2013-07-29, 01:09 PM
Polantaris Wrote:You had to get into the story pretty late just to unlock your favorite characters, but I quite fondly remember it taking a ridiculous amount of time dedication and a lot of repetition to unlock some characters in Melee. Mewtwo alone required 20 hours in VS or 700 VS Battles. Instead, any time you lost your data or started new data in Brawl, you could rush through SSE in 6-8 hours (Less if you're good and on Easy) and unlock every character in the game. In terms of unlocking characters, I find Brawl's method vastly superior. Plus, SSE was pretty fun in my opinion.
Also, how was it sloppy? Were you saying it was sloppy because you had to "get pretty late into the story just to unlock [your] favorite characters"? That's not sloppy, honestly, it's progression. Sloppy is what you had to do in Melee, either repeat the solo modes a hundred times over, or repeat the VS Mode 700+ times. Repetition to the complete and utter max. It seems like that's what we have to look forward to in SSB4.
I find most of the hate against SSE unfounded. Some of the things said earlier in this thread are acceptable, but none are any reason to completely scrap it, and the reason given by Sakurai is beyond the dumbest reason to ever be given.
I've never had a chance to play through Melee thoroughly since I didn't own a copy, but the way you described the process of unlocking ONE character makes me want to retract my current feelings on subspace... I do appreciate that they tried to improve the story mode, but I personally just like to have all my characters/stages presented up front.
After reading the Kotaku article, I think Sakurai is just trying to make SSB4's release a more smoother one than when Brawl came out in saying that relatively lame "excuse" for it being scrapped. SSE's lengthy development may have been to blame partially for the delay of Brawl which caused many to become upset, so I guess he just decided to cut it this time around for a more direct release. Just speculating here now.

