia features some more detailed quests that give you a better reason to explore the landscape. While a lot of them are simply fetch or elimination quests, they develop the world quite well if you do more than skip the text. Be careful, as many of them are time sensitive. Keep track of your current quests with the log, where it will notify you if you've completed as much of it as you can for your current story progression.

Shops:
Shop levels are similar to stamps from Tales of Graces. The shops in Xillia all start at level 1. As you purchase items from them, sell items to them, or donate materials to them, they will level up to provide better wares, and better deals. The shops are divided into [Weapon], [Armor], [Accessory], [Tool], and [Food], each with their own levels. Shops will accept materials, which drop from monsters or can be found on harvest points in the field, to level up. Sometimes, an item type will provide a higher bonus, so you can wait until then to spend.

Combat:
 Spoiler
For people who have never played a Tales game before:
Tales is a JRPG that features a real-time battle system in encounters. You control your character in a 3D arena to defeat your enemies. Attacking abilities are called "Artes". They have special effects and animations, with significantly more strength than your basic attacks, but cost TP (Technical Points), Tales equivalent to Mana or Magic Points. Chain together basic attacks and artes to quickly take down enemies with style.

For everyone:
Xillia features the TP system, unlike Tales of Graces, but also includes the AC (Assault Count) system similar to Graces' CC (Chain Capacity). In previous Tales games, you were free to attack as long as you had TP left, allowing some degree of spamming; however, in Xillia, all actions except Free Running require 1 AC, meaning you can only attack a certain number of times before stopping for a short period (i.e. enough for an enemy to break out of a combo in the majority of cases).

Dodging is mostly done by either Back Stepping, or Free Running, unlike Graces' Side Step.
There is no restriction for what artes may be used in combat in Xillia. Many Tales games have an order that prevents spamming, usually in the order of Base Arte -> Master Arte -> Arcane Arte. Since Xillia uses AC to prevent spamming, you are free to use artes in whatever order you want, though some artes cannot be used in midair. Also, beware of Stale Moves (spamming the same attack, doing less damage). Most artes are useful throughout the entire game, rather than becoming useless and replaced by higher level ones with this system.

Link System:
 Spoiler

Elements:
 Spoiler

Artes:
 Spoiler

Skills:
 Spoiler

Characters:
Summary of everyone's combat style and abilities.
 Spoiler
Reply


Messages In This Thread
Tales of Xillia General [In Stores Now] - by JoeTang - 2013-07-31, 04:33 AM
Tales of Xillia General [In Stores Now] - by Miek - 2013-08-08, 05:04 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)